maximillian
Civilised Sheep
- Location
- Ranch
Bloody hell redundant again!
Kek
Nah, it's because when I lock things in people both immediately panic and then want to know when things will be posted, so I figured I might as well say that things aren't doom and gloom yet and the delay has more to do with needing time to think things through and write it all up the way I like.
No, I just cleaned it up and removed some of my more rambling pedantry.
Well at least if they try to set up a dynasty and continue the trend it's doomed to failure because Nomads are not something you can empire build with even remotely easily. And if you succeed you stop being flexible Nomads and your new solidity means we can break you.@drake_azathoth My apology. I am wrong. I think?
Panic set in, because I was freaked out by the appearances of two nomad heroes, not based on any rational analysis.
What I really want to see is another Nomad Hero spawn, but this one has a counter Waaagh! of his/her own and has a bone to pick with the two Khan's we are currently dealing with....I was very glad to hear we did okay this turn. United nomads with TWO martial heroes was just absurd.
And that's before we build aqueducts. We've got a lot of vertical space in our civ yet.Nothing left internally for main sites, though everything's not strictly fully utilized yet:
And that's before we build aqueducts. We've got a lot of vertical space in our civ yet.
With copper, yeah.
Someone fish that out of the pile! Thats the next project due to be done along the way.With copper, yeah.
We just tech'd to iron, and I know there's a plan around for inventing cement.
We have all the tools needed to discover basic mortar, the thing is building big stuff to get a breakthrough roll. So Walls and Towers to generate the construction innovation rolls + Survey(we need to find limestone for starters).Someone fish that out of the pile! Thats the next project due to be done along the way.
I'd say that the Dam is less chancey but still more expensive.We have all the tools needed to discover basic mortar, the thing is building big stuff to get a breakthrough roll. So Walls and Towers to generate the construction innovation rolls + Survey(we need to find limestone for starters).
Alternatively, the Dam MAY force an innovation there. Much chancier and more expensive of course
Megaproject: Dam -> Library -> PttSI can't wait until we can get out of panic mode and start being able to foucus on our own projects like the library or more aqueducts.
I elaborated further. There's more ways to make a Dam than to use Mortar.I'd say that the Dam is less chancey but still more expensive.
replace dam with wallsI elaborated further. There's more ways to make a Dam than to use Mortar.
Technically 3/4/6 actions at 2 econ per action, and even if they only give +4 econ expansion slots, i still maintain that filling econ slots (that is, gaining population) is good for more than just the econ gain. An inferior action to expand econ that didn't give econ but took up an econ slot would still be a net benefit, because its increasing our narrative scale, which matters. Also, of course, the big benefit of aqueducts is probably the "true city" bonus, which is probably really nice...though also likely the kind of thing that gets less nice the more of them there are; i'm expecting diplo bonuses based on nearby civs without a competing true city at the least, as people flock to trade at the biggest conflux around.Aqueducts take 6/8/12 actions at 1 econ per action and thus will need to provide ~ 12/14/16 econ expansion slots to provide as much internal expansion as we'd need to not have to worry about external expansion.
I wonder how close we are on that front, actually...If we're going to expand economy, it should be targeted at Upper Valleyhome to make it a True City.
k, i don't disagree & this is not what i'm arguing aboutTechnically 3/4/6 actions at 2 econ per action, and even if they only give +4 econ expansion slots, i still maintain that filling econ slots (that is, gaining population) is good for more than just the econ gain. An inferior action to expand econ that didn't give econ but took up an econ slot would still be a net benefit, because its increasing our narrative scale, which matters. Also, of course, the big benefit of aqueducts is probably the "true city" bonus, which is probably really nice...though also likely the kind of thing that gets less nice the more of them there are; i'm expecting diplo bonuses based on nearby civs without a competing true city at the least, as people flock to trade at the biggest conflux around.
Not that different. You find a nearby river and build a limited channel to draw water from it.Actually how would aqueducts work for coastal cities, will it be the same as valleyhome or would it force the Ymaryn to develop more coastal engineering?
The reason there is that walls/towers generate multiple rolls, so thats the route to go for incremental progress. It won't get you concrete in one shot but it would developreplace dam with walls
Notteboy: Probably the same except that if the city is close enough to the shore our approach to the runoff water will need to be different, which might lead to coastal engineering in order to establish an artificial wetland as a filtration system.
That's one thing I definitely missed. Still need the limestone though. If we have limestone available via Survey, then yes, a Main Art Patronage would probably discover something. As would Study Metal(Limestone makes smelting iron from the ore that much easier).Finding glass and or concrete is actually likely because they have similar ingredients but different formation processes. Glass and or mortar would probably come first. The difference between a mortar and a concrete is the size of the aggregate grains. Finely ground grain lime stone/quicklime + sand + water = varieties of lime mortar and rough ground sand and gravel + cement/lime mortar + water = concrete. The cement formation will involve heating in kilns so that is where the connection to glass is. The formation of mortar also involves heating, because you need quicklime and can then get lime putty or dry powder.
So the actions we can actually take that could advance it are:
Main Art Patronage, this is mostly pottery so this has a direct chance of finding something related.
Yep.Build Dam is the biggest driver for stone building innovation, and the one I'd most expect to see a direct, spontaneous, innovation into mortar. From mortar it is basically a lucky accident to get concrete if I understand it correctly.