And now you're putting words in my mouth. I'm saying their agency tells them not to be retarded and pick a fight when they're already locked into a cagematch with other people they loathe. You're the one asininely insisting that they're going to pick a fight essentially because the narrative demands it.
It's beyond stupid that you're lecturing me on politics while insisting the moment we piss anyone off we're going to be blindsided because 'fuck you that's why'. I'm done with this, if you feel like sitting on our hands and embracing neutrality is the right call, than good for you- but I have nothing productive to say in response to an argument like this.
HK aren't currently locked in a cage match with anyone, but their budding lawyers. This is the generations of rebuilding peace before they snap and wail on each other... again. The nowThunder Speakers are current dealing with EST, currently. The Lowlands are to mercurial to remain pleasantly stagnant.
I'm also not saying that the neighbors are going to snap at The People, I'm saying you need to think of what happens if they do snap at The People and make that a less pleasant option for them. Preventative maintenance. Your posts have actively dismissed the idea that in times of crisis that politics can lead to leaders using outsiders and foreigners as scapegoats. These are scenarios for when a Civ hits negative stability and 'those guys over there' are considered much better targets than 'the local leadership that actually screwed things up in the first place'.
This actually matters more, because The People are colonizing land directly adjacent to HK this turn. That changes things. Particularly on the cloak and dagger front. Neutrality is great and all... but its like pacifism, it only works if both sides agree to it. Breaking it can easily be a unilateral action.
Also, once your within spitting distance of a group it removes that handy degree of separation that let The People drop actively connecting with what is now HK simply can't work. Its so much easy for HK and The People to interact, plus that whole cosmopolitan thing, that taking a step back from HK is going to require a great wall project to maintain the same strategy of neutrality. Also, be very, very silly when HK can send in their own trade caravans freely.
We've fought them! We have some damn solid navy compared to everyone else and are probably one of if not the only one with a pseudo merchant-marine considering all our ships fly dyed flags.
That was several generations ago... and it was a splinter faction of another group that was just barely in range of The People.
Your continued insistence that The People have knowledge of lands we've never been to or ones The People have never heard of is hubris. Sending out diplo caravans is meant (in part) to get intel. You've championed the idea that we know everyone that everyone knows, intentionally or not.
We gain +1 Diplomacy per turn from the Saltern. Salt Gift spends 5 Diplomacy. Therefore Salt Gift sends 100 years of Salt production. As AN had said, we just drive up with a truck full of gold bars and toss them on the lawn.
Its not 100 years income from our salt production. Its 100 years of overflow salt production into a strategic stockpile. More salterns will change the math.
- Also, it seems that our obsessive communism is once again an advantage here.
The People, despite common repetition, are not in fact communists. Communism is a pallet swap of feudalism where the serial numbers are filed off and it changed from:
-'
Divinity put
The Nobility in charge in the name
Divinity in order to lead/oppress you in the name of
Divinity!'
to
-'
The Populous put
The Great Leader(s) in charge in the name of
The Populous in order to lead/oppress
The Populous in the name of
The Populous!'
Its basically political Madlibs.
The People on the other hand are Marxist Communalists. This means property and lands are owned by the populous at large and they run on personal merit as the common currency. Abuses and ethical mutations exist, so things aren't perfect, but
This looks new. Very useful for our wonder spamming civ, don't you think?
Specifically, its useful for spamming the regional projects that the wonders spawn. Wonders are prototypes for the multi-turn regional projects for this trick.
Brass sounds like it might be good for development of plumbing...
Metals tend towards being the fancy fixtures the water is seen coming out of. Glazed tubes, carved stone, and even wood long box piping is going to be what most of the plumbing is made of.