The TH for one would already have been the go-throughs for the DP diplomatic mission. So idk if we *have* to send it to them, as they'd probably understand the favor?


We'd still have to pay to switch out, would we not? Or is that free too?

Still don't know if switching the provinces to an offensive policy is still worthwhile though. A Main War Mission should be enough.

&yeah we can do both.

@Academia Nut To clarify for others, can we kick a provincial megaproject action?
Main war mission is unnecessary and impedes the smooth functioning of the plan.

If you read carefully the secondaries add up. We switch out of it with a secondary to go to Mega Support to work on your beloved dam.

Every piece is a carefully crafted cog that literally lets us pull of eight different major projects in about 6 generations.
 
Main war mission is unnecessary and impedes the smooth functioning of the plan.

If you read carefully the secondaries add up. We switch out of it with a secondary to go to Mega Support to work on your beloved dam.

Every piece is a carefully crafted cog that literally lets us pull of eight different major projects in about 6 generations.
I see, you're assuming that a brief midturn period as an Offensive policy will actually allow our provinces to do something. Interesting.
 
Is there a way to provide the suction needed to pull the water up and over at our stage of technology?
The only things I could think of would be building a fire over the outflow with some sort of flue over it to produce suction and placing the inflow in a fast moving river to give it some 'oomph.'
terracotta isn't bronze

Thanks, I had no idea. Please, let's make an entire aqueduct out of terracotta. I assume we're not dealing in absurdities.

The point is that 'bronze age' is a designation that doesn't simply refer to the ability to cast bronze. It is an overarching term that encapsulates a general level of technological development in a vast variety of fields. The ability to forge bronze is notable, and extremely visible to later archaeologists, hence its naming. We certainly have (and exceed) some Bronze Age practices and technologies, however we are vastly behind in a whole slew of areas. Architecture, masonry (concrete especially), metal sciences, astronomy(I think. Our advancement here is unclear), shipbuilding.

We are still very much in the chalcolithic (probably early chalcolithic).
 
I see, you're assuming that a brief midturn period as an Offensive policy will actually allow our provinces to do something. Interesting.
Actually only sorta.

We would switch in to Offense at the end of the project turn/very start of the mid turn. Then that time passes and we get to the next project turn(i.e a full turn basically passes) where they have done something. It's all timing.
 
Look at my plan in this post Sivvie. Does exactly those things you want.

Post.
I saw your plan. You only send it to one of them. If you don't send one to both, we run into the possibility of our caravans getting raided. Send one to the Highland Kingdom, and the Thunder Horse either integrate their nomad cousins and become more raid happy, or oust their cousins, in which case they could go into the Lowlands and be raid happy. Send one to the Thunder Horse, and then we are still trading with the Xohyssiri, their most hated enemy and not them.

We need to send to both if we want to ensure our trade routes are left alone and we get a chance at all their stuff. Remember
Why ask for any one thing, when you could ask for friendship and have all the things?
;)
The TH for one would already have been the go-throughs for the DP diplomatic mission. So idk if we *have* to send it to them, as they'd probably understand the favor?
That was a one time thing and the Xohyssiri had to pay dearly for it. We would be taking the shortest direct route, likely the one Noxivah took.

Alternatively if we took both of them next turn, we could turn our caravan lines into a circuit around the lowlands to grab all the stuff too.
 
Is there a way to provide the suction needed to pull the water up and over at our stage of technology?
There is literally no reason not to simply elevate the aqueducts like the Greeks, Romans, and Persians did. Unless you've planned very poorly, you can simply have the water go downhill when necessary and when you run into a 'hill', (as the valley depicted above), you elevate the aqueduct so as not to lose height OR you build a siphon. The use of siphons is basically a method of 'cheating' the elevation with watertight pipes which are not that terribly difficult to create.

Roman aqueduct - Wikipedia
 
I saw your plan. You only send it to one of them. If you don't send one to both, we run into the possibility of our caravans getting raided. Send one to the Highland Kingdom, and the Thunder Horse either integrate their nomad cousins and become more raid happy, or oust their cousins, in which case they could go into the Lowlands and be raid happy. Send one to the Thunder Horse, and then we are still trading with the Xohyssiri, their most hated enemy and not them.

We need to send to both if we want to ensure our trade routes are left alone and we get a chance at all their stuff. Remember

;)

That was a one time thing and the Xohyssiri had to pay dearly for it. We would be taking the shortest direct route, likely the one Noxivah took.

Alternatively if we took both of them next turn, we could turn our caravan lines into a circuit around the lowlands to grab all the stuff too.
Did you read it very carefully? :evil:

I do send stuff to both but I don't do it in the same turn. If you meant in the same turn, there ain't much I can say other than that the plan sends TM's with a very small gap in between, and exactly who it's sent to is actually really flexible. So we could do HK then TH then SHP. Or TH then HK then SHP.

The point of all this work was to get flexibility and hit the high points of these factors:

Re-integrate March
Get Metal tools
Expand to Southshore
Expand to East Hills
Finish the Garden
Start & finish the Damn Dam
Send a trade mission to all of HK,TH,SHP
Weather the shit Murphy flings
Expand Martial

All of that is covered.
 
Adding in another topic, how would you guys rate Place to The Stars after we completed all the more important matters (Expanding and March Integration)?
 
Adding in another topic, how would you guys rate Place to The Stars after we completed all the more important matters (Expanding and March Integration)?
High.

Really really high. Even if only for archaeologist trolling value.

More seriously that leads into calendar and navigation, and more Mysticism gain techs for us.
Plus it might become a repository to.
 
I do send stuff to both but I don't do it in the same turn. If you meant in the same turn, there ain't much I can say other than that the plan sends TM's with a very small gap in between, and exactly who it's sent to is actually really flexible. So we could do HK then TH then SHP. Or TH then HK then SHP.

There is a higher priority to send a trade mission to both HK and TH in the same turn than individually between generations. The two are enemies and could use the "favor" of our culture to push their people into a war with the other side. Both sides shuld have stories about our "geas" of law making, but I'd rather the possibility of war between the two be nullified with reopening trade with both governments at the same time.
 
The only things I could think of would be building a fire over the outflow with some sort of flue over it to produce suction and placing the inflow in a fast moving river to give it some 'oomph.'


Thanks, I had no idea. Please, let's make an entire aqueduct out of terracotta. I assume we're not dealing in absurdities.

The point is that 'bronze age' is a designation that doesn't simply refer to the ability to cast bronze. It is an overarching term that encapsulates a general level of technological development in a vast variety of fields. The ability to forge bronze is notable, and extremely visible to later archaeologists, hence its naming. We certainly have (and exceed) some Bronze Age practices and technologies, however we are vastly behind in a whole slew of areas. Architecture, masonry (concrete especially), metal sciences, astronomy(I think. Our advancement here is unclear), shipbuilding.

We are still very much in the chalcolithic (probably early chalcolithic).
"The Greeks often used cut-stone or terracotta pipes and the same applies for the Romans in Spain."

It is an overarching term that encapsulates an averaged level of technological development over a large area of time and land. Countries within this period varied widely in actual levels of technological and social development.

We are of a certainty the best engineers and architects of the local area. We have better ships than many. We have worse metal but that's not super important in regards to forming terracotta pipes, other than its benefit to masonry.

My point, whenever I say "x is not made of bronze/iron/etc." is that people constantly use the present era as a reason for why we can't achieve something. It is not a reason, it is an excuse. Pointing to the average is demanding that we stay something less than the extraordinary, Mary Sue civ that we truly are.

Edit: Also, why are we arguing about siphons again?

Actually only sorta.

We would switch in to Offense at the end of the project turn/very start of the mid turn. Then that time passes and we get to the next project turn(i.e a full turn basically passes) where they have done something. It's all timing.
I mean... it assumes that we actually get midturn actions of any great complexity which has historically not been true, at all. We usually get like 1 action or so.

There is literally no reason not to simply elevate the aqueducts like the Greeks, Romans, and Persians did. Unless you've planned very poorly, you can simply have the water go downhill when necessary and when you run into a 'hill', (as the valley depicted above), you elevate the aqueduct so as not to lose height OR you build a siphon. The use of siphons is basically a method of 'cheating' the elevation with watertight pipes which are not that terribly difficult to create.

Roman aqueduct - Wikipedia
Well, stability is an easy reason why elevating the aqueducts might not be an optimal option, as is noted in the article on inverted siphons and the romans never building aqueducts @ 50 meters height or above.

Also, at least one reason why a siphon would be advantageous is if you need to get the water from a still pool over an elevation and don't want to spend the effort digging a tunnel through or simply cannot do so.

That was a one time thing and the Xohyssiri had to pay dearly for it. We would be taking the shortest direct route, likely the one Noxivah took.

Alternatively if we took both of them next turn, we could turn our caravan lines into a circuit around the lowlands to grab all the stuff too.
tbh I just want the trade mission @ the SHP. Also, taking the shortest direct route only has us going through the HK so I guess that's one reason to do the HK instead. Though we might be paying for passage anyways?

Adding in another topic, how would you guys rate Place to The Stars after we completed all the more important matters (Expanding and March Integration)?
It's what I want to do after expanding, building the dam, and integrating the March. Together with a Progress policy shift, ideally.
 
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There is a higher priority to send a trade mission to both HK and TH in the same turn than individually between generations. The two are enemies and could use the "favor" of our culture to push their people into a war with the other side. Both sides shuld have stories about our "geas" of law making, but I'd rather the possibility of war between the two be nullified with reopening trade with both governments at the same time.

My honest opinion on whether we can keep the HK and TH from butting heads by sending simultaneous TM's:



Unlikely.

However, in step 7 if we replace the War Mission with a TM we can do TM TH & HK. The old TM from step 5 can be used for something else. So it might be worth it to try.
 
Did you read it very carefully? :evil:

I do send stuff to both but I don't do it in the same turn. If you meant in the same turn, there ain't much I can say other than that the plan sends TM's with a very small gap in between, and exactly who it's sent to is actually really flexible. So we could do HK then TH then SHP. Or TH then HK then SHP.
Which is exactly my problem with it. We have a limited time of peace right now. We haven't the slightest idea of how long it will take for them to start fighting again. I'd rather send do Main South Shore Settlement and send trade missions to both next turn.
 
My honest opinion on whether we can keep the HK and TH from butting heads by sending simultaneous TM's:



Unlikely.

However, in step 7 if we replace the War Mission with a TM we can do TM TH & HK. The old TM from step 5 can be used for something else. So it might be worth it to try.
Permanent peace is a huge pie in the sky dream, especially since they have war honour traits. However that doesn't mean we shouldn't try and send it to both next turn. We stick with just one, we end up stuck with one side and the other side going "friend of my enemy is also my enemy"
 
Okay so like.... they're at peace because the WTH is fighting the ETH and the HK had a civil war. Since the HK will be developing their Law (the thieves) for 1-3 more turns, we have 1-3 more turns till we need to send a trade mission. The TH will presumably be at war for a good deal longer, and the DP will probably start expanding again at some point.
 
My honest opinion on whether we can keep the HK and TH from butting heads by sending simultaneous TM's:

I understand to you it's unlikely, but we are well known for our cure given freely. There would be peace in the lowlands for a few generations at least, if only to stay on the good side of the civ who gave them life. My point was that I don't want our civ to be the reason they go to war, and drag us into said war because they are riding on our influence. We would have to put a stop to this line of thought, which would disrupt your carefully constructed plan, depending on how soon they go to war.
 
I mean... it assumes that we actually get midturn actions of any great complexity which has historically not been true, at all. We usually get like 1 action or so.
Here is my thinking on it which might not have been clear. I apologize for that.

When we get to step 3 I am certain the Nomads will be returning to raiding. Auto switch to Offense. Travel through the Midturn. Get to step 5. One full swing of actions.

Which is exactly my problem with it. We have a limited time of peace right now. We haven't the slightest idea of how long it will take for them to start fighting again. I'd rather send do Main South Shore Settlement and send trade missions to both next turn.
I don't think we can stop them. And if we take both we are going to probably have to drop both.

By steps 5 and 7 they will have cycled back to cease fire and then we can send a mission. The Plan is not locked in, but has enough modularity if you think about it carefully that you can wiggle things around and get what you want.

Permanent peace is a huge pie in the sky dream, especially since they have war honour traits. However that doesn't mean we shouldn't try and send it to both next turn. We stick with just one, we end up stuck with one side and the other side going "friend of my enemy is also my enemy"
Your point is valid. Very much so in fact. But, what we can do is send a TM to the SHP with absolutely no consequence if we wish.

Then in step 5 we can replace the TM with something else. A study maybe or an econ action. Then in step 7 which is four full generations from now, both good and bad. We can double up on them.

Okay so like.... they're at peace because the WTH is fighting the ETH and the HK had a civil war. Since the HK will be developing their Law (the thieves) for 1-3 more turns, we have 1-3 more turns till we need to send a trade mission. The TH will presumably be at war for a good deal longer, and the DP will probably start expanding again at some point.
This too.

I understand to you it's unlikely, but we are well known for our cure given freely. There would be peace in the lowlands for a few generations at least, if only to stay on the good side of the civ who gave them life. My point was that I don't want our civ to be the reason they go to war, and drag us into said war because they are riding on our influence. We would have to put a stop to this line of thought, which would disrupt your carefully constructed plan, depending on how soon they go to war.
Let me address your concern. If we send one to the SHP in step 1, the Lowlands have no real influence over us and we have no real influence over them. They go to war for steps 2 through 7. We poke them in step 7 and then nab them both during the probable cease fire. I'm assuming three generations between ceasefires for the Lowlands. Plus what Umi said, they are actually kinda occupied so they may only be starting to think about war in step 7. Don't trust that very much because Xoh but it's a thought.

Plus if we really wish to a mid turn option will probably come up that lets us back out of trade deals. If the little shits want to fight by claiming our backing they can climb straight into Crow's mouth.
Will this anger the one we drop? Yes. But we have enough diplo to burn from keeping them attacking us.

Think on the plan a bit and see where it can be changed to suit. I designed it to have some flexibility within it.
 
Okay so like.... they're at peace because the WTH is fighting the ETH and the HK had a civil war. Since the HK will be developing their Law (the thieves) for 1-3 more turns, we have 1-3 more turns till we need to send a trade mission. The TH will presumably be at war for a good deal longer, and the DP will probably start expanding again at some point.
I haven't the foggiest idea what you just said. Queen's English please.
Your point is valid. Very much so in fact. But, what we can do is send a TM to the SHP with absolutely no consequence if we wish.

Then in step 5 we can replace the TM with something else. A study maybe or an econ action. Then in step 7 which is four full generations from now, both good and bad. We can double up on them.
...Why can't people just spell it out?
 
I haven't the foggiest idea what you just said. Queen's English please.

...Why can't people just spell it out?
Im sorry if it is not clear what I've been saying. If it is great!

I understand your position of reaching out to the TH and HK next turn. It's a smart move for a slightly different set of priorities. The thing Iv'e realized is that to these virtual people we are immortal, or at least time abyss's. And because of this we can see the cyclical activity in their history. If we wait we can touch them during the later ceasefire. Yes our cholera and we saved your lives bonuses will be diminished, but we can reach out to them and make progress any way. Not as much no, but it is not nothing. In addition what Umi was saying is that the Thunder Horse and Highlanders may actually be heading for 1 to 3 generations of peace. Just to make that clear.

Also have math that is actually correct. <.< >.>

Stat costs:

Step 1: Econ 5 -> 5(-3 from mine, +5 from mine next turn, +1 from Southshore)(-2 from Province: Garden) . Diplo 7(+1) -> 7(+1). Martial 8. Stab 3. Cent 5 -> 4. Myst 8 -> 9. More Econ slots.

Step 2: Econ 5 -> 5 ~(+2)(+1). Diplo 7(+1). Martial 8. Stab 3 -> 3 ~(-1). Cent 4. Myst 9.

Step 3: Econ 6 -> 6(+1 from Stewards, +1 from Garden, + 1 from New Settlement)(-2 from Province: Garden at worst,-1 from trails). Diplo 8(+1). Martial 8. Cent 4 -> 5. Myst 9 -> 10. More Econ Slots.
Stab may be at 2 and if so Econ is at 9

Step 4: Switched to Offense, resource drain of some form. Call it 2 Econ.

Step 5: Econ 4 -> 4(-2 from Us: Dam, -1 from Province: Dam , +2 from Provinces)~(+ 2). Diplo 8(+1) -> 8(+1). Martial 8 -> 9~. Cent 5. Myst 10. Stab 3 or 2 -> (3 or 2) - 1.

Step 6: Resources in flux, sacrificed to Murphy.

Step 7: Econ 3 -> 3(+1 From East Hills, -2 Province Dam, +1 from Dam complete, +1 from Stewards). Diplo 9(+1) -> 9(+1). Martial 9~. Cent 5 -> 4. Myst 10 -> 11. Stab 1 is probably optimistic.

Step 8: Mid turn. Dam is done for sure. Switch to Expansion.

Step 9: Econ 4 -> 4(-1 from Trails, -2 from Festival)(+ 3 from Province actions). Diplo 10(+1). Martial 8~. Cent 4 -> 5. Myst 11. Stab 1 or 2.

Step 10: Take it on our faces.

Step 11: Econ 4-> 4(-2 from Boats, +1 end of turn, +1 next turn). Diplo 11(+2). Martial 8ish. Cent 5. Myst 11. Stab 1 probably.
 
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I thought the Southern Hill people were the refugees that we settled? The ones that fled the south-west coastal kingdoms that were doing a civil war dance.
 
Wait, who are the Southern Hill People? Are those the metal workers?
The metal workers are to the northwest across the sea*. The southern hill people are to the south of that same body of water, and were the ones raiding us...i dont remember if they have metal? There are also some people to the south that i dont think we've met yet, that have metal, that the Highland Kingdom trade with...though its possible that people are referring to them as the southern hill people, and/or thinking that these last two groups are the same?

*Giant lake? Body of water of some unknown type that is very big to us at this scale

Edit: Wait no, we got metal knowledge from the southern hill people refugees, so they definitely have metal...but i think AN has also said that the HK don't have contact with them yet, so i think there's still two groups...
 
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