[x] Action Plan: Cousin, Audience, and Partners

@MadScientist
Blah blah sanity-check with Mari about Sasuke et al blah blah

Done.

[x] Action Plan: Cousin, Audience, and Partners
  • Mari/Kei check all:
  • Sasuke
    • Asuma suggested trying to make closer connections within Leaf. He's right.
    • Ask what that mission was about. If it's an ongoing situation, is there anything we can do to help once our schedule is lighter?
    • We might take him up on clan head advice. Any tips for improving our standing in Leaf?
    • Try to make friends. Maybe go do something fun (bowling?).
  • If Mari/Kei/Cannai/Enma/Pa think the dramatic grand entrance thing is a good idea, research the necessary theatre seals and make preparations.
  • Spend time with Ino and Akane.
    • Make a game of earthshaping statues of people doing silly poses at their requests?
    • Lunch date?
    • Shopping?
    • Disguise ourselves as cryptids to deliver candy to children, starting a really weird urban legend in the process?
 
just going to repost this from a previously passed plan before it was rudely interrupted by Oro. Lots of room to add stuff.

[x] Action Plan: Showtime
Word Count: ~290
  • (-20 XP) Buy 2 FP.
  • Hang with Ino/Akane
    • Rent out fancy restaurant
    • Ask about their recent mission(s)
    • (If prompted) Apologize for being busy.
      • Seventh Path has become heated.
      • Dragons are terrifying.
        • Looking at them even tests Enma's Resolve.
      • Describe any unclassified parts of recent missions with Orochimaru/Enma.
  • Conclave Arrival
    • Optimize with Mari/Kei/Noburi/Other Summoners/Enma/Toad Sages. Perform necessary prep like gathering tributes.
      • Update Hazou on Pangolin-Condor situation
      • Workshop expressing disapproval for Condor treatment in politically savvy way.
      • Ask Toad Sages if Noburi can safely use VD.
    • Arrive as trio with Kei/Noburi. Evoke Jiraiya's/Sannin legacy as Enma recommended.
      • Have allied Summoners support where appropriate, but follow advice and keep trio distinct from others for Sannin mythos.
    • Introductions.
      • Make suggested grand entrance (if any.)
      • Present tribute (Driver Ants) to Pangolins first, thank them for graciously hosting Clans.
      • Present tribute (Ask Ruri for advice) to Condors second. Be extra generous. If Kumokogo/advisors approve, mention Kumokogo was awed by Conjura's legend.
      • Make further introductions and give tributes in order recommended by advisors.
      • Potential Conclave gift contributions:
        • Earthshaped jewels/statues, exotic Human foods/spices, books, silk tapestries/other Arachnid goods.
    • Follow combat SOP.
    • Find people to pay for information. Who's likely to oppose us? Where can we find them? What helps us keep them from starting combat on their terms?
    • Make comfortable arrangements for Horizon Chasers.
  • Seal Research. Only research if Enma doesn't leave Arachnid immediately. Don't attend Conclave with Milds. Use SCs to research quicker.

Mari suggested this:
To Mari, ideally Hazou starts making his big pitch to people around two weeks before their bosses arrive.
We were also recommended to not immediately launch into our big pitch, but to spend time getting to know the merchants/ambassadors currently present, establishing rapport, and then making the big pitch. So really, we need to arrive about 3 weeks in advance or more.

We were also told this:
With the passage through countries on the return trip already negotiated, Enma doesn't think returning to Pangolin will take as long as getting to Arachnid. Maybe 3 weeks (though Hazō remembers how inaccurate Enma's first estimate for his arrival time was).

So, we pretty much need to do our Conclave move, like, now. With that in mind, I am not super inclined to do any other scenes that are very time intensive, so if you have any additional scene suggestions for my plan, try to keep them to a day or two. I don't think we'll have time to do any really useful research but if you have a genin seal or two you think would help I guess it can be tossed in.
 
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Frozen Skein Revision

First, the extraneous "Bloodline Mastery: Frozen Skein" has been removed from Kei's Nonelemental Ninjutsu column.

Second, the Frozen Skein skill will now be doublecost, and will incorporate the Combat Frozen Skein mechanics from the previous rule system. Consequently, Kei's Frozen Skein skill has been reduced to 20 (to keep XP parity with her previous XP invested in Frozen Skein and not send her into the negatives). Her pyramid remains balanced, but insufficiently wide.

Following are the tentative Combat Frozen Skein mechanics:

Combat Frozen Skein

Select a target bonus, X. Take 1 mental stress and roll Frozen Skein against TN (2*X).

On a success, you gain a bonus of X to all rolls until the start of your next turn (does not affect initiative), and you gain X/5 Apathy points. On a failure, you gain X/2 Apathy points.

You suffer a penalty on all rolls equal to the number of Apathy points you have.

At the end of combat, you must make a Resolve check against TN (3 * total Apathy points). On a success, you remove Apathy points equal to the number of shifts of success. On a failure, you take mental stress. Being Taken Out by this mental stress has similar consequences to being Taken Out by "The Best Laid Plans".

You remove one Apathy point per day of rest from mentally strenuous tasks.
Couple questions: Can this be used on Resolve itself, as a combat skill? Not the end roll, that'd be silly, but... for use of Shadow Clones, perhaps?

Additionally, is there any reason this couldn't be used on Genjutsu?
 
[x] Action Plan: Showtime

I would also like to see a section on seal research in case Enma doesn't leave for Pangolin immediately, may I suggest?

  • Seal Research
    • Continue researching Directional Explosives
      • Eschew prep, use SSA, reroll -9/-12 on Calligraphy
    • Multithread SCs for one day each to learn the difficulty of CATEARS and Macerators v4.0.2
 
[x] Action Plan: Showtime

I'd prefer megalovania-variant to increased flat numbers. It's better for us, in any case; a tag is worth more than an extra +6, IMO.
 
oh these are gonna count as buffs too aren't they 😔
Yeah but it's still a macerator, which is already part of our buff loadout.

Anyway:

Megalovania Seals

(Called such because their use looks like Sans Undertale's attack patterns)

Or, for a more in-character appropriate name: Vector and Release Location Modifed Macerators, or VARLMM.

As their name suggests, this variety of macerator changes both the vector of release (that is, which direction it releases in) and the location of release (where it releases from). As such, the unexpected and inherently unpredictable (from the opponent's persepctive, at least) nature of this attack will provide a tag at (Sealing at time of research) AB in addition to whatever the normal effects of that level of macerator is. This tag may be used on the attack, Athletics (as an unexpected aid to movement or blocking part of an attack), and may be passed to someone else as usual.

Using this seal effectively requires a stunt that costs 20 XP, though a researching sealmaster gets it for free.

e: Vector and Release modification may be researched separately and then combined, if Hazou finds their combination too difficult.
 
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Can I say that I think that it is super important that Gokētsu Mari, essentially still an outsider and foreigner to Leaf nobility, was entrusted to become sensei to the current heir to the Uchiha Clan?

Edit: Damn. I wanted to say much more but then I closed the page by mistake. I still haven't read beyond the point where the genin "wake up" drooling (quotation marks because I am pretty sure that they weren't in a genjutsu until just now). Current hypothesis: Mari used SCs to hit them all as they were following her near that fruit stand. Minori is not currently seeing or reacting to the real Minami or Sasaki, who instead have their own bespoke genjutsu situation.
 
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Minori was staring dully at the bookshelf to the side of her room. She was still in the Uchiha compound. She turned her neck to see Gōketsu Mari, crouched on the windowsill with the shutters now splayed wide.

Gōketsu raised a finger to her lips. "Just kidding," she whispered. "Enjoy the rest of your day."
What the fuck? What the fuck?

At first I chuckled, like "you had us in the first half, NGL" and then they woke up in the class room again and I was like 'uh, hm', then after the rickshaw I was like WTF? This woman should not be near children.

And I'm sure she's aware of that, so she's kind of also advertising a point she made against making her leading a team of genin in the first place.

But still.

Honestly, this entire situation is horrifying and giving me existential horror daymares. Like I get this is still 40/60 percent in favor of being a shounen setting even with its rational biases, so likely even a team of children might tough it out, but nah man. Count me out.

I'd hang up the headband or stick it out and pull D-Ranks solo until pressganged into the next war if that's what it took to not have to put up with this shit.
 
Minori shuttered the window. She felt exhausted. There was nothing more she could handle today. She just needed to sleep.

She lay down on the bed.

Could it really be over?

She started to bring her hands together.

She considered it.

She separated them.

Minori closed her eyes and, as usual, tried her best to sleep.
Horrifying. Also hilarious!
 
Tbh, I also don't get how giving them all massive trust issues would be good for their development as ninja, especially the two clanlings, who are likely to have less lethal responsibilities eventually (unfair, I know). Mari did do these kinds of things to the Uplift trio, but never this bad or with this underlying message attached. At least not until much later when she pulled the Orochimaru prank. And that was a very different power dynamic, since she did it to her clan head, who set her straight less askew in a particular direction.
Though truth is that the power dynamic was always different. The original trio was with her for mutual protection and emotional support. If she were this traumatizing instead of relying on an us vs the world, there would have been a risk that we would have turned on her or otherwise rejected her.
 
Couple questions: Can this be used on Resolve itself, as a combat skill? Not the end roll, that'd be silly, but... for use of Shadow Clones, perhaps?

Additionally, is there any reason this couldn't be used on Genjutsu?
These mechanics were designed around combats specifically, but as many have pointed out, little prevents Kei from triggering CFS right before doing literally anything as it's currently written. My mistake, saying that the bonus applied to "all rolls".

We're currently discussing whether this is fine (Can Frozen Skein skill just act as a general purpose buff to anything, and if so, how should the mechanics be revised to balance the numerical bonuses for out-of-combat situations where the scaling is very different than in-combat?) or whether changes need to be made (e.g. adding restrictions, perhaps limiting it to certain stats).
 
Tower Ninjutsu for Akane + Bonus Scene
Extra Scene: Tower Ninjutsu

Shortly after Chapter 570

"At ease, chūnin," said the Hokage.

"I await your orders, Lord Hokage," said Akane, straightening up to a stiff parade rest.

Asuma chuckled and shook his head. Somewhere behind him, Akane sensed motion from one of the ANBU agents, maybe Owl, waiting in the trees around the training ground. She ignored it, and continued to look into the middle distance ahead of her.

"Gōketsu Akane," Asuma said as if reading off a file, though he had nothing but a thin cigarette in his hands as he paced along the training field. "A combat-specialist chūnin, almost ready for a promotion to special-jōnin after only two years in her current rank. With whatever clan tricks you held out, I suspect you could already pass evaluations. Are you certain you don't want the promotion? After all, it's quite prestigious to be promoted as young as eighteen, as your clanmate Yuno has already discovered."

Akane shook her head. "No, sir. After recent events, I think it's best not to draw any attention to myself."

Asuma chuckled again, then took a drag from the cigarette. "Very wise, Akane. Hopefully the ANBU do their job of keeping bystanders away, otherwise you'll draw vastly more attention for receiving a personal training session from the Hokage. Regardless, I'll have them leave a note in your files to accelerate the promotion process whenever you feel ready."

"Understood, sir."

Akane waited as Asuma continued to pace, slowly burning the cigarette down.

"Gōketsu Akane. We'll be returning you to regular field missions, primarily chakra beast suppression. However, chakra beast suppression missions are not entirely safe, and given your status, I want to maximize your efficacy and survivability. To my understanding, you excel in close quarters combat, but have no substantial ranged options. Flame Aura augments your taijutsu, but can harm you if you lose concentration on it mid-battle. Finally, apart from your clan's 'Rocket Boots' seals, you lack mobility options. You may be unable to reach allies that are in danger, and you may be unable to escape from a dangerous situation yourself. These are my notes from the evaluation we did – if you wish to correct me or add any extra details, please do so now."

"No, sir."

"Very well," Asuma said. "You only have Fire Element, correct?"

"Yes, sir."

"In the long run, you should develop additional elements. Fire Element ninjutsu are strong offensively, but rarely have adequate defensive or mobility options. Your mobility is important. Not only is it the primary obstacle to using your superior close-combat skills to destroy any enemies, but your survival in adverse situations depends on your ability to escape. You will not be able to win every fight you get into, Akane. Between strong mobility ninjutsu and skywalkers, you should at least be able to escape any fight you cannot win. You are well stocked on skywalkers, correct? Ensure you have at least two hours of flight time before any mission you take."

"Understood, sir."

"Still," Asuma said, after another puff on the cigarette, "you are in luck. My father was a masterful ninjutsu creator. With my admittedly scattered knowledge of the Warring Clans Era, it's possible to me that he was the greatest Fire Element ninjutsu master since the Sage himself. While Fire Element mastery is insufficient to learn his strongest techniques, he did spend time creating techniques suitable for non-ninjutsu specialists, especially for our Sarutobi clanmates. In particular, he designed a number of Fire Element techniques for battlefield mobility.

"Before I show you anything, remember the conditions for learning these techniques. All of these techniques are very powerful – there are few Fire Element movement techniques and perhaps none as strong as these ones. These techniques belong to the Tower, and have similar restrictions as Shadow Clone. You are to minimize the extent to which others are even aware of their existence. You are to minimize the number of details about these techniques that you share. You are not to teach them to anyone, under any circumstances. If you cannot abide by these conditions, tell me now. Is that clear?"

"Yes, sir," Akane said, nodding vigorously.

"Good," Asuma said. He dropped the butt of his cigarette and ground it into the mud of the training field. "In which case, let us begin. Earth Element: Basic Pillar!"

Off to the side of the training field, nearly beyond the effective range of a thrown kunai, a thick, cylindrical stone pillar rose out of the ground.

"Pretend that is a shuriken user harassing you from beyond your ability to retaliate. The first technique will provide you with a ranged option to do so. Watch carefully. Fire Element: Fireball Inversion!"

Asuma worked his way through a series of handseals, then inhaled deeply and exhaled in a burst. From his mouth came a stream of fire that quickly coalesced into a head-sized ball that shot across the training field and exploded against the pillar. Once the smoke cleared, the pillar was visibly singed, and the ground around it charred from the explosion of heat.

"Very impressive, sir," Akane said.

Asuma chuckled again. "I'm well aware that it looked just like a normal fireball ninjutsu, Akane. That is not all this ninjutsu is capable of doing. Get into a combat stance. I will cast it again. This time, it will do something very different."

Akane nodded and bent her knees, dropping her center of mass lower to the ground to dodge or block an incoming attack.

"Fire Element: Fireball Inversion!"

Asuma inhaled and exhaled again, shooting the ball of fire at the pillar. This time, Asuma crouched a moment before the ball impacted the pillar. Suddenly, Asuma exploded into a conflagration, and Akane leaped back to avoid being consumed by the sudden flame. Akane looked to the side to see Asuma standing where the ball was supposed to have exploded against the pillar. He drew a trench knife and scored a jagged slash through the pillar where the neck of a human would have been.

"Fireball Inversion," Asuma said as he walked across the training field to Akane, "is a mixed use ninjutsu. It can act as a simple ranged attack if you wish. However, while you are throwing the fireball, a thread of chakra connects you and the fireball much like your connection with a Substitution target. At any point, you may pull on that connection and perform a Substitution. Then, you're suddenly engaged with the ranged weapons user keeping you out, while any opponents that engaged you in melee have a fireball explode in their faces."

"I see, sir," Akane said. "It seems like a very powerful technique."

"That's right," Asuma said. "With a single ninjutsu, it gives you a ranged attack, an escape option, a tactical movement ability, and the ability to punish people who come too close to you. In other words, it's almost the perfect tool to control which of your enemies you wish to engage with."

"Almost the perfect tool, sir?" Akane asked.

Asuma nodded. "Stand back."

Akane stepped back, then stepped back farther as Asuma gestured for her to make even more room.

"Fire Element: Grand Fireball Inversion!"

This time, the flames coming from Asuma's mouth weren't smooth and controlled. Instead, they thrashed chaotically like a turbulent waterwall, expanding as they crossed the clearing and engulfed the target in a growing ball of light. This time, Akane prepared herself as Asuma replaced himself with the two-story high scarlet conflagration. The fireball detonated and despite the extra distance she'd made, Akane still had to Substitute with a log on the far side of the training field to avoid the lashing tongues of flame.

Even Asuma seemed winded by the ninjutsu, but he quickly straightened himself and strode back to Akane. "Grand Fireball Inversion is far superior on multiple dimensions, but we'll save the details until relevant. Work on your Fireball Inversion and general Fire Element mastery, and I will teach you the next stage of the technique when you are ready.

"Fireball Inversion requires focus and many handseals," Asuma said. "It may not be suited for all situations. Therefore, I'll teach you another one of my father's techniques for battlefield movement. Are you ready to observe?"

Akane saluted. "Yes, sir!"

"Very good," Asuma said with a smile. "Fire Element: Basan's Glide!"

Wisps of pale-yellow flames started to rise from the grass around Asuma's feet. Asuma leaned back and the flames expanded along the ground in front of him. The pale-yellow flames licked around Akane's uniform trousers as she stepped out of the way, but the cloth didn't burn.

Asuma glided backwards as the flames steadily expanded on the ground in front of him. He started to skate in loops around Akane, stepping slowly side to side as the flames licked across the ground.

"Basan's Glide augments your movement, quite similarly to the Rocket Boots that your clan uses. It's useful for evading ranged attacks," Asuma said as he twirled and crouched, all while smoothly sliding across the ground on the ghostly yellow flames. "It also gives you a little more speed in a pinch if you need to travel across the battlefield to aid your allies," he said as he exploded out of the crouch in an all-out dash, each step punctuated by a plume of the flames behind him driving him forward.

Asuma skated back to Akane and let the technique dissipate. "There's another feature," Asuma said. "The flames do not actually create heat or cause damage to objects. That means that when enemies are observing the sites of your battles, something that will happen if you make it to jōnin, they won't be able to tell that you're using a Fire Element movement technique. Such things are rare and can be countered, so reducing the extent of enemy information gathering will help you in the long run."

As the last wisps of the pale-yellow flame faded, Akane looked at the ground around. Unlike the charred circles around the Fireball Inversion demonstrations, the grass where Asuma had skated around instead still seemed pristine – only trampled down in a few places where Asuma had stepped particularly heavily.

"Though," Asuma said, "I will note that you should be careful. The technique's feedback is internal, rather than external. If you overheat while using the technique, you should try to disengage and vent the Fire Element chakra through a ninjutsu. Regardless, that's the second of the three techniques. Are you ready for me to demonstrate the third?"

"Yes, sir."

"You are allowed to ask questions if you want, Akane," Asuma said, smiling. "It doesn't need to be all 'yes, sir,' and 'no, sir.'"

Akane nodded. "I understand. I'm just trying to learn as best as I can. If I'm going to be deployed with other ninja, I'll want to use these techniques to protect them."

"Well, two movement ninjutsu should help you with that. This next technique is purely for your own protection. You mentioned your Firefly technique, a ranged attack ninjutsu. Is that correct?"

"Yes, sir!"

"Good," Asuma said. "Hit me with it. Don't go too hard – stick to something a genin could survive."

"Is that… okay, sir?" Akane asked. "I haven't trained it very much, but I don't want to-"

Asuma waved his hand. "Don't worry about possibly hurting me. Like I said, I have a defensive technique to show you."

"But-"

Asuma laughed. "I know hearing about Hazō's exploits must make you cautious around treason, Akane, but in this one, specific case, I'm giving you permission to attack your Hokage. Don't make this a pattern of habit, but it's fine right now."

"Okay…" Akane said as Asuma backed away to a comfortable range. She brought her hands in unfamiliar handseals. "Fire Element: Firefly!"

The little motes of fiery light that Ken had once used to nearly kill her appeared in the air around her. Slowly, she took control of the sparks with one finger at a time. She looked at Asuma, who nodded. As gingerly as she could, she willed one of the sparks to singe Asuma's upper arm.

Asuma didn't move to dodge. Instead, as the spark came within inches of touching him, his hands suddenly blurred into handseals. "Fire Element: Phoenix Rebirth!" he called out. Suddenly, he was engulfed in a shell of flames that absorbed the spark – Akane felt the moment she lost control over it. Barely an instant later, the shell dissipated into flames, rising into the sky.

Asuma stepped forward. "You really went easy with that one, didn't you? I appreciate it. Regardless, you've seen what it does. Phoenix Rebirth is a very powerful defensive technique that absorbs ninjutsu attacks. It's particularly effective against Fire Element ninjutsu, but it has use against Lightning and even some Wind Element ninjutsu as well."

"I see," said Akane. "So this technique is meant to defend me against ninjutsu users?"

"Yes, but there's more," Asuma said. "I can't be sure without examining Flame Aura in detail, but I suspect that you'll be able to use Phoenix Rebirth to eliminate the backlash when Flame Aura breaks. In fact, if Phoenix Rebirth absorbs enough energy, its excess chakra can invigorate you. If you calibrate your casting to match the energy Flame Aura outputs when broken, Phoenix Rebirth will empower you when you lose Flame Aura."

"This sounds like it suits me very well, Lord Hokage," Akane said. "Thank you. Is this another of your father's techniques?"

"Actually, no," Asuma said. "It was one of the ninjutsu submitted to the Will of Fire Contest, by the Hagoromo Clan in fact. However, you can understand why I didn't have it added to the Library. A general purpose defensive technique against Fire Element ninjutsu aids Leaf ninja remarkably little, since most of our enemies won't have Fire Element. However, if the technique were to leak to enemies, which is somewhat likely for any of the Library ninjutsu as they will be widely learned, it would disproportionately harm Leaf. Just as with the others, it's important that you do not share this and do your best to prevent others from even learning of its existence. Is that clear?"

Akane nodded. "I understand, sir!"

"Very good. These three techniques should help substantially shore up your weaknesses. If you learn these well, you can mitigate the only weakness of your very strong Flame Aura, and get yourself out of many more adverse situations. Let us start with the most complex of the three: Fireball Inversion. Watch as I make the handseals. Tiger, Boar, Dog, Hare…"



Sorry for the delay in getting the Tower ninjutsu for you. We'll be discussing Asuma's offerings to Hazou or Noburi next – if you have suggestions, feel free to let us know. You may now vote how to spend Akane's XP on these techniques. Assuming you vote to level them up, Akane will retroactively have a few more training sessions with Asuma learning these techniques and integrating them with her combat style.

Please give feedback on the mechanics of these techniques! Once we've made any needed revisions and are convinced they're mechanically sound, we'll add them to the ninjutsu doc.

Fireball Inversion

TypeAttackStrain
ElementFire0
Effect0 to AB/3 (rounded down)+10, +30, +60, +100…
WeaponsEffect + 1+20, +60, +120, +200…
DurationInstant
Durabilityn/a
RangeEffect (max 2)+0, +20, +40, +40…
Casting SpeedStandard
AOEMelee+20
AdvantageConditional attack+50
AdvantageAugmented Spec+50 + spec (50, 60, 80)
+100, +110, +130, +130…
Totals40, 58, 84, 108… CP200, 290, 420, 540… strain

This ninjutsu is augmented with a secondary spec-sheet.

Fireball Inversion: Substitution

TypeSprintStrain
ElementFire
Effect0, 1, 2+0, +10, +30
DurationAn instant0
Durabilityn/a
Range-2
Casting SpeedAugmented casting: Standard+75
AOE-2
AdvantageCreated target+10
DisadvantageClear path to target-5
DisadvantageOnly works on created target-20
SpecialEfficient TH-10
Totals(augmented; CP calculation above)50, 60, 80 strain

The user spits a fireball at a target within range. The target and everyone in melee must dodge against an attack made with Fireball Inversion.

After defense rolls have been made but prior to the attack resolving, the user may choose to Substitute with the fireball. The user enters melee with the target, and the user makes a second attack with max(Substitution, Fireball Inversion) against everyone that was originally in melee with the user.

In other words, the ninjutsu may be used as:
  • A normal attacking ninjutsu, or
  • An escape/tactical repositioning ninjutsu that moves the user while simultaneously attacking enemies currently in melee with the user.
    • Since this looks like an attack, enemies near the user's target point may burn resources unnecessarily to dodge a fake attack while the user Substitutes.

While this is not Reflexive like Substitution, note that it potentially has a longer range.

Basan's Glide

TypeManeuverStrain
ElementFire0
Effect1 to AB+10, +30, +60, +100…
Duration30 seconds+30
Durabilityn/a
Range-20
Casting SpeedSupplemental+75
AOE-20
AdvantageMulti-taggable (2x)+30
AdvantageNew Supplemental+40
AdvantageDiscreet+20
DisadvantageRisk of overuse-15
AdvantageHidden benefit in overuse+10
Totals40, 44, 50, 58… CP200, 220, 250, 290… strain

Jets of ghostly pale-yellow flame sprout from the user's feet, letting them leap around the battlefield with ease.

The user gains the Aspect "Basan's Glide", on which the user gets Effect tags per turn. This Aspect can be used on Athletics or movement checks. This Aspect is multi-taggable, and up to two tags or Invokes can be used on a single roll.

Additionally, the user gains access to a new Supplemental: "Flame Glide", which can be taken once per turn. When Flame Glide is used:
  • The user must spend 3 tags on "Basan's Glide" (or invoke 3 times, or any mixture).
  • The user may make a SDC Basan's Glide check against TN 0.
    • If the user generates (1 + Border) shifts, the user may move into an adjacent Zone.

In other words, Flame Glide is a Supplemental Sprint that doesn't have an Athletics penalty, doesn't have a penalty to any other Sprints you take in the current turn, and can be used to cross into Zones with Border. Together with Supplemental Sprints, Flame Glide lets you move 2 Zones with only your supplementals. Alternatively, Flame Glide can add an extra Zone of movement to your Standard Sprints.

When the ninjutsu is cast, a counter starts at 0. Every time "Basan's Glide" is tagged or invoked, the counter increases by 1. At the start of the user's turn, the counter decreases by (Effect/2), rounded down.

If the counter ever exceeds the user's Physique AB, the user gains the Aspect "Overheated". The Aspect is removed when the user ends a turn with the counter below Physique AB.

While the user has "Overheated":
  • The user suffers a -AB penalty on all physical skills
  • The user gains a +AB bonus on all Fire Element ninjutsu
    • Using a Fire Element ninjutsu while "Overheated" reduces the counter by (Effect of the Fire ninjutsu).

The fire-jets from Basan's Glide do not have environmental effects. They do not set the terrain on fire or produce heat, and they cannot be used for attacking.

Phoenix Rebirth

TypeBlockStrain
ElementFire0
Effect1 to AB+10, +30, +60, +100…
DurationAn instant
Durabilityn/a
Range-20
Casting SpeedSupplemental+75
AOE-20
AdvantageReflexive+30
AdvantageBreaks beneficially (free boost: Effect)+30, +40, +50, +60…
DisadvantageOnly partially effective against Lightning-20
Totals25, 31, 39, 49… CP125, 155, 195, 245… strain

The user shrouds themselves in a shell of Fire-element chakra as they are hit by an attack, absorbing it and transforming it into greater strength for the user.

As a Reflexive Supplemental in response to being hit by an Energy-type attack, the user may cast Phoenix Rebirth and gain (Effect) points of ablative armor against the attack. This armor is only ½ effective against Energy:Lightning (only up to half of the total stress generated by the attack can be absorbed by the armor).

This effect ends once the triggering attack is resolved.

If all of the armor provided by Phoenix Rebirth is broken by the attack, the user experiences a surge of energy. The user gets (Effect) points of chakra boost next round for free.
 
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