Also, why do you care so much about player agency?
What other people said, but also simply because I do. It's like asking "why do you prefer chocolate to vanilla?" Player agency is the game I want to play.
Seriously, the killbox incident is basically what I would considered "fat-finger" mistake
We have very different definitions of "fat-finger."
Why is fixing player mistakes in cases where they are completely glaring to you and make for a worse story and a worse player experience on top of that such a bad thing?
Why is it my job? Why shouldn't the players do it?
Also, see original post, where I addressed this in some depth.
You don't need to pay attention to the whole thread. Just to the winning vote. Which you have to read, parse and be able to execute in depth anyway in order to write an update.
Which one is the winning vote before voting closes? Do I need to be running a tally and commenting on the leading plan multiple times per day?
There are plenty of bad consequences to actions where Hazō couldn't have foreseen them. Or where Hazō rolled badly. Or where he simply wasn't able to prevent them despite previous knowledge because he was otherwise occupied or couldn't think of a solution because it wasn't obvious and the hive mind was no help either. Or where he made an at the time acceptable sacrifice that had knock-on consequences.
You miss the point. It's not that I want to have bad things happen, it's that I want players to be able to do what they want and reap the rewards, positive or negative. There's no pride in a one-person race, nor in high-risk/high-reward moves if you know the risk is meaningless.
Seriously, though. All you have to do is have Hazō act like you would in the real world and all of your problems go away.
Would I threaten to have someone killed if they didn't cooperate? Maybe Hazō shouldn't do that.
Would I betray my friend's confidence to someone I met a day ago? Maybe Hazō shouldn't do that.
Would I, a Russian spy who just defected, dress like a clown and act weird while being escorted around Washington DC by Secret Service agents? Maybe Hazō shouldn't do that.
See my point?
Some of the most interesting posts for me have been the "rolled back" updates - and it seems at least some of the lessons for those stuck (note how the thread reacts when someone submits a youthsuit vote!)
How about writing the failed situation and giving a vote afterwards to roll back that update, officially? It's not very simulationist, but it helps teach, still has consequences, and maybe will allow the thread to take more risks as the consequences are not as game-ending.
It's an interesting thought, but it's got the problem of worsening pacing AND removing consequences/fixing player mistakes. Still, I'll talk to the others about it. We almost certainly won't do it, but it's an interesting idea. We would probably want to add some game-mechanical consequence as was suggested above -- maybe charge 50 or 100 XP for the rollback. Something.
This is what usually happens unless another character in the quest (characters have agency remember?) responds in such a way as to prevent us from getting ourselves killed by Hokage.
It would be unsimulationist for someone like Mari, if included, to let Hazou blatantly go forward with a plan that will get him killed and possibly the rest of the clan indicted for treason.
Every plan these days includes "run this by the clan and don't do it if they say not to", and we're fine with that. There have been lots of cases where a clan member nixed an idea that would have been problematic.
As to this specific case, it was Velorien's update so I'll let him speak for himself, but I suspect that there would have been no issue if you had said "run this by Mari first and, IF she signs off, THEN approach <the other person we want to recruit who EJ is not naming here in order to avoid spoilers for @Absoloot>." Instead, you pitched it to both of them at the same time.