Arikada is one thing but I think even a de-limbed, drugged and chained Yagura would still be S class dangerous.

Unless we have Jiraiya's seal of approval and some of his actual seals we should stay away from any beasts or jinchuuriki, full stop. Going up against that kind of fire power without covering absolutely all of our bases is a recipe for a TPK, as we saw with the Ultimate Showdown when a third party showed up.

Also one more point in favour for Jinchuuriki. Even if the Hivemind cannot literally talk to Isobu, Isobu would constitute a viable Slytherins Basilisk solution to our plans and knowledge, once we diplo him to our side. The next Jinchuuriki could take up the mantle of Uplift in our name, should Hazou fail.

I mean, we might just reroll back to the start if Hazou dies and go with another character, but I think its important to not leave a doomed timeline in our wake even if this is the case, nyeh?

A simpler solution that wouldn't require a demon would be to make some kind of pensieve that only a hivemind character could access. It would have to be quite clever to prevent the Nara's, the Mori's, or anyone else who has two brain cells to rub together in MfD (but perhaps it should be solvable for their sake if that timeline is doomed as you noted), but the upsides of just being able to pick up where we left off would be well worth it.

Heck, I'd settle for a book called A Dummy's Guide to Sealing Basics buried in a hole somewhere nondescript so our next avatar can get Sealing ASAP. Our whole play style kinda revolves around it and we will keenly feel its absence if we have to reroll.
 
Interlude: Chosen for the Grave, Part 14

Interesting developments, and I like the exploration of the cross-contamination between cultures. But tbqf I have stopped enjoying CFTG mainly due to the squickiness of Earl/Anko, which has become increasingly central to the story. This sort of relationship development in any story would be enough to drive me away, but also considering that the character in question is a SI... it's rather awkward to read.
 
Is nine tails asexual? I wonder why it would strongly object to a breeding program. I mean, there's only nine of them, so tailed beasts are an endangered species that need rescuing and his chances for getting a date can't be that great otherwise.

Edit: Maybe they prefer to chase tail themselves? *rimshot*
Probably the same reason Hana did. :p
Interesting developments, and I like the exploration of the cross-contamination between cultures. But tbqf I have stopped enjoying CFTG mainly due to the squickiness of Earl/Anko, which has become increasingly central to the story. This sort of relationship development in any story would be enough to drive me away, but also considering that the character in question is a SI... it's rather awkward to read.
Don't worry, Earl shares your distaste :p
 
Unless we have Jiraiya's seal of approval and some of his actual seals we should stay away from any beasts or jinchuuriki, full stop. Going up against that kind of fire power without covering absolutely all of our bases is a recipe for a TPK, as we saw with the Ultimate Showdown when a third party showed up.



A simpler solution that wouldn't require a demon would be to make some kind of pensieve that only a hivemind character could access. It would have to be quite clever to prevent the Nara's, the Mori's, or anyone else who has two brain cells to rub together in MfD (but perhaps it should be solvable for their sake if that timeline is doomed as you noted), but the upsides of just being able to pick up where we left off would be well worth it.

Heck, I'd settle for a book called A Dummy's Guide to Sealing Basics buried in a hole somewhere nondescript so our next avatar can get Sealing ASAP. Our whole play style kinda revolves around it and we will keenly feel its absence if we have to reroll.

Or we could just explore a different part/strategy, like technique hacking. It helps for world building too as that means other aspects we aren't focusing on (like Sealing) are deeply developed
 
Huh. We could adapt the Macerators to release something like petroleum droplets, which might be a pathway to higher-yield fireballs?

Poor Man's Fireball Jutsu I suppose.

We have this, using logs set on fire. When unsealed, you get a cloud of sawdust with embers spread throughout it, which set it on fire. FWOOSH ensues. We call them youthenizers, IIRC.

Edit: there's no in-principle reason we couldn't use a different fuel, but wood is a) stupidly easy to get our hands on, even in the field and b) easy to set on fire in a controlled way and then store.
 
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Earth Technique: Sliding Earth
The user targets an enemy and causes the ground to slide beneath them. The enemy takes the temporary aspect "Distracted." Additionally, make an opposed roll: User Technique Skill vs Enemy Athletics. On failure, the enemy takes an additional temporary taggable Aspect "Off-Balance." The technique user gets a free tag on any created aspects for the round, and all tags expire at the end of the round (the next time this point in initiative is reached).

Effect: 2 (30)
Duration: 1 round (10)
Durability: n/a
Range: 0
Casting Speed: Supplemental (20)
AoE: 1 target
Elemental Reqt: Target must be on Ground (-20)
Multi-taggable: 2x (40)
Reflexive Casting (30)

Total strain: 110
Total cost: 22 CP
Costs 22 CP

Earthshaker: As Sliding Earth, but affects all people on the ground in a zone up to one zone away (including self, if in the user's zone)
Costs = 22 + AoE cost (8) + Range Cost (4) = 34 CP

Earthshaker is substantially rarer, as there is potential for self harm, and there is less reason to optimize for single-vs-multiple ninja fights.
 
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It occurs to me that there are some things we could use instead of wood that wouldn't just burn but detonate. Wheat flour comes to mind. We have explosive tags for most of our explosion needs, but maybe we'll need some other source of explosions some day.

Edit: Also, new idea for a business! We could use macerators set to extra fine to make flour and render wind and water mills obsolete. I bet the farmers would love us for saving them milling fees.
 
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A simpler solution that wouldn't require a demon would be to make some kind of pensieve that only a hivemind character could access. It would have to be quite clever to prevent the Nara's, the Mori's, or anyone else who has two brain cells to rub together in MfD (but perhaps it should be solvable for their sake if that timeline is doomed as you noted), but the upsides of just being able to pick up where we left off would be well worth it.

Heck, I'd settle for a book called A Dummy's Guide to Sealing Basics buried in a hole somewhere nondescript so our next avatar can get Sealing ASAP. Our whole play style kinda revolves around it and we will keenly feel its absence if we have to reroll.

My point is that I don't know whether or not we'll be continuing in this timelines as is with Hazou's death, or we get sent back to some slightly different MfD-verse 2 years in the past (so that minimal OOC knowledge can be used).

If its the later, seems a bit mean to doom everyone in this universe IMO. We should have deadman's switches set up like this just in case, eventually.
 
Earth Technique: Sliding Earth
The user targets an enemy and causes the ground to slide beneath them. The enemy takes the temporary aspect "Distracted." Additionally, make an opposed roll: User Technique Skill vs Enemy Athletics. On failure, the enemy takes an additional temporary taggable Aspect "Off-Balance." The technique user gets a free tag on any created aspects for the round, and all tags expire at the end of the round.

Effect: 2 (30)
Duration: 1 round (10)
Durability: n/a
Range: 0
Casting Speed: Supplemental (20)
AoE: 1 target
Elemental Reqt: Target must be on Ground (-20)
Multi-taggable: 2x (40)
Reflexive Casting (30)

Total strain: 110
Total cost: 22 CP
Costs 22 CP

Earthshaker: As Sliding Earth, but affects all people on the ground in a zone up to one zone away (including self, if in the user's zone)
Costs = 22 + AoE cost (8) + Range Cost (4) = 34 CP

Earthshaker is substantially rarer, as there is potential for self harm, and there is less reason to optimize for single-vs-multiple ninja fights.
This was actually one of my favorite ideas for a technique. A simple, quick earth technique that shifts the ground beneath those in melee with you. Great minds think alike!
 
It occurs to me that there are some things we could use instead of wood that wouldn't just burn but detonate. Wheat flour comes to mind. We have explosive tags for most of our explosion needs, but maybe we'll need some other source of explosions some day.

Edit: Also, new idea for a business! We could use macerators set to extra fine to make flour and render wind and water mills obsolete. I bet the farmers would love us for saving them milling fees.

I thought we had this solved. Coal dust macerators.
 
Some things I think we could put in our macerators for interesting effects that I haven't seen discussed. Note that I am not a physicist.
  • Cold air/gas. (Counter to Fire-based ninjutsu?)
  • Hot air/gas. (Invisible fireballs?)
  • Strong acid. (Flesh-dissolving weapon?)
  • Lava/molten metal. (???) (Existing macerator variants don't exert enough pressure to make it interesting?)
  • Ball lighting. (???) (Unless they doesn't really exist, of course.)
    • I see some potential in sealing objects with artificially extreme electromagnetic properties, then unsealing them for raiton-esque attacks, but I'm not sure.
      • That said, we really need to turn Usamatsu's Glorious Life-Saving Purifier into an electron-based WMD.
  • Human/animal body. (Psywar?)
Which are possibly viable?
Or we could just explore a different part/strategy, like technique hacking
I would vote for something notably esoteric (e. g., hivemind-bloodline), extreme social build, biosealing, or technique hacking, roughly in that order of preference.
 
Some things I think we could put in our macerators for interesting effects that I haven't seen discussed. Note that I am not a physicist.
  • Cold air/gas. (Counter to Fire-based ninjutsu?)
  • Hot air/gas. (Invisible fireballs?)
  • Strong acid. (Flesh-dissolving weapon?)
  • Lava/molten metal. (???) (Existing macerator variants don't exert enough pressure to make it interesting?)
  • Ball lighting. (???) (Unless they doesn't really exist, of course.)
    • I see some potential in sealing objects with artificially extreme electromagnetic properties, then unsealing them for raiton-esque attacks, but I'm not sure.
      • That said, we really need to turn Usamatsu's Glorious Life-Saving Purifier into an electron-based WMD.
  • Human/animal body. (Psywar?)
Which are possibly viable?
Ball lightning and lava/molten metal are probably out (or we would have to figure out some way of sealing this in the macerator without damaging the seal. Flaming logs arent a problem if we do it carefully.)

Instead of cold air, we could do some really cold ice. It should function as a shitty misterator except much colder.
(This would have been a good idea to do before Akane dumped our asses as well).
 
It occurs to me that there are some things we could use instead of wood that wouldn't just burn but detonate. Wheat flour comes to mind. We have explosive tags for most of our explosion needs, but maybe we'll need some other source of explosions some day.

Edit: Also, new idea for a business! We could use macerators set to extra fine to make flour and render wind and water mills obsolete. I bet the farmers would love us for saving them milling fees.

I thought we had this solved. Coal dust macerators.
Dust explosions explained | Characteristics, ignition and effects
for a primer on coal/dust/flour detonations.
 
Some things I think we could put in our macerators for interesting effects that I haven't seen discussed. Note that I am not a physicist.
  • Cold air/gas. (Counter to Fire-based ninjutsu?)
  • Hot air/gas. (Invisible fireballs?)
  • Strong acid. (Flesh-dissolving weapon?)
  • Lava/molten metal. (???) (Existing macerator variants don't exert enough pressure to make it interesting?)
  • Ball lighting. (???) (Unless they doesn't really exist, of course.)
    • I see some potential in sealing objects with artificially extreme electromagnetic properties, then unsealing them for raiton-esque attacks, but I'm not sure.
      • That said, we really need to turn Usamatsu's Glorious Life-Saving Purifier into an electron-based WMD.
  • Human/animal body. (Psywar?)
Which are possibly viable?

I would vote for something notably esoteric (e. g., hivemind-bloodline), extreme social build, biosealing, or technique hacking, roughly in that order of preference.

Mix sand, iron, and excess charcoal powder in a crucible. Heat as hot as you can get it and ignite. The sand and iron melt and the carbon dissolves in the iron where it reduces the sand to elemental silicon which mixes with iron. Seal the result in a misterator. Out spews a cloud of molten ferrosilicon propelled by the combustion of the residual carbon. The aerosol of ferrosilicon burns, producing ultrahot ferrosilicate glass vapor which evenly condenses on everything nearby, instantly cooking and encasing it in ominously glowing green glass.

Speak to the porcelain artisans. They smelt bones with charcoal to produce calcium phosphide, which reacts with moisture to produce phosphine gas, which is extremely poisonous, autoignites, and reacts with more moisture to produce a thick cloud of choking phosphoric acid. Store the calcium phosphide under carbon disulfide, which will burn to propel the mix and add sulfuric acid to the resulting cloud.
 
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Mix sand, iron, and excess charcoal powder in a crucible. Heat as hot as you can get it and ignite. The sand and iron melt and the carbon dissolves in the iron where it reduces the sand to elemental silicon which mixes with iron. Seal the result in a misterator. Out spews a cloud of molten ferrosilicon propelled by the combustion of the residual carbon. The aerosol of ferrosilicon burns, producing ultrahot ferrosilicate glass vapor which evenly condenses on everything nearby, instantly cooking and encasing it in ominously glowing green glass.

Speak to the porcelain artisans. They smelt bones with charcoal to produce calcium phosphide, which reacts with moisture to produce phosphine gas, which is extremely poisonous, autoignites, and reacts with more moisture to produce a thick cloud of choking phosphoric acid. Store the calcium phosphide under carbon disulfide, which will burn to propel the mix and add sulfuric acid to the resulting cloud.
*screaming in Jiraiya*
 
Mix sand, iron, and excess charcoal powder in a crucible. Heat as hot as you can get it and ignite. The sand and iron melt and the carbon dissolves in the iron where it reduces the sand to elemental silicon which mixes with iron. Seal the result in a misterator. Out spews a cloud of molten ferrosilicon propelled by the combustion of the residual carbon. The aerosol of ferrosilicon burns, producing ultrahot ferrosilicate glass vapor which evenly condenses on everything nearby, instantly cooking and encasing it in ominously glowing green glass.

Speak to the porcelain artisans. They smelt bones with charcoal to produce calcium phosphide, which reacts with moisture to produce phosphine gas, which is extremely poisonous, autoignites, and reacts with more moisture to produce a thick cloud of choking phosphoric acid. Store the calcium phosphide under carbon disulfide, which will burn to propel the mix and add sulfuric acid to the resulting cloud.
I like it.
 
I mostly want to see Kagome's reaction.
It doesn't go boom, so Kagome will be less than impressed. :p

Serious: It's a toxic gas which we have limited control over, and that worries me. What's stopping an enemy with a Fūton jutsu from blowing it back at us and killing us?

Speaking of which, we should get an offensive Wind jutsu for Keiko, like Fūton: Toppa. Just level it a bit, and then use it to blow back anesthetic or poisonous gas to the enemy.
 
It doesn't go boom, so Kagome will be less than impressed. :p

Serious: It's a toxic gas which we have limited control over, and that worries me. What's stopping an enemy with a Fūton jutsu from blowing it back at us and killing us?

Speaking of which, we should get an offensive Wind jutsu for Keiko, like Fūton: Toppa. Just level it a bit, and then use it to blow back anesthetic or poisonous gas to the enemy.

Let them. We can rig up some MOPP gear and reply by upgrading to the Emerald City seals in the next salvo to turn them into lawn ornaments for the clan compound. They should mesh well with snek-uncle's aesthetic.
 
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Mix sand, iron, and excess charcoal powder in a crucible. Heat as hot as you can get it and ignite. The sand and iron melt and the carbon dissolves in the iron where it reduces the sand to elemental silicon which mixes with iron. Seal the result in a misterator. Out spews a cloud of molten ferrosilicon propelled by the combustion of the residual carbon. The aerosol of ferrosilicon burns, producing ultrahot ferrosilicate glass vapor which evenly condenses on everything nearby, instantly cooking and encasing it in ominously glowing green glass.

Speak to the porcelain artisans. They smelt bones with charcoal to produce calcium phosphide, which reacts with moisture to produce phosphine gas, which is extremely poisonous, autoignites, and reacts with more moisture to produce a thick cloud of choking phosphoric acid. Store the calcium phosphide under carbon disulfide, which will burn to propel the mix and add sulfuric acid to the resulting cloud.
Holy shit, you don't mess around.

I mean, it's not a continent destroying bomb. But somehow I find it even more scary. Are you a murderous chemist, @Lailoken?
 
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