zap lunch
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I'm pretty sure we've already discussed how long ordinary water and other objects hold chakra several times and it was significantly longer than a round (order of minutes?). Not 100% sure, and I don't really care if you change it, but FWIW.Depends on exactly what happens, but if there's still a vaguely barrel-shaped thing on his back and it still contains some water, then the chakra won't disappear instantly. Assume 1 round unless Noburi is particularly lucky.
Three massive, destabilising wars is exactly the kind of factor that you would expect to spur clans to develop superior ninjutsu, equipment etc. War is the mother of military innovation.More like ~70 years since Konoha (the first village) was founded, unless you changed it. With the other villages being necessarily younger than that. And obviously Konoha as it exists on the present didn't spring up fully formed, but took some years to come together. Add in three massive, destabilizing wars that each upended the applecart and would cause people to be extremely hesitant about any plans assuming long term peace.
It's more an issue of loss of control than of the storage properties of the water itself.I'm pretty sure we've already discussed how long ordinary water and other objects hold chakra several times and it was significantly longer than a round (order of minutes?). Not 100% sure, and I don't really care if you change it, but FWIW.
That seems like an odd ruling given that's how he transfers chakra to others. Checking back on previous rulings, he should actually basically be fine.It's more an issue of loss of control than of the storage properties of the water itself.
See my summary post on Vampiric Dew for more sources.If he has a functioning barrel in contact with him, he can drain into that. If he has water but not a functioning barrel then he needs to be in skin contact with the water he's going to drain into. Sticking his finger in a canteen is sufficient.
The rate at which chakra dissipates from non-barrel-stored water is complicated and highly variable based on poorly understood elements. It's not long, though -- a few hours at the very most, and usually faster.
I don't think I follow.That seems like an odd ruling given that's how he transfers chakra to others. Checking back on previous rulings, he should actually basically be fine.
We're not moving any skill boundaries. This is specifically an issue of things unrelated to skills, e.g. what ninjutsu other ninja are likely to have.@eaglejarl @Velorien @OliWhail
If you're planning to do another great rebalancing that repositions the jonin boundary to 120 or something, can you please tell us in advance so that we can plan? It's sort of nerve-wracking not being able to tell whether this time next week Hazou's still going to be a special jonin or if he's going to be decreased to "average clan kid in his age group". Especially since we're in the middle of potentially deadly combat. Not knowing what our relative skill level's going to be in said maybe-deadly combat isn't fun.
Edit: Sorry, this comes across more accusatory than intended. I just want to be able to know to how, if at all, our relative skill level is changing.
We're not moving any skill boundaries. This is specifically an issue of things unrelated to skills, e.g. what ninjutsu other ninja are likely to have.
No, the Jonin threshold should still be ~60. I've always imagined that threshold as being a "raw combat stat" instead of being a "all your skills put together" thing.Right, but if, say, every clan kid has the same sort of +20-something bonuses we've been stacking, then the jonin threshold becomes 80 instead of 60.
Also RIP Keiko and Noburi if this happens@eaglejarl @Velorien @OliWhail
If you're planning to do another great rebalancing that repositions the jonin boundary to 120 or something, can you please tell us in advance so that we can plan? It's sort of nerve-wracking not being able to tell whether this time next week Hazou's still going to be a special jonin or if he's going to be decreased to "average clan kid in his age group". Especially since we're in the middle of potentially deadly combat. Not knowing what our relative skill level's going to be in said maybe-deadly combat isn't fun.
Edit: Sorry, this comes across more accusatory than intended. I just want to be able to know to how, if at all, our relative skill level is changing.
No, the Jonin threshold should still be ~60. I've always imagined that threshold as being a "raw combat stat" instead of being a "all your skills put together" thing.
Well I've been viewing it as "what numbers are you actually rolling". In which case, right now Hazou is a special jonin with his 60+ numbers*, but if 60+ becomes the new value for "what an average clan min-chunin is rolling" then Hazou is no longer a special jonin, just a normal clan kid chunin.
(*once PH is at 10)
other chuunin-base ninja with roughly equal number of optimizations.
The rest of it I'm all for, but I don't understand this as an example at all. How does point and shoot shotguns equate to "not easier to hit"?Macerators should do amazing things if they hit, but I don't know why they give a taijutsu bonus. If anything, I think they should give a slight taijutsu penalty in return for a much higher Weapon rating. The Pangolins gauntlets as well.
We do not intend to change anything about how much XP you get or how many dice you get. We do intend to do more with your opponents -- instead of simply saying "here's how many XP they have, let's spend it on skills", we'll assume that they have put just as much effort into munchkinry as you have. They won't have access to all the same stuff but they will have more than "40 taijutsu plus a fireball or something". This doesn't imply that they will be your equals, or that every ninja in the world will get the same stuff, but it does mean that they will be more like the kinds of elite candidates that should logically be sent to represent their village at the International Ninja Olympics.@eaglejarl @Velorien @OliWhail
If you're planning to do another great rebalancing that repositions the jonin boundary to 120 or something, can you please tell us in advance so that we can plan? It's sort of nerve-wracking not being able to tell whether this time next week Hazou's still going to be a special jonin or if he's going to be decreased to "average clan kid in his age group". Especially since we're in the middle of potentially deadly combat. Not knowing what our relative skill level's going to be in said maybe-deadly combat isn't fun.
Edit: Sorry, this comes across more accusatory than intended. I just want to be able to know to how, if at all, our relative skill level is changing.
We do not intend to change anything about how much XP you get or how many dice you get. We do intend to do more with your opponents -- instead of simply saying "here's how many XP they have, let's spend it on skills", we'll assume that they have put just as much effort into munchkinry as you have. They won't have access to all the same stuff but they will have more than "40 taijutsu plus a fireball or something". This doesn't imply that they will be your equals, or that every ninja in the world will get the same stuff, but it does mean that they will be more like the kinds of elite candidates that should logically be sent to represent their village at the International Ninja Olympics.
In other words, we're going to play fair with both sides.
But we've put literal thousands of man-hours into munchkinry.We do not intend to change anything about how much XP you get or how many dice you get. We do intend to do more with your opponents -- instead of simply saying "here's how many XP they have, let's spend it on skills", we'll assume that they have put just as much effort into munchkinry as you have. They won't have access to all the same stuff but they will have more than "40 taijutsu plus a fireball or something". This doesn't imply that they will be your equals, or that every ninja in the world will get the same stuff, but it does mean that they will be more like the kinds of elite candidates that should logically be sent to represent their village at the International Ninja Olympics.
In other words, we're going to play fair with both sides.
Are you suggesting that we should nerf you by changing how the pangolin gauntlets and macerators work?Basically, my recommendation is to take more advantage of how this new system differentiates between probability of hitting and degree of damage.
So, what you're saying is that in a simulationist quest Hazō should be the only one who did anything other than invest points in Taijutsu?Right. What that tells me is "Hazou's relative position is decreased going into this potentially lethal sequence of fights, and we don't know by how much." which is the exact situation that was causing the worry.
We need to just accept the fact that we will never really be top tier. Whatever milestones we reach will always just be slightly average above average for our age group. That's the quest QMs want to write so that's what the quest will be
So, what you're saying is that in a simulationist quest Hazō should be the only one who did anything other than invest points in Taijutsu?
Kagome: *snorts* Might?No. I'm saying that I'm unhappy that we've been debuffed by an unknown amount right before heading into fights that might kill our characters.
Are you suggesting that we should nerf you by changing how the pangolin gauntlets and macerators work?