@PoptartProdigy so how much of a bonus do you get from having a higher power level then your opponent? You said before it was huge. Does not seem to be.
Also can we get Dad to explain his plan a major reason behind our plan was trying to work with his unknown plan. Which was a about impossible seeing as we did not know it. So we we could not show any of our cards because we didn't know what was important.
Edit: In fact right now I am mad that he still hasn't told us.
It gets pretty ridiculous. Combat rolls are on a d100, and power levels at 10% separation add +30. 20% adds +60 or more. Then you add relevant skills, then styles, then circumstantial modifiers. And that covers the first exchange of combat; "the two fighters charge at each other for a strike," for example. Then you proceed to the next exchange; "fighter A disengages to fire blasts, fighter B tries to stay in range." And then another, and another, and another, until things resolve one way or another. There's actually a
ludicrous amount of math behind each fight, and it's very boring to look at. There's a reason it's usually hidden.
In this case, the scout tended to trail you slightly on rolls, tie you on skills, nail you on styles (always, obviously), and then absolutely
hammer you on the circumstantial modifiers, especially on the crucial roles where he literally just had to lose slowly enough to still remain able to scream for help. But overall, even piling all of that on still had him losing on schedule, even without the cookies. You'd just have broken an arm and had his team inbound in the process. With the cookies, you didn't even suffer that before the transformation check (on
that one, you tied on rolls (or near enough -- within five points of each other), got steamrolled on skills, ate shit on styles, and ate -50 for circumstances. He's practiced that transformation quite a bit).
This right here it completely messed us up. We have no idea what his plan was or what stakes it might have. We try to follow it even so and now he tells us off for doing so and still doesn't explain.
Edit: I am assuming he had a good reason to tell our scouts to keep their power level that low instead of a more flexible order like "keep it a bit lower then the enemy.". If he had not done that there would not even be an issue! So I assumed a good reason!
Berra really isn't telling you off for not following the plan; he's lamenting that he has to switch to Plan B. And remember that once it came down the wire and you were on a time crunch on top of everything else, he authorized you for unrestricted power usage.
But remember, he did say he'd explain why later. He will, very soon.
Okay I just caught up so I'm gonna go ahead and ask Poptart a question so that I can figure out how this works. Exactly how ironclad is the pacifism trait? Because up until now I had thought of it being like Gohan not liking to fight and thinking that there are other ways but being able to fight when the time calls for it. I had thought that scout fighting Cabba was one such instance but then I found out I was wrong. So now I'm wondering how hard you are holding to true pacifism. Because I can't help but feel that if it's that ironclad then Kakara should have been taking penalties for her collaborating with the Raditz family and this little conspiracy she's helping to come to fruition.
Because even with the best outcome to this it should lead to at least a small civil war when the match is finally lit. And if the pacifism trait is as hard as it seems then wouldn't Kakara's actions be ultimately leading to violence? Heck shouldn't all the sparring she does trigger it? Because even though sparring is non-lethal you are trying to hit and hurt the other person. Just not badly. So the trait as you've laid it out just seems a little contradictory to how things have gone so far in the other parts of Kakara's life since she has gotten it.
Gore17 actually answered pretty well on this one. Raditz's family, the Senzus,
are planning revolutionary activities, but the current plan is to free Jaffur by subterfuge and then present the decision in a way that renders Berra helpless to object by political fiat. There actually isn't explicit violence involved at any stage of the plan.
Sparring doesn't trigger it, no. She tends to hold back even more than sparring would suggest. The worst that happens to her friends while she's sparring with them is them getting tumbled across the floor. Plus...Kakara is very competitive. And in Exile culture, sparring isn't violence. It's
sport. Even pacifists play American Football, and people
die doing that. Honestly, Kakara wouldn't feel uncomfortable about sparring
whatsoever if her Pacifist trait hadn't originally developed out of "Gentle."
Or anyone who missed the GM's definition of violence. As far as I am concerned something like flaring up our power as a threat falls under violence since that is the implication on what is about to happen.
So we should make sure to quote his post of the definition he is using every time it might matter.
Violence is by dictionary definition very specifically restricted to the
application of physical force. Threatening violence is not a physical action. Nobody says you need to follow through on that threat. For that matter, at a high enough power level, powering up doesn't even need to
be a threat, implicit or otherwise. If you stand between the instigator and their victim and simply refuse to be moved, is that violence? In fact, people in
real life have used this tactic.
Kakara simply has the luxury of it being a survivable one should the aggressor continue their assault.
g) Promote more Gohan apreciation on the faith since he is closest to us in personality.
@PoptartProdigy I always forget to ask but I am surprised there wasn't a learning about the Faith option with Grandma or Fennela.
Write-in territory.