Voting is open
to other people perfect multiform would be a separate skill
Learn Perfect Multiform without learning Multiform? I don't think so. Most likeky PM would be a talent to everyone. With our research other people just will be able to take that talent, instead of creating it.
I think some talents can be also a skills, but not every talent.
But I don't think it is something really important now. We may ask Poptart when actually start creating our style.

Also base multiform would not be enough for the style anyway.
To take full advantage of this? Definitely.
But if we create a real style, not just smash together several techniques, then it should be possible to use it with the basic Multiform... at least to a limited degree.
 
Last edited:
So having chatted for a bit on Discord, it's been pointed out that right now our only ki attacks that aren't the god damned Genki Dama are the kikohos, which mean that we'd be pretty sharply limited in how many of those we can fire off in a fight. Maybe at higher levels of those it'd be more reasonable, but as it is I think the Style probably needs another ki attack. I imagine we'll probably go with the Dodonpa, since it just a less powerful blast attack to fall back on.

This means that the style does now have a smaller ki attack. Which is fine! That whole write-up was about what the current skill loadout said about the style, not an end goal. We can have the Dodonpa be used both as a backup for the Kikoho, and also to take advantage of smaller openings the bigger blasts might miss.

Learn Perfect Multiform without learning Multiform? I don't think so. Most likeky PM would be a talent to everyone. With our research other people just will be able to take that talent, instead of creating it.
I think some talents can be also a skills, but not every talent.
But I don't think it is something really important now. We may ask Poptart when actually start creating our style.


To take full advantage of this? Definitely.
But if we create a real style, not just smash together several techniques, then it should be possible to use it with the basic Multiform... at least to a limited degree.
I'm pretty sure Multiform and Perfect Multiform are going to end up like the Kikoho and Shin Kikoho - the latter was a talent for the creator, but is really an entirely different if similar move for everyone else.

I can't think of anything you'd actually do differently fighting a Multiform compared to a Perfect Multiform. On the other hand, Multiform sucks in a real fight and it would be an objectively terrible style without Perfect Multiform or at least a guaranteed ally, so specifying Perfect Multiform is probably worthwhile.
 
So, given what I've skimmed about the Kakara-style proposals...

The idea is to lean-in on Kakara's preference for the Multi-form technique and her Talent at Command to create a one-woman team-fighting style (one which will, of course, make it work well with others as well).
Given Kakara's other skills and deficiencies. Her style would also favor Ki Talents and Hand-to-Hand combat. Penalities to Ki Projection and crowd-fighting.

Given our illustrious QM has informed us knowing more styles will make creating a new one easier, might I suggest what other styles Kakara should look into learning in the future?

I'm thinking...
A balanced form that plays well with others, this style is near-unique in that it seems to have been built in the expectation of being outmatched. Emphasizing evasion and targeting of vulnerabilities, this form has virtually no defense to direct confrontation. Given its creator, that's sensible. Practitioners of the above two forms tend to study this at least a bit so that they're not so helpless should they be confronted with a superior opponent, and so they don't commit the grand idiocy of being so overwhelmingly offensive that they prefer to allow themselves to be punched in the face if it allows them to do the same to their opponent.
Involved techniques: Ki Control, Solar Flare, Kienzan, Flight, Hand-to-Hand [Team Fighting], Kamehameha.
Penalized techniques: Hand-to-Hand [Dueling], Hand-to-Hand [Crowd Fighting]
Krillin Style is the crowd-fighting style among the Exiles. Kakara would be remiss in trying to develop such a style without looking into it.
The form of Piccolo, this emphasizes precise and clever strikes with great concentration of power and a balance of offense and defense. It possesses powerful techniques at any range but lacks specialization. Practicing this style demands an ability to control the field of battle as is most expedient at any given moment.
Involved techniques: Makankosappo, Explosive Wave, Evil Explosion, Masenko, Light Grenade, Hellzone Grenade.
Penalized techniques: None.
Piccolo Style makes use of a lot of Ki Projection, an area Kakara normally avoids. However, I believe there is something likely to be learned in the style's focus on battlefield control. Especially given Kakara's Command Training.
Roshi's style is largely an anachronism that was designed before the full potential of ki was realized by the Z Fighters, and you should not use it in a real fight. It is meant to be used by a fighter locked to the ground, against a fighter locked to the ground, and treats any and all external use of ki as a flagrant and extravagant expense to be saved only for the direst of eventualities. That said, as a foundation for other styles, it's fantastic. Its reliance on hand-to-hand means that practitioners are very good at it in absolutely all of its forms.
Involved techniques: Hand-to-Hand [all, signature], Kamehameha.
Penalized techniques: All Ki Talents (save Ki Control) and Ki Projection skills, and cripplingly so.
The foundational style of the Exiles. It would also jive well with Kakara's preferences when fighting.
 
Last edited:
So, given what I've skimmed about the Kakara-style proposals...

The idea is to lean-in on Kakara's preference for the Multi-form technique and her Talent at Command to create a one-woman team-fighting style (one which will, of course, make it work well with others as well).
Given Kakara's other skills and deficiencies. Her style would also favor Ki Talents and Hand-to-Hand combat. Penalities to Ki Projection and crowd-fighting.

Given our illustrious QM has informed us knowing more styles will make creating a new one easier, might I suggest what other styles Kakara should look into learning in the future?

I'm thinking...
A balanced form that plays well with others, this style is near-unique in that it seems to have been built in the expectation of being outmatched. Emphasizing evasion and targeting of vulnerabilities, this form has virtually no defense to direct confrontation. Given its creator, that's sensible. Practitioners of the above two forms tend to study this at least a bit so that they're not so helpless should they be confronted with a superior opponent, and so they don't commit the grand idiocy of being so overwhelmingly offensive that they prefer to allow themselves to be punched in the face if it allows them to do the same to their opponent.
Involved techniques: Ki Control, Solar Flare, Kienzan, Flight, Hand-to-Hand [Team Fighting], Kamehameha.
Penalized techniques: Hand-to-Hand [Dueling], Hand-to-Hand [Crowd Fighting]
Krillin Style is the crowd-fighting style among the Exiles. Kakara would be remiss in trying to develop such a style without looking into it.
The form of Piccolo, this emphasizes precise and clever strikes with great concentration of power and a balance of offense and defense. It possesses powerful techniques at any range but lacks specialization. Practicing this style demands an ability to control the field of battle as is most expedient at any given moment.
Involved techniques: Makankosappo, Explosive Wave, Evil Explosion, Masenko, Light Grenade, Hellzone Grenade.
Penalized techniques: None.
Piccolo Style makes use of a lot of energy attacks, an area Kakara normally avoids. However, I believe there is something likely to be learned in the style's focus on battlefield control. Especially given Kakara's Command Training.
Roshi's style is largely an anachronism that was designed before the full potential of ki was realized by the Z Fighters, and you should not use it in a real fight. It is meant to be used by a fighter locked to the ground, against a fighter locked to the ground, and treats any and all external use of ki as a flagrant and extravagant expense to be saved only for the direst of eventualities. That said, as a foundation for other styles, it's fantastic. Its reliance on hand-to-hand means that practitioners are very good at it in absolutely all of its forms.
Involved techniques: Hand-to-Hand [all, signature], Kamehameha.
Penalized techniques: All Ki Talents (save Ki Control) and Ki Projection skills, and cripplingly so.
The foundational style of the Exiles. It would also jive well with Kakara's preferences when fighting.
I don't think Command is used in combat rolls? It's about having PM guarantee that every hand-to-hand roll uses Team Fighting.

Krillin Style is a good call - it would be interesting to see how the existing Team Fighting style approached the concept.

We know from our mum discussing Tenshnhan Style that Piccolo Style is all about making the enemy go where you want them to, as opposed to Tenshinhan's focus on the stylist them self being in the right place. We're basing this heavily on Tenshinhan so I think we'll be doing the latter, though I don't know if the two methods would actually get in each others' way?

Turtle Style is explicitly noted to be great for using for other Styles, to the point where it's probably the entire reason it exists, both IC and OOC. If we were actually learning a Style just to make use of it in Kakara Style this is probably the best pick after Tenshinhan, even over Krillin Style.
 
Last edited:
I imagine we'll probably go with the Dodonpa, since it just a less powerful blast attack to fall back on.
But Dodonpa is one of the more lethal attacks, IIRC. It's intended to pierce through the target, not just hit hard. So I don't sure Kakara will be happy about Dodonpa.

It's about having PM guarantee that every hand-to-hand roll uses Team Fighting.
Poptart said recently, team vs team mean both sides will roll Team and Crowd fighting:
The way it works is that you roll team fighting where allies>0, and crowd fighting when enemies>1. These stack. So five people teaming up against two: both sides roll both skills. Five people teaming up against one: the five people roll team fighting, the one rolls crowd fighting.
 
I don't think Command is used in combat rolls? It's about having PM guarantee that every hand-to-hand roll uses Team Fighting.
I agree that we probably can't make Command Training part of the actual style itself.
But, I think it would make a lot of sense for Kakara to make use of it when deciding how to develop, and later on use, her style.
 
Last edited:
But Dodonpa is one of the more lethal attacks, IIRC. It's intended to pierce through the target, not just hit hard. So I don't sure Kakara will be happy about Dodonpa.


Poptart said recently, team vs team mean both sides will roll Team and Crowd fighting:
Yeah, maybe we could swap it for something else. No idea what though.

Team + Crowd is still making use of Team, so the Involved bonus still applies.

I agree that we probably can't make Command Training part of the actual style itself.
But, I think it would make a lot of sense for Kakara to make use of it when deciding how to develop, andher style. later on use,
I just don't think it's something that goes into fighting styles. It's a leadership skill, not a physical one.
 
Yeah, maybe we could swap it for something else. No idea what though.

Team + Crowd is still making use of Team, so the Involved bonus still applies.


I just don't think it's something that goes into fighting styles. It's a leadership skill, not a physical one.
It's a leadership skill yes, but it directly relates to combat. Kakara made use of it to direct subordinates in battle. Team-fighting.

Look, I'm not saying we need to make Command Training a part of the style as an Involved Technique.

I'm saying Kakara is going to make a Team-fighting style because she has both Multi-form and Command Training. She is uniquely qualified to lead a team because she has both the training and the ability to create her own team.

And I'm saying this is how our theoretical Kakara Style can further differentiate itself from Krillin Style.
Kakara Style could be a style not just for Team Fighting, but the preferred style for leading fighting teams.
 
It's a leadership skill yes, but it directly relates to combat. Kakara made use of it to direct subordinates in battle. Team-fighting.

Look, I'm not saying we need to make Command Training a part of the style as an Involved Technique.

I'm saying Kakara is going to make a Team-fighting style because she has both Multi-form and Command Training. She is uniquely qualified to lead a team because she has both the training and the ability to create her own team.

And I'm saying this is how our theoretical Kakara Style can further differentiate itself from Krillin Style.
Kakara Style could be a style not just for Team Fighting, but the preferred style for leading fighting teams.
I have absolutely no idea how you'd accomplish that though. Make the style extra stylish to inspire your troops? The only real thing I could think of is having a body stay in place to yell orders, but that's obsolete because A) people with relevant PLs can hear you just fine anyway, and B) With telepathy we can give orders to anyone within a hundred miles seamlessly and without the enemy overhearing.

Like, I can see how Command is relevant to fighting in a team, I just think it's entirely divorced from the parts affected by a style, i.e. the manner in which you fight.
 
Yeah, maybe we could swap it for something else. No idea what though.
Hmm... I probably have an idea. Even if weird one. :confused:
What about Telekinesis? IIRC, someone used it to strike opponents from distance... I check wiki: "Chiaotzu uses telekinesis in his match against Krillin, to directly attack Krillin's internal organs without touching him". Not from great distance, though. But still.
And we also can use it to restrain foes. And to throw something into them... It's a very versatile skill. The longer I think about it, the more I like this idea.

Team + Crowd is still making use of Team, so the Involved bonus still applies.
Yep. It was just a clarification.
 
Last edited:
Assuming he managed to learn it, there's a non-trivial chance that he would continue on anyway. He's a literal alien, and might have an alien mindset.
True, which is why it's not an automatic "we trust him now". It is, however, probably a "your heart has to be pure for some value of pure" thing like Super Saiyan.
More or less like my thoughts.
I think that we could ask our friends from Namek to create a fake body, for credibility.
And I'm not sure that it's worth wasting a wish on this. If we'll have time for preparation, then we, most likely, can cope without it. And if we'll use wish, we can just wait for his death and then resurrect him. This will be a much more reliable dramatization. :D
I would not rely on our ability to resurrect anyone killed with that Vile Deletion Wall thing.
For reference, my current understanding of our hoped-for Kakara Style is something like this:

Involved Techniques: Hand-to-Hand [Team Fighting], Perfect Multiform, Flight, Instant Transmission, Solar Flare, Kikoho, Shin Kikoho, Genki Dama, (possibly Combat Precognition, possibly Thunder Shock Surprise, possibly Four Witches Technique)
Penalised Techniques: Hand-to-Hand [Duelling], Lethal [All]
I would basically reformat this as "what roles are we trying to fill". To that end:
The core is that we're trying to gang up on opponents. Basic Team Fighting is obvious, but maybe we should also classify a new Ki Projection type called Ki Projection [Team Fighting]? That'd cover a variety of beams and blasts and so forth, but always with the intent of supporting teammates.

Perfect Multiform is an obvious multiplier, and the main way to use this style when we don't have backup. It also represents a source of teammates we know perfectly, so it really should have the bonuses associated with an Involved Technique.

Positioning is obviously really valuable to this style, so Flight and Instant Transmission are shoo-ins. That said, we should probably try to learn the Namekian version of Demon Style at some point - battlefield control is equally valuable. (And as @Koraan points out, Telekinesis is an obvious form of that. Kiai is also cool and maybe relevant?)

Debuffs are obviously useful, but I think most of the proposed ones can and should be rolled into Hand-to-Hand [Team Fighting]. The non-melee one we have, Solar Flare, is wide-angle - we might want to hack a less friendly-fire-prone version, or learn to seamlessly fight blind. (Which doesn't have to be Ki Sense only - hearing, maybe smell, we have options.)

Finally, finishers. Genki Dama isn't likely to be surpassed in its' "really big bomb" role any time soon, even if we only power it with our own ki. Unfortunately, that makes it kind of hard to hit a grappled target with, unless we're willing to sacrifice a Multiform.
Likewise, I don't know if the Kikohos are our optimal Big Blast set. (If nothing else, I want to see what Jaffur Style has for the role.) I think our main finisher should optimally:
-Hit ludicrously hard. (Can we synthesize a Life/Spirit/Will attack, since now that we have psychic lightning we can do all three individually? Or is Spirit basically the same as Will, or a synthesis of Life, Will, and Mind? We should look into this.)
-Be downscalable enough to not kill anything we'd actually use it on.
-Be precise enough to work on grappled opponents without sacrificing the grappler.
-Possibly be widenable, to work on huge opponents or strong groups?
-Relatedly, we have a whole bunch of buffs we could stack on this in various combinations. USSJ/Golden Great Ape, Overcharge, Ki Refinement, Kaio-Ken, even Willpower Push. Exploit this for strength modulation?

MY TL;DR CONCLUSION: We should make the main trick less granular, add some battlefield control, and plan on developing a better finisher. Otherwise, this looks good.

(Suggested technique/sub-technique research: get fast enough with USSJ transformation to use it for strengthening grapples, integrate our lightning with our hand to hand (and ranged attacks, if practical), train up Telekinesis and maybe Kiai, learn to fight blind, improve/supplement the Solar Flare, and eventually, figure out the finisher described above.
Suggested style research: Tenshinhan, Demon, and Jaffur, in that order. We should also take a look at Krillin at some point, but after Demon I expect to be stuck to visions anyway, and I kind of suspect Jaffur tried to teach Jaron.)
I'm doubtful that we'll be able to make it instantaneous to the degree that the USSJ flicker trick would require (since that's like, turn it on mid punch to avoid the speed problem)
That would be pretty cool, but probably a lot harder than "I've already got a grip on you, so now it doesn't matter if I'm slow" would be. Plus, if we're trying to push the limits there, it would also be cool if we could figure out how to trade power for speed.
 
Last edited:
[X] Plan Deathbybunnies
That's crippled. Something wrong with vote tally. Actual plan is (there):
[] Plan Deathbybunnies
-[] Sight: 3 (2+1)
--[] Continue Your Training (1 AP)
--[] Looking Abroad (1 AP) [Perfect Cell's Perfect Multiform]
--[] Looking Abroad (1 AP) [The Namek invasion fleet - from where will it stage the invasion?]
-[] Training: (3+2)
--[] Improve a Skill (1 AP) [Kikoho]
--[] To Go Beyond (1 AP) [Perfect Multiform]
--[] Style Training (2 AP) [Tien Style]
--[] New Skills (1 AP) [Ki Overdrive] Use a vision if Kakara thinks it would be helpful.
-[] Social: 4 (2+2)
--[] Strengthen Host Bond (1 AP)
--[] General Training (2 AP)
--[] Talk to Dazarel (1 AP)
-[] A Cause: 1 (1+0)
--[] Improve a Skill (1 AP) [Ki Refinement]
 
But Dodonpa is one of the more lethal attacks, IIRC. It's intended to pierce through the target, not just hit hard. So I don't sure Kakara will be happy about Dodonpa.

It can be aimed at limbs though. Compared to other beams like the kamehameha it's small enough that it can hit just part of the body instead of basically vaporizing it all.
Hmm... I probably have an idea. Even if weird one. :confused:
What about Telekinesis? IIRC, someone used it to strike opponents from distance... I check wiki: "Chiaotzu uses telekinesis in his match against Krillin, to directly attack Krillin's internal organs without touching him". Not from great distance, though. But still.
And we also can use it to restrain foes. And to throw something into them... It's a very versatile skill. The longer I think about it, the more I like this idea.
Chiaotzu's tk was a psychich ability. ki-based telekines is, generally speaking, less efficient and precise.

We COULD find ways to use it, but expect it to not be as strong as you think. Maybe if we brought it to exceptional or elite, an elite talent in particular could help a lot there. But then again elite talents can make nearly anything useful and/or OP.

I would not rely on our ability to resurrect anyone killed with that Vile Deletion Wall thing.

this, so much this.

If someone is DELETED from the enemy you can basically forget about him/her forever.

The core is that we're trying to gang up on opponents. Basic Team Fighting is obvious, but maybe we should also classify a new Ki Projection type called Ki Projection [Team Fighting]? That'd cover a variety of beams and blasts and so forth, but always with the intent of supporting teammates.
i think that Ki projection (team fighting) is probably too vague and generic to actually be usable. In the end any technique can be used in teams, so that's basically a way to say ki projection (everything), which is obviously not a valid choice.

Positioning is obviously really valuable to this style, so Flight and Instant Transmission are shoo-ins. That said, we should probably try to learn the Namekian version of Demon Style at some point - battlefield control is equally valuable. (And as @Koraan points out, Telekinesis is an obvious form of that. Kiai is also cool and maybe relevant?)
I'm not sure if it's worth the effort of learning Demon style for that, but I can see the potential. Telekines CAN be useful, but more for distractions and maybe slight alterations to the enemy's aim than for outright battlefield control (unless we're using it on much weaker people than us, or we brought it to a REALLY high level. As in "exceptional and above".

Debuffs are obviously useful, but I think most of the proposed ones can and should be rolled into Hand-to-Hand [Team Fighting]. The non-melee one we have, Solar Flare, is wide-angle - we might want to hack a less friendly-fire-prone version, or learn to seamlessly fight blind. (Which doesn't have to be Ki Sense only - hearing, maybe smell, we have options.)
an "aimed" solar flare that doesn't hit friends seems like an elite talent. I think warning our allies/multiform with telepathy to close their eyes might be enough most of the time. Our ki sense is probably good enough that we actually COULD fight blind, though not as efficiently.
Finally, finishers. Genki Dama isn't likely to be surpassed in its' "really big bomb" role any time soon, even if we only power it with our own ki. Unfortunately, that makes it kind of hard to hit a grappled target with, unless we're willing to sacrifice a Multiform.
if we're really using the genkidama as a big ball of death instead of a source of power for the spirit saiyan things are bad enough that sacrificing a multiform is probably worth it.

Other than that there's also the fact that, at least in the anime, it was heavily implied that the genkidama wouldn't hurt "good" people (gohan bounced it back, goku in the tournament of power somehow wasn't actually hurt by it (though he might have actually absorbed it spirit saiyan style as fuel for ultra instinct..),nobody other than frieza was hurt by it in the explosion on Namek...)







About the "learning multiple styles to improve our original one", while it's not a bad idea, it should probably wait until we're back on Garenhuld.

Once we're home we can take advantage of having the best teachers, especially Kala (Kakara's mother) and her elite teaching skill and vast knowledge of all styles (except Piccolo's), and obviously Jaffur for his own. We can probably exchange techniques with him if needed. Some lessons on ki refinement and maybe one of his beams could be useful to us, and he might be interested in perfect multiform (though he's not really the team fighting sort of person). I doubt he could learn the genkidama, at least not easily, and it's probably not really suited to him as well.

We could also put Jaffur in contact with the namekians, he might come up with something interesting with access to their own different schools of magics.






Completely unrelated thought... Do you all think there's a chance Dandeer might have decided to train and unlock Super Saiyan? From her point of view she certainly has a "need" for power, and she knows the secret to the full power form (or she can get it easily).

She's unlikely to actually train her skills, but the raw power itself, even just to fuel her spells.. she might want that.

Even worse: if it seems like we're about to win that might count as an "epiphany" for ssj2!
 
It can be aimed at limbs though. Compared to other beams like the kamehameha it's small enough that it can hit just part of the body instead of basically vaporizing it all.

Chiaotzu's tk was a psychich ability. ki-based telekines is, generally speaking, less efficient and precise.

We COULD find ways to use it, but expect it to not be as strong as you think. Maybe if we brought it to exceptional or elite, an elite talent in particular could help a lot there. But then again elite talents can make nearly anything useful and/or OP.



this, so much this.

If someone is DELETED from the enemy you can basically forget about him/her forever.


i think that Ki projection (team fighting) is probably too vague and generic to actually be usable. In the end any technique can be used in teams, so that's basically a way to say ki projection (everything), which is obviously not a valid choice.


I'm not sure if it's worth the effort of learning Demon style for that, but I can see the potential. Telekines CAN be useful, but more for distractions and maybe slight alterations to the enemy's aim than for outright battlefield control (unless we're using it on much weaker people than us, or we brought it to a REALLY high level. As in "exceptional and above".


an "aimed" solar flare that doesn't hit friends seems like an elite talent. I think warning our allies/multiform with telepathy to close their eyes might be enough most of the time. Our ki sense is probably good enough that we actually COULD fight blind, though not as efficiently.

if we're really using the genkidama as a big ball of death instead of a source of power for the spirit saiyan things are bad enough that sacrificing a multiform is probably worth it.

Other than that there's also the fact that, at least in the anime, it was heavily implied that the genkidama wouldn't hurt "good" people (gohan bounced it back, goku in the tournament of power somehow wasn't actually hurt by it (though he might have actually absorbed it spirit saiyan style as fuel for ultra instinct..),nobody other than frieza was hurt by it in the explosion on Namek...)







About the "learning multiple styles to improve our original one", while it's not a bad idea, it should probably wait until we're back on Garenhuld.

Once we're home we can take advantage of having the best teachers, especially Kala (Kakara's mother) and her elite teaching skill and vast knowledge of all styles (except Piccolo's), and obviously Jaffur for his own. We can probably exchange techniques with him if needed. Some lessons on ki refinement and maybe one of his beams could be useful to us, and he might be interested in perfect multiform (though he's not really the team fighting sort of person). I doubt he could learn the genkidama, at least not easily, and it's probably not really suited to him as well.

We could also put Jaffur in contact with the namekians, he might come up with something interesting with access to their own different schools of magics.






Completely unrelated thought... Do you all think there's a chance Dandeer might have decided to train and unlock Super Saiyan? From her point of view she certainly has a "need" for power, and she knows the secret to the full power form (or she can get it easily).

She's unlikely to actually train her skills, but the raw power itself, even just to fuel her spells.. she might want that.

Even worse: if it seems like we're about to win that might count as an "epiphany" for ssj2!
What's the numbers on how much PL we could get out of all those hanging out with the Senzu right now?
 
What's the numbers on how much PL we could get out of all those hanging out with the Senzu right now?
well, pretty much everyone of them will be AT LEAST at 15 millions, possibly more if they went for super saiyan (and could manage wards strong enough for it.

Then you have to add Maya and the other human friends.

The problem is that we don't know how many people are in hiding with the senzu.

Could it be 100? more? less?

They have the space, could likely dig relatively easily for more, and have enough senzu beans to feed everyone if they can't get normal food.


In the end if we want to know for certain we should use a vision to check on them
 
Chiaotzu's tk was a psychich ability. ki-based telekines is, generally speaking, less efficient and precise.
Even so, many people used it in DB. Including Freeza. So I doubt it useless. We'll need to train it, of course. But it will give us a very versatile skill - support, various debuffs (sandstorm-like vision hindered, for example), restrain, distraction...
By the way, I can't remember if we're checked our ability to use psy-telekinesis.
 
Last edited:
TK, as with many things, is greatly improved by Perfect Multiform. You can have up to four Kakaras doing it :p
 
Even so, many people used it in DB. Including Freeza. So I doubt it useless. We'll need to train it, of course. But it will give us a very versatile skill - support, various debuffs (sandstorm-like vision hindered, for example), restrain, distraction...
By the way, I can't remember if we're checked our ability to use psy-telekinesis.
Frieza usually used it against people much weaker than himself (or on mountains, that at his power level was really not saying much). He might also have been a psychich as well, who knows.

Also we don't have psychich tk. Seer is a jealous talent, and usually takes all of the seer's potential in psychich abilities. Dazarel said it's surprising we're even capable of psychich telepathy/mind reading and our general mental abilities
 
TK, as with many things, is greatly improved by Perfect Multiform. You can have up to four Kakaras doing it :p
Yep. But, as you said "as with many things". So I don't think it's good reason toward TK exactly.
But TK, even not-psy one, would, most likely, get benefits from our "speed" psy-gift. I mean more than most other techniques.

Dazarel said it's surprising we're even capable of psychich telepathy/mind reading and our general mental abilities
I remember that conversation. But I don't remember if we actually checked telekinesis.
Who know, maybe Kakara even more awesome than you think. ;)
 
So I was discussing this in discord, but when we arrive back at Garenhuld triumphant (assumption there :p), I am going to push hella hard for therapy for the leaders of the clans. Gotta normalize the shit outta therapy, I'm sick of saiyan machismo :p
 
this, so much this.

If someone is DELETED from the enemy you can basically forget about him/her forever.
Super Dragon Balls could probably handle it, if they still exist.
i think that Ki projection (team fighting) is probably too vague and generic to actually be usable. In the end any technique can be used in teams, so that's basically a way to say ki projection (everything), which is obviously not a valid choice.
I suspect it's a focused enough philosophy - make and take openings you otherwise shouldn't bother with, don't cause trouble for allies, don't bother with attacks that conflict with either of those - that it's a valid thing to focus on. Also might benefit from the fact that "don't hit allies" takes mostly the same type of work as "don't hit bystanders".
Plus, honestly, Ki Projection [Basically Everything] is kind of Vegeta Style's thing? That would be good reason to learn it, actually, even though the design philosophy is nearly opposite.
an "aimed" solar flare that doesn't hit friends seems like an elite talent. I think warning our allies/multiform with telepathy to close their eyes might be enough most of the time. Our ki sense is probably good enough that we actually COULD fight blind, though not as efficiently.
I was thinking more a conical light blast projected from a hand, which probably shouldn't be as difficult as that. But basing it on eyebeams - maybe using the eye's own lenses to control beam width? - would be well worth the difficulty.
Other than that there's also the fact that, at least in the anime, it was heavily implied that the genkidama wouldn't hurt "good" people (gohan bounced it back, goku in the tournament of power somehow wasn't actually hurt by it (though he might have actually absorbed it spirit saiyan style as fuel for ultra instinct..),nobody other than frieza was hurt by it in the explosion on Namek...)
Point, I'd forgotten about that.
About the "learning multiple styles to improve our original one", while it's not a bad idea, it should probably wait until we're back on Garenhuld.

Once we're home we can take advantage of having the best teachers, especially Kala (Kakara's mother) and her elite teaching skill and vast knowledge of all styles (except Piccolo's), and obviously Jaffur for his own. We can probably exchange techniques with him if needed. Some lessons on ki refinement and maybe one of his beams could be useful to us, and he might be interested in perfect multiform (though he's not really the team fighting sort of person). I doubt he could learn the genkidama, at least not easily, and it's probably not really suited to him as well.
Well, if we can't learn Piccolo from Kala, that's all the more reason to collect the Namekian variant. It'll be somewhat useful in the short term, and really useful later, when we can talk to Garenhulder masters and thus learn from a considerably different development line. (A fast way to level past Journeyman, in other words.)
 
Non-Canon Omake: An Ancestral Spar
I don't know if I've ever written an omake for this quest as of yet. But, the writing bug has found it's way to me, especially with some topics having been brought up in the Discord. Anyways.


An Ancestral Spar​

You take in a deep breath and allow yourself to calm down. Kais on high. Your nerves are not allowing themselves to steady. And so, you steady them yourself. If there's anything that you'll know for sure after the sheer ordeal, literally going through Hell itself, everything about that was nowhere near as nerve-wracking as this.

And of the many things you had asked for, advice, lessons, simply even a hug from Jiichan, you never in your life thought that you'd get this one. And, oh, is Jaffur going to be incredibly jealous. Honestly, it wasn't even really your idea! And that's the part that has caught you the most off guard.

While Vegeta scoffed at the idea, knowing full well what little there is for someone of his level to gain from you, your name-sake, Son Goku himself, sometimes known as Kakarot to his friends, asked you to spar with him. Certainly, you would never have forgiven yourself had you said no to this.

So, here you stand in the plains of the afterlife, a gentle breeze blowing through the air as you transform, glorious golden light emanating from you until you real it in. Sure, intimidation would never work against Goku, though you're calming your nerves Kakara.

Across from you, Goku bounces from side to side, foot to foot, as he rolls his shoulders and eases up the tension in his body. He then smiles at you, a confident smile, and one that's also reassuring. You and he both know that he's literally a God. To your people, specifically those of the Ancestor Cult, you're a demigod, but this is Son Goku.

He eases himself into his stance, and the two of you lock eyes. Goku's remained in his base form, while you're at full power.

From the side, Jiihan's voice rings out: "Begin!"


Of the memories that you will have in life, this day, regardless of what brought you here, you decide you shall cherish it as much as you are capable.
 
Last edited:
Voting is open
Back
Top