KnightDisciple
Love God. Do Right. Fear No Man.
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Well shoot. I completely missed them, even.There were other plans though. I voted for these three for example:
Well shoot. I completely missed them, even.There were other plans though. I voted for these three for example:
Leaving aside the obviously tongue-in-cheek single use of a term that is already used as a humorous exaggeration, I don't quite follow your argument. Later plans being introduced later is of course a shame, but a plan not incorporating items that have already been discussed and generally agreed on as good ideas without really arguing why they shouldn't be included? It seems fairly obvious that even without the headstart that plan shouldn't do as well."Filthy Casuals" was literally typed a few posts ago by someone that multiple people have said "You're totally correct about what Poptart should do", so it's a bit frustrating to have someone act like that sort of language isn't being used.
As well, the idea of "needing high-information voters" is a bit odd...everyone has access to the Quest? I would think you of all people would be leery of creating a sort of "upper class" of Quest Voters, with as vocal as you've been in the past about separation of information in Quests where there's a Discord.
For me this is as much about attitude as anything; this idea that the healthiest Quest are the ones that explicitly reward people who pour huge amounts of time and focus into nit-picking over-detailed plans that effectively lock out engagement by people even slightly less invested than those people.
The fact that the top 2 plans (before things got scrubbed) were basically identical and had all the momentum, and a notably different plan that explicitly and intentionally didn't incorporate items was unlikely to gain momentum because it was more than 2 hours newer doesn't help.
When we get giant write-in plans like what we had, with labyrinths of if-then conditions, part of the problem can be that if the two leading plans are nearly identical (which these were) getting more explicitly unique plans in play is highly difficult.
And if the first couple plans are explicitly made by High Information Voters (is there a badge or something they get?), but the next plan (well-constructed that it might be) isn't, doesn't that implicitly favor the first plans?
"Generally agreed on", with regards to the Power Ball, seems a stretch, as a non-zero number of thread participants voiced concerns about the idea.Leaving aside the obviously tongue-in-cheek single use of a term that is already used as a humorous exaggeration, I don't quite follow your argument. Later plans being introduced later is of course a shame, but a plan not incorporating items that have already been discussed and generally agreed on as good ideas without really arguing why they shouldn't be included? It seems fairly obvious that even without the headstart that plan shouldn't do as well.
And as you say, "High Information" planners don't get a badge, so the only considerations are plan quality and whether it was introduced early enough for drive-by voters to see it. That High Information voters tend to create better plans seems pretty obvious to me - are you saying we should favour the plans of less well informed voters deliberately? Because that seems very, very silly.
And they presumably voted for the version of the plan without that option, or were convinced by the other voters. That's how voting works. That the other plan might have gained more traction for coming first is unfortunate (and a solution to that would be nice) but a separate issue."Generally agreed on", with regards to the Power Ball, seems a stretch, as a non-zero number of thread participants voiced concerns about the idea.
Someone with more information about something will, on average, make better plans regarding that something than someone who doesn't. You can't plan to aim for a weak spot or use an ability if you don't know it exists. The plans being "wordier" because they have more to work with does make them on average better - you're implying that a shorter plan could cover just as much, but all those words are there to cover different options. "Do A and B" is necessarily longer than just "Do A". Unless B is actively harmful - which is almost certainly not the case, else people wouldn't put it in - it's a better plan for covering more possibilities.And saying that the HIVs make "better" plans just because they're "High Information" is suspect. Do we have proof the plans are better, or just wordier?
Let me put this a different way: at what level of knowledge or "investment" would someone count as having sufficiently more information to make "better" plans?And they presumably voted for the version of the plan without that option, or were convinced by the other voters. That's how voting works. That the other plan might have gained more traction for coming first is unfortunate (and a solution to that would be nice) but a separate issue.
Someone with more information about something will, on average, make better plans regarding that something than someone who doesn't. You can't plan to aim for a weak spot or use an ability if you don't know it exists. The plans being "wordier" because they have more to work with does make them on average better - you're implying that a shorter plan could cover just as much, but all those words are there to cover different options. "Do A and B" is necessarily longer than just "Do A". Unless B is actively harmful - which is almost certainly not the case, else people wouldn't put it in - it's a better plan for covering more possibilities.
Are you really so dismissive of the idea that someone who's spent more time on something will tend to do better at it?
Oh, we're approaching this from two different directions. You're annoyed people are claiming only heavily-invested voters can make plans, where I was annoyed you appeared to be claiming that someone who knows very little will make as good of a plan as someone who is heavily "invested". I would expect a strong correlation between investment and plan quality, but I would hope discussion would make the better plan easier to judge, so I'd hardly prevent people who aren't 100% down with all the details from making plans. However...Let me put this a different way: at what level of knowledge or "investment" would someone count as having sufficiently more information to make "better" plans?
And if this question seems pedantic, maybe you see the danger of people talking about "High Information Voters" as if that's some special class of people?
"Generally agreed on", with regards to the Power Ball, seems a stretch, as a non-zero number of thread participants voiced concerns about the idea.
And saying that the HIVs make "better" plans just because they're "High Information" is suspect. Do we have proof the plans are better, or just wordier?
That was meant to be a punishment? I figured that you were saying that you were busy or needed some time to think things through.Okay, folks, apparently me announcing after reading the discussion that I was pushing the update back a day didn't do it, so let me make it very obvious: that will be enough, thank you. You all aren't even arguing with me at this point, counterproductive as that would be with your current tactics. If you want to argue about default options versus essay-length write-ins in general, take it elsewhere.
I'd be hesitant to delve too deeply into plans until we see the next turn and vote options.Should we instead be using the extra time to consider more options and streamline our fighting plan instead to make it less like a block of text? Because I am still a bit sckeptical of the "Attack Yammar to see if Berra and Vegeta assist him" bit.
Seal away free will?A thought on the chapter: given the conceptual basis of the exiles' magic (i.e. sealing) how is Dandeer able to do this kind of direct mind control? We know she can seal away memories, but the mc we seen her do before, while terrifying, is different from the kind of puppetry she is doing now.
That wouldn't necessarily give her the ability to give orders, though. Seal away someone's ability to disobey your commands, and also suppress their mind?
I mean, if you did the first with thheir concious thoughts, it doesn't seem impossible.That wouldn't necessarily give her the ability to give orders, though. Seal away someone's ability to disobey your commands, and also suppress their mind?
So is hunting through all the posts in the thread for plans to Like, rather than just picking things off the tally that look good.
I think my closing thoughts of those debacle can be summed up rather simply.
What does poptart have against keyboards? He seems particularly intent on making his read base's keyboards break through wear and tear.
...I think Poptart was convinced to add it to one of their posts on the front page a while ago although this might be the quest that always had it and it was the Mass Effect one it got added to. Is it still there?
How about the phrasing "The best way to protect Dandeer is to stop her! She's in more danger from all this fighting than she would be from a trial!" Would that be a Communications check?
I see no reason that we can't try both. There is a good chance that they are really dumb right now.
Somehwar ninjaed by Veekie, but I'm going to echo @Red Flag 's advice from the thread that was posted. None of the starting options should necessarily be bad choices in most circumstances, but they should be options that wouldn't be terrible if picked by most players, but still provide a good foundation for write ins.