The whole 'endless monologues and glowering in the time it takes for rocks to fall to the ground' thing. Is that being treated as literal or was it just a stylistic choice?
Well, the point is that the characters
do in fact have the kind of superhuman speed it would take to have such conversations... if only their voices could carry that fast.
Since the characters can
breathe while moving at supersonic speeds, even though air does not naturally move that fast and a super-saiyan's lungs shouldn't
logically be able to pull air into their chest cavity fast enough to fill the lungs while moving that fast...
It's just assumed that somehow, some way, the protagonists have a way around the normal limitations of how fast air and sound waves move.
I've answered this already. One more time, though: the given phrasing would use Deceit, as Dandeer is very much not attempting to kill herself.
Sorry.
How about the phrasing "The best way to protect Dandeer is to
stop her! She's in more danger from all this fighting than she would be from a trial!" Would that be a Communications check?
Hm. Yeah, the more I think, the more I conclude that I really want to bring in a larger slice of the voter base on a vote this critical. Restricting the number of voices in the discussion at arc climaxes, for any reason, tends to be horrible for quest health. At this point, it's getting very tempting to try this again with a new format.
People may start attempting to encourage this line of thought or argue against it now, because I am seriously considering wiping this vote and posting an, "other perspectives," update along with a reformatted vote.
Okay. Well, reformatting the vote CAN work. That might actually be a good idea, even.
Now, let me point out that the current complicated plans were crafted so that Kakara can (in-character) try a reasonable selection of gambits, along with having a plan for the fight. This was seen as desirable because the default options all reduce to "fight a super-powered boxing match and hope our side wins before Dandeer can cast a spell that wipes everyone's brains." Kakara is not, and has never been since character generation, the kind of character for whom this is the ideal default strategy, so everyone is trying guile.
Do you have any notions for how to set up the vote so that many people can participate, and the vote is not pathologically complicated, BUT Kakara gets a reasonable number of opportunities to try persuasion and 'guile' tactics like Solar Flare or the 'throw a power ball at Dandeer and see if it turns her into an uncontrolled oozaru incapable of casting spells' gambit?
Because it would be badly nerfing Kakara if we
can't vote on gambits for her to try, given that her entire character is built around being oddball, unconventional, a communicator and organizer instead of just being a warrior. But at the same time, we might need to come up with a different vote structure in that case- say, have a [GAMBIT] vote where every gambit that wins 50% or greater approval is tried. Or something.
If this turns into a case of "okay, I'm rewriting the vote to allow ONLY a handful of curated choices, and then we go into the fight scene and I'll tell you when it's all over whether you win or Dandeer mind-controls you all," then I'm against that.
If this turns into restructuring the vote so that Kakara can have a proper moment of glorious Oddball Communicative Princess glory at long last, while still giving everyone a chance to
vote on it... I'm very heartily or it.