Actually, I just throught to double check that:As the update did make clear, though, I made serious errors in Plan Crapbaskets. Given that a 20% difference in power levels is said to be dominating, I thought a 33% difference would be overwhelming enough to make up for any style bonuses. I completely forgot or ignored all the stuff Berra talked about in the update. I should have gone for 400k or 500k, which would likely have sufficed.
A master of a style against someone with the same level of skill without one can make up a 20% difference in PL. A master of a style that suits the situation, with superior skills would be able to compensate further.A master against a completely unlearned fighter would swiftly come to dominate the terms of the fight and from there win in a substantial majority of cases (>70%). They can give you an good chance of victory so long as they're no further behind their opponent than 10% of their opponent's power level (which is also BOD compliant; getting the math for that right was interesting), and an even chance up to 20% disparity. Again, this is assuming all else is equal, including relative skill. Skills are harder to qualify, but a master could perhaps make up a two-step skill distance in their involved skills specifically. Styles are about learning a particular manner of combat over gaining a flat buff, so it gets fuzzier when dealing with skill differences given how much depends on the circumstance of the engagement.How effective are styles? How big an advantage would mastery of a style give in a fight where the fighters were completely equal except one had no style and the other was a master of a style, for example? How large a power and/or skill disadvantage can mastery of a style compensate for?
And I did mention the fact that the Scout was likely stronger then people were giving them credit for, potentionally had a transformation up their sleeve, and that since Garenhuld was the very last stop/chance they had. So yes, people, the information was there.
This has actually been asked and talked about repeatedly before. In summary:Okay I just caught up so I'm gonna go ahead and ask Poptart a question so that I can figure out how this works. Exactly how ironclad is the pacifism trait? Because up until now I had thought of it being like Gohan not liking to fight and thinking that there are other ways but being able to fight when the time calls for it. I had thought that scout fighting Cabba was one such instance but then I found out I was wrong. So now I'm wondering how hard you are holding to true pacifism. Because I can't help but feel that if it's that ironclad then Kakara should have been taking penalties for her collaborating with the Raditz family and this little conspiracy she's helping to come to fruition.
Because even with the best outcome to this it should lead to at least a small civil war when the match is finally lit. And if the pacifism trait is as hard as it seems then wouldn't Kakara's actions be ultimately leading to violence? Heck shouldn't all the sparring she does trigger it? Because even though sparring is non-lethal you are trying to hit and hurt the other person. Just not badly. So the trait as you've laid it out just seems a little contradictory to how things have gone so far in the other parts of Kakara's life since she has gotten it.
It's not "true" or "absolute" pacifism. But rather, that violence is wrong, and must be resorted to only as an absolute last resort for a good reason, with killing being double that. If Kakara's only way to stop a murderer from killing a civilian would kill the murderer, she would do it, though be very unhappy about it. However, Kakara is one of the most powerful beings in the galaxy, let alone on the planet. She can literally intercept an attack and take it without flinching before an opponent can blink, and can spend time countering everything they do without causing any harm, talking them down the entire time.
Sparring doesn't count, as despite everything, she is a Saiyan. She likes sparring/fighting as a sport and an art, and does do her best to minimize any pain done during it, but it's ultimately fun that doesn't upset her significantly. Especially since she doesn't care about any injuries she receives.
And while a civil war is a possibility, if her side has enough of the population, with 3 FPSSY's compared to the others 1, then there's really nothing the other side can do but surrender, especially if we try and mediate for a peaceful solution. And yes, being a pacifist potentionally risks more violence, in which case she do her best to stop that violence without harming others as well.
I'm going to use a quote of Claire from Baccano's: "So remember this: mercy and compassion are virtues that only the strong are privileged to possess."
And Kakara? She's strong.