- Pronouns
- He/Him/His
Okay. Below is each plan that has a vote according to the tally system
[ ] Plan Perika Smash
-[ ] Sight
--[ ] Looking Abroad (1 AP) [Who is leading the invasion?]
--[ ] Looking Abroad (1 AP) [Where can we find someone to wipe memories for us?]
-[ ] Training
--[ ] Improve a Skill (1 AP) [Team Fighting] (Do this first)
--[ ] To Go Beyond (1 AP) [Multiform]
--[ ] Write-In (1 AP? If 2, cut style training): Spirit Bomb Studies. Kakara attempts to see how the spirit bomb interacts with other techniques. In addition to minor tests like combining it with Jaffur's trick, Kakara attempts to use her own ki from multiforms - especially transformed multiforms - to go spirit saiyan.
--[ ] Style Training (1 AP) [Tenshinhan Style] (free AP #1)
--[ ] Broken Precedent (2 AP) (free AP #2 and #3)
--[ ] Broken Precedent (2 AP) (free AP #4 and #5)
-[ ] Social
--[ ] Strengthen Host Bond (1 AP)
--[ ] Strange Sister (1 AP)
-[ ] The Outside World
--[ ] Instruction (1 AP)
--[ ] Historical Insights (1 AP)
-[ ] A Cause
--[ ] Continue Your Training (1 AP): The lightning shield training with Dazarel.
[X] Plan Crash Training
-[X] Sight - 2 AP (2)
--[X] Looking Abroad (1 AP) [The Invasion Fleet, especially the leader]
--[X] Continue Your Training (1 AP)
-[X] Training 3 AP (3+4)
--[X] Improve a Skill (1 AP) [Team Fighting]
---[X] Do this before anything else
--[X] To Go Beyond (1 AP) [Perfect Multiform]
--[X] Improve a Skill (1 AP) [Ki Refinement]
--[X] Broken Precedent (2 AP)
--[X] Style Training (1 AP) [Tien Style]
--[X] Spirit Bomb Experimentation (1 AP)
-[X] Social- 2 AP (2+1)
--[X] Strange Sister (1 AP) x2
--[X]Potential Unlocking (1 AP)
-[X] The Outside World - 2 AP (2)
--[X] Instruction (1 AP)
--[X] Historical Insights (1 AP)
-[X] A Cause - 1 AP (1)
--[X] Improve a Skill (1 AP) [Ki Refinement]
[X] Plan Scout Camp
[X] Continue Your Training (Sight AP #1)
[X] Looking Abroad: NCE Invasion (Sight AP #2)
[X] Improve a Skill: Team Fighting (Cause AP)
-[X] Should be done first. If this training period still isn't enough to make Combat tick over, break for vote on what AP to reassign.
[X] Go Beyond: Ki Sense (double down, Training AP #1 and #2)
[X] Go Beyond: Multiform (Training AP #3)
[X] Broken Precedent (Free AP #1 and #2)
[X] General Training (Free AP #3 and #4)
[X] Strange Sister (Free AP #5)
[X] Potential Unlocking (Social AP #1)
[X] Strengthen Host Bond (Social AP #2)
[X] Instruction (double down, Outside World AP #1 and #2)
Summary: High points are Ki Sense and General Training, with no Spirit Bomb training. The latter is a bit sad, but without a power source for it, it won't help us in space anyway. Probably the best option if we're sticking things out with the Namekian Invasion Arc.
[X] Plan Helldiver
[X] Looking Abroad: NCE Invasion (Sight AP #1)
[X] Piercing The Veil: Those Below (Sight AP #2)
[X] Improve a Skill: Team Fighting (Training AP #1)
-[X] Should be done first. If this training period still isn't enough to make Combat tick over, break for vote on what AP to reassign.
[X] Go Beyond: Multiform (double down, Training AP #2 and #3)
[X] Improve A Skill: Spirit Saiyan (double down, Cause AP, Free AP #1)
[X] Broken Precedent (Free AP #2 and #3)
[X] Potential Unlocking (Free AP #4)
[X] Strange Sister (Free AP #5)
[X] General Training (Social AP #1 and #2)
[X] Instruction (double down, Outside World AP #1 and #2)
[X] Special: Set aside 1AP from the very beginning of next month for gathering a Spirit Bomb and speeding through Hell.
Summary: Focuses very hard on getting through Hell at the beginning of next month. Largely wraps things up on Namek, setting up a training program, getting them vision data and a Super Saiyan, and making Bassoon strong enough to survive without us. Actually finds out who our potential host downstairs would be. May let us get powerful fast enough to save Tamar and company's woefully outgunned behinds, which I'd really like.
[x] PLAN BEST OF BOTH! (i hope)
-[] The Sight (2 AP automatically Assigned)
--[] Continue Your Training (1 AP)
--[] Looking Abroad (1 AP) The Invasion Fleet Plans and Composition]: Information on the movement and plans of the invasion force. Goal is to understand how they're attacking and with who/what, with secondary focus on as much exact "when" as possible.
-[]Training (3 AP automatically Assigned)
--[] To Go Beyond (1 AP) [Multiform]
--[] Style Training (1 AP) [Tien Style]
--[] Improve a Skill (1 AP) [Team Fighting]
-[] Social (2 AP automatically Assigned)
--[] Strange Sister x2 (2 AP)
-[] The Outside World (2 AP automatically Assigned)
--[] Instruction (1 AP)
--[] Historical Insights (1 AP)
-[] A Cause (1 AP)
--[] Spirit Bomb Experimentation (1 AP). The spirit bomb is your strongest weapon, a technique that would allow you to use the power of all the allies you'll make in the wide galaxy against any and all enemy. Especially Dandeer. She might block the people of Garenhuld from helping you, but that won't be enough to stop you. Enough power will make any confrontation trivial. You need to know the limits of this legendary technique though.
-[] Free AP (5 AP free to use anywhere)
--[] General Training (2 AP)
--[]Potential Unlocking (1 AP)
--[] Broken Precedent (2 AP)
[X] Plan Preparing for a Sea Change
-[X] Sight - 2 AP (2)
--[X] Looking Abroad (1 AP) The Invasion Fleet, especially the leader
--[X] Continue Your Training (1 AP)
-[X] Training 3 AP
--[X] (Write in) Spirit Bomb Studies (1 AP)
--[X] Broken Precedent (2 AP)
-[X] Social- 2 AP
--[X] Strange Sister (1 AP)
--[X] Potential Unlocking (1 AP)
-[X] The Outside World - 2 AP
--[X] (Write in) Specific Historical Insights: Powerful Galactic figures since the days of the Z Fighters
--[X] Instruction (1 AP)
-[X] A Cause - 1 AP
--[X] Improve a Skill (1 AP) [Team Fighting]
-[X] Free AP - 5 AP
--[X] To Go Beyond (2 AP): Multiform x2
--[X] Improve A Skill (2 AP): Spirit Saiyan x2
--[X] Improve a Skill (1 AP) Ki Refinement
[X] Plan: Last Month Rush
-[X] Sight (2 AP)
--[X] Continue Your Training (1 AP):
--[X] Looking Abroad (1 AP) [The Invasion Fleet, especially the leader]:
-[X] Training (3 AP)
--[X] Spirit Bomb Studies/Experimentation (1 Training AP)
--[X] To Go Beyond (1 Free AP) [Perfect Multiform]
--[X] To Go Beyond (1 Free AP) [Ki Sense]:
--[X] Broken Precedent (2 AP):
-[X] Social (2 AP)
--[X] Strange Sister (1 AP):
--[X] General Training (2 Free AP):
--[X] Unlock Potential (1 AP)
-[X] The Outside World (2 AP)
--[X] Adventures (2 AP):
--[X] Instruction (1 Free AP)
-[X] A Cause (1 AP)
--[X] Improve a Skill (1 AP) [Team Fighting]: Baring an unexpected decapitation strike against Dandeer, Kakara can expect to be fighting against Dandeer's mindslaves alongside the Senzus and whoever else escaped the spell.
[X] Plan Preparations and Foundations
-[X] The Sight (2 AP automatically Assigned)
--[X] Continue Your Training (1 AP)
--[X] Looking Abroad (1 AP) The Invasion Fleet Plans and Composition]: Information on the movement and plans of the invasion force. Goal is to understand how they're attacking and with who/what, with secondary focus on as much exact "when" as possible.
-[X] Training (3 AP automatically Assigned)
--[X] To Go Beyond (1 AP) [Multiform]
--[X] Style Training (1 AP) [Tien Style]
--[X] Improve a Skill (1 AP) [Team Fighting]
-[X] Social (2 AP automatically Assigned)
--[X] Strange Sister x2 (2 AP)
-[X] The Outside World (2 AP automatically Assigned)
--[X] Instruction (1 AP)
--[X] Historical Insights (1 AP)
-[X] A Cause (1 AP)
--[X] Use Sight (Past Sight) to view Tien, and other masters of Tien Style from Garenhuld, to get a better understanding of how the masters practice this style, to give ourselves more direction. Having our Style be stronger means we have a better chance of taking on Dandeer's thralls in a non-lethal manner, especially if we eventually unlock Perfect Multiform.
-[X] Free AP (5 AP free to use anywhere)
--[X] Improve a Skill (1 AP) [Dodonpa]
--[X] Broken Precedent (2 AP)
--[X] General Training (2 AP)