about the potential unlocking, i think it's fair that we don't know what it does precisely. I think it's enough that we know (and poptart pretty much confirmed it when he said we'll have to "adapt" to the changes) that it will DO something. I'd expect a rank up in some skills, as they "just clicked", though that's obviously just my theory.
Who knows, maybe if we're lucky we might get a second psychich power. Or for all we know it might help going beyond the "mental block" that blocks us from reaching ssj2. It probably depends at least in part on one or more dice rolls
now, let me see what are the main differences between the currently leading plans... I'll cross equal/similar enough options.
[] Plan Crash Training
-[] Sight - 2 AP (2)
--[] Looking Abroad (1 AP) [The Invasion Fleet, especially the leader]
--[] Continue Your Training (1 AP)
-[] Training 3 AP (3+4)
--[] Improve a Skill (1 AP) [Team Fighting]
---[] Do this before anything else
--[] To Go Beyond (1 AP) [Perfect Multiform]
--[] Improve a Skill (1 AP) [Ki Refinement]
--[] Broken Precedent (2 AP)
--[] Style Training (1 AP) [Tien Style]
--[] Spirit Bomb Experimentation (1 AP)
-[] Social- 2 AP (2+1)
--[] Strange Sister (1 AP) x2
--[]Potential Unlocking (1 AP)
-[] The Outside World - 2 AP (2)
--[] Instruction (1 AP)
--[] Historical Insights (1 AP)
-[] A Cause - 1 AP (1)
--[] Improve a Skill (1 AP) [Ki Refinement]
[] Plan Preparations and Foundations
-[] The Sight (2 AP automatically Assigned)
--[] Continue Your Training (1 AP)
--[] Looking Abroad (1 AP) The Invasion Fleet Plans and Composition]: Information on the movement and plans of the invasion force. Goal is to understand how they're attacking and with who/what, with secondary focus on as much exact "when" as possible.
-[]Training (3 AP automatically Assigned)
--[] To Go Beyond (1 AP) [Multiform]
--[] Style Training (1 AP) [Tien Style]
--[] Improve a Skill (1 AP) [Team Fighting]
-[] Social (2 AP automatically Assigned)
--[] Strange Sister x2 (2 AP)
-[] The Outside World (2 AP automatically Assigned)
--[] Instruction (1 AP)
--[] Historical Insights (1 AP)
-[] A Cause (1 AP)
--[] Use Sight (Past Sight) to view Tien, and other masters of Tien Style from Garenhuld, to get a better understanding of how the masters practice this style, to give ourselves more direction. Having our Style be stronger means we have a better chance of taking on Dandeer's thralls in a
non-lethal manner, especially if we eventually unlock Perfect Multiform.
-[] Free AP (5 AP free to use anywhere)
--[] Improve a Skill (1 AP) [Dodonpa]
--[] Broken Precedent (2 AP)
--[] General Training (2 AP)
so, 4 AP worth of differences
[] Plan Crash Training has 2 AP of ki refinement training, 1 of Spirit bomb experimentation and 1 of potential unlocking
[] Plan Preparations and Foundations has 1 ap of Dodonpa training, 1 AP of past sight about tien style,and 2 AP of "general training" (training the namekians.
hopes it helps, it certainly helped me decide. Makes things easier when you can compare plans in terms of what are the main differences.
[x] Plan Crash Training
to me the potential unlocking and spirit bomb experimentation are worth more. ki refinement is also nice.
I'd be fine exchanging the 2 "ki refinement AP for the general training though...
eh, why not, I'll make a plan for it too!
[x] PLAN BEST OF BOTH! (i hope)
-[] The Sight (2 AP automatically Assigned)
--[] Continue Your Training (1 AP)
--[] Looking Abroad (1 AP) The Invasion Fleet Plans and Composition]: Information on the movement and plans of the invasion force. Goal is to understand
how they're attacking and with who/what, with secondary focus on as much exact "when" as possible.
-[]Training (3 AP automatically Assigned)
--[] To Go Beyond (1 AP) [Multiform]
--[] Style Training (1 AP) [Tien Style]
--[] Improve a Skill (1 AP) [Team Fighting]
-[] Social (2 AP automatically Assigned)
--[] Strange Sister x2 (2 AP)
-[] The Outside World (2 AP automatically Assigned)
--[] Instruction (1 AP)
--[] Historical Insights (1 AP)
-[] A Cause (1 AP)
--[] Spirit Bomb Experimentation (1 AP). The spirit bomb is your strongest weapon, a technique that would allow you to use the power of all the allies you'll make in the wide galaxy against any and all enemy. Especially Dandeer. She might block the people of Garenhuld from helping you, but that won't be enough to stop you. Enough power will make any confrontation trivial. You need to know the limits of this legendary technique though.
-[] Free AP (5 AP free to use anywhere)
--[] General Training (2 AP)
--[]Potential Unlocking (1 AP)
--[] Broken Precedent (2 AP)
Basically i took
from [] Plan Crash Training has 1 AP of Spirit bomb experimentation and 1 AP of potential unlocking.
from [] Plan Preparations and Foundations has 2 AP of "general training" (training the namekians).
we can do ki refinement and past sight about tien style next turn.
@Deathbybunnies @KnightDisciple how would you feel about PLAN BEST OF BOTH! (i hope) as a compromise?