[ ]
Scouting Is Dangerous
[ ] Continue Your Training (Sight AP #1)
[ ] Looking Abroad: NCE Invasion (Sight AP #2)
[ ] Improve a Skill: Team Fighting (Cause AP)
-[ ] Should be done first. If this training period
still isn't enough to make Combat tick over, reassign the Training AP until it
is enough.
[ ] Go Beyond: Ki Sense (double down, Training AP #1 and #2)
[ ] Go Beyond: Multiform (Training AP #3)
[ ] Broken Precedent (Free AP #1 and #2)
[ ] General Training (Free AP #3 and #4)
[ ] Strange Sister (Free AP #5)
[ ] Potential Unlocking (Social AP #1)
[ ] Strengthen Host Bond (Social AP #2)
[ ] Instruction (double down, Outside World AP #1 and #2)
Summary: Lots and lots of training people. Has Potential Unlocking (@Deathbybunnies, please at least consider adding that if you still prefer your plan), has a social with Perika, has training Bassoon, has Perfect Multiform research and an attempt to get machine sense before we head out to do scouting, and so forth. It kind of assumes we'll be going with Bassoon, or at least that we'll wind up with him again, but even if we do the Hell Speedrun instead, he'll be safer for all the training we give him.
[ ]
Last Chance Workshop
[ ] Looking Abroad: SS2 Training (Sight AP #1)
[ ] Looking Abroad: NCE Invasion (Sight AP #2)
[ ] Improve a Skill: Team Fighting (Training AP #1)
-[ ] Should be done first. If this training period
still isn't enough to make Combat tick over, reassign the other Training AP until it
is enough.
[ ] Go Beyond: Multiform (double down, Training AP #2 and #3)
[ ] Research Project: SS2 (Free AP #1 and #2)
[ ] Broken Precedent (Free AP #3 and #4)
[ ] Potential Unlocking (Free AP #5)
[ ] Strange Sister (Cause AP)
[ ] General Training (Social AP #1 and #2)
[ ] Instruction (double down, Outside World AP #1 and #2)
Summary: Assumes we're going to try the Hell Speedrun, and that it doesn't require an AP. Also presumes that some basic Spirit Bomb experimentation is trivial, so spending an AP on it would basically just mean training it. Uses the Cause AP in a way I quite like - "I will make time to listen to you; I will never be like Dandeer" - but that also needs a ruling from @PoptartProdigy.
[ ]
Full Dojo
[ ] Looking Abroad: Tien Training (Sight AP #1)
[ ] Looking Abroad: NCE Invasion (Sight AP #2)
[ ] Improve a Skill: Team Fighting (Cause AP)
-[ ] Should be done first. If this training period
still isn't enough to make Combat tick over, reassign the other Training AP until it
is enough.
[ ] Improve A Style: Tien Style (Training AP #1)
[ ] Broken Precedent (Training AP #2 and #3)
[ ] Go Beyond: Multiform (Free AP #1)
[ ] General Training (double down, Free AP #2, #3, #4, and #5)
[ ] Strange Sister (Social AP #1)
[ ] Potential Unlocking (Social AP #2)
[ ] Instruction (double down, Outside World AP #1 and #2)
Summary: The only plan I've seen so far that doesn't have Broken Precedent, though it does have a Perika social, and a whole lot of training folks. So much training folks. I expect an awful lot of mechanical synergy from this - Kakara is spending almost every moment learning, teaching, or analyzing Tien Style and associated techniques. It also might be the best way to get buy-in for the Spirit Saiyan in the first place. Only worry is that Perika will have her breakthrough outside a training dome, which could get her killed by the Enemy. On the other hand, dragon balls!
EDIT: Oh, I forgot the Cause AP. I guess I'll trade the Tien Style doubling for Broken Precedent.