You have a month left on Namek before Bassoon needs to head out on a scouting trip. You'll be going with. If you have anything to do that relies on being on Namek in particular, now is the time.
You have five free AP.
Going by your visions, you have ten months until the invasion hits New Namek.
Sight
The Sight -- or, perhaps more accurately, your psychic abilities -- got you into this mess. Kais and Ancestors willing, they will get you out. This category has
2 AP.
[ ] Continue Your Training (1 AP): Dazarel hasn't let up with his insistence on training you. It's actually cute, how afraid he seems of the idea of failing in the task Grandpa Gohan gave him. Now, you need to get to work on improving your gifts, starting with the lightning shield. Follow Dazarel's training regime.
[ ] Looking Home (1 AP): You may have left home, but you
will return someday. When you do, it would be best to be well informed. Devote a substantial amount of time and effort to using your Sight to keep up to date on the current events on Garenhuld.
[ ] Future Options (1 AP): The mysterious destinations that called to you when you fled Garenhuld, and again when you departed the Other World, are an intriguing mystery. Bassoon may have been a friend, but can you guarantee that the self-described, "Enemies," will be? Try to pierce the odd veil around your host options, revealing a chosen option's identity for the next time you need to find a new host.
[ ] Looking Abroad (1 AP) [TOPIC HERE]: It is difficult to fully describe the dizzying potential of your Sight. With sufficient precision and effort, literally anything past, present, or future is yours to behold. Use your Sight to look into a topic of your choice to the best of your abilities.
I agree that researching the Invasion of Namek is the best use of our time.
Training
The drive to improve oneself is intrinsic to the saiyan race, and you are as saiyan as they come in the modern world. This category has
3 AP.
[ ] Improve a Skill (1 AP) [SKILL NAME GOES HERE]: Choose one of your existing skills to improve. Make a training roll in the specified skill. Exceptional or higher skills are a matter for the, "To Go Beyond," option below. Please note that you can no longer directly train super-skills like Hand-to-Hand or Ki Manipulation.
[ ] New Skills (1 AP) [SKILL NAME GOES HERE]: Your repertoire is impressive, but it can always expand. Variety is the spice of life and the key to not losing it. Acquire any skill of which Kakara knows, at an appropriate starting level. The skill's theory and practice must be things to which Kakara has access.
[ ] Research Project (1 AP) [PROJECT NAME GOES HERE]: There are some whispered legends yet to be recreated; there are some things held to be impossible. You brought the Genki Dama back into the world. You're only getting started. Start making research rolls to acquire or invent a skill to which Kakara does
not have access. The project name should be the name of a technique you want to acquire or an effect you want to achieve, whichever is more descriptive (i.e., "Perfect Multiform," or, "a good piercing attack with an emphasis on speed." Success is not guaranteed.
[ ] Style Training (1 AP) [STYLE HERE]: Yammar took you apart. A good part of that is who he is and the experiences he has endured, but another part was his simple superiority as a fighter. You must improve. When you return to Garenhuld, it will not be
peacefully. Make training rolls towards leveling up one of your combat styles.
[ ] Invent a Style (2 AP): Perhaps the answers to your needs do not rest in the past. Perhaps you need to strike your own path, if you are to stand up to the trials set against you. Design a new combat style and begin training it.
[ ] To Go Beyond (1 AP) [SKILL NAME GOES HERE]: You have experienced moments throughout your life that hint at an understanding of your current techniques which few can equal. You have the chance to truly push the boundaries of your people's knowledge. Select either Ki Sense or Multiform and begin training it to Elite+ levels.
I have a personal preference for Ki Sense, but Multiform makes more sense since we'll only have less than 20 minutes to beat the boss at this time.
Can we take this twice?
[ ] Broken Precedent (2 AP): Perika was brought into this world at peak base saiyan strength with a wish that supposed she'd be useful for fighting an opponent at your level. Moreover, she is a saiyan without a support structure, loose in the wider galaxy. You have already given leave to the Senzus to reach for the next level. You must do the same for Perika. Settle down with Perika, and for the first time in your life, help to create another super saiyan.
Social
For as long as you can recall, you have been an outgoing girl. Though you have grown rapidly over the past year or so and your life has turned upside-down, that fundamental truth has not changed. This category has
2 AP.
[ ] Strengthen Host Bond (1 AP): Neither you nor Bassoon fully understand the nature of the ties that bind you. Perhaps you can unravel the mystery of your presence here. Deepen the metaphysical connection you have with Bassoon by running experiments with him and exploring his mindscape.
Improved host bond means we'll have more time to fight, but we'll have a lot of time while scouting to do this too. So, it can wait if necessary.
[ ] Talk to Dazarel (1 AP): Dazarel is a twisted, evil monster who believes might makes right and that psychic might makes rightest of all. Your own abilities and obvious power grant you some respect from him, but everybody else is like so much chaff to him. Still, you are stuck with him, and have managed to gain some insight into his character. Perhaps, with time and effort, you might render him something approaching tolerable.
[ ] Strange Sister (1 AP): Perika has established a bond of trust with you that you can't help but try to live up to. She has claimed you as her Lady. It is only right that you spend time with her, and ensure you're doing right by her. Also...you need to prepare her for your absence.
[ ] General Training (2 AP): Now that you can communicate with people outside of Bassoon's head, you intend to take advantage of it. Spend time walking as many namekian warriors as will listen through basic training regimens. You can't give much, but you should hopefully be able to give more than they have.
The above two are important, and we cannot put them off.
[ ] Socialize With [TARGET] (1 AP): You can now use your telepathy to speak with individuals outside of Bassoon's head, and your social circle has thus expanded tremendously. Take advantage of this and grind up your relationship with any person of your choice.
The Outside World
With the level of access you have, it's all-but-guaranteed that you'll be able to sway Bassoon into doing things in the outside world. This category has
2 AP.
[ ] Adventures (2 AP): New Namek is bracing for invasion, but there's a whole galaxy out there. You and Bassoon have access to a stealth ship. With the scouting trip coming soon, this will mostly be groundwork for that, but you might find something interesting.
[ ] Instruction (1 APAnd): He might complain about bottle blondes again, but you're riding in Bassoon's head, and you have a vested interest in keeping it intact. In spare moments, impart some of the secrets of your people's warrior traditions to him. The irony in you, of all people, doing this is stifling, but you'll power through. Bassoon makes a concerted effort to train his power level and abilities this month, and you directly assist him.
[ ] Historical Insights (1 AP): Bassoon has mentioned to you, offhand, that he's originally a historian by trade. That actually represents a significant source of information for you on the state of the galaxy, and it'd be nearly criminal to neglect it. Bassoon gives you a history lesson on a topic of his choosing. Gain deep insight into that topic.
A Cause
You have sworn Dandeer Vegeta's complete and utter defeat, and your and Jaffur's ascension to your people's leadership. You
will see it done. This category has
1 AP.
[ ] Anything (AP Variable): You may fill this category with any type of action from any other category, as long as it applies directly to improving your ability to defeat Dandeer.
Yeah. Asking the Namekians about something anti-magic. Definitely.
[ ] Write-In (AP Variable): You are Kakara Goku, and it has admittedly been a little while since you last made a proper list! You're sure that you can come up with something else that you've forgotten at just this moment!
[ ] Write-In (AP Variable) (Training or A Cause): Spirit Bomb Studies. Kakara attempts to see how the spirit bomb interacts with other techniques. In addition to minor tests like combining it with Jaffur's trick, Kakara attempts to use her own ki from multiforms - especially transformed multiforms - to go spirit saiyan.
I like the idea of combining it with Great Ape too.
MANUAL MORATORIUM; APPROVAL VOTING.
So, assuming the write-in is only 1 AP, my preferred choices add up to using all 5 free AP. Otherwise, we can put off Going Beyond Ki Sense.