Voting is open
Some tentative stuff I'd like to focus on - I'll probably make this into a plan after a little more discussion.

Sight:
[ ] Continue Your Training (1 AP) - generally important long term, but we should probably use our cause AP here. We're better off focusing on stuff that we need for the invasion at the moment.
[ ] Looking Abroad (1 AP) - let's spend one or two AP doing this to scout out the invasion/prepare for Bassoon's scouting trip. We could, say, spend 1 AP to find out who's leading the invasion and 1 to locate someone who could help us wipe memories, which would hugely speed up Bassoon's scouting trip and let us get back to Perika ASAP.

Training:
[ ] To Go Beyond (1 AP) [Multiform] - really good ability that we need to hurry up and make useful.
[ ] Broken Precedent (2 AP) - Perika needs this to be effective, and it should help our relationship with Perika. We also don't have time for this later, and Kakara seems to be suggesting that letting Perika try to do this on her own will go badly. Could be another candidate for cause AP, though that's a little more of a stretch than anti-mind control defenses are.

Beyond that, we should probably spend most/all of our 5 free AP here. The invasion is serious business - we had a vision of Namek getting wrecked. I remember when Jaffur chewed us out for barely training in the face of an invasion, and I'd rather not repeat that mistake.

Social:
[ ] Strengthen Host Bond (1 AP) - we need more of this in general, though we're starting to creep up to effective amounts of time, and we will have more time to do so later. The only reason I wouldn't pick this up now is if we want to double up on Strange Sister.
[ ] Strange Sister (1 AP) - very important to get this in before we leave Perika somewhat alone and confused. I'd consider spending 2 AP on this.

The Outside World:
No real strong opinions here.
 
discord said:
Quantum TesseractToday at 12:15 PM
@PoptartProdigy does Kakara think she can IT / shade travel through Katchin, is she confident she cannot, or is this something we would have to test with an AP?


PoptartProdigyToday at 12:15 PM
She hasn't tried but can; natively she expects it'll be at least troublesome, but it's possible she can do it. She's not sure how to call it.


5 Free AP
2 from the sight
3 from training
2 from social
2 from the outside world
1 from A Cause
that's a nice 15 AP.

Stuff I 100% want to do:
[ ] Write-In (AP Variable) (Training or A Cause): Spirit Bomb Studies. Kakara attempts to see how the spirit bomb interacts with other techniques. In addition to minor tests like combining it with Jaffur's trick, Kakara attempts to use her own ki from multiforms - especially transformed multiforms - to go spirit saiyan.
[ ] Looking Abroad (1 AP) The Invasion Fleet, especially the Freeza Clan Royal leading it: It is difficult to fully describe the dizzying potential of your Sight. With sufficient precision and effort, literally anything past, present, or future is yours to behold. Use your Sight to look into a topic of your choice to the best of your abilities.
[ ] Improve a Skill (1 AP) [Team Fighting]: Choose one of your existing skills to improve. Make a training roll in the specified skill. Exceptional or higher skills are a matter for the, "To Go Beyond," option below. Please note that you can no longer directly train super-skills like Hand-to-Hand or Ki Manipulation.
[ ] Broken Precedent (2 AP): Perika was brought into this world at peak base saiyan strength with a wish that supposed she'd be useful for fighting an opponent at your level. Moreover, she is a saiyan without a support structure, loose in the wider galaxy. You have already given leave to the Senzus to reach for the next level. You must do the same for Perika. Settle down with Perika, and for the first time in your life, help to create another super saiyan.
[ ] Strange Sister (1 AP): Perika has established a bond of trust with you that you can't help but try to live up to. She has claimed you as her Lady. It is only right that you spend time with her, and ensure you're doing right by her. Also...you need to prepare her for your absence.
For a total of 3 Training AP, 1 Sight AP, 1 A Cause AP, 1 Social AP

I feel much less strongly about other options; I'll probably make a full plan, but I'm willing to vote almost anything that covers these (and I probably could be convinced to put off team fighting for a bit longer by a convincing argument).
 
so, the most important things (in my opinion)

SIGHT

looking for Memory wipes like Jirachi47 could be a thing, though I think it can wait. More important would be to try to have visions about the coming Arcosian. Who is he? How strong is he? How does he think? What are his flaws? What are his goals? Why is he attacking Namek NOW?

Any info we can give the Guru before we depart can only help.

TRAINING

multiform and having Perika transform are the most important things. If we have other skills close to rank up, those are important too. Ki sense at elite might also be something we want to get, though it's not as urgent.

SOCIAL

Definitely Perika. No contest. other than that, training the Namekians (and more importantly teaching them more efficient ways to train) is important too. I wouldn't say no to a "social the Guru" option too, maybe asking about the "covenant of the dragonballs"

OUTSIDE WORLD

Adventure is the obvious one. Both Training and history lessons are interesting/good, but we probably don't have the AP for it.

A CAUSE

My first thought would be to ask for ways to seal/remove/completely block a magician's powers, but the Exiles probably already know a way. They're the experts on sealing after all. I'd go with "research for ways to counter magical manipulation of the mind". My second thought would be to ask Namekians for "ways to free other from magical effects acting on the mind".

Third option would be a vision of the Senzu and what they're doing. For all we know they're using their spaceship to travel a bit and we might "arrange" an encounter in space next month. Or we could (if possible) leave Bassoon for a bit and go have a quick talk with them directly. We could probably meet Dandelor in his mind, for example.


[ ] Write-In (AP Variable) (Training or A Cause): Spirit Bomb Studies. Kakara attempts to see how the spirit bomb interacts with other techniques. In addition to minor tests like combining it with Jaffur's trick, Kakara attempts to use her own ki from multiforms - especially transformed multiforms - to go spirit saiyan.
Also this one. A possible study could be to see if 4 multiforms can gather 4 times as much ki (without the voluntary ki "donations"). It won't be as much as a a normal Spirit Bomb, but if one prepares BEFORE the fight starts it would probably be a few hundred millions of extra ki. Maybe the ki from a normal (without ki donations) spirit bomb could be used instead of our own ki to pay for the perfect multiform? Maybe Bassoon would be able to accept "spirit bomb ki" more easily than "Kakara's ki" in case he needs a power up?

Lots of possibilities
 
TRAINING

multiform and having Perika transform are the most important things. If we have other skills close to rank up, those are important too. Ki sense at elite might also be something we want to get, though it's not as urgent.
Training our style is our most important thing. It is where our biggest skill gap is with other people on our power level. The others are nice but not priority number 1 in terms of getting stronger.
 
Training our style is our most important thing. It is where our biggest skill gap is with other people on our power level. The others are nice but not priority number 1 in terms of getting stronger.
Spirit Bomb is significantly more of a boost than style training. If Spirit Saiyan works with multiforms, we could get a >60% increase from them, even before we get the hang of perfect multiform.
 
Spirit Bomb is significantly more of a boost than style training. If Spirit Saiyan works with multiforms, we could get a >60% increase from them, even before we get the hang of perfect multiform.
Definitely want to try and see if spirit saiyin with oozaru clone works out. I've been wanting to see that for possibly a literal IRL year.
 
You have a month left on Namek before Bassoon needs to head out on a scouting trip. You'll be going with. If you have anything to do that relies on being on Namek in particular, now is the time.

You have five free AP.

Going by your visions, you have ten months until the invasion hits New Namek
.

Sight
The Sight -- or, perhaps more accurately, your psychic abilities -- got you into this mess. Kais and Ancestors willing, they will get you out. This category has 2 AP.

[ ] Continue Your Training (1 AP): Dazarel hasn't let up with his insistence on training you. It's actually cute, how afraid he seems of the idea of failing in the task Grandpa Gohan gave him. Now, you need to get to work on improving your gifts, starting with the lightning shield. Follow Dazarel's training regime.

[ ] Looking Home (1 AP): You may have left home, but you will return someday. When you do, it would be best to be well informed. Devote a substantial amount of time and effort to using your Sight to keep up to date on the current events on Garenhuld.

[ ] Future Options (1 AP): The mysterious destinations that called to you when you fled Garenhuld, and again when you departed the Other World, are an intriguing mystery. Bassoon may have been a friend, but can you guarantee that the self-described, "Enemies," will be? Try to pierce the odd veil around your host options, revealing a chosen option's identity for the next time you need to find a new host.

[ ] Looking Abroad (1 AP) [TOPIC HERE]: It is difficult to fully describe the dizzying potential of your Sight. With sufficient precision and effort, literally anything past, present, or future is yours to behold. Use your Sight to look into a topic of your choice to the best of your abilities.
I agree that researching the Invasion of Namek is the best use of our time.

Training
The drive to improve oneself is intrinsic to the saiyan race, and you are as saiyan as they come in the modern world. This category has 3 AP.

[ ] Improve a Skill (1 AP) [SKILL NAME GOES HERE]: Choose one of your existing skills to improve. Make a training roll in the specified skill. Exceptional or higher skills are a matter for the, "To Go Beyond," option below. Please note that you can no longer directly train super-skills like Hand-to-Hand or Ki Manipulation.

[ ] New Skills (1 AP) [SKILL NAME GOES HERE]: Your repertoire is impressive, but it can always expand. Variety is the spice of life and the key to not losing it. Acquire any skill of which Kakara knows, at an appropriate starting level. The skill's theory and practice must be things to which Kakara has access.

[ ] Research Project (1 AP) [PROJECT NAME GOES HERE]: There are some whispered legends yet to be recreated; there are some things held to be impossible. You brought the Genki Dama back into the world. You're only getting started. Start making research rolls to acquire or invent a skill to which Kakara does not have access. The project name should be the name of a technique you want to acquire or an effect you want to achieve, whichever is more descriptive (i.e., "Perfect Multiform," or, "a good piercing attack with an emphasis on speed." Success is not guaranteed.

[ ] Style Training (1 AP) [STYLE HERE]: Yammar took you apart. A good part of that is who he is and the experiences he has endured, but another part was his simple superiority as a fighter. You must improve. When you return to Garenhuld, it will not be peacefully. Make training rolls towards leveling up one of your combat styles.

[ ] Invent a Style (2 AP): Perhaps the answers to your needs do not rest in the past. Perhaps you need to strike your own path, if you are to stand up to the trials set against you. Design a new combat style and begin training it.

[ ] To Go Beyond (1 AP) [SKILL NAME GOES HERE]: You have experienced moments throughout your life that hint at an understanding of your current techniques which few can equal. You have the chance to truly push the boundaries of your people's knowledge. Select either Ki Sense or Multiform and begin training it to Elite+ levels.
I have a personal preference for Ki Sense, but Multiform makes more sense since we'll only have less than 20 minutes to beat the boss at this time.
Can we take this twice?

[ ] Broken Precedent (2 AP): Perika was brought into this world at peak base saiyan strength with a wish that supposed she'd be useful for fighting an opponent at your level. Moreover, she is a saiyan without a support structure, loose in the wider galaxy. You have already given leave to the Senzus to reach for the next level. You must do the same for Perika. Settle down with Perika, and for the first time in your life, help to create another super saiyan.

Social
For as long as you can recall, you have been an outgoing girl. Though you have grown rapidly over the past year or so and your life has turned upside-down, that fundamental truth has not changed. This category has 2 AP.

[ ] Strengthen Host Bond (1 AP): Neither you nor Bassoon fully understand the nature of the ties that bind you. Perhaps you can unravel the mystery of your presence here. Deepen the metaphysical connection you have with Bassoon by running experiments with him and exploring his mindscape.
Improved host bond means we'll have more time to fight, but we'll have a lot of time while scouting to do this too. So, it can wait if necessary.

[ ] Talk to Dazarel (1 AP): Dazarel is a twisted, evil monster who believes might makes right and that psychic might makes rightest of all. Your own abilities and obvious power grant you some respect from him, but everybody else is like so much chaff to him. Still, you are stuck with him, and have managed to gain some insight into his character. Perhaps, with time and effort, you might render him something approaching tolerable.

[ ] Strange Sister (1 AP): Perika has established a bond of trust with you that you can't help but try to live up to. She has claimed you as her Lady. It is only right that you spend time with her, and ensure you're doing right by her. Also...you need to prepare her for your absence.

[ ] General Training (2 AP): Now that you can communicate with people outside of Bassoon's head, you intend to take advantage of it. Spend time walking as many namekian warriors as will listen through basic training regimens. You can't give much, but you should hopefully be able to give more than they have.
The above two are important, and we cannot put them off.

[ ] Socialize With [TARGET] (1 AP): You can now use your telepathy to speak with individuals outside of Bassoon's head, and your social circle has thus expanded tremendously. Take advantage of this and grind up your relationship with any person of your choice.

The Outside World
With the level of access you have, it's all-but-guaranteed that you'll be able to sway Bassoon into doing things in the outside world. This category has 2 AP.

[ ] Adventures (2 AP): New Namek is bracing for invasion, but there's a whole galaxy out there. You and Bassoon have access to a stealth ship. With the scouting trip coming soon, this will mostly be groundwork for that, but you might find something interesting.

[ ] Instruction (1 APAnd): He might complain about bottle blondes again, but you're riding in Bassoon's head, and you have a vested interest in keeping it intact. In spare moments, impart some of the secrets of your people's warrior traditions to him. The irony in you, of all people, doing this is stifling, but you'll power through. Bassoon makes a concerted effort to train his power level and abilities this month, and you directly assist him.

[ ] Historical Insights (1 AP): Bassoon has mentioned to you, offhand, that he's originally a historian by trade. That actually represents a significant source of information for you on the state of the galaxy, and it'd be nearly criminal to neglect it. Bassoon gives you a history lesson on a topic of his choosing. Gain deep insight into that topic.

A Cause
You have sworn Dandeer Vegeta's complete and utter defeat, and your and Jaffur's ascension to your people's leadership. You will see it done. This category has 1 AP.

[ ] Anything (AP Variable): You may fill this category with any type of action from any other category, as long as it applies directly to improving your ability to defeat Dandeer.
Yeah. Asking the Namekians about something anti-magic. Definitely.


[ ] Write-In (AP Variable): You are Kakara Goku, and it has admittedly been a little while since you last made a proper list! You're sure that you can come up with something else that you've forgotten at just this moment!
[ ] Write-In (AP Variable) (Training or A Cause): Spirit Bomb Studies. Kakara attempts to see how the spirit bomb interacts with other techniques. In addition to minor tests like combining it with Jaffur's trick, Kakara attempts to use her own ki from multiforms - especially transformed multiforms - to go spirit saiyan.​
I like the idea of combining it with Great Ape too.

MANUAL MORATORIUM; APPROVAL VOTING.

So, assuming the write-in is only 1 AP, my preferred choices add up to using all 5 free AP. Otherwise, we can put off Going Beyond Ki Sense.
 
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Spirit Bomb is significantly more of a boost than style training. If Spirit Saiyan works with multiforms, we could get a >60% increase from them, even before we get the hang of perfect multiform.
We dont always have time to go spirit saiyan. One of ther primary reason we lost to dandeer is because her minions had mastered styles and we didnt. The bonus to combat they provide is huge. It is always present. It cannot be countered.

our lack of style is our biggest deficiency and should be our number 1 priority.

and the question of how good a spirit bomb will be against a mind controlled planet should be asked. Shes knows what it can do. She probably put a contingency in the mind control to prevent the populace from contributing.
 
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Here's my rough idea. I might be a bit biased towards going SSJ2...

Sight
[ ] Continue Your Training (1 AP)
[ ] Looking Home (1 AP)
These are no brainers. Though Looking abroad at the invasion of namek is a very good alternative.

Training
[ ] To Go Beyond (1 AP) [MULTIFORM]
[ ] Research Project (1 AP) [Super Saiyan 2]
[ ] Broken Precedent (2 AP)
[ ] Style Training (1 AP) [TENSHINHAN]

It's essential we train perika to go SSJ and since that is already a huge transgression we might as well double down. Both SSJ2 and style training will pay dividends if things go south and we have to fight multiple saiyans again.

Social
[ ] Strengthen Host Bond (1 AP)
[ ] Strange Sister (1 AP)
[ ] General Training (2 AP)

The Outside World
[ ] Adventures (2 AP)
[ ] Instruction (1 AP)

A Cause
[ ] Anything (AP Variable): You may fill this category with any type of action from any other category, as long as it applies directly to improving your ability to defeat Dandeer.
Perfecting the multiform or Super Saiyan 2 would do wonders here.

[ ] Write-In (AP Variable): You are Kakara Goku, and it has admittedly been a little while since you last made a proper list! You're sure that you can come up with something else that you've forgotten at just this moment!
Going to the next level of super saiyan. In the worst case we may have to fight multiple super saiyans at once who know what our general gameplan is gonna be.


Honestly I'm half inclined to throw out SSJ2 and double down on style training since @DarknessSmiles brings up a good point.
 
We dont always have time to go spirit saiyan. One of ther primary reason we lost to dandeer is because her minions had mastered styles and we didnt. The bonus to combat they provide is huge. It is always present. It cannot be countered.

our lack of style is our biggest deficiency and should be our number 1 priority.

and the question of how good a spirit bomb will be against a mind controlled planet should be asked. Shes knows what it can do. She probably put a contingency in the mind control to prevent the populace from contributing.
We had plenty of time to go spirit saiyan during the fight with dandeer's Minions. We chose not to several times, but that's not the same thing.
 
We dont always have time to go spirit saiyan. One of ther primary reason we lost to dandeer is because her minions had mastered styles and we didnt. The bonus to combat they provide is huge. It is always present. It cannot be countered.
the other was that we were simply too confident and careless. If we had prepared the spirit saiyan we could have trivialized the whole thing. Instead we worried about making it look legitimate, assuming victory was assured. We underestimated our enemy. By a lot.

It was a stupid mistake in hindsight.

and the question of how good a spirit bomb will be against a mind controlled planet should be asked. Shes knows what it can do. She probably put a contingency in the mind control to prevent the populace from contributing.
Hopefully we would have all the namekians ready to contribute. I agree we'll most likely be unable to get much Ki from Garenhuld, except maybe from the Senzu.

Here's my rough idea. I might be a bit biased towards going SSJ2...
somehow i completely forgot about it.

Yes, we should definitely make an attempt for ssj2, as we won't be able to once we leave the planet. And even if we're limited in how we can normally use it, it will still raise our base (and masque) cap.

@PoptartProdigy what kind of action should we take to try for ssj2 under the katchin dome?

We still cant ssj2 guys. It will draw the enemy down on our head.
We can't use it carelessly, but the Namekian's katchin dome can shield ki. It's the best chance we'll get before we manage to get
1)upgraded wards on garenhuld
2)a room of spirit and time (which would by the way be a pretty good wish to ask Porunga next time. A portable room of spirit and time.
 
My thoughts, revised after reading the thread:
[ ] Continue Your Training (Cause AP, useful enough on the scouting run to be worth doing now)
[ ] Looking Abroad: SS2 (Sight AP 1)
[ ] Looking Abroad: NCE Invasion (Sight AP 2)

[ ] Improve a Skill: Team Fighting (Training AP 1)
-[ ] Should be done first. If this training period still isn't enough to make Combat tick over, reassign the other Training AP until it is enough.
[ ] Go Beyond: Ki Sense (double down, Training AP 2 and 3)
[ ] Spirit Bomb Studies (Free AP 1)
[ ] Research Project: SS2 (Free AP 2 and 3)
[ ] Broken Precedent (Free AP 4 and 5)

[ ] Strange Sister (Social AP 1)
[ ] Strengthen Host Bond (Social AP 2)

[ ] Adventures (Outside World AP 1 and 2)

This is not what I expected my plan to look like. Explanations:
-Shielding is genuinely better than I'd been expecting, given that Bassoon has to go scout next month. Worth taking before we leave, anyway.
-SS2 is dangerous to use on its' own... but it can give us a much bigger battery for Ki Overcharge. If we can get a big enough reserves, we can win this while Masqued. Also, doing it now, while we're doing all our training in Katchin spheres, makes a lot more sense than waiting until we're in space.
-Getting better intel is important. If we aren't fighting Haila, for example, we really need to focus on getting stronger. (Which this plan is really good for!)
-Team Fighting is a really obvious investment from a mechanical standpoint - it'll improve all our other combat training.
-Machine Sense would be really really useful on the scouting mission. (And on a less practical note, it might be neat to show Grandma Lazuli.)
-Perika needs training. Everyone seems to want to socialize with her too, in preparation for our leaving. If we do Adventures this month, it might help her get used to it.
-Host bond is also fairly obvious.

Things I would like to do, but aren't in the plan:
-Actually get Ki Overcharge. Don't have the AP to scry it and train it this turn, so I swapped it for @QTesseract's Spirit Bomb writein.
-Instruction. Bassoon getting stronger might be quite useful for the scouting mission. There might be other benefits. I could easily trade this for Adventures.
-General Training. It's the last chance we'll have for a while, and it'll be more effective the earlier we do it. On the other hand, infohazard. I don't think we have the budget for this.
 
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The enemy won't notice if we achieve SSJ2 while a shade so this is actually the best possible time(barring the enemy using some conceptual magic instead of raw power level sensing)
 
I'm surprised everyone is looking at SSJ2 - OOC we know that it takes more than just trying really hard to unlock it, and it's very unlikely that we'll have a literal revelation whilst training here (both because that's just very unlikely, and because I imagine Poptart is looking forward to a big dramatic moment for it - they'll be scrupulously fair about this, but the odds are really long.) Worse, though, is the distinct likelihood that if we do succeed, we'll run wild for a bit - and with the Enemy always watching, an SSJ2's impetuousness is likely to get Namek and us killed.

As for my plan:

[ ] Plan Crash Training
-[ ] Sight - 2 AP (2)
--[ ] Looking Abroad (1 AP) [The Invasion Fleet, especially the leader]
--[ ] Continue Your Training (1 AP)
-[ ] Training 3 AP (3+4)
--[ ] Improve a Skill (1 AP) [Team Fighting]
---[ ] Do this before anything else
--[ ] To Go Beyond (1 AP) [Perfect Multiform]
--[ ] Improve a Skill (1 AP) [Ki Refinement]
--[ ] Broken Precedent (2 AP)
--[ ] Style Training (1 AP) [Tien Style]
--[ ] Spirit Bomb Experimentation (1 AP)
-[ ] Social- 2 AP (2+1)
--[ ] Strengthen Host Bond (1 AP)
--[ ] Strange Sister (1 AP) x2
-[ ] The Outside World - 2 AP (2)
--[ ] Instruction (1 AP)
--[ ] Historical Insights (1 AP)
-[ ] A Cause - 1 AP (1)
--[ ] Improve a Skill (1 AP) [Ki Refinement]

One action to look at who's leading the invasion fleet, because if it isn't Haila this whole exercise is pointless and we need to be looking at other options, e.g. transporting New Namek to the other side of the galaxy.

An action on psychic shielding, because it's pretty great as a mind defence... and because if we get through it quickly, we can look at the other Dazarel training options there, which looked pretty sweet.

An action in Team Fighting, since we know we're very close to getting that to Exceptional, which puts Hand to Hand and then Combat up to Exceptional too, which improves our Combat rolls, training and otherwise.

An action in Perfect Multiform, because we're making progress on making it actually usable in a fight, and it's a pretty big deal.

Two actions (including the A Cause action) on Ki Refinement*, because not only is a permanent passive boost to our effective Power Level a huge deal, but if we can get it to the point where we can hold it without concentrating on it, we can effectively train it whenever we do other combat training (or anything else.) As such, it should be done early and often until that level is reached.

Broken Precedent, because of course we're not going to leave Perika in the lurch.

Tien Style Training, to shore up our deficiencies there, and hopefully get the Style to an intermediate level where it'll start giving us a bonus. (Also, because I said I would last time.)

Spirit Bomb Experimentation does seem like a pretty good idea, and is time-limited in that it will be hard to do with some Namekians helping us out.

Strengthening the Host Bond because we're heading out into a big scary galaxy and would like some more time outside of Bassoon if necessary. Also, it seems to give additional secondary benefits as well - if we get it a bit higher, we might be able to directly aid Bassoon a bit more?

Strange Sister twice, because we're about to leave and not see Perika again for a while, and we should spend some time with her to strengthen the pseudo-familial bond, and try and avoid the impression that we're abandoning her.

Instruction because again, Bassoon's heading out into a scary galaxy soon, we'd like him not to die, and he's unlikely to have as much external free time in the near future.

Historical Insights because... well, we don't know what we don't know. There's going to be some gems hidden away in here.


I could be convinced to move Strengthening the Host Bond to something else, like Elite Ki Sense, or a second on finishing Perfect Multiform. I'm unsure what the best use of that last AP is.


*Also, I haven't seen anyone mention this:
Ki Refinement [Unpromising]: Jaffur Vegeta's contribution to the art of ki control is a strange means of controlling the flow of one's ki so tightly that virtually none is wasted. This does not improve power level, but allows one to strike with greater force. After some intensive training, you have solidified your grasp on this technique, and can maintain it in the midst of battle, although doing so takes some concentration and is not automatic. At present you can gain an effective 5% boost in your power level.
We can hold Jaffur's trick at 5% and use it for non-hand-to-hand attacks! This is very nice.
 
My thoughts, revised after reading the thread:
[ ] Continue Your Training (Cause AP, useful enough on the scouting run to be worth doing now)
[ ] Looking Abroad: SS2 (Sight AP 1)
[ ] Looking Abroad: NCE Invasion (Sight AP 2)

[ ] Improve a Skill: Team Fighting (Training AP 1)
-[ ] Should be done first. If this training period still isn't enough to make Combat tick over, reassign the other Training AP until it is enough.
[ ] Go Beyond: Ki Sense (double down, Training AP 2 and 3)
[ ] Spirit Bomb Studies (Free AP 1)
[ ] Research Project: SS2 (Free AP 2 and 3)
[ ] Broken Precedent (Free AP 4 and 5)

[ ] Strange Sister (Social AP 1)
[ ] Strengthen Host Bond (Social AP 2)

[ ] Adventures (Outside World AP 1 and 2)

This is not what I expected my plan to look like. Explanations:
-Shielding is genuinely better than I'd been expecting, given that Bassoon has to go scout next month. Worth taking before we leave, anyway.
-SS2 is dangerous to use on its' own... but it can give us a much bigger battery for Ki Overcharge. If we can get a big enough reserves, we can win this while Masqued. Also, doing it now, while we're doing all our training in Katchin spheres, makes a lot more sense than waiting until we're in space.
-Getting better intel is important. If we aren't fighting Haila, for example, we really need to focus on getting stronger. (Which this plan is really good for!)
-Team Fighting is a really obvious investment from a mechanical standpoint - it'll improve all our other combat training.
-Machine Sense would be really really useful on the scouting mission. (And on a less practical note, it might be neat to show Grandma Lazuli.)
-Perika needs training. Everyone seems to want to socialize with her too, in preparation for our leaving. If we do Adventures this month, it might help her get used to it.
-Host bond is also fairly obvious.

Things I would like to do, but aren't in the plan:
-Actually get Ki Overcharge. Don't have the AP to scry it and train it this turn, so I swapped it for @QTesseract's Spirit Bomb writein.
-Instruction. Bassoon getting stronger might be quite useful for the scouting mission. There might be other benefits. I could easily trade this for Adventures.
-General Training. It's the last chance we'll have for a while, and it'll be more effective the earlier we do it. On the other hand, infohazard. I don't think we have the budget for this.
I agree with most of this, except i think we should complete elite multiform before starting to train ki sense in earnest, or at the very least we shouldn't sacrifice the first for the second.

Also I don't think we should really worry about the infohazard. We're not teaching them obviously earth techniques, my read was that we're giving them tips on how to quickly train their power levels.
I'm surprised everyone is looking at SSJ2 - OOC we know that it takes more than just trying really hard to unlock it, and it's very unlikely that we'll have a literal revelation whilst training here (both because that's just very unlikely, and because I imagine Poptart is looking forward to a big dramatic moment for it - they'll be scrupulously fair about this, but the odds are really long.) Worse, though, is the distinct likelihood that if we do succeed, we'll run wild for a bit - and with the Enemy always watching, an SSJ2's impetuousness is likely to get Namek and us killed.
We do need to start trying at some point, and Namek with the Katchin shield is the best chance we'll get at least until the next wish from Porunga (I hope for a portable time chamber)

There will ALWAYS be a risk of rampage. it's inevitable. I have faith in Kakara's ability to keep herself rational enough to understand that going outside the Katchin while transformed means GAME OVER. And the revelation could be either good or bad. For all we know that revelation could be that, after all, we're ready to make an exception in our "we don't kill" rule for Dandeer. Or that not everyone can be saved. Or that diplomacy sometimes simply can't work. Or that the Namekian system of government it's not actually inherently worse than that of her own people :p )

Also while it usually happens in a dramatic moment, that's not always the case. Goku (and probably Vegeta, though it was never clear if he unlocked it himself or if it was all thanks to Babidi's magic) pretty much achieved it offscreen!

In this setting achieving ssj2 in a dramatic showdown comes with a big chance of ENEMY happening. We have to try.

...could we maybe try to contact Grandpa Gohan/Goku/Vegeta and ask for advice on how to achieve ssj2 (and maybe ssj3)? If it's only for a few minutes they might let us talk to them.
 
We do need to start trying at some point, and Namek with the Katchin shield is the best chance we'll get at least until the next wish from Porunga (I hope for a portable time chamber)

There will ALWAYS be a risk of rampage. it's inevitable. I have faith in Kakara's ability to keep herself rational enough to understand that going outside the Katchin while transformed means GAME OVER. And the revelation could be either good or bad. For all we know that revelation could be that, after all, we're ready to make an exception in our "we don't kill" rule for Dandeer. Or that not everyone can be saved. Or that diplomacy sometimes simply can't work. Or that the Namekian system of government it's not actually inherently worse than that of her own people :p )

Also while it usually happens in a dramatic moment, that's not always the case. Goku (and probably Vegeta, though it was never clear if he unlocked it himself or if it was all thanks to Babidi's magic) pretty much achieved it offscreen!

In this setting achieving ssj2 in a dramatic showdown comes with a big chance of ENEMY happening. We have to try.

...could we maybe try to contact Grandpa Gohan/Goku/Vegeta and ask for advice on how to achieve ssj2 (and maybe ssj3)? If it's only for a few minutes they might let us talk to them.
I'd rather wait until we have a less-risky method of hiding ourselves than this. Something a sociopathicly furious Kakara can't screw up on a whim. I don't think we're ready for the consequences of success here, and are likely to fail besides. We have other avenues with a higher average return-on-investment of time spent. We've also got a WOG that Kakara thinks she'd find IT-ing through katchin tricky, but by no means impossible. It's not secure.

When we get ourselves a hyperbolic time chamber, or a wormhole to another galaxy, or a way into heaven, or any number of other possibilities, I'd be delighted to try for SSJ2. I don't think this is the time.

Overall, i like crash training. I could see trading one of the social ap to start on elite ki sensing though.
Yeah, that's one of the options I'm weighing up. I figured I'd get people's preferences though. I'll mark that down as a vote for Ki Sense.
 
When we get ourselves a hyperbolic time chamber, or a wormhole to another galaxy, or a way into heaven, or any number of other possibilities, I'd be delighted to try for SSJ2. I don't think this is the time.
1)time chamber? we can simply get out of it
2)i don't think wormholes are a thing here, and in any case we could probably get back the same way we went there
3)heaven MIGHT work...but it was kinda implied that to reach it (by going through hell) we need to be a lot stronger. And that would probably require ssj2..or..

...wait a sec...

I HAVE AN IDEA!!!

let's spirit saiyan from all of the Namekian's power, THEN let's go through hell as quickly as possible!!!

@PoptartProdigy could this work? We might need to leave Bassoon for some time, but we'd come back a lot stronger if we could get even just a couple of months of training with our divine ancestors!
 
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