@PoptartProdigy
Honestly, I don't really understand what our options are. Or rather, what they mean. If we turn into a shade, does that mean we get to go into the afterlife? Is it possible to train KI or other things as a shade? Or are we an immaterial ghost, floating in space? What kind of player agency would we be left with?
On another note, you have repeatedly said the player base had the chance to uncover things that would have revealed the depth of plot we were dealing with. Mostly avoided do to treating the enemy of the campaign like the enemy of the campaign, in character. The character that evolved over the course of the story trusted the adults in her life. We distrusted only specific people who proved they were untrustworthy. We, as a player base, believed the things that our character was told were true.
Apparently we should have been more social with the enemy, in order to get the chance to not get taken of guard. Apparently we shouldn't have trusted many of the adults in this conspiracy, who were already compromised either before the quest began or behind the scenes. And apparently we screwed up the planning of this engagement by misunderstanding what the adults to us the plan was.
-After this point, I rambled on for a while. Mostly trying to figure out what the player base actually screwed up with, and how we could have potentially know what to do right.-
I never realized that we were avoiding social engagements with the enemy. When ever I voted along those lines, it was because I wanted to know more about characters you had introduced, about the setting that you had created. I wasn't voting for avoiding spying, I was voting on doing research to find out the limits of our foes and how to counter them. This was the wrong tactic. Our enemy was a sorceress of unparalleled ability.
We discovered this as players when the sorcerers murders were revealed, and promptly hidden. It was improbable for a normal sorcerer to successful do that. We assumed that she succeeded with the boundaries of sorcery as we understood them, and didn't start using out of character knowledge to guide votes.
The compromised adults thing took me, personally, off guard I didn't realize that was possible at all. From what poptart was saying earlier, she was erasing anything that wasn't thoughts about obeying her. Which either was enough on it's own, or allowed her to bypass most of the natural and will based resistence towards mind control.
Mindwipe enhanced mindcontrol makes sense, and if I was playing a as someone with magic, I certainly would have synergized those powers like that. I don't understand how we could have vetted people. She had years to do this, years to hide it, and had basically everything ready to go at a moment's notice. We should have had sorcerers vetting anybody who was important.
Would have vetting people triggered warnings that we were rooting out the mindcontrol? Could we have removed it without letting her know? And assuming not, would the people under mindcontrol be willing to get left behind or disabled during the confrontation, or have it removed during the surprise assault?