Ok, ok, I get it, Technor is a Therapy God, but hear me out here...

Can we give the man some free time? I think he deserves some time to work on that body he's been itching for with his other personal actions. We've gotten Olympic Pool-fuls of milage from him and his therapy skills. He's EARNED some personal time.

I quite agree. Also some megawattage.

I mean at the end of the day, I feel like he likes doing it. So it doesn't exactly feel like it's cracking the whip to have him do so. Like this idea that assigning him to do something he likes doing (see loyalty boosts from both getting to do it and that our EVIL benefits cover it) is somehow an act of cruelty from which he must be rescued feels weird as hell to me.
 
I *might* also be interested in the stat boosts that would come from acquisition of a robot body, as well as doubtless his own loyalty going even higher.

Since, y'know, Therapy is first, but you can't forget Evil just because it's second.
 
if you're really worried about technor we could just take care of our power problem.

Probably give him a huge loyalty boost in addition to plus 10 in all stats.
 
I'm interested in seeing the robot body developed. I both just like seeing each character's personal ambitions fulfilled, and because TECHNOR getting his EVIL MECHANICAL MAN BODY offers more levity than the too-serious tone the quest has taken on in recent times.

I don't really care about the loyalty and stat boosts.
 
This is also a valid point.

But I have a history of presenting ideas based on thinly veiled bias, and thus present the idea of TECHNOR, THE MECHANICAL MAN, finally having a worthy combat form.
 
I mean at the end of the day, I feel like he likes doing it. So it doesn't exactly feel like it's cracking the whip to have him do so. Like this idea that assigning him to do something he likes doing (see loyalty boosts from both getting to do it and that our EVIL benefits cover it) is somehow an act of cruelty from which he must be rescued feels weird as hell to me.
I wouldn't say that it's an act of cruelty, just that a giant floating robot head is reasonably entitled to pursue all his life goals, not just the one we most directly and immediately benefit from. If he wants a big stompy robot body, we can give him a few months off to work on his big stompy robot body.

if you're really worried about technor we could just take care of our power problem.

Probably give him a huge loyalty boost in addition to plus 10 in all stats.
Greevil energy conservation would reduce the malus and help. To finish the malus off we need some other high-energy source. We know Flubber power would do the trick (but the public would be terrified). Fusion power would likely suffice if only we, y'know... had it. Uburnium, used by the GalFeds, might also suffice if we can find any.
 
I honestly have no interest in his mechanical body. GIant combat robots are dime a dozen in fiction. Therapists are rare. His arc being finally finding a place that lets him be a fully operation therapy-bot, (with adequate power and the occasional villainy quest) is far, far more interesting. Though I would like him to go on a quest and psychoanalyst a foe into submission at least once.

Edit: Though making the mistake of look up Teamo Supremo and seeing him there (with giant bot) may have contributed to my extremely negative feelings on the subject
 
I honestly have no interest in his mechanical body. GIant combat robots are dime a dozen in fiction. Therapists are rare. His arc being finally finding a place that lets him be a fully operation therapy-bot, (with adequate power and the occasional villainy quest) is far, far more interesting. Though I would like him to go on a quest and psychoanalyst a foe into submission at least once.

Edit: Though making the mistake of look up Teamo Supremo and seeing him there (with giant bot) may have contributed to my extremely negative feelings on the subject
That's fair.

But I look at it like this.

Therapists are rare. Robot therapists are rarer. Robot therapists who have found a place that lets them truly be themselves are rarer still.

But robot therapists who have found a place that lets them truly be themselves and who operate a giant mecha body in their spare time?

Unique.
 
Drat, no chance I'll write up a plan in time for a vote.
Perhaps I can help?

I've made another batch of updates to the Plan-Inator which should make it significantly easier to use. Like, pick literally anything you might need to include out of dropdowns easier to use.


Plan-Inator V4 Changelog:

Heroes who are assigned to National Actions or Quests, are now automatically excluded from the Personal Actions section of the output plan. A hero who is unavailable can be assigned the "Unavailable" Personal Action to exclude them from the Personal Actions section of the plan as well. Together, these changes should cut down on the clutter in the output plan significantly.

All "blank" lines in the plan are automatically truly removed from the output section. You won't need to delete a bunch of blank new lines after copy/pasting the plan over.

Additional display settings have been added to customize the output plan.
  • The Minimalist setting only includes the actions themselves.
  • The Lite option exclusively includes the Chance of Success (or modifier for actions with an unknown DC) without XP and without labels
  • The Default option includes the Chance of Success with and without XP
  • The Include Crits option includes the Chance of Success, Critfail and Crit success odds with and without XP.

If "Super ACME Unlimited" is applied, it will automatically be included in the plan.

Drop-downs to select National Actions, Sub-actions (e.g. the target hero for a recruit from rolodex action), and Action DCs have been added, to make it easier to create a plan without checking back and forth with the update to check action or subaction names and DCs. These drop-downs can be overwritten if the dropdowns are out-of-date, missing a write-in, or if they're outright incorrect in some way.

The perks "An Extremely Goofy Statline", "Joking Around", and "Bargain Bin Rejects" will now be automatically applied when a hero with one of the perks in question is assigned to an action. Additionally, applying Big Ideas in the DC modifiers column will automatically apply the Big Ideas always-crit effect.


Feedback and suggestions are welcome.
 
Looking at the Planinator... Is there supposed to be 3 Stewardship actions? Or was that a side effect of using L.O.V.E.M.U.F.F.I.N. for stuff?
 
I find it amusing that people are going "What Technor literally called his purpose in life, doing therapy, that he seems to really enjoy, is work and he deserves a break" and "that break is building a giant robot body, and, uh, despite the fact that he honestly seems to like doing therapy better then science stuff, we call it a break and not working because, I don't know, we haven't had him do it yet I guess? It can't be because it's something he wants but we don't, like Goofy's gardening thing, because we definitley want him to have a giant robot body."

I'm not even necessarily saying anyone here is wrong, Technor probably would enjoy building himself a giant robot body, I'm just real confused at people's conceptions of "Work" and "A Break" and how you determine what action fits into which body. Cause building a giant robot body feels more like work to me.
 
So, quick question, because I'm working on an omake. What's Boss Awesome's relationship with Fred? I haven't seen BH6, and him being "literally just Stan Lee as a superhero" makes it fairly easy to think of how he is as a person, but I need to know that.
 
That's fair.

But I look at it like this.

Therapists are rare. Robot therapists are rarer. Robot therapists who have found a place that lets them truly be themselves are rarer still.

But robot therapists who have found a place that lets them truly be themselves and who operate a giant mecha body in their spare time?

Unique.
Also, at some point he would probably try to acquire a robot body on his own in some way that is inconvenient to us. Just... Megas XLR the next giant robot he sees. It wouldn't even necessarily be a loyalty check but it could still be inconvenient.

Better we reinforce that good things come through us.
 
I find it amusing that people are going "What Technor literally called his purpose in life, doing therapy, that he seems to really enjoy, is work and he deserves a break" and "that break is building a giant robot body, and, uh, despite the fact that he honestly seems to like doing therapy better then science stuff, we call it a break and not working because, I don't know, we haven't had him do it yet I guess? It can't be because it's something he wants but we don't, like Goofy's gardening thing, because we definitley want him to have a giant robot body."

I'm not even necessarily saying anyone here is wrong, Technor probably would enjoy building himself a giant robot body, I'm just real confused at people's conceptions of "Work" and "A Break" and how you determine what action fits into which body. Cause building a giant robot body feels more like work to me.
Neither of them are work because they are both things TECHNOR wants to do.

Pretty much every personal action for a character is something they want to do. Some things can be both work and something that characters wants to do - like Goofy getting his degree for his self-esteem - but the robot actions are explicitly "this isn't work. Technor's megalomaniacal personality with his ego module on just REALLY wants a cool robot body." In this case, both therapy and giant robot body are equally work or non-work because they are both things that Technor fairly equally wants to do. The description for the "giant robot" actions explicitly says it's something he wants to do as his own hobby in his free time.
Pretty sure he's his dad.
He is, yes.
 
So, quick question, because I'm working on an omake. What's Boss Awesome's relationship with Fred? I haven't seen BH6, and him being "literally just Stan Lee as a superhero" makes it fairly easy to think of how he is as a person, but I need to know that.
His dad, and very supportive of his son after he found out that Fred was walking in his footsteps. Not sure how he'd take BH6 breaking up, especially since we don't know the details behind it. Boss Awesome was a solo hero though, so he might not really get the whole deal behind having a proper team.
 
His dad, and very supportive of his son after he found out that Fred was walking in his footsteps. Not sure how he'd take BH6 breaking up, especially since we don't know the details behind it. Boss Awesome was a solo hero though, so he might not really get the whole deal behind having a proper team.
I'm personally guessing that they never formed, given Fred debuted as Fredzilla. The divergence point could have been Tadashi not running into the fire which if I recall was the main catalyst for BH6's actions in the movie particular.
 
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