I'm thinking it's time to be introspective about Norm. If it's like any of the other similar personal actions, this will require several turns of progress. Waiting until we do all the AI stuff is just gonna delay it more and made Norm sad. Seriously, read the Java update. Norm is rightfully starting to get fed up.
 
To be honest I have given up on keeping up with discussions here due to how it seems so many posts are made that every time I check back there's more pages...


But anyways, one thing I want to say would be really wanting Juniper to be hired.
 
And this is why I'd prefer to stack the deck for us before we do the introspection.

On that note, could I convince you to swap Stanley for Doof for Technor. Id think both making up with Roger and introspection are likely to benefit from it.

Edit: though with Goofys handyman trait procing on upgrade kinda tempted to just say screw it and consider overclocking him. Diplo and excavate feel like the two big NOW actions... probably not a good idea, since son many actions would be penalized.
 
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[] Plan: Princess learns the game of social niceties
-[] Deal with 'The Resistance' (Hego)
-[] Update the City Council with Princess CJ (TECHNOR)
-[] Excavate Chicken Itza (Janna)
-[] Express Delivery (Wile E. Coyote)
-[] Investigate crime in LA (Agent Russ)
-[] Investigate the cape scene (Mirage)
-[] Research Dino Domestication (Dr. Jumba Jookiba)
-[] Research Adaptive anti-cape AI (Ludivine Von Drake)
-[] Do a tarot reading (Tobe and the Vagabond Ninja)
-[] Doofenshmirtz Personal (Chat with the Bossman (Janna))
-[] Doofenshmirtz Personal (Read your Spellbook)
-[] Doofenshmirtz Personal (Make up with Roger)
-[] Doofenshmirtz Personal (Browse online for interesting stories)
-[] Goofy Personal (Finish your degree online)
-[] Genghis Khan Personal (Get a social security number)
-[] Wile E. Coyote Personal (Work for the Bossman (Express Delivery))
-[] Monogram Personal (Reorganize OWCA)
-[] Agent Russ Personal (Work for the Good Doctor (Investigate crime in LA))
-[] Dennis the Duck Personal (Search for an Instructor)
-[] TECHNOR Personal (Work for Dr. Doof (Update the City Council with Princess CJ))
-[] Max Personal (Bond with Dad)
-[] Mirage Personal (Work for Dr. Heinz (Investigate the cape scene))
-[] Vanessa Personal (Go to a rave)
-[] Janna Personal (Do Stuff for the Doof (Excavate Chicken Itza))
-[] Dr. Jumba Jookiba Personal (Work for fellow Evil Genius (Research Dino Domestication ))
-[] Ludivine Von Drake Personal (Work for Dokta Doof (Research Adaptive anti-cape AI))
-[] Queen Lizzy Personal (Work for the Boss (Try to be sociable))
-[] Tobe and the Vagabond Ninja Personal (Work for Sensei (Do a tarot reading))
-[] L.O.V.E.M.U.F.F.I.N. Personal Action (Set aside money for the auction)
-[ ] Don't overclock Technor
-[ ] Activate an Inator
 
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Well, then.

I guess that a pause on this till we upgrade AI.

We'll burn Ludivine's actions on it for the next couple Turns, then go for Introspection. Coincidentally, we'll likely free up at least one slot. The Spellbook likely chains to a Magic Training in general Personal, but Roger is either going to represent a Stat boost from Doof sorting out his issues, a new Hero Unit in the recruitment rolodex(possibly one straight away if we're lucky) and is unlikely to need a slot for it. Also, Searching for Stories is unlikely to be tried again unless it eats a truly awful roll if we don't get much after the first try, so we can pretty much guarantee that slot will be open. It's unlikely any Chat actions will be absolutely necessary at that point either, though a one-two punch of Technor Psychoanalysis and Doof Chatting with LOVEMUFFIN might synergize next Turn, but we're talking about the Turn after.

This all assumes neither Spellbook nor Roger finish this Turn, of course.
 
[ ] Plan Cover Our Bases
-[ ] Deal with 'The Resistance'
--[ ] Dennis the Duck
-[ ] Update the City Council with Princess CJ
--[ ] Goofy
-[ ] Excavate Chicken Itza
-- [ ] Janna
-[ ] Express Delivery
--[ ] Wile E. Coyote Genius
-[ ] Buy out a rival corporation
--[ ] L.O.V.E.M.U.F.F.I.N.
---[ ] Lee Industries
-[ ] Investigate crime in LA
-- [ ] Agent Russ
[ ] Investigate the Middleton Drug Ring
--[ ] Mirage
-[ ] Research Adaptive anti-cape AI
--[ ] Ludivine von Drake
-[ ] Research Dino Domestication
--[ ] Dr. Jumba Jookiba
-[ ] Research alchemy
--[ ] Tobe and the Vagabond Ninja

Doof Personal Actions
-[ ] Browse online for interesting stories
-[ ] Chat with the Bossman
--[ ] Janna
-[ ] Read your Spellbook
-[ ] Make up with Roger

Goofy Personal action
-[ ] Work for Dr. D
--[ ] Update the City Council with CJ

Temujin Personal action
-[ ] Get a social security number

Wile E. Coyote Personal Actions
-[ ] Work for the Bossman
--[ ] Express Delivery

Francis Monogram personal actions
-[ ] Reorganize OWCA

Agent Russ Personal Actions
-[ ] Work for the Good Doctor
--[ ] Investigate crime in LA

Hego
-[ ] Do Good Deeds

Dennis the Duck Personal Actions
-[ ] Deal with 'The Resistance'

TECHNOR Personal Actions
-[ ] Psychoanalyze
--[ ] Stanley

Max Personal Actions
-[ ] Bond with Dad

Mirage Personal Actions
-[ ] Work for Dr. Heinz
--[ ] Investigate the Middleton Drug Ring

Vanessa Personal Actions
-[ ] Job shadow Doof

Janna Personal Actions
-[ ] Do Stuff for the Doof
--[ ]Excavate Chicken Itza

Jumba Personal Actions
-[ ] Work for fellow Evil Genius
--[ ] Research Dino Domestication

Ludivine Von Drake Personal Actions
-[ ] Work for Dokta Doof
--[ ] Research Adaptive anti-cape AI

Queen Lizzie Personal Actions
-[ ] Work on excavation tech

Tobe and the Vagabond Ninja Personal Actions
-[ ] Work for Sensei
--[ ] Research alchemy

L.O.V.E.M.U.F.F.I.N. Personal Actions
-[ ] Work on an extra action?
--[ ] Buy out a rival corporation
---[ ] Lee Industries

-[ ] Don't overclock Technor

-[ ] Activate an Inator

First order of business for my plan, I don't think we should take an intrigue option on Toffee, we are not a priority to him and we don't need to risk becoming one since we can get first hand information on him from Janna herself.

I see investigating crime in LA and Middleton to be far more pressing. These are our neighbors or are deeply entwined with our current enemy Doom. Whoever's running crime in LA has got Doom seriously worried given his actions and we need to know what so we don't get blindsided by a third faction while fighting him. For the drugs, they have been very successful and I want to keep them out of Doofania.

In Stewardship, I still think its best to stick to the initial pitch of excavating Chichen Itza, figuring out how ACME delivery works, and have LOVEMUFFIN buy out Lee Industries. If we go with Lee Industries first we'd be getting Janus Lee as a hero unit who will be good for both stewardship and diplomacy making hiring more stewardship heroes and stockpiling money easier next turn, especially since excavating Chichen Itza will give us a nice nest egg of treasure to spend.
 
He rolls 27 after bonuses and maluses. Mirage is also 27, but she's a more valuable generallist, and Technor only hits 26 thanks to power hungry.

Hmm.

With our Diplo of 18, that makes 45. Thanks to Extremely Goofy Statline, the crit fail threshold is 60, which does give a 1/15 chance of a critfail, versus 1/100 for Mirage or Technor. Conversely, it does decrease the crit success margin down to 140, but if we hit that with a +45 I think we already got exploding dice one way or the other.
 
Hmm.

With our Diplo of 18, that makes 45. Thanks to Extremely Goofy Statline, the crit fail threshold is 60, which does give a 1/15 chance of a critfail, versus 1/100 for Mirage or Technor. Conversely, it does decrease the crit success margin down to 140, but if we hit that with a +45 I think we already got exploding dice one way or the other.
1/15, huh? You sure about that ? :p

In any case, that is a fair argument! I don't want something happening to Coffee, and even with XP on reducing critfail threshold that's still 5% of a critfail. Considering our surplus of learning heroes atm, I think recruiting Stanley can also wait a turn without seriously impacting our actions. Hmm, now I'm torn.
 
Okay, so, assuming I'm correct about the number of actions we get this turn, here's a very rough plan, with justifications in some cases.

Plan Steamboat Thrillee:

Martial:
Fix Norm Prime
- Assign Ludivine
[Ignoring my emotional attachments to Norm - of which there are many - Norm Prime is a valuable Martial hero, and having one of our Hero Units benched for longer than necessary is, shall we say, suboptimal. Ludivine is primarily useful as a Learning hero, true, but at a bonus of 35, I believe she's our highest effective Martial unit for this action. At 55 (with Doof's Martial bonus, not counting in loyalty bonuses) we are guaranteed to not crit fail, at least. There is a chance she'll blow Norm off and work on something else, but even in those cases, her bonuses should still apply, so we'll have a decent chance of success anyhow.]

Potential L.O.V.E.M.U.F.F.I.N. Extra Action: Deal with 'The Resistance'
[Mostly just to get it off the board, so people stop arguing about whether we should do it because it's easy or put it off because there's more important things. At 3 Martial, the scientists technically have a chance to fail this, but ... I'm willing to risk the 1%. If we do the other possibility, assign LOVEMUFFIN to this next turn.]

Diplomacy:
[ ] Update the City Council with Princess CJ
- Assign Goofy
[Second diplomacy action plus eventual Hero Unit statboost? Yes please. Goofy will "only" have a 23 bonus instead of his usual 28, thanks to his anti-tech malus, but that's still the highest we've got that we ain't using somewhere else. Also, she may end up calling him "Uncle Goofy".]

Stewardship:
Recruit Employees
-Assign Hego
[Dude's got management experience; what can I say? Probably also has some contacts in the hero biz, which will do nicely to counteract Doom's claims against us.]

Express Delivery
- Assign Mirage
[Set up for moving the castle, probably many other long-term benefits. Putting Mirage on more Toon-related activities is funny as well as effective.]

Potential LOVEMUFFIN Extra Action: Set Aside Money
[They literally can't fail this, and we need to do it. Alternate possibility to them taking martial action. Either way, I'd suggest doing the other LOVEMUFFIN action next turn.]

Intrigue:
Investigate the Middleton Drug Ring
- Assign Vanessa
[This may count as "too dangerous". If so, we'll want to take something with a larger chance of success and/or that is less dangerous.]

Wing the Hawk (Expose the Hawk)
- Assign Russ
[Agent Russ has excellent Intrigue, of course, but the real prize here is that he is actually, genuinely an agent of the US government. Let's see Doom try and rules-lawyer his way around that.]

Learning:
Research animal uplink suits
-Assign Lizzy

Domesticate Dinos
-Assign Jumba
[We are mostly taking the action just to sate Jumba's need for SCIENCE, but let it also be said that having dinosaurs there to be a meat dish will offset the loss of the corn opportunities we had to give up on.]

Occult:
Do a Tarot Reading
-Assign the Tobe Gang

-No Quests
-Don't Overclock Technor
-No item-shifting

Dr Doof:
Read Spellbook
Make up with Roger
Do Some Introspection About Norm
[I said it before. We need to do some soul-searching instead of waiting for things to be mechanically appropriate. We've kept our son waiting on our love and approval long enough.]
Talk with the Bossman (Janna)
[Info on Toffee, make sure Janna doesn't fall into the pit of paranoia and revenge, loyalty boost for the ASSAULT ON CHICKEN ITZA.]

Genghis Khan:
Get an Apartment
[Big guy's earned it, and we have nothing pressing going on this turn. Next time we can spare him, he can get a dinosaur steed!]

Wile E:
Look Through Acme's Records
[Synergizes with repairing Norm, perhaps? More likely, Express Delivery Service. Also might dig up stuff on Doom.]

Monogram:
Reorganize OWCA

Dennis:
Make Sandwiches
[If we don't, eventually Reuben will run out, and that's No Good.]

Max:
Bond with Dad
[Need to raise Goofy's Loyalty anyway, and can't do Chat with the Bossman or any of his personal actions this turn. Have Max do it for us!]

Technor:
Psychoanalyze
-Stanley

Janna:
Study magic with Feldrake
[Toffee's goin' down.]


...that was a lot more than I thought.


I like most of this and am even willing to convert it over to [ ] format for you, but first have some suggested changes.
1. Hego wouldn't be disproving Doom's accusations as the action specifically has us looking for " Administrators, pencil pushers, programmers and specialized researchers.". Not capes.
I'd suggest replacing that action with [ ] Develop a new social media platform . Why? Well, so that we can have a platform to comabt Doom on in the oncoming Propaganda War on the horizon. Doom seems to like trying to combat our work with toons through propaganda, so therefor we're going to want to fight fire with fire and get a platform we can hit back effectively on. While we've been tossing around ideas for a Toon friendly social media platform, we could make it cape and animal friendly as well perhaps. Maybe some kind of networking site for all of them? Or we could just focus on making a platform a lot of people will use so as to amplify our voice when combating Doom's propaganda.
Keep Hego on this if we want a Cape friendly platform or swap with Mirage perhaps if we want to focus on a site we can use to combat enemy propoganda.
If you do swap Mirage out for Hego though, then perhaps switching the Express Delivery option for [ ] Improve Recycling Programs or [ ] Set aside money for the auction would be a good idea though, as I do have my doubts when it comes to assigning a human to figure out Express Delivery. That seems like something we may want to put Wile E. on next turn after he's gone through the records and perhaps reduced the DC.

2. I don't think that sending L.O.V.E.M.U.F.F.I.N. to deal with a bunch of punk kids would end well in that it'd probably irritate the former's ego and if that 1% failure chance does happen, we might risk the punk kids getting their hands on some L.O.V.E.M.U.F.F.I.N. technology, which would make them significantly more annoying to deal with. Honestly just send them to do one of the zero DC actions they can't screw up like set aside money for the auction, because at least they have an 8 in stewardship. If we have to send anyone to deal with the resistance, I'd rather spend a martial action to send Hego or something. The action says to give them a stern talking to anyway, and Hego is nothing if not made of Heroic Monologues.

3. While I am okay with the Wing the Hawk option, I don't think sending Vanessa, a teenager, to deal with a drug ring is a good idea. I mean, sure she could pose as a teenager looking for drugs I guess, but I dunno. That's our baby girl there, what if she gets hurt? Honestly swapping her to [ ] Investigate the cape scene might be better as there are a fair amount of teenage capes out there anyway and if we want to recruit capes to disprove Doom's accusations, then we will probably have to know the scene better first.

4. Learning looks fine to me.

5. Occult looks fine to me; one of the Tobe gang people is a shaman anyway, so future reading should be up their alley.

6. Doof's personal actions look good to me. We should talk to Janna the Teenage Girl to get the run down about Toffee and also a nice +10 to Loyalty making her spot as our most loyal employee secure.
 
[ ] Decode odd transmissions

DC 200

You've detected some odd and nigh-incomprehensible transmissions coming from up north. It's quite possible that it's just the massive heaps of garbage interfering with Canadian radio transmissions, but it's also likely that someone's trying to send you another coded message! None of your inators are able to make the slightest dent into decryption, so you're going to have to do things the old fashioned way…
Is it worth doing this action if we stack Von Drake and Doof on it? Since we're expecting conflict with Toffee, securing one of our other borders/allying with the robot army might be good, and those two have a combined score of 78. We'd still only be able to finish it in one turn on a crit explosion, but we could make good headway into cracking this.

I mean, putting another King in play whose only outside contact is us would be a priceless investment.
 
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