I've been thinking about who to give Feldrake too, like the QMS or Lizzy, but I've been convinced by the thread otherwise. I think Janna should keep Feldrake on her even when she loses his boost. Sure, he won't be helping her cast magic and thus she doesn't have as much of an Occult stat, sure, it's not the most mechanically sound idea when he could be giving a boost to someone else. But narratively, like, these two are still friends, this isn't him abandoning her, this is him testing his "best apprentice ever" to see if she can truly stand on her own. I think it would be a shame to ditch that by giving him away to someone else, especially since trading him back to Janna might be dicey depending on whom. I think him taking away his powers, and then returning them at a later date would be more satisfying to read. It doesn't make much mechanical sense in the short term, but in the long term, and narratively in general, it makes sense.
Also, why would we take Leopold away from his mommy, that's a nice Martial boost for her on Quest's!
Also also, we do have that contact the Morganians action that we know we'll get next turn, and that could mean Abigail, who I'm shilling again because she might make great friends with Janna. Imagine it! Abigail gets a modern-day guide and a friend roughly her age, if a bit older, and she's someone who won't mind her occult habits. Janna gets a friend her age, if a bit younger, a cool person with awesome dark magical powers, and perhaps a tutor on how to get better at magic! Janna really playing into her Occult/Intrigue roll, rather than Kitsune's Occult/Diplo. The Janna-Abigail team up could be legendary, and may allow Study Morganian Teachings as an option, since that's a locked Occult action until we can find an expert. Stronger Janna, more friends, Abigail hired; what more could you want?
If "Contact the Morganians" is an Occult action, and it's not somewhere above 80 in terms of DC, I think we should send Janna to do it.
- While I couldn´t care less about Malfs bruised ego, I´d rather not have another Lovemuffin debacle if I can help it and so we might wanna Wrangle him for a bit - and as some have pointed out, Malf being essentially a magic version of Canon/EARLY-Quest!Doof means that by understanding how to deal with him properly, we stand a chance how to deal with *ourselves* in a roundabout way, which definitely would help Doof become a better Shadowrun-esque player
An even slightly less neurotic Malf also means he's less of a pain and may be more useful than just a raw Occult Councilor boost.