- Pronouns
- She/Her
Honestly, it kind of seems like Burd is just somehow preventing the very worst of their spells from going off? Hellfire probably would have killed a few people, a hellfife is a lot safer.
We should be worried about Benjamin Franklin showing up the upcoming turns, because Burd is a national treasure.Honestly, it kind of seems like Burd is just somehow preventing the very worst of their spells from going off? Hellfire probably would have killed a few people, a hellfife is a lot safer.
Please no, we just got done interacting with Nicholas Mage.
Immortality is a spectrum. Given her power level I am extremely sceptical that Janna was able to do more than the basic 'doesn't age or degrade with time' type of immortality. Which is rather common. Kitsune has it, Malf and Celena arguably have. Plus all the toons and muppets have significantly better immortality by default.They're roving. That's good, but only specifically for us. They're immortal. That's bad, but only for everyone ever. So I think we technically came out ahead?
Janna's going to have her work cut out for her to remove her own immortalizing.
Malf and Celena aren't immortal so much postmortem.Immortality is a spectrum. Given her power level I am extremely sceptical that Janna was able to do more than the basic 'doesn't age or degrade with time' type of immortality. Which is rather common. Kitsune has it, Malf and Celena arguably have. Plus all the toons and muppets have significantly better immortality by default.
I will note part of the reason the spell shifted and was castable was that Burd had a mystical power boost, with him altering the spell.Immortality is a spectrum. Given her power level I am extremely sceptical that Janna was able to do more than the basic 'doesn't age or degrade with time' type of immortality. Which is rather common. Kitsune has it, Malf and Celena arguably have. Plus all the toons and muppets have significantly better immortality by default.
I mean, for one, if it did, why wouldn't the Sandersons just cast it? They aren't that du...TWO of them aren't that dumb!I will note part of the reason the spell shifted and was castable was that Burd had a mystical power boost, with him altering the spell.
I dont think that book had actual non-child eating immortality.
-Thanks to the city-wide FCLORP, the Sandersons' magic activities have gone by unnoticed. As mentioned previously, your Occult actions next turn take a -5 penalty.
-The fire in your lobby was barely even irritating, after the foam was cleaned up. It caused no major property damage. The DEI Pentagram Room was a pain to repair, but thankfully not very expensive. Income unchanged.
-The Sandersons have retrieved the Manual of Witchcraft and Alchemy. They have no further need for child sacrifice to sustain themselves, and no further reason to meddle with you, Janna, or DEI. The Sandersons are now a roving Problem, not currently after you but not fond of you either. Last seen heading towards their hometown, Salem. Janna would love to get the book back, but bringing up she lost it would mean having to admit what happened to the whole company… and she's definitely not going after it alone.
At least not yet.
-Feldrake's bonus immediately decreases by -3, and will continue to decrease by -3 to 0 each subsequent turn and remain lowered as long as he is assigned to Janna. He is displeased with Janna's decisions and has decided to cut her off from easy spellcasting. If not necessarily for the reasons most people would agree with.
-Celena the Shy has joined as a hero unit! Instead of being locked to a building (like Malf), she has been successfully bound to a (admittedly slightly spooky) glass jar. She will be able to perform considerably more actions than she would have otherwise been able to! A profile will be added before the next turn starts.
-Malf is very, very upset that you acquired another wizard explicitly against his wishes. He takes a -15 opinion penalty.
-Having a (mostly unproductive) chat with him has kept this anger from being focused on you, so he's just angry in general. Malf has a temporary +10 opinion penalty that decays November/December 2018.
-Manage Malf has been added to Doof's personal actions.
[ ] Manage Malf
Getting Malf to work smoothly in your organization requires you to get… creative. Distract him at the right times, butter him up in the right places, keep him pointed in a vaguely useful direction. This is likely to be a fairly time-intensive endeavor… at least at first.
Taking this action grants Malf a free personal action this turn, and gives a permanent +5 to Malf's opinion.
-Marco has encountered a significant lead on Star. Mirage's vote on the global "Search for Star" action has changed, unlocking the action. You gain +48 progress towards Finding Star.
Candace Flynn narrowed her eyes as the crowd of nerds slowly colonized the street in front of the cafe. Unbeknownst to her, thanks to the addition of a few very good witches, the Dark Lord was going to win this one handily as his forces were moving to mop up the last few survivors.
Her mom was sitting right there. Back to the window as usual. Candace had seen this exact scenario play out before, and just as she was about to yell something about Phineas and Ferb, a thought bubbled up. Something from a comic book Jeremy had suggested she read the other week. Insanity was doing the same thing over and over and expecting different results, and she was not crazy.
Hmm. Maybe a slightly different tactic was in order. If her mom ignored every time she pointed something out, what if she were to notice herself?
"Ooh, hey mom. Is that a parade or something?"
To her surprise and delight, Linda turned around just in time to watch some nerd in plate armor wave his sword in Phineas' general direction. Candace watched her brother unconvincingly clutch at his chest, stagger backwards, and twist his face up as he fell to the ground.
Candace couldn't help but wince a little. She could admit Phineas and Ferb were impressive engineers and good at singing. Acting, not so much. Linda gasped as she went for the door, and Candace felt a foreign sensation that might be triumph as she followed her outside.
Another kid whacked Ferb on the head with a foam mace, and he dramatically sank to his knees. "Lo, I am slain." He announced, monotone.
"Phineas! Ferb!" Linda called, and Candace didn't even notice that she didn't sound upset.
"Hi mom! What do you think of our FCLORP?"
"Their city-wide FCLORP!" Candace chimed in, phone at the ready with triple-backed-up evidence photos.
"Yeah!" Phineas agreed. "Our summer internship was super accommodating!"
Linda smiled. "Well, I think it's amazing, boys! You're taking advantage of a good opportunity to make some managerial skills, and have some fun too! Oh, it reminds me of the time your father took me to one on our third date…"
"B-b-b-b-but they- mom, this thing was huge! Literally city wide! They had hundreds of people and gave them all swords!"
Linda appraised the photos Candace sent her for a second. "That looks like plastic to me!"
"Hundreds of plastic swords!"
Linda shrugged. "I think it's a nice thing for Doofenshmirtz to organize."
"Wh-no, no mom, it was all them! They set it up!" Candace insisted.
"It was a fun early morning." Phineas confirmed.
"You're telling me there were no adults there?"
Candace thought back to the ogre man and the blond guy. "W-well okay, one or two. B-but they were Evil!"
Linda sighed. "Not that again, Candace. They are employees! Running an FCLORP! What's evil about that?"
"The Dark Lord?" Phineas suggested helpfully.
"Aaaargh!"
You know I am surprise the Sanderston Disters manage to navigate the HQ only activating one of the numerous traps on it.
To be fair, they were trying to leave, not get in deeper. I'd imagine the traps to be more effective against infiltrators than exfiltrators....that´s actually a pretty good point
We explicitly installed them to ward off intruders like the Sisters, you, know?
Ah, so we technically invited them into our home with the summoning. Like vampires.The Sandersons weren't trying to attack, they got summoned inside your defenses by mistake. If they were trying to infiltrate it would be another story, but they were the result of a nat 1 so circumstances were a little different.
Technically, yeah. It's why your wards didn't factor into this at all. This interlude wasn't a crisis or a quest, so there were no rolls or chance affecting the outcome- it was more of a report on how all those actions this turn went down.Ah, so we technically invited them into our home with the summoning. Like vampires.
To be fair, they were trying to leave, not get in deeper. I'd imagine the traps to be more effective against infiltrators than exfiltrators.
The Sandersons weren't trying to attack, they got summoned inside your defenses by mistake. If they were trying to infiltrate it would be another story, but they were the result of a nat 1 so circumstances were a little different.
Yeah, Tom would be blasted, over and over again.In this particular instance it was more an intersection of mechanics and narrative, to be honest. You rolled a nat 1 on a risky action (and had some other bad rolls factoring in too), something bad was always going to happen.
If you had, for instance, wired your place with auto-stun guns to blast all non-employees, we probably would've fluffed things differently, but the end results would still be bad.
Will definitely keep that in mind when I update the Plan. I'm waiting for Coming to Terms to release before I make any changesNot a bad option based on what we currently know and a good roll could come up with an alternate focus for her as a magic item
Though, I'm personally expecting there might be an actual "put your nose tot he grindstone" option for her after that dressing down.
The other thing worth noting is that the Councilors will also get their personals next time
I guess Norm isn't the... worst choice for military vehicles.
Yeah, Norm has a large Martial score and is a robot. Add in the fact we can't do anything aggressive next turn, and... well. Limited options and all that.I guess Norm isn't the... worst choice for military vehicles.
Why sell Silphium? We aren't close to the payout, that will just cost us funds at a time we really can't spare them. We need to keep seven funds in reserve so we can hire the Dickens to find Star. They have the best chance of anyone we have access to. I'd be fine doing it if we didn't have other corporate actions we wanted to do, but you do. I'm ambivalent about the available coporate actions we have other than the need to have money available.
I don't care to talk to Janna right now, I don't see an in character reason to do so. I think it would be better to tinker with the power armor, handle Malf, improve Doof's Occult, or do time management. Roughly in that order of precedence. I'd prefer to practice lying, but we need two actions for that.
I guess it's fine to talk about AI. Though the impact of it might be overwhelmed by Negaduck. I definitely don't want to build a lair. We need to keep funds available and I'll bet that the Negaduck crisis will harm our reserve.
I just checked and I'm pretty sure that Tom isn't available for the rest of the year.