Honestly, it kind of seems like Burd is just somehow preventing the very worst of their spells from going off? Hellfire probably would have killed a few people, a hellfife is a lot safer.
 
They're roving. That's good, but only specifically for us. They're immortal. That's bad, but only for everyone ever. So I think we technically came out ahead?

Janna's going to have her work cut out for her to remove her own immortalizing.
Immortality is a spectrum. Given her power level I am extremely sceptical that Janna was able to do more than the basic 'doesn't age or degrade with time' type of immortality. Which is rather common. Kitsune has it, Malf and Celena arguably have. Plus all the toons and muppets have significantly better immortality by default.
 
Immortality is a spectrum. Given her power level I am extremely sceptical that Janna was able to do more than the basic 'doesn't age or degrade with time' type of immortality. Which is rather common. Kitsune has it, Malf and Celena arguably have. Plus all the toons and muppets have significantly better immortality by default.
Malf and Celena aren't immortal so much postmortem.
 
Immortality is a spectrum. Given her power level I am extremely sceptical that Janna was able to do more than the basic 'doesn't age or degrade with time' type of immortality. Which is rather common. Kitsune has it, Malf and Celena arguably have. Plus all the toons and muppets have significantly better immortality by default.
I will note part of the reason the spell shifted and was castable was that Burd had a mystical power boost, with him altering the spell.

I dont think that book had actual non-child eating immortality.
 
-Thanks to the city-wide FCLORP, the Sandersons' magic activities have gone by unnoticed. As mentioned previously, your Occult actions next turn take a -5 penalty.

-The fire in your lobby was barely even irritating, after the foam was cleaned up. It caused no major property damage. The DEI Pentagram Room was a pain to repair, but thankfully not very expensive. Income unchanged.

-The Sandersons have retrieved the Manual of Witchcraft and Alchemy. They have no further need for child sacrifice to sustain themselves, and no further reason to meddle with you, Janna, or DEI. The Sandersons are now a roving Problem, not currently after you but not fond of you either. Last seen heading towards their hometown, Salem. Janna would love to get the book back, but bringing up she lost it would mean having to admit what happened to the whole company… and she's definitely not going after it alone.

At least not yet.

-Feldrake's bonus immediately decreases by -3, and will continue to decrease by -3 to 0 each subsequent turn and remain lowered as long as he is assigned to Janna. He is displeased with Janna's decisions and has decided to cut her off from easy spellcasting. If not necessarily for the reasons most people would agree with.

-Celena the Shy has joined as a hero unit! Instead of being locked to a building (like Malf), she has been successfully bound to a (admittedly slightly spooky) glass jar. She will be able to perform considerably more actions than she would have otherwise been able to! A profile will be added before the next turn starts.

-Malf is very, very upset that you acquired another wizard explicitly against his wishes. He takes a -15 opinion penalty.

-Having a (mostly unproductive) chat with him has kept this anger from being focused on you, so he's just angry in general. Malf has a temporary +10 opinion penalty that decays November/December 2018.

-Manage Malf has been added to Doof's personal actions.
[ ] Manage Malf
Getting Malf to work smoothly in your organization requires you to get… creative. Distract him at the right times, butter him up in the right places, keep him pointed in a vaguely useful direction. This is likely to be a fairly time-intensive endeavor… at least at first.

Taking this action grants Malf a free personal action this turn, and gives a permanent +5 to Malf's opinion.

-Marco has encountered a significant lead on Star. Mirage's vote on the global "Search for Star" action has changed, unlocking the action. You gain +48 progress towards Finding Star.

- The Occult debuff is a bit annoying, but can be easily compensated - for example via omake bonuses.

- Us not losing any Income to put any fires (literally or figuratively) is always nice

- The Sanderson getting away scot-free is a bit of a bummer, but at least now they aren´t specifically OUR problem anymore - if anything, I expect *Xanatos* to tussle with them in the near-ish future because with that seemingly downside-free immortality they managed to obtain, he might show some interest in shaking them down for it himself

- Felldrake cutting off Janna from easy power hurts (since she´s still one of our beefiest Occultists and all), but it might have been the kick in the pants she needed to get going on her own - especially since she got a big lead on Star, which we definitely should capitalize on ASAP (both because we did promise her our held and because we really don´t want Toffee to find the girl himself)

- While I couldn´t care less about Malfs bruised ego, I´d rather not have another Lovemuffin debacle if I can help it and so we might wanna Wrangle him for a bit - and as some have pointed out, Malf being essentially a magic version of Canon/EARLY-Quest!Doof means that by understanding how to deal with him properly, we stand a chance how to deal with *ourselves* in a roundabout way, which definitely would help Doof become a better Shadowrun-esque player

Candace Flynn narrowed her eyes as the crowd of nerds slowly colonized the street in front of the cafe. Unbeknownst to her, thanks to the addition of a few very good witches, the Dark Lord was going to win this one handily as his forces were moving to mop up the last few survivors.

Her mom was sitting right there. Back to the window as usual. Candace had seen this exact scenario play out before, and just as she was about to yell something about Phineas and Ferb, a thought bubbled up. Something from a comic book Jeremy had suggested she read the other week. Insanity was doing the same thing over and over and expecting different results, and she was not crazy.

Hmm. Maybe a slightly different tactic was in order. If her mom ignored every time she pointed something out, what if she were to notice herself?

"Ooh, hey mom. Is that a parade or something?"

To her surprise and delight, Linda turned around just in time to watch some nerd in plate armor wave his sword in Phineas' general direction. Candace watched her brother unconvincingly clutch at his chest, stagger backwards, and twist his face up as he fell to the ground.

Candace couldn't help but wince a little. She could admit Phineas and Ferb were impressive engineers and good at singing. Acting, not so much. Linda gasped as she went for the door, and Candace felt a foreign sensation that might be triumph as she followed her outside.

Another kid whacked Ferb on the head with a foam mace, and he dramatically sank to his knees. "Lo, I am slain." He announced, monotone.

"Phineas! Ferb!" Linda called, and Candace didn't even notice that she didn't sound upset.

"Hi mom! What do you think of our FCLORP?"

"Their city-wide FCLORP!" Candace chimed in, phone at the ready with triple-backed-up evidence photos.

"Yeah!" Phineas agreed. "Our summer internship was super accommodating!"

Linda smiled. "Well, I think it's amazing, boys! You're taking advantage of a good opportunity to make some managerial skills, and have some fun too! Oh, it reminds me of the time your father took me to one on our third date…"

"B-b-b-b-but they- mom, this thing was huge! Literally city wide! They had hundreds of people and gave them all swords!"

Linda appraised the photos Candace sent her for a second. "That looks like plastic to me!"

"Hundreds of plastic swords!"

Linda shrugged. "I think it's a nice thing for Doofenshmirtz to organize."

"Wh-no, no mom, it was all them! They set it up!" Candace insisted.

"It was a fun early morning." Phineas confirmed.

"You're telling me there were no adults there?"

Candace thought back to the ogre man and the blond guy. "W-well okay, one or two. B-but they were Evil!"

Linda sighed. "Not that again, Candace. They are employees! Running an FCLORP! What's evil about that?"

"The Dark Lord?" Phineas suggested helpfully.

"Aaaargh!"

...okay, can we find a way to help Candace calm down from her busting obsession and move on in her life already? In the show, seeing her fail and freak out over it was funny, but now that the STatus Quo has died, it´s just sad and honestly not all that fair towards her.

Really wanna help her...and not just because I want her to change as a person *Without* having to semi-randomly turn her into a vampire via an omake first, you know?^^
 
The Sandersons weren't trying to attack, they got summoned inside your defenses by mistake. If they were trying to infiltrate it would be another story, but they were the result of a nat 1 so circumstances were a little different.
 
Ah, so we technically invited them into our home with the summoning. Like vampires.
Technically, yeah. It's why your wards didn't factor into this at all. This interlude wasn't a crisis or a quest, so there were no rolls or chance affecting the outcome- it was more of a report on how all those actions this turn went down.

In general, we only rarely include rolls in interludes, either because we really feel like an opposed check is appropriate and can't decide, or sometimes just because it's funny.
 
To be fair, they were trying to leave, not get in deeper. I'd imagine the traps to be more effective against infiltrators than exfiltrators.

The Sandersons weren't trying to attack, they got summoned inside your defenses by mistake. If they were trying to infiltrate it would be another story, but they were the result of a nat 1 so circumstances were a little different.

Nods

So our defenses are primarly "pointed outwards", as it were - bit of an oversight in a world where stuff like teleportations, incursions and "inside jobs" are an explicit danger to consider.

But still good to know - and yes, us technically having "invited them" via the summoning definitely is on us
 
In this particular instance it was more an intersection of mechanics and narrative, to be honest. You rolled a nat 1 on a risky action (and had some other bad rolls factoring in too), something bad was always going to happen.

If you had, for instance, wired your place with auto-stun guns to blast all non-employees, we probably would've fluffed things differently, but the end results would still be bad.
 
In this particular instance it was more an intersection of mechanics and narrative, to be honest. You rolled a nat 1 on a risky action (and had some other bad rolls factoring in too), something bad was always going to happen.

If you had, for instance, wired your place with auto-stun guns to blast all non-employees, we probably would've fluffed things differently, but the end results would still be bad.
Yeah, Tom would be blasted, over and over again.
 
Well... that could have gone better. But, it could've been a lot worse.

No permanent damage, large disasters, money loss, or hero unit loss, so all-around average on that front. Janna's debuff with Feldrake definitely hurts, but it also lets us move up Janna's development, which is always a plus. Personally, I think we've put off finding a proper focus for her for a while now.

Also, Celena is now much more mobile than Malf! That's great! As suspected, Malf hates this, but at least we have the option to try now to manage his... Doofenshmirtz-ness. Honestly, I don't care about his hurt feelings (especially given his fuckups), but I also don't want another LOVEMUFFIN. So... yeah.

As for the Sanderson Sisters... yeah, we should probably give David a heads-up. He'll probably want to get on that before those three break the Masquerade.

So, with all this in mind, here's my tentative plan for next turn (yeah, I know it's a bit early, but I haven't done this in forever).

[ ] Plan: Magic of (eugh) Friendship Mk. I
-[ ] [Martial] Trap Your Headquarters (Ghengis Khan)
-[ ] [Martial] Develop Military Vehicles (Norm)
-[ ] [Diplomacy] Expand into Foreign Markets: France (Cruella)
-[ ] [Diplomacy] Sphere the Red Car (Kermit)
-[ ] [Stewardship] Study Diecast Robotics
-[ ] [Stewardship] Sponsor SPLIT/SECOND (Phineas & Ferb)
-[ ] [Intrigue] Hunt for Star (Tobe)
-[ ] [Intrigue] Conduct a Security Sweep (Kitsune)
-[ ] [NOWCA] Seed Corporate Sleeper Agents: Cloverleaf (non-active)
-[ ] [Learning] Build the On-Ice Inator (QMS)
-[ ] [Learning] Research Extra-Dimensional Tech
-[ ] [Occult] Map Ley Lines (Celena)
-[ ] [Occult] Repair the Avatar of Felldrake (Malf)
-[ ] [Corporate] Release 'Lady and the Tramp' (Action Name Pending)
-[ ] [Corporate] Sell Silphium
-[ ] Personal Actions:
--[ ] [Doof] Personal Attention: Build the On-Ice Inator
--[ ] [Doof] Chat with the Bossman: Janna
--[ ] [Russ] Spend Time with the Toons
--[ ] [Dennis] Search for Donald
--[ ] [Janna] Work for Brocamas
--[ ] [Jumba] Visit Graceland
--[ ] [Lizzy] Hang Out With Janna
--[ ] [Wendy] Issue a press release on the state of AI
--[ ] [Alan] Work with ???
--[ ] [Wasabi] Obsessively Check San Fransokyo Cape News
--[ ] [Moseby] Interact with the Toons
--[ ] [Marco] Search for Star
--[ ] [Tom] Search for Star
--[ ] [Roddy] Design a Lair
---[ ] Russ
-[ ] Don't Activate an Inator
-[ ] Assign an Item
--[ ] Ruby Wings
---[ ] Khan
--[ ] Potion of Invisibility
---[ ] Tobe
--[ ] Augerino
---[ ] QMS

Here, I try to keep focus on Hero Unit Recovery (repairing the Avatar, Janna socializing, Russ taking it easy), easy-reach actions (ED Tech, Diecast, SPLIT/SECOND, Foreign Markets), the Search for Star (due to the sudden windfall), and preparing for Liquidator's arrival (On-Ice Inator, Trapping HQ, keeping several useful hero units in Doofania).
 
That overall, ended up going better than I had expected and I'm glad that the handle Malf option became available

The biggest loss here to me is Burd since I was curious what Janus would have done with the means to affect magic

--[ ] [Janna] Work for Brocamas

Not a bad option based on what we currently know and a good roll could come up with an alternate focus for her as a magic item

Though, I'm personally expecting there might be an actual "put your nose tot he grindstone" option for her after that dressing down.


The other thing worth noting is that the Councilors will also get their personals next time
 
Not a bad option based on what we currently know and a good roll could come up with an alternate focus for her as a magic item

Though, I'm personally expecting there might be an actual "put your nose tot he grindstone" option for her after that dressing down.


The other thing worth noting is that the Councilors will also get their personals next time
Will definitely keep that in mind when I update the Plan. I'm waiting for Coming to Terms to release before I make any changes
 
[ ] Plan: Magic of (eugh) Friendship Mk. I
I guess Norm isn't the... worst choice for military vehicles.

Why sell Silphium? We aren't close to the payout, that will just cost us funds at a time we really can't spare them. We need to keep seven funds in reserve so we can hire the Dickens to find Star. They have the best chance of anyone we have access to. I'd be fine doing it if we didn't have other corporate actions we wanted to do, but you do. I'm ambivalent about the available coporate actions we have other than the need to have money available.

I don't care to talk to Janna right now, I don't see an in character reason to do so. I think it would be better to tinker with the power armor, handle Malf, improve Doof's Occult, or do time management. Roughly in that order of precedence. I'd prefer to practice lying, but we need two actions for that.

I guess it's fine to talk about AI. Though the impact of it might be overwhelmed by Negaduck. I definitely don't want to build a lair. We need to keep funds available and I'll bet that the Negaduck crisis will harm our reserve.

I just checked and I'm pretty sure that Tom isn't available for the rest of the year.
 
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I guess Norm isn't the... worst choice for military vehicles.

Why sell Silphium? We aren't close to the payout, that will just cost us funds at a time we really can't spare them. We need to keep seven funds in reserve so we can hire the Dickens to find Star. They have the best chance of anyone we have access to. I'd be fine doing it if we didn't have other corporate actions we wanted to do, but you do. I'm ambivalent about the available coporate actions we have other than the need to have money available.

I don't care to talk to Janna right now, I don't see an in character reason to do so. I think it would be better to tinker with the power armor, handle Malf, improve Doof's Occult, or do time management. Roughly in that order of precedence. I'd prefer to practice lying, but we need two actions for that.

I guess it's fine to talk about AI. Though the impact of it might be overwhelmed by Negaduck. I definitely don't want to build a lair. We need to keep funds available and I'll bet that the Negaduck crisis will harm our reserve.

I just checked and I'm pretty sure that Tom isn't available for the rest of the year.
Yeah, Norm has a large Martial score and is a robot. Add in the fact we can't do anything aggressive next turn, and... well. Limited options and all that.

Sell Silphium is free. I checked. It's basically free money depending on how it goes.

Doof most likely tried to interview Janna on who summoned something without authorization (be honest, Janna is the No. 1 Suspect when it comes to that). Increasing Doof's stats is good and all, but we can do that whenever. I don't think a marginal bonus is going to help much against Liquidator, especially in the current time crunch.

Yeah, that's part of the reason why I'm going to put Wendy back on Diecast. It's to ensure success and to not detract from our Liquidator problem.

Tom can be used for one more national action this year. Search for Star is a personal action and he can do that whenever.
 
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