Rejoining the feds mechanically only matters for Doof's mental state. Also we can collab with the feds without it.
Mechanically it does more than that. Rejoining the Feds would lower Fed DCs. I also imagine that the reason why our presence in the [National Defense] industry is -2 is due to us declaring independence.

Stopping declaring independence would genuinely make our life easier.
 
there are two things i like to add at this mistery.... well three.

1. In one previous interlude or update we saw Negaduck seeing and talking with negaduck, shouting something like ¨It Worked!¨. So either Negaduck has a way to multiply himself or he has a different a device either in teleportation or time travel. Or something else as Disney is very big. Pd.(he could have a secret fearsome five of just himself, lol....just saying)

2. Negaduck can talk with the Fourth wall(although rarely), as so this Call Out is not only for Xanathos and also any king interested, its also for us, the readers. Although this a Quest its interesting.

3. Xanathos is controlling us, and that is obvious because Doof is to chaotic to control, the thing is even he is not aware of what Negaduck is planing (and every i have said its obvious), what i am trying to say its that Although Xanathos believes and its making us see that one of the fearsome five is attacking soon, there is also the scenario that also Negaduck could just pop up during the attack being able to teleport. So he has Doof atention on this so we don't ruin his plans.

So being fatalistic for this attack, we should consolidate our defenses at maximum to be ready for anything.

I also think that we should embrace the Chaos and if people have ideas for Chaotic Neutral, and Chaotic good inators, with AOE effects we should just launch them so the next turns, so there is a chance one of them could launch during the next two turns. Apparently acording to Xanay that is our streght. LOL
 
Last edited:
EH...Hm. Risky. VERY risky. This guy's basically the Joker but with Bugs Bunny powers, and he's had a LOT of prep time. He's not unbeatable (Darkwing beat him a fair few times after all, and he's no stranger to being the butt of the joke), but...He's in a VERY top tier. Even KHAN would be in an uphill battle against the Duck. Far less of one then just about anyone else we know of save Shego and Globby, but still, an uphill battle.
To be fair, I'm not sure how often Negaduck has been confronted with an opponent who would respond to him by trying to kill the sick bastard in the most effective, expedient manner possible.

The list of victims I'm aware of consists mostly of random civilians, probably ambushed and killed without the slightest chance to fight back or flee. The biggest kill I know of was Darkwing himself, and that was presumably a close thing.

If the power of Toon "logic" was truly unlimited, then the dip wouldn't work and Darkwing wouldn't have been killed off for good. There has to be a means of slicing through Negaduck's reality-warping narrative and killing him in a way that doesn't involve pithy bon mots, dramatic confrontations, or a convenient vanishing of the body down a mountainside or into the sewers.

So why does the dip work? On a Doylist level, it works because it's the same mixture of chemicals that the makers of the Loony Tunes used to clean off the animation cels. That's essentially just sympathetic magic; Toons are supernaturalized expansions on the idea of an animated cartoon, so the substance which is used to strip a character's image from their RL medium is supernaturally deadly to them.

What else is there that could have a similar power over Toons? What would happen if someone made a human-sized cel and then got a Toon to touch it? Would it pull them in and trap them?

What about the chemicals used to create their images in the first place? Adding the right features to a Toon could be just as debilitating as subtraction, after all - or could even function as a form of subtraction, if you did something like paint over a Toon's eyes or paint new lines sticking their limbs together. Could coating a floor in pigment be used to create an anti-Toon sticky trap, because within the metaphysics of Toons they would suddenly have a 'drawn' background fused to whatever parts of them touched the surface?
 
To be fair, I'm not sure how often Negaduck has been confronted with an opponent who would respond to him by trying to kill the sick bastard in the most effective, expedient manner possible.

The list of victims I'm aware of consists mostly of random civilians, probably ambushed and killed without the slightest chance to fight back or flee. The biggest kill I know of was Darkwing himself, and that was presumably a close thing.

If the power of Toon "logic" was truly unlimited, then the dip wouldn't work and Darkwing wouldn't have been killed off for good. There has to be a means of slicing through Negaduck's reality-warping narrative and killing him in a way that doesn't involve pithy bon mots, dramatic confrontations, or a convenient vanishing of the body down a mountainside or into the sewers.

So why does the dip work? On a Doylist level, it works because it's the same mixture of chemicals that the makers of the Loony Tunes used to clean off the animation cels. That's essentially just sympathetic magic; Toons are supernaturalized expansions on the idea of an animated cartoon, so the substance which is used to strip a character's image from their RL medium is supernaturally deadly to them.

What else is there that could have a similar power over Toons? What would happen if someone made a human-sized cel and then got a Toon to touch it? Would it pull them in and trap them?

What about the chemicals used to create their images in the first place? Adding the right features to a Toon could be just as debilitating as subtraction, after all - or could even function as a form of subtraction, if you did something like paint over a Toon's eyes or paint new lines sticking their limbs together. Could coating a floor in pigment be used to create an anti-Toon sticky trap, because within the metaphysics of Toons they would suddenly have a 'drawn' background fused to whatever parts of them touched the surface?
The Fearsome Five consist of four other supervillains, all of whom are powerful and threatening beings in their own right and most of whom have no problem doing a murder...And Negaduck, a man with no actual superpowers to speak of, controls them through the SHEER TERROR HE EXUDES. I don't think it's as easy as efficiency. At the end of the day, he's a freaking TOON. We could drop a nuke on his head and he'd just smolder comedically...Maybe if we could figure out a way to get the dip to backfire on him...The one thing we know CAN hurt a Toon...Hm...
 
Okay, so just to clarify was San Fransokyo going up next turn or the turn after that? because that's another crises we want to at least remember enough for to get our people out of there
 
So for which members of the Fearsome Five+Bradley is going after us; I am gonna try to make a list on how likely each are. Least to Most Likely

Liquidator: Not only the Danville in a region that is very dry for a Hydrokinetic to function, but also Liquidator is infamous for being incredibly painful to write. If I had to guess a city he'd attack out of the 6, I am gonna guess Cape Suzette, followed by Zootopia and then New York. Cape Suzette is well, a Cape and he serves as a fun counterpart to the most Business Oriented of the Kings; while Zootopia has the most possible devastation a Hydrokinetic can inflict. New York is also built on and around an island. If he does attack us, we should use Powders and Electricity to incapacitate him.

Bushroot: He really has no reason to hate us since we're one of the most Green Kings and he is a massive Conservationist. For what he will go after, it's basically an inverse to Liquidator. Zootopia first do to being an ABOMINATION OF TERRAFORMING. Then Cape Suzette has an oil baron running it. If he attacks, think whats good against grass types, that should work against him

Negaduck: Mostly because its implied he's sending another member of the 5 here. For where he is going, LA, Duckberg and New York are the 3 juicy targets I feel he'd be after. He is a Toon (GMs said not all the 5 are toons so this is important), so its thematically good for him, he has beef with Glomgold, and he has been frequenting the Bazaar and taunting Xanay. If he does attack; PRAY.

Quackerjack: I feel he has a chance to show up, with his big cities being Danville, LA, and Zootopia. Like Doof he is an eccentric mad scientist, albiet murderously insane with a hatred of VIDEO GAMES. LA was where he was operating immediatly after Saint Canard, so he knows the area and it has ENCOM, where his most hated enemy ONLINE GAMING gets its power. Finally, Bellwether is a gamer /s. If he attacks its probably just a straight up brawl, just dont attack his doll.

Megavolt: Member of the Fearsome Five I feel the most likely to attack us, his big Targets are likely Cape Suzette, Danville, and LA. Danville has a history of power issues, so his short circuiting the system will be devastating; along with making appliances like Coffee Machines. Khan is the worlds #1 Power Supplier, so that makes Suzette a juicy target for him. And LA has most of the Encom Severs, so a power attack there could be devastating. If he shows up we should either redirct his electricity back at him, use high pressure hoses to short circuit him, or make a GIANT RUBBER MAN!

Finally there is Bradley: He is gonna go after Danville, Duckberg, or wherever Negaduck thinks this moron will cause the most damage. Danville because Max, Duckberg because Spoonerville is nearby. We beat him by putting him near any character with decent martial.
 
And Negaduck, a man with no actual superpowers to speak of, controls them through the SHEER TERROR HE EXUDES. I don't think it's as easy as efficiency. At the end of the day, he's a freaking TOON. We could drop a nuke on his head and he'd just smolder comedically...Maybe if we could figure out a way to get the dip to backfire on him...The one thing we know CAN hurt a Toon...Hm...
You said it yourself. Negaduck is a Toon; that's an entire slide deck's worth of superpowers rolled into one. Judge Doom is a King off the back of being a Toon capable of proactive violence and lethal malice.

I don't much care about his "Fearsome Five", since the overwhelming narrative emphasis has been Negaduck, Negaduck, Negaduck. The story is basically prodding us in the face with a big sign reading "NEGADUCK IS THE THING TO WORRY ABOUT", so I'm worrying about Negaduck. And unless Negaduck is literally radiating supernatural despair like the Witch-King of Angmar, him keeping the Five in line through fear is nothing but a matter of reputation and personal charisma. If we act like the fact he's scary and dangerous directly translates to him being too scary and dangerous for anything we do to harm him, then we've admitted defeat before the battle's even begun.

As for the dip... well, I literally tried to dig into the metaphysics of the dip and fish around for other possible avenues in my post. I'm not sure how you missed that.

EDIT: My main thought was that since the dip interacts with a Toon as if they were made of animation cel pigment - IE, it seems to outright ignore their narrative/comedy based reality warping - it might be possible to debilitate, capture, or otherwise neutralize a hostile Toon by otherwise exploiting this "reality-imposing" bit of sympathetic magic.

For example, the pigment-slick idea wouldn't be something they could easily slapstick their way out of because while the mental construct of a Toon with a background would be amenable to letting them, say, comically pull loose the pigment "floor" and roll it up into a ball in their pocket, actual physical pigment isn't amenable to that, and therefore the gag would just fizzle. Just like how if a Toon gets hosed down with dip, they aren't able to shrug off the exposure with a visual gag. They just die.
 
Last edited:
You said it yourself. Negaduck is a Toon; that's an entire slide deck's worth of superpowers rolled into one. Judge Doom is a King off the back of being a Toon capable of proactive violence and lethal malice.

And again, unless Negaduck is literally radiating supernatural despair like the Witch-King of Angmar, that's a matter of reputation. I don't much care about his "Fearsome Five", since the overwhelming narrative emphasis has been Negaduck, Negaduck, Negaduck. The story is basically prodding us in the face with a big sign reading "NEGADUCK IS THE THING TO WORRY ABOUT", so I'm worrying about Negaduck.

As for the dip... well, I literally tried to dig into the metaphysics of the dip and fish around for other possible avenues in my post. I'm not sure how you missed that.
I mean, yes, but all the Fearsome Five are Toons. That Negaduck is terrifying enough to control THEM speaks volumes about the threat he poses.

So for which members of the Fearsome Five+Bradley is going after us; I am gonna try to make a list on how likely each are. Least to Most Likely

Liquidator: Not only the Danville in a region that is very dry for a Hydrokinetic to function, but also Liquidator is infamous for being incredibly painful to write. If I had to guess a city he'd attack out of the 6, I am gonna guess Cape Suzette, followed by Zootopia and then New York. Cape Suzette is well, a Cape and he serves as a fun counterpart to the most Business Oriented of the Kings; while Zootopia has the most possible devastation a Hydrokinetic can inflict. New York is also built on and around an island. If he does attack us, we should use Powders and Electricity to incapacitate him.

Bushroot: He really has no reason to hate us since we're one of the most Green Kings and he is a massive Conservationist. For what he will go after, it's basically an inverse to Liquidator. Zootopia first do to being an ABOMINATION OF TERRAFORMING. Then Cape Suzette has an oil baron running it. If he attacks, think whats good against grass types, that should work against him

Negaduck: Mostly because its implied he's sending another member of the 5 here. For where he is going, LA, Duckberg and New York are the 3 juicy targets I feel he'd be after. He is a Toon (GMs said not all the 5 are toons so this is important), so its thematically good for him, he has beef with Glomgold, and he has been frequenting the Bazaar and taunting Xanay. If he does attack; PRAY.

Quackerjack: I feel he has a chance to show up, with his big cities being Danville, LA, and Zootopia. Like Doof he is an eccentric mad scientist, albiet murderously insane with a hatred of VIDEO GAMES. LA was where he was operating immediatly after Saint Canard, so he knows the area and it has ENCOM, where his most hated enemy ONLINE GAMING gets its power. Finally, Bellwether is a gamer /s. If he attacks its probably just a straight up brawl, just dont attack his doll.

Megavolt: Member of the Fearsome Five I feel the most likely to attack us, his big Targets are likely Cape Suzette, Danville, and LA. Danville has a history of power issues, so his short circuiting the system will be devastating; along with making appliances like Coffee Machines. Khan is the worlds #1 Power Supplier, so that makes Suzette a juicy target for him. And LA has most of the Encom Severs, so a power attack there could be devastating. If he shows up we should either redirct his electricity back at him, use high pressure hoses to short circuit him, or make a GIANT RUBBER MAN!

Finally there is Bradley: He is gonna go after Danville, Duckberg, or wherever Negaduck thinks this moron will cause the most damage. Danville because Max, Duckberg because Spoonerville is nearby. We beat him by putting him near any character with decent martial.
I hate to keep hammering this point, but, so we're clear, WE DON'T KNOW WHO HIS FEARSOME FIVE ARE.
 
I mean, yes, but all the Fearsome Five are Toons. That Negaduck is terrifying enough to control THEM speaks volumes about the threat he poses.
I hate to keep hammering this point, but, so we're clear, WE DON'T KNOW WHO HIS FEARSOME FIVE ARE.

How do you know all the fearsome five are toons if you say we don't know who his fearsome five are? That doesn't make sense.

Also, Negaduck is the only toon in the Fearsome Five.
 
How do you know all the fearsome five are toons if you say we don't know who his fearsome five are? That doesn't make sense.

Also, Negaduck is the only toon in the Fearsome Five.
The original Fearsome Five are Toons, the new ones may or may not be. That said, judging by the cards, they are Toons. Also, Nys, this better not be a troll, I am not in the mood for your jokes right now.
 
The original Fearsome Five are Toons, the new ones may or may not be. That said, judging by the cards, they are Toons. Also, Nys, this better not be a troll, I am not in the mood for your jokes right now.

This says otherwise:

Otherwise said:
This is something we've struggled to find a good place to mention but while Negaduck is a toon, the other members of the original Fearsome Five are not.
 
I mean, yes, but all the Fearsome Five are Toons. That Negaduck is terrifying enough to control THEM speaks volumes about the threat he poses.


I hate to keep hammering this point, but, so we're clear, WE DON'T KNOW WHO HIS FEARSOME FIVE ARE.
thats fair, though we know he was working with Liquidator. I think it's safe to say he's in it, and Quackerjack has a decent chance not to be (Quackerjack hates Negaduck by the time of the comics)
 
Huh.. that is true.. only darkwing and negaduck where toon rules in that series. ( as far as I remember) Everyone else seemed to run off normal superhero world logic. And darkwing duck and nega where determined as all heck...hm and Donald duck is the most " toonish" duck and also the most gosh darn determined ...
 
Huh.. that is true.. only darkwing and negaduck where toon rules in that series. ( as far as I remember) Everyone else seemed to run off normal superhero world logic.

That is abundantly untrue and I can prove it.



Megavolt has Toon gravity.



Quakerjack has his body inflated like a Toon.



Taurus Bulba punches a cannonball into confetti like Popeye.



Random St. Canard cop gets Toon pancaked by cymbals.

Ping me if you're going to to quote me in the thread on information I haven't gotten around to crossposting. And yes, as the QM who said that, I can confirm its veracity.

However, this is pretty definitive. I guess for our purposes they aren't toons.

I can't say I know for sure why this is true in-setting. Maybe for balance reasons, maybe so narratively the Five can be a different sort of threat. All I know is, it's not really grounded in the source material. But then again neither is them having a body count and I'm perfectly happy to buy into that for Gridlocked.
 
Last edited:
We do have wards around the city that mean any magical foe has to make a DC 100 check to ever enter...But it explictly does not extend to teleportation.

Also, wait...Forecast, sandbagging...I belive past Rival Reports have mentioned Negaduck being accompanied by lighting strikes...Lots of weather imagery...Hm...Yeah, i'm thinking investigate Negaduck, either ourselves or invite the feds, prop up our defenses, and so on. But i'm not positive. Xanatos has stated he doesn't want us investigating the Duck, that it could risk ruining the plan...But...I don't know if we should just...Maybe it would be best if we turtle down and focus on fortifying matters, but...Hm.

Also, I don't know if this matters, but two of the actors in that list played villains who are GL characters. One of which was Syndrome, the other is Franks, who voices..Xanatos...Hm...

Xanatos doesn't want you getting involved in Negaduck's other plans, not investigate them. There really isn't a way to easily delineate between 'what negaduck is doing to your city' and 'what negaduck is doing' in general given the scale of his operation.

Since we have 2 turns to prepare, It means that if we request government Aid we wont be able to use it for an investigation as the info may come to late.

We could probably ask for some Super assistence from Olympia, and government support in fending off Negaduck at the very least.
You could always just take that risk. But yes, the only way to get garunteed government assistance on researching negaduck and still have time to do something with it was to start now. At this point, your options are:

1. do the government collab and hope you'll have time to make preparations after
2. Do it by yourself and hope it goes well
3. Try and guess who is going to be coming at you and prepare with them in mind, and hope you're not wrong.

@Arathnorn I guess we'll be getting new actions to help with this, but I was curious if "Develop military vehicles" would help the PMC at all. Additionall, would we be able to use this to re-enter the national defense industry on the same turn?
Yes, it does provide a PMC bonus, though probably a small one..

there are two things i like to add at this mistery.... well three.

1. In one previous interlude or update we saw Negaduck seeing and talking with negaduck, shouting something like ¨It Worked!¨. So either Negaduck has a way to multiply himself or he has a different a device either in teleportation or time travel. Or something else as Disney is very big. Pd.(he could have a secret fearsome five of just himself, lol....just saying)
(One of the) Negaduck's words were along the lines of "That's it! Eureka! I know how to end it!"
 
Last edited:
Hm...going through personal actions...

Ludivine von Drake's Martian Robot could be helpful.

Lizzy's backup tunnels could do a lot of good. Seriously, I'm going to be annoyed if we don't do this.

Juniper Dance Practice could simply work as a boost for her.

Moseby interacting with Toons could help him avoid a situational disadvantage.

Tobe training with Maui Mallard if we have two available turns without him, with the Mad Mojo Cookbook if we don't...or we could hedge our bets for something risky, doing Mad Mojo Cookbook first then if we roll decently enough to get a bonus from it, train his Vagabond Ninja to get a situational intrigue bonus to hopefully avoid this being too much of a surprise, and if not, do the Cookbook again.

Dennis the Duck...would have to roll a minimum of a 54 and a 55 to get the training bonus from Maui Mallard in two turns...but if we get three turns rather than two, that reduces it to two rolls of 36 and one roll of 37. That is achievable. On the other hand, searching for Donald Duck is a gamble that could open up other options.
 
Last edited:
Lizzy's backup tunnels could do a lot of good. Seriously, I'm going to be annoyed if we don't do this.

Juniper Dance Practice could simply work as a boost for her.
juniper's been rolled into QMS, we don't know how their personals work yet.

We might need to throw the MF crew at the Feldrake quest now, especially with the interruption risk, so it might leave Lizzy's personals for the turn after.
 
What if negaduck had megavolt remake that device and split *him* in two. Maybe to " get to kill darkwing all over again?" But other megaduck is just evil enough to be useful...

This actually happened in the Darkwing Ducks comics, creating Negativer Duck and Slightly-Less-Nega Duck if I remember right, they were both evil psychopaths but one prided himself on being just a little less bad than the other one
 
@Argidoll

Inspired by other stuff, some positive (sorta) Inators:
Luck Suck-Inator: This handy device was intended to drain luck from Roger and feed it to you. With its power activated...Who knows what might happen? This turn, find the national action that has the lowest total roll (IE after bonuses and modifiers have been applied) as long as that action was a failure. Then, find the roll that came out the highest. Subtract points from the higher roll and add them to the lower until the lower roll has hit the DC for an exact success. The results are now applied.

One-In-A-Million-Inator: You were thinking, in movies, people always say something is a one-in-a-million shot, yet you've never seen a movie where a one-in-a-million shot failed to work out. It's odd. But you decided to apply that principle in an Inator. For every National Action this turn that fails, roll 3D100. If all 3 come up as nat 100s, the fail is nullified, and the action is turned into a normal Success.
 
Last edited:
I can't say I know for sure why this is true in-setting. Maybe for balance reasons, maybe so narratively the Five can be a different sort of threat. All I know is, it's not really grounded in the source material. But then again neither is them having a body count and I'm perfectly happy to buy into that for Gridlocked.
Actually, many of them do at least have an implied body count, although only one on-screen. For instance, Megavolt got the electric chair, which would imply he's committed a crime worthy of it. Also, keep in mind, just because a character is sometimes subject to Toon Physics in their native work doesn't make them a Toon in Gridlocked terms. Even more serious characters can sometimes undergo brief bouts of cartoon logic. I'm reminded of one moment in Gravity Falls where (granting, during a musical montage) Dipper falls down a gigantic gorge, and is just fine by the next scene, despite being in a show that rarely if ever uses toon physics like that. Or, hell, Doof himself has regularly tanked massive explosions with nothing more then a comedic smolder resulting. I would argue the Darkwing cast undergo enough toon physics to count, but I can see the argument.
 
Bushroot killed 2 guys on screen, Megavolt got the chair, Liquidator got his powers from trying to poor toxic chemicals in his opponents water supply, and Quackerjack is wants to destroy an entire industry.
 
However, this is pretty definitive. I guess for our purposes they aren't toons.

I can't say I know for sure why this is true in-setting. Maybe for balance reasons, maybe so narratively the Five can be a different sort of threat. All I know is, it's not really grounded in the source material. But then again neither is them having a body count and I'm perfectly happy to buy into that for Gridlocked.

If I were to make a guess it's because Toons being harmless and not killing people is a pretty central facet of Who Framed Roger Rabbit, and while Negaduck has some wiggle room being from the Negaverse (enough wiggle room for Russ to not count him, at least) the rest wouldn't and would render Doom a... lot more reasonable

And make his murderous toon status less of an anomaly
 
Back
Top