Well... I guess are fears of another action sponge coming at the end of the turn came true; let's see what options we have to deal with it

Though the minor boost to Holliwood options might be good for the Peter Pan action if we want to make an immediate start
 
Note the 'if'. Xanatos either thinks there is nonzero possbility he'll be able to talk himself out of the infrastruture deal with Doom, or he thinks an outcome where Doom dies but Negaduck doesn't totally win is a serious consideration.
Sounds ideal, but a Toon murdering Doom would only help his PR.

Actually, how good are our AA defenses against fast but subsonic aircraft?
We do have laser cannons on every roof. Critsuccess too.
 
David was running up against the edge of what he could actually accomplish single handedly, unless he was willing to let other things fall by the wayside.
Even the big man himself suffers from AP hell.

So, that is generally excellent. We have 4 months longer than expected, we know we aren't a primary target and we know David and co will handle actually taking Negaduck down.

Oddly enough from the sound of it David explicitly does NOT want Doof to investigate Negaduck, as that risks setting his plan off early. Meaning we should focus on 'improve defences' type actions in the next two turns and keep all our heavy hitters close at hand during the third.
 
Interestingly enough these murders invoke the background paradoxes of the setting: some of the humans killed are still alive today, but others died as far back as the 1990s in our world.
 
I'd like to give 1000 xp for Bushroot's crisis turn action if that's allowed

I just love the guy and I want him to get a win this crisis season, hopefully it happens far away from us!

(I'll write some Omake soon to make it back for Doof's use don't worry)
 
We definitely need to secure some sort of dip-proof shelter. Something covered and solvent-proof. I can't be SURE those crop dusters are for Dip dispersal but we need to consider the possibility.

Actually, how good are our AA defenses against fast but subsonic aircraft?

Agreed, some kind of chemical attack with those planes, most likely with Dip.
But given that its Negaduck he might use these Planes to herd his intended victims into a kill-zone. His twisted mind throws away assets when they have served their purpose even if its wasteful.
Securing the water-works, firefighting-assets and maybe bakeries (because Quackerjack + pie to the face-gag + dip)
Basically anything that could move Liquid in large quantities is a potential attack vector.
 
Agreed, some kind of chemical attack with those planes, most likely with Dip.
But given that its Negaduck he might use these Planes to herd his intended victims into a kill-zone. His twisted mind throws away assets when they have served their purpose even if its wasteful.
Securing the water-works, firefighting-assets and maybe bakeries (because Quackerjack + pie to the face-gag + dip)
Basically anything that could move Liquid in large quantities is a potential attack vector.
I would remind you we don't actually know who's in the New Fearsome Five.
 
One thing Negaduck has in common with Darkwing: Ego, he needs to be seen, to be known and to be feared.
So he calls his shots in order to maximize fear.
Of course giving David Xanatos a warning and time is about the worst choice you can make.

Problem is Negaduck isn't an idiot, and Xanatos is a well known player. I'd say there are decent odds that Negaduck has an Ace up his sleeve that Xanatos knows nothing about, or this whole this IS an elaborate bluff to turn attention away from his real goals. This is two Top Tier Villains going head to head, so al
 
Consider: All out offensive
Hit the investigation options hard, then try to attack Nega duck's operations before the big event. Try to cripple his plans entirely.
 
Problem is Negaduck isn't an idiot, and Xanatos is a well known player. I'd say there are decent odds that Negaduck has an Ace up his sleeve that Xanatos knows nothing about, or this whole this IS an elaborate bluff to turn attention away from his real goals. This is two Top Tier Villains going head to head, so al
Nega's cunning, but...Nowhere near Xanay's level. Nega may be top of the heap when it comes to Martial, but in Intrigue? NOBODY beats Xanatos.

Consider: All out offensive
Hit the investigation options hard, then try to attack Nega duck's operations before the big event. Try to cripple his plans entirely.
EH...Hm. Risky. VERY risky. This guy's basically the Joker but with Bugs Bunny powers, and he's had a LOT of prep time. He's not unbeatable (Darkwing beat him a fair few times after all, and he's no stranger to being the butt of the joke), but...He's in a VERY top tier. Even KHAN would be in an uphill battle against the Duck. Far less of one then just about anyone else we know of save Shego and Globby, but still, an uphill battle.
 
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Ok. Hrm. We have a teleporting negaduck who is sending what is likely a Prince level threat at us. He also has dip. I do think researching a counter agent to dip would be ideal..but honestly? Some sort of defense against the Sissors would be even better. It's very likely he might have *us* speficly as a secondary target and doom a primary. The chaos caused by the main propenant and main opposition to toons die at a perfectly time moment? That would cause massive chaos on scale unseen. Especially if he murdered Dom Vai dip publicly.
 
Rip Little Lulu, she deserved better
Negaduck will trigger a crisis in the near future.

Negaduck's crisis will occur at least two turns from now, but no more than three.

Negaduck may attack mid-turn.

Negaduck is sending ONE member of the Fearsome Five to your city.

Your territory is not the primary target of Negaduck's greater plan.

You have unlocked various options to prepare for the Crisis.

You do not know who is coming for you.


Corporate actions related to media gain +5 next turn, as Hollywood has taken a small but notable hit to its talent pool.
For what we should do, I agree that sending Russ might be necessary (As long as the DC aint insane, then we might need to Feds), as well as us informing Xanay of our Prophecy. We could also use our Martial Action to increase our defenses, which will hopefully keep us safe from one potential Fearsome Five attacks.

Also might be a good idea to spend some funds on Peter Pan next turn.
 
Ok. Hrm. We have a teleporting negaduck who is sending what is likely a Prince level threat at us. He also has dip. I do think researching a counter agent to dip would be ideal..but honestly? Some sort of defense against the Sissors would be even better. It's very likely he might have *us* speficly as a secondary target and doom a primary. The chaos caused by the main propenant and main opposition to toons die at a perfectly time moment? That would cause massive chaos on scale unseen. Especially if he murdered Dom Vai dip publicly.
We do have wards around the city that mean any magical foe has to make a DC 100 check to ever enter...But it explictly does not extend to teleportation.

Also, wait...Forecast, sandbagging...I belive past Rival Reports have mentioned Negaduck being accompanied by lighting strikes...Lots of weather imagery...Hm...Yeah, i'm thinking investigate Negaduck, either ourselves or invite the feds, prop up our defenses, and so on. But i'm not positive. Xanatos has stated he doesn't want us investigating the Duck, that it could risk ruining the plan...But...I don't know if we should just...Maybe it would be best if we turtle down and focus on fortifying matters, but...Hm.

Also, I don't know if this matters, but two of the actors in that list played villains who are GL characters. One of which was Syndrome, the other is Franks, who voices..Xanatos...Hm...
 
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Since we have 2 turns to prepare, It means that if we request government Aid we wont be able to use it for an investigation as the info may come to late.

We could probably ask for some Super assistence from Olympia, and government support in fending off Negaduck at the very least.
 
@Arathnorn I guess we'll be getting new actions to help with this, but I was curious if "Develop military vehicles" would help the PMC at all. Additionall, would we be able to use this to re-enter the national defense industry on the same turn?

I just can't think of any action to improve our standing in an industry.

Anyways, here is a list of actions that we have currently available that could boost our chance of dealing with... this. Though we probably will get more.

[ ] Outfit your PMC with power armor DC 150 [Martial]
Outcome: Decreased DCs for mercenary work, -5 funds, -2 income per fiscal year, reduced government opinion, difficulty of assaulting DEI increases, +3 to PMC bonus

The reasoning for this should be fairly obvious. It gives a bonus to the PMC's bonus, and increases the difficulty of assaulting DEI. Any minor bonus we can stack right now is looking really attractive.

[ ] Trap your Headquarters DC 135 [Martial]
Outcome: Increases all hostile infiltration DCs by 10.

Dunno if this would actually help, but it can only hurt by the opportunity cost.

[ ] Develop Military Vehicles DC 85 [Stewardship]
Outcome: DEI can produce military vehicles for your PMC and heroes to use. When you re-enter [National Defense], you may sell these to other factions and raise your standing in that industry. Unlocks "Construct Terror Dromes" action.

This might even let us get the Board off our back! But this says we would be producing vehicles for the PMC to use, which could grant them a bonus. The "Construct Terror Dromes" action might also boost our ability to defend ourselves.

[ ] Investigate Negaduck's plan DC 160 [Intrigue]
Outcome: Information on Negaduck's plan, specifically what if any part of it can affect you, potential to influence it at great risk, unlocks options to perform countermeasures if necessary)

This action's description is certainly outdated, but we'll probably get some sort of equivalent.

[ ] Research Dinosaur Weapons Platforms DC 140 [Learning]
Outcome: Dinosaurs with weapons developed, +1 funds from limited run action figures, Gomez Opinion increase

I dunno, having dinosaur weapon platforms could provide a bonus to the PMC? It could help a bit? Doesn't really say it would though.

[ ] Research Animal Uplink Suits DC 120 [Learning]
Outcome: Option to construct animal uplink suits for NOWCA unlocked (eventual +3 martial, -3 funds), option to sell armor in Zootopia unlocked

NOWCA might be involved in the attack, though it will invite the moral quandary of selling armor to Bellwether.

[ ] Research Insect Control DC 140 [Learning]
Outcome: Insect control technology unlocked, Lizzy's martial improves by +5, Liv Amara takes an interest

Lizzy might be involved in the Crisis.

[ ] Golumetric Theory DC 85 [Occult]
Outcome: Repair the Avatar of Felldrake DC reduced, future Occult actions unlocked, 'Spooky Normbots' added to your PMC (no actual change in effectiveness, but if having any magic units ever becomes relevant there they are.)

Last time we got attacked our Normbots were disabled because their power facilties were destroyed. The Spooky Normbots hopefully wouldn't be as vulnerable.

[ ] Set up a trap [Wile E. Coyote]

I dunno, couldn't hurt to try. Not like we'd be getting anything useful out of his action when it comes around July/August.

[ ] Do some home gardening [Goofy]
5% Premium Crop

SUPER GOOF. Need I say more? Also like Coyote we won't be getting any short-term or mid-term benefit in his July/August personal.

[ ] Custom Design [Janus Lee]

Anyone. Literally anyone we think would be around during the crisis.

[ ] Finish incubating Hegosaurus [Janus Lee or Dr. Jumba Jookiba]

Ethical problem yes, but we are about to be attacked by Negaduck. Could likely marginal improvement to our PMC be worth it?

[ ] Repair the Martian Robot [Ludivine von Drake]

I hope this won't be useful, but I want it done anyways so here it is. But ignoring my pre-existing bias, there is a chance Ludivine will get dragged into this against our will.

[ ] Meatlings??? [Malifishmirtz]

This isn't actually a personal option for Malf, but write it in?

[ ] Study history [Genghis Khan]

Gets rid of the modernity malus and gives us several stat boosts from objectives, but I don't think it will have that large of an effect, we still need to make /100 progress on it.

[ ] Take an acrobatics course [Francis Monogram and NOWCA]
20% Highwire

I don't think this will help much if at all, but I might as well list it.

[ ] Study magic with Feldrake [Janna]
[ ] Study the Manual of Witchcraft and Alchemy [Janna]
[ ] Commit Identity Theft [Janna]

Could help boost Janna's Occult stat, which depending on how the dice fall could help us.

[ ] Experiment! [Dr. Jumba Jookiba]

Maybe the experiment will be useful, could also backfire.

[ ] Build backup tunnels [Queen Lizzy]

Might be useful!

[ ] Train with Maui Mallard [Tobe and the Vagabond Ninja]
[ ] Study the Mad Mojo Cookbook [Tobe and the Vagabond Ninja]
[ ] Train the Vagabond Ninja [Tobe and the Vagabond Ninja]

Could boost Tobe, which would be very nice.
 
@Arathnorn I guess we'll be getting new actions to help with this, but I was curious if "Develop military vehicles" would help the PMC at all. Additionall, would we be able to use this to re-enter the national defense industry on the same turn?

I just can't think of any action to improve our standing in an industry.

Anyways, here is a list of actions that we have currently available that could boost our chance of dealing with... this. Though we probably will get more.

[ ] Outfit your PMC with power armor DC 150 [Martial]
Outcome: Decreased DCs for mercenary work, -5 funds, -2 income per fiscal year, reduced government opinion, difficulty of assaulting DEI increases, +3 to PMC bonus

The reasoning for this should be fairly obvious. It gives a bonus to the PMC's bonus, and increases the difficulty of assaulting DEI. Any minor bonus we can stack right now is looking really attractive.

[ ] Trap your Headquarters DC 135 [Martial]
Outcome: Increases all hostile infiltration DCs by 10.

Dunno if this would actually help, but it can only hurt by the opportunity cost.

[ ] Develop Military Vehicles DC 85 [Stewardship]
Outcome: DEI can produce military vehicles for your PMC and heroes to use. When you re-enter [National Defense], you may sell these to other factions and raise your standing in that industry. Unlocks "Construct Terror Dromes" action.

This might even let us get the Board off our back! But this says we would be producing vehicles for the PMC to use, which could grant them a bonus. The "Construct Terror Dromes" action might also boost our ability to defend ourselves.

[ ] Investigate Negaduck's plan DC 160 [Intrigue]
Outcome: Information on Negaduck's plan, specifically what if any part of it can affect you, potential to influence it at great risk, unlocks options to perform countermeasures if necessary)

This action's description is certainly outdated, but we'll probably get some sort of equivalent.

[ ] Research Dinosaur Weapons Platforms DC 140 [Learning]
Outcome: Dinosaurs with weapons developed, +1 funds from limited run action figures, Gomez Opinion increase

I dunno, having dinosaur weapon platforms could provide a bonus to the PMC? It could help a bit? Doesn't really say it would though.

[ ] Research Animal Uplink Suits DC 120 [Learning]
Outcome: Option to construct animal uplink suits for NOWCA unlocked (eventual +3 martial, -3 funds), option to sell armor in Zootopia unlocked

NOWCA might be involved in the attack, though it will invite the moral quandary of selling armor to Bellwether.

[ ] Research Insect Control DC 140 [Learning]
Outcome: Insect control technology unlocked, Lizzy's martial improves by +5, Liv Amara takes an interest

Lizzy might be involved in the Crisis.

[ ] Golumetric Theory DC 85 [Occult]
Outcome: Repair the Avatar of Felldrake DC reduced, future Occult actions unlocked, 'Spooky Normbots' added to your PMC (no actual change in effectiveness, but if having any magic units ever becomes relevant there they are.)

Last time we got attacked our Normbots were disabled because their power facilties were destroyed. The Spooky Normbots hopefully wouldn't be as vulnerable.

[ ] Set up a trap [Wile E. Coyote]

I dunno, couldn't hurt to try. Not like we'd be getting anything useful out of his action when it comes around July/August.

[ ] Do some home gardening [Goofy]
5% Premium Crop

SUPER GOOF. Need I say more? Also like Coyote we won't be getting any short-term or mid-term benefit in his July/August personal.

[ ] Custom Design [Janus Lee]

Anyone. Literally anyone we think would be around during the crisis.

[ ] Finish incubating Hegosaurus [Janus Lee or Dr. Jumba Jookiba]

Ethical problem yes, but we are about to be attacked by Negaduck. Could likely marginal improvement to our PMC be worth it?

[ ] Repair the Martian Robot [Ludivine von Drake]

I hope this won't be useful, but I want it done anyways so here it is. But ignoring my pre-existing bias, there is a chance Ludivine will get dragged into this against our will.

[ ] Meatlings??? [Malifishmirtz]

This isn't actually a personal option for Malf, but write it in?

[ ] Study history [Genghis Khan]

Gets rid of the modernity malus and gives us several stat boosts from objectives, but I don't think it will have that large of an effect, we still need to make /100 progress on it.

[ ] Take an acrobatics course [Francis Monogram and NOWCA]
20% Highwire

I don't think this will help much if at all, but I might as well list it.

[ ] Study magic with Feldrake [Janna]
[ ] Study the Manual of Witchcraft and Alchemy [Janna]
[ ] Commit Identity Theft [Janna]

Could help boost Janna's Occult stat, which depending on how the dice fall could help us.

[ ] Experiment! [Dr. Jumba Jookiba]

Maybe the experiment will be useful, could also backfire.

[ ] Build backup tunnels [Queen Lizzy]

Might be useful!

[ ] Train with Maui Mallard [Tobe and the Vagabond Ninja]
[ ] Study the Mad Mojo Cookbook [Tobe and the Vagabond Ninja]
[ ] Train the Vagabond Ninja [Tobe and the Vagabond Ninja]

Could boost Tobe, which would be very nice.
We cant rely on counciler personals sadly. As for the rest we likely will get some other options next turn.

Also you know what would be great against a Supervillain, a stasis field you can just point at them to prevent all motion!
 
I like [ ] Build backup tunnels [Queen Lizzy]
Could combo with our some other stewardship heroes to make a massive complex of bunkers beneath the city.
 
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