@Arathnorn I guess we'll be getting new actions to help with this, but I was curious if "Develop military vehicles" would help the PMC at all. Additionall, would we be able to use this to re-enter the national defense industry on the same turn?
I just can't think of any action to improve our standing in an industry.
Anyways, here is a list of actions that we have currently available that could boost our chance of dealing with... this. Though we probably will get more.
[ ] Outfit your PMC with power armor DC 150 [
Martial]
Outcome: Decreased DCs for mercenary work, -5 funds, -2 income per fiscal year, reduced government opinion, difficulty of assaulting DEI increases, +3 to PMC bonus
The reasoning for this should be fairly obvious. It gives a bonus to the PMC's bonus, and increases the difficulty of assaulting DEI. Any minor bonus we can stack right now is looking really attractive.
[ ] Trap your Headquarters DC 135 [
Martial]
Outcome: Increases all hostile infiltration DCs by 10.
Dunno if this would actually help, but it can only hurt by the opportunity cost.
[ ] Develop Military Vehicles DC 85
[Stewardship]
Outcome: DEI can produce military vehicles for your PMC and heroes to use. When you re-enter
[National Defense], you may sell these to other factions and raise your standing in that industry. Unlocks "Construct Terror Dromes" action.
This might even let us get the Board off our back! But this says we would be producing vehicles for the PMC to use, which could grant them a bonus. The "Construct Terror Dromes" action might also boost our ability to defend ourselves.
[ ] Investigate Negaduck's plan DC 160
[Intrigue]
Outcome: Information on Negaduck's plan, specifically what if any part of it can affect you, potential to influence it at great risk, unlocks options to perform countermeasures
if necessary)
This action's description is certainly outdated, but we'll probably get some sort of equivalent.
[ ] Research Dinosaur Weapons Platforms DC 140
[Learning]
Outcome: Dinosaurs with weapons developed, +1 funds from limited run action figures, Gomez Opinion increase
I dunno, having dinosaur weapon platforms could provide a bonus to the PMC? It could help a bit? Doesn't really say it would though.
[ ] Research Animal Uplink Suits DC 120
[Learning]
Outcome: Option to construct animal uplink suits for NOWCA unlocked (eventual +3 martial, -3 funds), option to sell armor in Zootopia unlocked
NOWCA might be involved in the attack, though it will invite the moral quandary of selling armor to Bellwether.
[ ] Research Insect Control DC 140
[Learning]
Outcome: Insect control technology unlocked, Lizzy's martial improves by +5, Liv Amara takes an interest
Lizzy might be involved in the Crisis.
[ ] Golumetric Theory DC 85
[Occult]
Outcome: Repair the Avatar of Felldrake DC reduced, future Occult actions unlocked, 'Spooky Normbots' added to your PMC (no actual change in effectiveness, but if having any magic units ever becomes relevant there they are.)
Last time we got attacked our Normbots were disabled because their power facilties were destroyed. The Spooky Normbots hopefully wouldn't be as vulnerable.
[ ] Set up a trap [
Wile E. Coyote]
I dunno, couldn't hurt to try. Not like we'd be getting anything useful out of his action when it comes around July/August.
[ ] Do some home gardening [
Goofy]
5% Premium Crop
SUPER GOOF. Need I say more? Also like Coyote we won't be getting any short-term or mid-term benefit in his July/August personal.
[ ] Custom Design [
Janus Lee]
Anyone. Literally anyone we think would be around during the crisis.
[ ] Finish incubating Hegosaurus [
Janus Lee or Dr. Jumba Jookiba]
Ethical problem yes, but we are about to be attacked by Negaduck. Could likely marginal improvement to our PMC be worth it?
[ ] Repair the Martian Robot [
Ludivine von Drake]
I hope this won't be useful, but I want it done anyways so here it is. But ignoring my pre-existing bias, there is a chance Ludivine will get dragged into this against our will.
[ ] Meatlings??? [
Malifishmirtz]
This isn't actually a personal option for Malf, but write it in?
[ ] Study history [
Genghis Khan]
Gets rid of the modernity malus and gives us several stat boosts from objectives, but I don't think it will have that large of an effect, we still need to make /100 progress on it.
[ ] Take an acrobatics course [
Francis Monogram and NOWCA]
20% Highwire
I don't think this will help much if at all, but I might as well list it.
[ ] Study magic with Feldrake [
Janna]
[ ] Study the Manual of Witchcraft and Alchemy [
Janna]
[ ] Commit Identity Theft [
Janna]
Could help boost Janna's Occult stat, which depending on how the dice fall could help us.
[ ] Experiment! [
Dr. Jumba Jookiba]
Maybe the experiment will be useful, could also backfire.
[ ] Build backup tunnels [
Queen Lizzy]
Might be useful!
[ ] Train with Maui Mallard [
Tobe and the Vagabond Ninja]
[ ] Study the Mad Mojo Cookbook [
Tobe and the Vagabond Ninja]
[ ] Train the Vagabond Ninja [
Tobe and the Vagabond Ninja]
Could boost Tobe, which would be very nice.