Isn't Ludivine von Drake a clone of the original von Drake?
Yep. If I recall correctly, much like Dennis, Ludivine was a one-episode character in House of Mouse, where Ludwig, depressed on Valentine's Day that he can't find anyone to be with, decides to follow in the tradition of cartoon mad scientists everywhere and just make his ideal girlfriend (I belive there's a Kim Possible episode where Drakken tries something similar off the top of my head, to say nothing of older stories like Galatea). Being Ludwig, said ideal mate is, in fact, just an opposite-gendered clone of himself. The joke being, naturally, that their respective massive egos and complete and total similarity means they both end up finding their counterpart immensely annoying.
 
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[X] Close Ranks. Ludivine's experiment is considerably less public than previously stated. Focus on making sure Ludivine gets out of this and keeping her reputation clear. DEI shoulders some of the burden of guilt here, but Ludivine in appreciation gains +15 Loyalty permanent. Opinion drop still happens but will be recoverable. No collaboration DC increase.
 
[X] Close Ranks. Ludivine's experiment is considerably less public than previously stated. Focus on making sure Ludivine gets out of this and keeping her reputation clear. DEI shoulders some of the burden of guilt here, but Ludivine in appreciation gains +15 Loyalty permanent. Opinion drop still happens but will be recoverable. No collaboration DC increase.
 
Uuuhm, yes we should? Traps don't just go away on their own, you know. And this one was very visible the whole time. It's not like we didn't know this could happen when we chose to put Von Drake on the Council.
I mean, as someone who's been a DM for most of their life? This feels like Wickian theory where players
There's 70 people reading this right now. Seventy people had a lapse of concentration, for svleveral days of voting plus an extended period of vote-crafting? Nah.

I mean, your position is valid, the QMs could have chosen to play softball, if they wanted to. But they weren't obligated to play soft ball, or anything.
My experience with Quests is that any QM who doesn't play softball is placing their Quest entirely at the mercy of RNG*. The forum thread model of vote creation and selection tends to create godawful shitstorms, and the problem becomes MORE pronounced as the number of voters increases, not less. People generally vote for the first presented plan that seems good, and that builds up inertia to the point where it's basically impossible for any other plan to win. It's extremely unusual and noteworthy to have two plans be in a legitimate contest.

Also, this is a CKII Quest. I enjoy reading them, but I make a policy of never voting on them because I'm not capable of making an informed decision on those. There are too many whirling cogs and fiddly little dials for me to even begin understanding whether a given plan is a good selection or not - and there's a definite fog of war where it becomes increasingly impossible to guess at how X plan will pan out, because all the goddamn cogs and dials ricochet off one another into a Gordian Knot of probabilistic hell.

I'd forgotten that Flubber even existed in the quest until this update, and my first recollection of it was "didn't the government make up bullshit about it being dangerous to hide that Hawaii is under alien occupation?" Ludivine apparently having a 1-in-6 chance of doing a LOVEMUFFIN mentioned in her statblock... why even? That seems like exactly the kind of trap option people are talking about.


* I'm reminded of a multi-forum dramasplosion which occurred a few years back after a QM, without warning, wrote a Bad End update where the main character is turned into a lobotomized cyborg puppet by a tertiary cast member, who also completely overrides the minds of the rest of the cast so they're cognitively incapable of noticing that anything is wrong. This happened, the questers were primly informed, because they picked a trap option over a dozen turns prior, and it was entirely on them for not noticing their mistake and taking steps to correct it.

That's an extreme example, but it sticks with me for a reason.
 
[X] Close Ranks. Ludivine's experiment is considerably less public than previously stated. Focus on making sure Ludivine gets out of this and keeping her reputation clear. DEI shoulders some of the burden of guilt here, but Ludivine in appreciation gains +15 Loyalty permanent. Opinion drop still happens but will be recoverable. No collaboration DC increase.
 
[X] Close Ranks. Ludivine's experiment is considerably less public than previously stated. Focus on making sure Ludivine gets out of this and keeping her reputation clear. DEI shoulders some of the burden of guilt here, but Ludivine in appreciation gains +15 Loyalty permanent. Opinion drop still happens but will be recoverable. No collaboration DC increase.
 
So, thinking about getting rid of most or all recent threadmarks and just consolidating what canonically happened in the last turn update.

Thoughts?
 
[X] Close Ranks. Ludivine's experiment is considerably less public than previously stated. Focus on making sure Ludivine gets out of this and keeping her reputation clear. DEI shoulders some of the burden of guilt here, but Ludivine in appreciation gains +15 Loyalty permanent. Opinion drop still happens but will be recoverable. No collaboration DC increase.
 
Isn't Ludivine von Drake a clone of the original von Drake?

Well, of course, but the audience at home/in general doesn't know that, so that doesn't need to be taken into account for the Big Lie. Like, technically it's a matter of public record and anyone could look it up, but technically throwing a thin sheet of deniability over unfortunate truths without really hiding the evidence is what the government in Doofquest does.

That's part of why I called the interlude "Refuge in Audacity". In a sensible scheme, sure, the lie should be ironclad, but in a dumb joke omake wherein the idea is to be as un-sensible as possible, it's fiiiiiiiiine.
 
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Well, of course, but the audience at home/in general doesn't know that, so that doesn't need to be taken into account for the Big Lie. Like, technically it's a matter of public record and anyone could look it up, but technically throwing a thin sheet of deniability over unfortunate truths without really hiding the evidence is what the government in Doofquest does.

Like, that's part of why I called the interlude "Refuge in Audacity". In a sensible scheme, sure, the lie should be ironclad, but in a dumb joke omake wherein the idea is to be as un-sensible as possible, it's fiiiiiiiiine.
Also, it's a bit. Ludivine is toon-adjacent, as seen when she blew herself to ashes with a pair of eyeballs, then got tossed straight into jail. If people not seeing through a transparent lie is funnier, that is what would happen. It might even become a recurring bit where she pretends to be her own twin sister, and by that point her terrible act would be above question.

He's a supervillain in the same way that a tomato is fruit.

Like. Technically, yes. But no.
Pre-tty much. And it's pretty baffling to me why people keep wanting to add the tomato to our Fruit Salad Herobowl.

We're assembling a team to assault our enemies and do supercrimes. As in, they'll be our only employees authorized to do so. For this, they are likely to come into conflict with opposed Hero Units, the Law, and independent capes.

The first two members of the team will be a pair of costumed criminals with considerable combat capabilities. Now, we're trying to select the final member to round the team up. Our options are:

A) A costumed criminal with considerable combat capabilities (Lizzy);

Or

B) A middle-aged guy in a labcoat whose only combat-adjacent skill is summoning (but not controlling) Kaiju-sized magical masquerade breaches (Gomez).

One of these we recruited out of jail for getting into cape-fights in our territory. The other one joined Lovemuffin. What would Gomez be doing in a battlefield? In terms of fighting skills, he sits between Mirage and Max.
 
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[X] Close Ranks. Ludivine's experiment is considerably less public than previously stated. Focus on making sure Ludivine gets out of this and keeping her reputation clear. DEI shoulders some of the burden of guilt here, but Ludivine in appreciation gains +15 Loyalty permanent. Opinion drop still happens but will be recoverable. No collaboration DC increase.

A) Because we can't afford to spend the action that the other option would require, and B) because fuck Flubber.
 
[X] Close Ranks. Ludivine's experiment is considerably less public than previously stated. Focus on making sure Ludivine gets out of this and keeping her reputation clear. DEI shoulders some of the burden of guilt here, but Ludivine in appreciation gains +15 Loyalty permanent. Opinion drop still happens but will be recoverable. No collaboration DC increase.
 
[X] Close Ranks. Ludivine's experiment is considerably less public than previously stated. Focus on making sure Ludivine gets out of this and keeping her reputation clear. DEI shoulders some of the burden of guilt here, but Ludivine in appreciation gains +15 Loyalty permanent. Opinion drop still happens but will be recoverable. No collaboration DC increase.

I think that this is the best long-term choice for us if we want to keep Ludivine. She gets a permanent Loyalty boost, and we can just take an action next turn to get rid of the Flubber stuff. The Opinion drop is...admittedly a little worrying, but it does explicitly say it's recoverable, so I'm willing to deal with it. If nothing else, we do have some relatively easy actions that can increase Opinion, like the car show.
 
[X] Damage Control. Emphasize that nothing really happened, we're all fine, everything really isn't that bad. Chance Ludivine goes to jail if you don't spend a national on pulling her goose back out of the fire. DC a bit lower than Bonkers. DC on campaigning for Flubber decreased, no opinion penalties, no collab DC increase.
 
[X] Damage Control. Emphasize that nothing really happened, we're all fine, everything really isn't that bad. Chance Ludivine goes to jail if you don't spend a national on pulling her goose back out of the fire. DC a bit lower than Bonkers. DC on campaigning for Flubber decreased, no opinion penalties, no collab DC increase.
 
Also, it's a bit. Ludivine is toon-adjacent, as seen when she blew herself to ashes with a pair of eyeballs, then got tossed straight into jail. If people not seeing through a transparent lie is funnier, that is what would happen. It might even become a recurring bit where she pretends to be her own twin sister, and by that point her terrible act would be above question.


Pre-tty much. And it's pretty baffling to me why people keep wanting to add the tomato to our Fruit Salad Heroball.

We're assembling a team to assault our enemies and do supercrimes. As in, they'll be our only employees authorized to do so. For this, they are likely to come into conflict with opposed Hero Units, the Law, and independent capes.

The first two members of the team will be a pair of costumed criminals with considerable combat capabilities. Now, we're trying to select the final member to round the team up. Our options are:

A) A costumed criminal with considerable combat capabilities (Lizzy);

Or

B) A middle-aged guy in a labcoat whose only combat-adjacent skill is summoning (but not controlling) Kaiju-sized magical masquerade breaches (Gomez).

One of these we recruited out of jail for getting into cape-fights in our territory. The other one joined Lovemuffin. What would Gomez be doing in a battlefield? In terms of fighting skills, he sits between Mirage and Max.
The problem is that Lizzie works too well as the resident Learning/Stewardship hero of the Feldrake quest line.
 
The problem is that Lizzie works too well as the resident Learning/Stewardship hero of the Feldrake quest line.
Well, the solution that immediately jumps out at me for that issue is... Just send Gomez instead? His Stewardship is 1 point lower and his Learning is something like 8 points lower, but he can also use his Learning for magic tasks and the Feldrake questline is magic-heavy.

In general, a magical archeological expedition is a much more suitable place for a researcher than a team meant for cape shenanigans. Even his Divinos-summoning skills may see more use in already-magical places that are magically hidden than it would in crowded urban centers.
 
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Seconded. I'm perfectly fine with whatever incidental occult Lizzy gets from tagging along on all the Feldrake quests.
Would you not prefer that our premier Occult expert for Nationals gain those points instead? Lizzy's Occult score is 4 and unlikely to be very useful anytime soon.
 
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You mean Janna? I plan on sending her as well, yeah, but there's going to be nothing incidental about her occult gain.
Janna sadly has a 1/6 chance of not performing a National and cannot actually cast spells, on top of not really liking "organizational" tasks. Even then, Gomez' Occult bonus is exactly two points lower than hers.
 
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