- Location
- The City of Tears, Hallownest
- Pronouns
- He/Him
cure genetic diseases would be a pretty simple learning action that fulfills mirage's request
I think the bigger problem is that even if we swapped to helping Olympia, the DC is high enough that even with Moseby and XP, we have a 67% chance of success, and then we'd need to put Monogram on Hopper's, where he has a low CoS. It might be better to do the mediocre action which vaguely backs up Sinatron and is likely to work over the riskier choice which backs up Winston.Looking at these requirements, our martial/intrigue/occult actions can't do anything and some are functionally locked in as is. This leaves Diplomacy, Stewardship, and Learning if we want to fill Mirage's wants.
So 5 actions (6 if using Monogram in one of these) need to be used for this as we would be dedicating one to propping up Olympia as is. The below would be trying to figure out the best fitting options and trying to plan accordingly.
Diplomacy: This is just various forming agreements with other corporations and is a question of if we want to do 1 or 2. I'm assuming 1 currently just since Cruella should be a fairly useful hero based on stats in terms of shoring up problems, and if anyone can give us the excuse once we have more knowledge to help avoid the hats, it would honestly be the skilled fashionista.
Stewardship: I'm assuming that we don't rebuild Sinatron this turn since we only need 1 to avoid Olympia to avoid hitting a power struggle and we only have so many stewardship actions available. Diecast Robotics and hostile takeovers like Hoppers are the relevant actions for fulfilling the potential requirement.
Learning: The ones that probably fit best for our current options synergy wise are Research cures for genetic diseases, research exotic vehicles, and research silphium in terms of technologies that advance an industry that we have decent potential interests in due to hero units or extra side benefits included like with opening up more genetics options.
Malf's end is a terrible idea since at least Mirage's are largely actions we want anyways while not costing 4 funds. Ludivine's end probably isn't worth it since even without the potential Gal Fed scrutiny, the heavy aggression from the aerospace industry when trying to enter is likely not worth it when multiple other fields to enter seemingly with less aggressive pushback exist.
So with all of that in mind, do we want to keep to the Sinatron fix for Olympia or do we want to try and swap the order of when we're doing some actions accordingly to make this work? In practice, if we were already doing Hoppers and a agreement with another company, its mostly about reorganizing how we're doing our learning action order.
I had a thought to change Jumba's learning action in my plan to Cure genetic diseases.Looking at these requirements, our martial/intrigue/occult actions can't do anything and some are functionally locked in as is. This leaves Diplomacy, Stewardship, and Learning if we want to fill Mirage's wants.
So 5 actions (6 if using Monogram in one of these) need to be used for this as we would be dedicating one to propping up Olympia as is. The below would be trying to figure out the best fitting options and trying to plan accordingly.
Diplomacy: This is just various forming agreements with other corporations and is a question of if we want to do 1 or 2. I'm assuming 1 currently just since Cruella should be a fairly useful hero based on stats in terms of shoring up problems, and if anyone can give us the excuse once we have more knowledge to help avoid the hats, it would honestly be the skilled fashionista.
Stewardship: I'm assuming that we don't rebuild Sinatron this turn since we only need 1 to avoid Olympia to avoid hitting a power struggle and we only have so many stewardship actions available. Diecast Robotics and hostile takeovers like Hoppers are the relevant actions for fulfilling the potential requirement.
Learning: The ones that probably fit best for our current options synergy wise are Research cures for genetic diseases, research exotic vehicles, and research silphium in terms of technologies that advance an industry that we have decent potential interests in due to hero units or extra side benefits included like with opening up more genetics options.
Malf's end is a terrible idea since at least Mirage's are largely actions we want anyways while not costing 4 funds. Ludivine's end probably isn't worth it since even without the potential Gal Fed scrutiny, the heavy aggression from the aerospace industry when trying to enter is likely not worth it when multiple other fields to enter seemingly with less aggressive pushback exist.
So with all of that in mind, do we want to keep to the Sinatron fix for Olympia or do we want to try and swap the order of when we're doing some actions accordingly to make this work? In practice, if we were already doing Hoppers and a agreement with another company, its mostly about reorganizing how we're doing our learning action order.
I think the bigger problem is that even if we swapped to helping Olympia, the DC is high enough that even with Moseby and XP, we have a 67% chance of success, and then we'd need to put Monogram on Hopper's, where he has a low CoS. It might be better to do the mediocre action which vaguely backs up Sinatron and is likely to work over the riskier choice which backs up Winston.
If no Olympia aid actions are taken, Olympia will enter a power struggle this turn.
Succeeding will do more than failure, and failure will do more than nothing at all, but failing will not stop the power struggle from occurring entirely.We only need to attempt it, not actually succeed it, to delay the power struggle by one turn, then we could try again next turn.
There is still a moratorium (for 2 days and around 8 hours more)
If we put off Dinosaur Park til next turn, we can Rebuild Sinatron and Shore Up during the same one while still getting Doc Hoppers, and we likely wouldn't be delaying the Glomgolds end park turn by that much if at all.Hmm. We could always attempt both! Succeeding on one and failing on another, would do more than just succeeding on one. And it increases our chance of succeeding on at least one of the two actions.
The plan-inator wasn't updated for a couple of turns so it couldn't be used anyways.Does anyone have a link to a plan-inator to check the chances of success and failure? kinda hard to look for it when it's not threadmarked.
Good for investments in [Retail / Wholesaling] & Cruella.
Rein in Comedy?
We should build a lair for Tobe.
I think your plan is pretty solid. But I'd like to request for you to change one of these actions to the Random Potions Personal. Mainly because Potions have always been useful to us thus far, and having two more in the bank can only mean good things for the new year.---[ ] Ask Mirage to let you practice lying
---[ ] Take a time management class
---[ ] Practice Elocution
[ ] Basic Magic Theory
DC 75
Moving forward with magic on an organizational scale requires a better understanding of what magic is- and why people need to keep quiet about it. While we won't be letting everyone in on the masquerade, those that attend the seminar will obtain an understanding of the basics so no one is caught blind by their lack of understanding.
Council Outlook: 5/6 (Pass)
Coyote: An entirely new field of study. Delightful! (Pass)
Goofy: I sure would like to have an idear what's goin' on. (Pass)
Janus Lee: Absolutely ridiculous, we should be studying it like any other field. (Veto)
I get the impression that he's fine with studying magic, but he's still got hangups about viewing people who believe in magic as unscientific and irrational, so he wants to have scientists with degrees and lab coats and fancy credentials approach the subject without picking up any biases from people in pointy hats and robes.One of Janus' comments confuses me
Why is he against the idea of people being told the basics for safety with magic?
Typically speaking, I would have thought that he would want people to have an idea of the basic before they try experimenting... or am I misreading it somehow?
If Doof's going to be taking all his personals, one of them really should be reconsidering how he treats Norm. With Norm starting to develop independence, fixing Doof's relationship with him just got a lot more urgent.--[ ] Doof:
---[ ] Ask Mirage to let you practice lying
---[ ] Take a time management class
---[ ] Practice Elocution
---[ ] Accept Bellewhether's Invitation
With the DC for Agent Unknown now revealed, Doof can afford to let Janna handle it herself and take the time to improve himself, starting with his intrigue & diplomacy scores and his "Bowl of Mints" trait.
Yeah, that's a fair point. I was torn between that and the diplomacy boost, but I decided a boosted stat was better.I think your plan is pretty solid. But I'd like to request for you to change one of these actions to the Random Potions Personal. Mainly because Potions have always been useful to us thus far, and having two more in the bank can only mean good things for the new year.
I don't want Doof anywhere near sensitive stuff like this while suffering from a -10 malus. Too much is at stake there to risk it with the malus in placeIf Doof's going to be taking all his personals, one of them really should be reconsidering how he treats Norm. With Norm starting to develop independence, fixing Doof's relationship with him just got a lot more urgent.
Counterpoint, too much is at stake there to put it off. It's not just important, it's become time sensitive.Yeah, that's a fair point. I was torn between that and the diplomacy boost, but I decided a boosted stat was better.
I don't want Doof anywhere near sensitive stuff like this while suffering from a -10 malus. Too much is at stake there to risk it with the malus in place
I will acknowledge that edit, and I plan on having Doof do introspection next turn when he's not suffering the malus. I just don't want him to do it now where that -10 could make an okay roll into a moderately bad one or something worse.Counterpoint, too much is at stake there to put it off. It's not just important, it's become time sensitive.
EDIT: Failing that, I'd at least suggest putting Norm on something other than ending his obsession with platypodes. I don't think it's a good idea for him to be modifying himself while Doof is still refusing to recognize him as family.
To be fair, given what our on-staff occultists are like, can you blame him? Our Occult staff consists of a random teenager with a magic stick, Kitsune who....Yeah, pre-character-development Doof but magic, and Gomez. They're not exactly his kinda people, is my point.I get the impression that he's fine with studying magic, but he's still got hangups about viewing people who believe in magic as unscientific and irrational, so he wants to have scientists with degrees and lab coats and fancy credentials approach the subject without picking up any biases from people in pointy hats and robes.
Not only that. We could make Star Botterfly, but base her mind on someone with a really high Intrigue stat instead of the real Star. Then we assign her to get hired by Doom and spy on him for us. Thus we would gain a spy in Doom's territory, make it harder for Toffee to find Star, and pit Toffee and Judge Doom against each other, all with a single evil scheme.If we made Star Botterfly could we utilize her to make the DC for finding Star harder for the others who are looking?
I've seen a lot of plans, but I haven't seen one yet that had everything I wanted in it, so I made a plan myself.
[ ] Plan: Heroballs, Norm, and Khan Studying History
-[ ] Martial: Form a Black Ops Squad
--[ ] Technor (Leader), Juniper, Gomez
-[ ] Diplomacy: Recruit from your Rolodex (Max)
--[ ] Cruella de Vil
-[ ] Diplomacy: Guard Against Hats (Moseby)
--[ ] Write-in: Bog down sales and distribution with red tape and taxes
-[ ] Stewardship: Buy Out a Rival Corporation (Smarty)
--[ ] Hopper Food Group
-[ ] Stewardship: Implement Large Herbivore Exhibits (Roddy)
-[ ] Stewardship: Rebuild Sinatron (Major Monogram)
-[ ] Intrigue: Root Out High-Level Moles (Mezmerella)
-[ ] Intrigue: Infiltrate a Hotspot (Lizzy)
--[ ] Zootopia
-[ ] Learning: Decode Odd Transmissions (Wasabi)
-[ ] Learning: Research Large Carnivore Domestication (Jumba)
-[ ] Occult: Basic Magic Theory (Tobe)
-[ ] Occult: Agent Unknown (Janna)
-[ ] Personals
--[ ] Doof:
---[ ] Do some introspection about Norm
---[ ] Spend some time with CJ
---[ ] Accept Bellewhether's Invitation
--[ ] Genghis Khan
---[ ] Study history
--[ ] Norm Prime
---[ ] End your obsession with platypodes
--[ ] Dennis
---[ ] Train with Maui Malard
--[ ] Kitsune
---[ ] Spread Chaos
--[ ] Alan Bradley
---[ ] Transfer files off of DoofOS
--[ ] Marco
---[ ] Train with Macbeth
--[ ] Tom
---[ ] Rule the Underworld
Martial:
I want to form a heroball. I understand the reasons why some people don't, but I however am very tired of having this action be endlessly kicked down the road and would much rather have this done now, even if it is not "perfect". I honestly think that we will lose more by putting this off for later than anything we'd ever miss out on by going for a different specific heroball setup. It's fine, it doesn't have to be perfect.
Diplomacy:
I know that the Cruella action is supposed to be an auto-complete. I still want to assign Max to it because I want to try and get a scene of us actually talking to Cruella, to get some insight on her character. Max's available personal actions are pretty useless anyways, so it's not like we're missing much. If there is any specific reason why it's important that we don't assign anyone, please let me know.
I personally don't think we're going to get much accomplished with the write-in Helping Hats action (Moseby only has 25 Diplomacy and I have to assume the DC for this action is pretty high), but everyone seems to want to do it so I'll include it anyway. If for some reason we didn't do this action, I'd want to have him reach out to another King (maybe Glomgold? I feel like him and Moseby would play off each other hilariously well)
Stewardship:
Self-explanatory, I'm following popular opinions here. Seems like the best choice.
Intrigue:
I'm not sure why, but I'm seeing a lot of plans not actually assigning anyone for the Investigate Zootopia action. Really not sure if this is a mistake or if this is just some higher-level planning I'm missing? Lizzy can infiltrate Zootopia, because that opens up Tobe for an occult action (which he seems much better suited for than Khan, from both his occult score and narratively). Mezmerella has higher Intrigue than Tobe, and she seems far better suited to rooting out moles, so she gets that action.
Learning:
Both of these actions are time-sensitive, so they need to be done sooner rather than later. Really no other options, unless we want to drop the Glomgold deal and/or miss out on being the first to translate the message.
Occult:
Following the crowd here, with the exception of having Tobe take Khan's place. I really want to start working on removing Khan's malus, because he has a genuinely nutty Martial and it would be incredibly powerful to have him be able to use it on any Martial action without penalty.
This plans sound really good, But remember that Doof has a -10 to his personals, and the norm and Cj personals are something really important I don't want to do with that on the way, would it be better to use it on personal attention for the Russ action, we roll like a 55 with Janna, with no Xp, and that takes priority, maybe not the most, be we really want to succeed in that one, or if you don't want personal attention maybe a personal to raise Doof stats or potions? That debuff is really annoying for some personals to be honest.