More of the Same
More of the Same

You might be surprised to learn that Norm spends much of his time around the science team, at least when he's not following his father around or attempting to become a real boy that is. While Norm isn't exactly the brightest AI out there he still found the laboratories and workshops comfortable, reminding him of when Dr Doofenshmirtz first made him. Many of the scientists and interns have learned to pay him no mind, sometimes even confusing him for any of the other Normbots that can be found throughout the building, Norm had learned the ins and outs of several of the different research labs, and had at least a vague idea on what they were working on.

It was a surprise to him then, when he entered a lab that used to belong to LOVEMUFFIN and found a blue haired man working on a device Norm's processor simply couldn't make any sense of. As Norm attempted to make any sense of the device the scientist working on it noticed Norm's presence and approached the robot.

"Hóla, nobody said anything about a Normbot coming to my lab today, I've been busy with the coven." He said before he realized something. "You don't look like one of the normal Normbots."

"Hi there, I'm Norm. Created by my father Dr. Doofenshmirtz and serving as the basis for the Normbots." Norm said in his eternally chipper voice. "I was wondering what exactly is that device you're working on?"

"Well Señor Norm, you can call me Gomez, mostly because that's my name. I had some free time so I decided to work on-" The newly identified Gomez stopped himself as he processed Norm's words. "Did you say father?"

"Yes," Norm started to say. "Although father has yet to-"

"Oh this is great!" Gomez interrupted the robot and practically began to dance on the spot from excitement. "If you're the boss's kid then that means that the boss is interested in my little project! Come, let me show you what I've been working on!"

Norm followed the strange man and was soon presented with a small device hooked up to a small piece of scrap metal. Gomez began to mess about with those buttons and switches mad scientists always put on their inventions to look cool and began to explain.

"This gizmo of mine is based on those old stories about a Philosopher's Stone and using alchemy to change something from one material to another." He explained as the device began to power up. "Back in Nuevo Nizza there was a Divino trapped in a slab of metal I couldn't figure out how to free and thought, 'why don't I just make it into something easier to crack open?'"

With that the device finished powering up and created a bright flash of light, when it died down the crap metal had been completely changed into a piece of stone. Gomez cautiously approached and touched the stone, seeming to think it could explode at any moment. When the stone did not in fact explode Gomez began to celebrate his success as Norm watched in confusion.

"Congratulations on your success Gomez," Norm said, his confusion not showing in his voice. "But how exactly does it work? It seems more like the magic Janna and that annoying staff use."

"Well it is magic, sort of." Gomez began to explain. "You figure out a thing or two on how to combine science and magic when working with Divinos after all."

Norm didn't get it, but decided to simply accept what he saw without questioning it further and began to think about some of the potential uses for the device.

"Could your invention be used to change metal into something other than stone?"

"Well I don't see why it couldn't." Gomez said, placing his hand on his chin as he thought. "It would take some work to modif-"

"What about flesh?"

"What?" Gomez was shocked at the suggestion, especially in such a happy voice. "Flesh?"

"Could your device change metal into flesh?" Norm repeated the question. "And turn me into a real boy?"

"Why would you want that?" Gomez asked the robot. "Do you have any idea how many ways that could go wrong?"

"But if you could then I could become a real boy." Norm repeated. "And then my father will love me!"

The second statement gave Gomez pause, giving Norm the opportunity to continue talking about how much he wants to be a real boy and earn his father's love. He didn't even notice when Gomez started to tear up and muttered something about Papa. Around the time Norm had gotten around to something about kickball and a platypus, Gomez's demeanor had changed completely and he was already beginning to modify his invention.



"Are you sure this will work?" Norm asked as he was hooked up. "This does not seem safe."

"Oh don't worry about it, it'll be fine!" Gomez said as he began to mess with switches. "Probably."

Gomez's invention had undergone extensive modification, now standing taller than Norm himself and pumping significantly more power throughout. It whirred to life as arcs of electricity began to fly off and into the floor around it and Norm. One part of it broke off as pressure mounted, landing next to Norm as he looked down at it.

"If you say so!" Norm said as he leaned back into his bindings. "I can't wait to be a real boy!"

Gomez continued to work as the device finished its startup sequence, grinning wildly to himself as he did so. The boss was going to be so impressed with him when he heard about this! Gomez was so distracted he failed to notice the red light on the side started going off until it was too late.

"Oh that's not good." Gomez said to himself before running for cover. "It's going to blow!"

Norm didn't hear him over the sound of the alarms and so continued to sit there as the device built up too much power. More and more parts broke off and several screens on the device that measured power began to burst entirely. Before long the magi-tech device had enough and exploded in Norm's face, leaving him charred but otherwise unharmed in his seat once the smoke cleared.

"I have no idea what went wrong." Gomez told the robot as he approached. "I'm so sorry Señor Norm, maybe next time… Actually there might be a Divino that could help, let me check my notes!"

Needless to say…

Norm did not become a real boy.
 
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I kinda want to write an omake where Xanatos pays old man Indiana Jones a visit to inquire about the Holy Grail. Ya know, given that Indy drank from it and would be pushing 117 years old. Not sure how to go about it though. Hmm...
 
There is something interesting that I noticed while discussing plans in the Discord.

Laser Pirate
[ ] Rob ENCOM HQ
DC 90 (Reduced by ???)
66+27+20+40(???)=153

ENCOM HQ was broken into last week by what confused and disturbed bystanders are calling a 'digital pirate.' The so-called pirate sailed an enormous flying ship shaped like a skyscraper down Palos Verdes Drive into downtown LA, thus bypassing traffic, before staging a break-in by animatronic pirates. The 'shipscraper' or 'pirate building' was destroyed in the attack, but the Laser Pirate in charge escaped on some form of hover-dinghy. ENCOM is remaining tight-lipped about what, if anything, was stolen. Sadly, you may never know what-
???
[ ] KConsolidate KControl of the Doofanian Underworld
6+28+24=58

???
[ ] Contest control of the Doofanian Underworld
65+22+40(???)=127
A modifier of +40 is extremely rare. Jumba and Wendy, the undisputed masters in their fields of expertise have a +30. To my recollection, the only other time we have seen a modifer of +40 is Blair Mercurial himself.

And the Dreamfinder isn't going to be representative of a normal statline.

We have reason to suspect that the backer of the Laser Pirate has an interest in our general area. Who ever it was seems to have been rolling a +20, then rolled a +22, in Martial.

If this is Artemis, it's probably a trait that lets him use half of his Intrigue for Martial. With the +40 potentially being Butler, or general planning.
 
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Could be, could also be Phantom blot
The Blot had much higher stats when he was doing control of the underworld actions in Doomtown. It seems fairly likely that the Blot has a trait that replaces Martial with Intrigue when dealing with Crime. Either that or he just flat out has 52 Martial and 52 Intrigue.

???
[ ] Assimilate crime in Doomtown
DC 70
70+52+15+20+7=164
Critical Success
An unknown individual in the LA underworld has managed to scrape together the disparate bands of criminals and supervillains, many who have come from the recent St. Canard breakout, into one enormously powerful organization that rivals Doom's grasp on the police in power. They have completed several strikes against him, burgling and sabotaging multiple factories and warehouses.
[ ] Investigate crime in LA (Agent Russ)
DC ??? Revealed: OPPOSED ROLL-
??? 62+52+25+8=147
Agent Russ 97+14+36+10+5+3+10 (XP)=175
Russ Success!

To be continued in Interlude: Rorschach Test
 
Martin Smarty has been unlocked as a 'collaboration' unit! Collaboration units can be used to add their stats to an action of your choice on top of a normal hero unit. Collaboration units do not count towards your hero cap, in much the same way that Olivia does not, and will only agree to perform certain actions, in much the same way that full collaborations do.

Martin Smarty has 41 Stewardship! You have one use of Martin Smarty available.

Out of curiosity, is this a one time use or a once a year thing?
 
The Wanderlustinator (Good): This device fills whoever is hit by it with a powerful need to travel outside their usual bounds. Five heroes, or the maximum allowed on a given quest, on your roster may be assigned to a quest in addition to their national or personal action.

The Wanderlustinator (Bad): This device fills whoever is hit by it with a powerful need to travel outside their usual bounds. Five, or the maximum allowed on a given quest, randomly selected heroes on your roster MUST be assigned to a quest this turn.

EDIT: Fixed to include quests with lower limits.
 
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The Wanderlustinator (Good): This device fills whoever is hit by it with a powerful need to travel outside their usual bounds. Five heroes on your roster may be assigned to a quest in addition to their national or personal action.

The Wanderlustinator (Bad): This device fills whoever is hit by it with a powerful need to travel outside their usual bounds. Five randomly selected heroes on your roster MUST be assigned to a quest this turn.
Maybe add an addendum that if there's only one quest and it only allows less than 5 heroes, the Inator will only affect the maximum number allowed.
 
The Off-Switch-Inator!

You know. Sometimes you turn on an Inator, and you wish you hadn't. If only you had a less dramatic way to stop the things than a self-destruct switch that takes help from a nemesis and 20 minutes to flip.
Good thing you have this! Stick it on an Inator, flip it, and POOF! The Inator is turned off!
...shame this took so much effort, you should install these on every Inator!

[Keep this Inator. If you Activate an Inator, but don't like the result, Activate this Inator to cancel that Inator as if you had never Activated an Inator.]


The On-Switch-Inator!

You know. Sometimes you only have so much time in a day to turn on an inator. If only they didn't take 20 minutes of backstory-explaining, running a country barely leaves you time for one every few months!
Good thing you have this! Stick it on an Inator, flip it, and BOOM, the Inator is activated!
...plus, you can peel it off and stick it to the next one! And the next one... and the next one...
someone get it away from him

[You will Activate an Inator next turn, and you will Tinker With Your Inators. You will activate all Inators provided by the results of Tinkering.]
 
Was looking through the Personals, and had a thought regarding the Janus and Roddy lair/custom vehicle actions. I think Wasabi, Ludivine, Tobe, Janus, and Wendy would benefit the most from having their own lair/lab/workshop/dojo. As for vehicles, Goofy, OWCA, and Marco come to mind. Any other ideas?
 
Marco has dimensional scissors so I don't think he's dying for a cool car so much, and Goofy doesn't do much that would require one either. We could always make Khan an advanced tech biplane?
 
Marco has dimensional scissors so I don't think he's dying for a cool car so much, and Goofy doesn't do much that would require one either. We could always make Khan an advanced tech biplane?
Goofy is more of a joke since he drives like crazy, but I think it would really boost his loyalty. Marco does have the scissors, but I think a motorcycle or a nice battle wagon could come in handy for short-range distances.
 
Here are my personal thoughts on potential finishers for our Black Ops team, organized into tiers:

BESTEST TIER

Vladimir Keitawa: My number one pick for an Intrigue-leaning Intrigue/Martial heroball for a number of reasons, and a great character to boot! Having watched his focus episode of Shuriken School I can confirm he's a ridiculously good ninja, excellent teacher, team player and generally chill dude (aside from a fear of tests!) His four intrigue stars make him one of the strongest Intrigue picks, and he's no slouch at all in a fight with his low-key superhuman feats (he threw a bagel like a boomerang and sliced a dummy's hair on the return, and jumped onto a rooftop from a standing start). Perhaps more importantly, the cooperative nature of his ninjutsu tutoring personal (which his hero card description all but confirms he'd have) provides an excellent way to build bonds and experience within the heroball members before combining them - Juniper in particular is an eager learner and duet fighter lacking a teacher at the moment, and even the Vagabonds and Dakotas could surely benefit from the wisdom of the greatest teacher at Shuriken School!

Roman: I haven't played Armed and Dangerous but I watched a solid 40 minutes of cutscenes and this guy's choice material. Three stars each in Intrigue and Martial make him a stronger Martial option than Vlad, and his expertise with all manner of outlandish firearms is equally useful whether you want to bowl a superhero over with plasma or tranquilize a guard from 500 meters. He's also a master thief and generally reasonable dude, not some gun-crazy Punisher despite his skillset, with a fun sense of humour and plenty of experience working with a team from his time with the Lionhearts. Even if we don't pick him for Black Ops, we do have the other two Lionhearts members in our rolodex, and getting them back together for a Martial-focused second heroball would be a strong option in its own right. He's also most likely from the Wasteland in this setting (or potentially another dimension) and might bring some important insights with him either way.

Queen Lizzy: Definite pros and cons here. All else ignored she's a very strong pick, with good Intrigue, great martial, and close ties with team leader TECHNOR. Her high learning alongside TECHNOR's would also allow the team to just demolish Learning actions too as a three-stat heroball. The downside is that it takes her away from Marcnificent Few quests and from that theoretical heroball should it ever be formed, which is a definite loss for the group. I think it's worth it but many might disagree, and I respect the position - don't expect her to be chosen but she's worth at least making the list.

Shadow Guy: Pretty straight-laced goody two shoes sort, but unlike Hego he's at least pretty rational and intelligent (very much the brains between him and Gamma Girl) and I think he could be a surprisingly good fit. He's got the same star count as Roman for Intrigue and Martial but brings power over shadow and growth abilities instead of thief skills and dakka, and probably has slightly higher numbers in both. He's also got plenty of team-up experience - a strong pick at the cost of making more ethically ambiguous actions kind of difficult, he may not be Hego but he's still a very upright guy.

THE UNSPECTACULARS (Characters that could work in a ball but just don't shine in comparison)

Red Feather: While she's got experience, she's a solo operative - her tuxedo and martini style works better alone than with three supervillains tagging along. Intrigue can take different forms and while hers is pretty ok, she's got a non-complimentary style to the rest of the group. Plus people mostly want her because she vibed with Mirage, but Mirage isn't on the Black Ops team and heroballing Red Feather would give them fewer interaction opportunities and reduce her character focus. Her Martial and Intrigue are also just plain worse overall than Roman or Keitawa's. Red Feather is cool and could be very handy, but she's better as a solo hero.

The Fujitas, Sirque, The Arrow, Naughty Kitty, Duff Killigan: Each some combination of too weak or not enough of a team player to be great, but all workable.

Man-Moth: Put here mostly because he's a huge question mark, I don't know how to rate him. Stats are good based on the stars but that's all we know.

THE TRAPS (Characters with stats that would recommend them but other issues taking them off the list)

Coldstone: Great stats, technically a free agent now that he's left Demon, but come on the dude came very close to ending the world and tried to kill some of our employees. Even letting bygones be bygones he's a huge liability with no loyalty for anyone.

Momokase: Poisoned a CEO she was employed by for being annoying and eating sushi wrong, apparently. We've got Vlad if we want ninja masters!

Splatter Phoenix: Ah, delicious random criminality red text.

Dr. Fossil: I've heard him suggested a few times but he wants to wipe out humanity with an asteroid, and deeply resents dinosaurs being treated as mere entertainment - and that was just about the St. Canard museums! We have a dinosaur theme park!

Shoryu: Probably costs income, making him an iffy permanent pick, though if we were willing to triple-mortage Doofrassic Park to rope him in he'd be frankly incredible with 9 total Martial and Intrigue stars and a reliably mercenary attitude.

Kat, Quackerjack, Liquidator: Not even gonna bother explaining!
 
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Momokase: Poisoned a CEO she was employed by for being annoying and eating sushi wrong, apparently.
This is a mischaracterization.

She only started working for the CEO while on assignment to steal something from him for someone else, the poison was paralysis (which is technically lethal IRL but using tv show logic it isn't) just so she could steal from him. While she was annoyed with his sushi consumption, it wasn't a factor in her decision to temporarily paralyze him to steal something.

Red Feather fits the team the best, has the experience to compensate for the rough edges of the proposed team members of Technor, Juniper, and Mezmerella to really come together to be more than the sum of their parts.
 
This is a mischaracterization.

She only started working for the CEO while on assignment to steal something from him for someone else, the poison was paralysis (which is technically lethal IRL but using tv show logic it isn't) just so she could steal from him. While she was annoyed with his sushi consumption, it wasn't a factor in her decision to temporarily paralyze him to steal something.

Red Feather fits the team the best, has the experience to compensate for the rough edges of the proposed team members of Technor, Juniper, and Mezmerella to really come together to be more than the sum of their parts.
Thanks for pointing the Momokase bit out, I was basing that on what I heard in Discord (haven't watched BH6)

You're really overestimating Red Feather though if you think she's the best option. Is she terrible? No. But she's only worked as a solo operative - and as for smoothing rough edges, Technor, Juniper and Mezmerella would already work really well together and Technor's already a good leader. He's a supervillain mastermind psychologist, just the guy to get supervillains working together well. Red Feather doesn't add that much except a different and largely non-complimentary style of intrigue from the rest. I'd rather give Red Feather the freedom to do her missions her own way, and TECHNOR's team the skills and firepower to succeed its own way with the addition of Keitawa, Roman or maybe Shadow Guy.

Remember how Mirage, almost certainly a better agent than Red Feather, was totally out of her depth trying to organize the Red Car because the chaos Toons thrive in clashed with the world of bureaucratic skullduggery she was used to? Trying to manage Technor and Mezmerella the same way she manages her James Bond missions would likely be the same sort of chaotic mess for Red Feather, and create questions as to who's in charge between her and Technor given their very different approaches.

I still want to hire Red Feather, let's be clear, just not for Black Ops.
 
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But she's only worked as a solo operative

Where are you getting this from?

We don't even know who she is.

Plus what we have of her job experience is

"I'm an intelligence agent with extensive experience in network building, covert operations, and various other things I cannot divulge in detail until I've been hired.

Nothing there says she only works solo. Network building directly contradicts that. And covert operations are the exact thing we need for black ops.

She didn't kill someone against her orders. So she was clearly working for someone and her card says she got burned by f.o.w.l..

She has clearly worked with people before as part of a organization.
 
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Where are you getting this from?

We don't even know who she is.

Plus what we have of her job experience is



Nothing there says she only works solo. Network building directly contradicts that. And covert operations are the exact thing we need for black ops.

She didn't kill someone against her orders. So she was clearly working for someone and her card says she got burned by f.o.w.l..

She has clearly worked with people before as part of a organization.


Sorry poor phrasing on my part I guess. I know she was part of an organization - what I'm referring to is that in both Red Feather's and Feathers Galore's appearances (her most likely identity, though you're right it's not guaranteed) they were operating as a lone agents James Bond style rather than with a squad of enforcers and teammates. Working for an organization isn't quite the same as working closely with a team, something I know Roman and Keitawa can both do.

So I will partially retract my statement, since you're right that we don't know who she's worked with in the past. But still:

A) She most likely doesn't have experience teaming up with people as wild and eccentric as Technor and Mez
B) Her stats are just worse than Vlad's and Roman's in the relevant categories
C) She has a very different style of intrigue than the rest of the group and would probably butt heads with de facto leader Technor because of it

Meanwhile Roman was leading a posh battle robot and a blast-happy moleman in heists, battles, revolution and everything in between and Vlad was teaching ninjutsu to a sumo, a pig with psychic powers, a magical girl and a rapper (among others) while working with equally quirky fellow teachers - they've got the skills and the experience with weirdness the job needs!

Let Red Feather do her tuxedo and martini missions for Mirage and let Technor do his villainous black ops schemes I say.
 
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Feathers Galore's appearances (her most likely identity, though you're right it's not guaranteed)
I very much don't think it's her. In her first appearance she was a assassin. Unless she's just flat out lying about her backstory it doesn't fit. I think Gandra Dee is a better fit but we don't know anything for sure yet.

A) She most likely doesn't have experience teaming up with people as wild and eccentric as Technor and Mez
She worked for f.o.w.l.. They had some pretty eccentric people as I recall. Especially if they include f.o.w.l. from the ducktales reboot.

B) Her stats are just worse than Vlad's and Roman's in the relevant categories
I have no idea how you can know that considering stars are loose suggestions of stats and we don't know what traits they have.

C) She has a very different style of intrigue than the rest of the group and would probably butt heads with de facto leader Technor because of it
As far as I know none of the likely identities are known for fighting for the leadership position. And if this is for the black ops team I imagine having a expert on black ops would be very useful. I can't imagine her not having a trait that would be incredibly useful on black ops missions.
 
I very much don't think it's her. In her first appearance she was a assassin. Unless she's just flat out lying about her backstory it doesn't fit. I think Gandra Dee is a better fit but we don't know anything for sure yet.


She worked for f.o.w.l.. They had some pretty eccentric people as I recall. Especially if they include f.o.w.l. from the ducktales reboot.


I have no idea how you can know that considering stars are loose suggestions of stats and we don't know what traits they have.


As far as I know none of the likely identities are known for fighting for the leadership position. And if this is for the black ops team I imagine having a expert on black ops would be very useful. I can't imagine her not having a trait that would be incredibly useful on black ops missions.
You do make some legitimately good points, and I did make a few assumptions about Red Feather based on her James Bond-ey genre I suppose. But while I agree I shouldn't take for granted her solo nature, you can't take it for granted she'd be a strong team player either. That's the thing about not knowing, it cuts both ways, while Roman and Keitawa are known quantities that both definitely fit Technor's heroball to a T.

And while stars are definitely vague and two heroes with the same star count can vary a fair bit, I see no reason to doubt that Vladimir Keitawa's four Intrigue stars give him at least a higher stat than Red Feather's three, even if they're both unspecific numbers - and within their shared two-star Martial bracket I'm pretty confident his superhuman ninjustu abilities put him above Red Feather's competent secret agent skills, while Roman should have at least close to her Intrigue while just blowing her out of the water in Martial.

Really what it comes down to in the end is that even if every suggestion you make turns out to be true - which certainly isn't a given - and Red Feather is a good team player who wouldn't clash with Technor, she'd still just be a "pretty good" choice. Even in that best case scenario I don't think she'd be better than Vladimir Keitawa given his superhuman feats, amazing Intrigue, training personals to whip the group into shape and build connections, and guaranteed team player attitude. I like Red Feather, I really do, but I think people are overestimating how good a Black Ops pick she'd be based on her interesting introduction and chemistry with Mirage.
 
A note about cards. The cards you guys get from Weredrago2 are him eyeballing things. They are not guaranteed to be accurate, something deliberate by design. The cards also don't differentiate between base attributes and traits. It's only very recently that I went over your hero cards (and specifically the cards you have for Hero units in your employ) and adjusted them bit to be more consistent with their actual abilities. Tom, for instance, used to have like 5 stars of Martial.

That being put out of the way, I will remind you that the conceit of a Heroball is that you won't see as much from the individual hero units, with focus being placed on the group, sometimes with one character as the 'main' hero (such as with Jumba or Tobe). I can't comment on it mechanically, but if you want to get the most out of a character individually, putting them in a heroball may push them out of the limelight a bit, so to speak, especially if they're grouped with a more, I guess dominant (?), member.
 
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