Genetic experiments? Mirage? I dunno but the rolls are great so i'm hoping it all works out.
Inb4 Mirage becomes a lizard person.

(Specifically, a chameleon. Thankfully, this is a hollywood Chameleon, so it basically makes her a full on shapeshifter. That or just an octopus.)

Oversized expectations leading to inevitable disappointment as people read the Council interlude and it not matching what they want.

In all likelihood the Council is simply a way for us to either add half of the Councilman's base stat to their relevant area's rolls or replace their base stat with Doof's. In which case this nonsense about Mirage would be outright sabotaging our capabilities.
I...I really don't see how.
 
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I...I really don't see how.
It is quite common in gaming communities, like Total War, specifically Total War: Warhammer III. In both of these situations the people in the know CA/QMs have given us precisely nothing about how things work. When the feature was actually released, say, Greasus's mobility scooter, the map, ect there is an inevitable wave of disappointment because while riding the hype train CA has been building fans had built it up to be better than what CA had actually made.

It is incredibly unlikely that any of their theorizing is incorrect and quite frankly the Mirage thing is useless posturing that would be a complete waste of actions.
 
As much as i'm happy to see Moseby here, i'm kinda worried about what could have gone wrong for the rest of cast, since this is Villains Victorious and all. I just hope they're okay.

As for the council, depending on how it will work, i'm thinking on Khan for Martial, Goofy for Diplomacy, Roddy for Stewardship, Mezmerella for Intrigue, Ludvine for Learning and Malifishmertz for Occult.
 
As for the council, depending on how it will work, i'm thinking on Khan for Martial, Goofy for Diplomacy, Roddy for Stewardship, Mezmerella for Intrigue, Ludvine for Learning and Malifishmertz for Occult.
I'd prefer Wasabi or Janus for Stewardship and Mirage for Intrigue (depending on how that rolls out), but otherwise I'm in agreement. Now, to fix Malf's National Occult malus...
 
As much as i'm happy to see Moseby here, i'm kinda worried about what could have gone wrong for the rest of cast, since this is Villains Victorious and all. I just hope they're okay.

As for the council, depending on how it will work, i'm thinking on Khan for Martial, Goofy for Diplomacy, Roddy for Stewardship, Mezmerella for Intrigue, Ludvine for Learning and Malifishmertz for Occult.
[everybody disliked that]

I kid, but why do you want Mezmerella on Intrigue? Mirage has 31 Intrigue and rolled a 94 on a personal for increasing Intrigue. Ludivine only rolled a 67 on tutoring Gomez and his learning went up 2 points. Furthermore, Mirage is going on a quest where Intrigue is basically guaranteed. Admittingly so is Mezmerella, but in general Mirage has a lot more going for her regarding being the Spymaster.

The Quest has also been planning to have Mezmerella join our black ops team in the 3 or 4 turns it takes to clear out Technor's personals.
---[x] Go undercover
94
To be continued in Interlude: Seeds

--[x] Jumba (Work with Janus on ???)
99
To be continued in Interlude: Seeds

--[x] Ludivine (Tutor your Coworkers: Gomez)
67
Ludivine managed to squeeze in a few weekends of tutoring with Gomez in between all the other meetings he had to take care of, and while she can't say he improved dramatically, his test scores did jump between the first pop quiz and the last. If nothing else, he was a very eager learner.

Gomez's Learning has increased by 2! Repeating this action may have diminishing returns!

--[x] Janus Lee (Work on ??? with Jumba)
83
To be continued in Interlude: Seeds
 
I'd prefer Wasabi or Janus for Stewardship and Mirage for Intrigue (depending on how that rolls out), but otherwise I'm in agreement. Now, to fix Malf's National Occult malus...
Wasabi doesn't have the temperament and Janus is still mostly an Outsider to DEI culture. Roddy shares some of that as well, unfort, but he has the evil lair thing going on. Roddy does still have the largest flat stewardship bonus outside of phineas and ferb(limited avaliblity) The next three picks (wasabi, alan, janus) have highly specialized areas of effectiveness, the next is Jumba, which eh, then technor/Wile e. who are both more into the culture but lower statwise. My ranking for Stewardship highest pick to lowest would be Roddy, Jumba, Wile e, Janus.

As long as i'm here may as well do the rest.

Martial: Gengis is the clear, obvious and outstanding choice, Norm has second highest stat but trait deficiencies, then Marco/Jumba/Lizzie but really it should be Khan.

Diplomacy: Technor's the best, Kitsune's next but has other shit + limited availability, Then Goofy, then Wendy.

Intrigue: Mirage is already the best aside from @%#$% boost from seeds/quest nonwithstanding, then Mes, but she's a recent hire, then Tobe, I guess, then the next who isn't more useful elsewhere is Monogram, who is still useful elsewhere and also Govt (same reason we shouldn't swap @#$^$&@ with mirage when he gets back)

Learning: Ludvine, clearly, then Jumba (although stewardship) Then Technor (But diplo) then Lizzie, surprisingly

Occult: Malf has the stats, but that trait, then Janna, but the temperament so Either Malf or Kitsune depending on the position requirements
 
So. Assuming that we have to use existing heroes for the Council, who would you guys like to see in each one? Was thinking Goofy or Technor for Diplo, Khan for Martial, Mirage for Stewardship, Ludivine for Learning, and...*sigh* the Ninjas for Intrigue. Lastly, Janna for Occult.
Personality > Stats.
Ludivine and Janna are not people you want in organisational positions. Because they will wonder off to 'Do Their Own Thing' and leave everyone else in the lurch.


Goofy as Diplomat. People like him. Technor might be smarter but he sends a very different message. We have had great success with the 'Lovable Doof/Goof' brand.

Khan for martial. Although I'm tempted to go with Norm in hope that he can grow into the role once Doof calls him son.

Mirage for stewardship. Unless there is a 'second in command' or 'personal actions' position. In that case probably Roddy.
Shame P&F are still too young for full time employment because they would be great for it.

Learning… hard to pick. They are all nuts one way or another.

Intrigue will be Russ. Until then the ninja are probably the best we have available.

Gomez for occult. Largely because the high occult heroes are as nuts as the scientists. If not him then Malf, who at least won't wonder off to prank people.
 
I wouldn't assume their traits factor in if they are in a council position.

It may be they just add their stat to the roll and that's it. The hero doing the action would be the one with active traits. In which case whoever has the highest stats might be best on the council.

We don't know.
 
I think Malf is a better choice for our Occult position than people think. It seems like a plausible avenue for getting rid of Platter of Sweetmeats.
I have no objection to Malf getting the position beyond my unconditional preference for Janna in all situations regardless of suitability. A lot depends on how Goblin Fox, I Got A Little Bored, and Spellbound translate to the councilor position.

For similar reasons, Jumba might be a better Learning steward than Ludivine, if appointing her would make absent-minded to apply to all Learning actions all the time.
Intrigue will be Russ. Until then the ninja are probably the best we have available.
Putting Russ on Intrigue means that we never learn anything he doesn't want us to. We got lucky with Hawaii that jurisdictional bickering let him report it to us. Mirage in Intrigue is vital, even more so than Stewardship if we have to pick one.
 
Ludivine and Janna are not people you want in organisational positions. Because they will wonder off to 'Do Their Own Thing' and leave everyone else in the lurch.
We already have Ludivine in an organization position though.
Ludivine: Ludivine is your (relatively new) head of R&D, a position previously held by you. She spends her time somewhat absentmindedly administering other's experiments, and has to fend off at least one hare-brained plot from someone in L.O.V.E.M.U.F.F.I.N. to 'usurp' her per week.
It would be nice if this was put in informtional.

Mirage for stewardship. Unless there is a 'second in command' or 'personal actions' position. In that case probably Roddy.
Shame P&F are still too young for full time employment because they would be great for it.

Intrigue will be Russ. Until then the ninja are probably the best we have available.
Both of these are stupid choices. Mirage's thing isn't Stewardship, it's Intrigue. The opportunity cost of having her in Intrigue is enormous. Agent Russ, however, is a field agent and I would rather have him out in the field.

I have no objection to Malf getting the position beyond my unconditional preference for Janna in all situations regardless of suitability. A lot depends on how Goblin Fox, I Got A Little Bored, and Spellbound translate to the councilor position.

For similar reasons, Jumba might be a better Learning steward than Ludivine, if appointing her would make absent-minded to apply to all Learning actions all the time.
And your unconditional preference for Janna is something that has been pointed out could cause failure. We know she isn't good at organization and being the Court Wizard isn't a good way for her to learn it. Kitsune and Janna would be horrid Court Wizards.

Janna is primarily a questing hero. Not a national action hero. Having her in the Council will, more likely than not, reduce her screen time due to her lack of suitability.
 
It's also worth considering that Malf is already known to have decent organizational skills, having maintained his spy network. As dark wizards tend to be conniving and backstabbing, his recent success with the security sweep is also a point in his favor.
 
We got some answers to Niche questions in the Discord thanks to a dedicated QM question thread. I'm gonna repost them here so they don't get lost. I'll probably do this every so often until I get bored:

Q: "Have the events of the Suite Life movie happened yet in DoofQuest Timeline?"
A: "We're not going to tell you that."

Q: "What would the DC be for corporate espionage against Solancea?"
A: "DC 80"

Q: "What would the various DCs be to lobby the government to let us keep criminal geniuses on a tight leash to turn their intellects to productive purposes, or to go as far as a villain reformation institute based on our success with Lizzy?

Or perhaps to have it as a national institution made in partnership with DEI rather than have it fully in-house?"
A: "DC 150 for lobbying for villain reform in general. For the government to work with DEI in particular... DC 500. Any arbitrarily high number really."

Q: "What would be the DC of establishing an in-house team of builders to repair damage directly for Insuricare insured properties instead of paying out cash directly, both when it comes to super-inflicted damage and otherwise? Essentially, creating a bit of a vertical monopoly in order to perhaps mitigate how much income we lose from our super friendly policies.

I know this is in some ways similar to Indestructible Inc., but this wouldn't be doing at cost, instead just doing it in response to damage to insured properties."
A: "DC 120, but don't expect this to save a lot of money." (N.B. it was mentioned in Discord that this is exactly what Doom wanted to Collab with us on.)
FOLLOW-UP Q: "Could such a thing potentially help us when we rebuild Danville, like we've been having to semi-regularly? Not in income, necessarily, but more like us having an in-house team of repair people to reduce the DCs of the repair actions or something like that?"
FOLLOW-UP A: "It probably wouldn't help enough to be particularly relevant. Economies of scale mean building that from the ground up would unlikely to effect the bottom line much. And by much, I mean at all because we definitely don't want to calculate that."

Q: "Now that we have unlocked the Council, is there a possibility of unlocking a 3rd action for each category?"
A: "No." (N.B. this response came from MiH, Arathnorn, and Argidoll. same response each time).

Q: "DC to sell the the Sands Gala musical story rights for someone to make into a movie, and would it be diplo or stewardship? (Alternatively, DC to make it in-house via Balsawood Studios?)"
A: "Something like 70/90/110/130/150 and so on, to make the movie/break even/turn a profit/turn more of a profit/so on. ... I should clarify, those DCs I gave were to make the movie in-house. You can't sell the movie rights to something that actually happened, unless you were the only ones involved in it at all." (N.B. this isn't legally correct in our reality, but I guess it is in DoofQuest? in our reality anyone can sell the rights to their own story, they just aren't the only ones that can sell those rights unless they're the only one involved. and even then they can get around that by making a similar heavily dramatized plot that's 'not at based on any persons living or deceased.')
 
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kid, but why do you want Mezmerella on Intrigue? Mirage has 31 Intrigue and rolled a 94 on a personal for increasing Intrigue. Ludivine only rolled a 67 on tutoring Gomez and his learning went up 2 points. Furthermore, Mirage is going on a quest where Intrigue is basically guaranteed. Admittingly so is Mezmerella, but in general Mirage has a lot more going for her regarding being the Spymaster.

I didn't pick Mirage because it still wasn't confirmed if being in the council would be a downgrade from her current position as our second in command. Until we figure it out, i would rather leave her outside if the council options.
 
I didn't pick Mirage because it still wasn't confirmed if being in the council would be a downgrade from her current position as our second in command. Until we figure it out, i would rather leave her outside if the council options.
...the fuck?

If you're concerned about "demoting" Mirage then why are you making Roddy the Chief Financial Officer?

We don't really have proof that the Council will stop Mirage from being the woman who translates Doof's ideas to reality. What it will likely do is allow her to off load some of her work so she can focus on her specialization.
 
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...the fuck?

If you're concerned about "demoting" Mirage then why are you making Roddy the Chief Financial Officer?

We don't really have proof that the Council will stop Mirage from being the woman who translates Doof's ideas to reality. What it will do is allow her to off load some of her work so she can focus on her specialization.
Okay, i forgot about Roddy official position, that's my bad.

As for Mirage, this is i why i said "depending on how it works" when listening my picks. We still don't know exactly how it will work, and since some people were worried about it affecting her position earlier, i decided to leave her out of my picks until more information about the council was given.

If it really doesn't demote her, i have no problem picking her for Intrigue. I just want the QM to give the details for how the council will work first.
 
I just want Wasabi to finish organizing his workspace so that he's in the best position to tackle Zero Point Energy, and upgrading Norm and the Normbots with our various laser technologies (preferably after doing ZPE if in case it can also be incorporated at the same time).
 
So, random prediction, but I think that the mechanical benefit of the council will turn out to be something like potentially replacing Doof's stat with the councilor's stat for one action of the relevant type in national actions.

King + Hero + Traits/Loyalty becomes Councilor + Hero + Traits/Loyalty, essentially.
 
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So, random prediction, but I think that the mechanical benefit of the council will turn out to be something like potentially replacing Doof's stat with the councilor's stat for one action of the relevant type in national actions.

King + Hero + Traits/Loyalty becomes Councilor + Hero + Traits/Loyalty, essentially.
Problem with such approach is that it would make Doof own stats irrelevant
 
So, random prediction, but I think that the mechanical benefit of the council will turn out to be something like potentially replacing Doof's stat with the councilor's stat for one action of the relevant type in national actions.

King + Hero + Traits/Loyalty becomes Councilor + Hero + Traits/Loyalty, essentially.
It was said that the Council would help us hit the higher DCs, it would make no sense for it to replace Doof's stats entirely in that case.
 
Hero Recruitment:
  • Jean Pierre: Ehhhh, could give us some insight to Artemis Fowl, but I'm not feeling it
  • Moseby: MY CHILDHOOD!!! YES YES YES!!!!!!!!!!
  • Bluestone: We have given Bill enough victories, I am not giving him an inside look on what we know and what we're capable of
  • Miley Ray Stewart (Hannah Montana): No. Just no.
  • Cunningham: Oh, why not? Gives us another in to Khan if we need it, plus might be able to set up getting that biplane for Khan
  • Red Feather: Hmmmm, not feeling it. Don't know enough about her (read: anything), so I can't form a positive opinion about her
Tentative Council Lineup Wishlist:
Martial: Khan (Basically the only Martial hero we have besides Norm)
Diplomacy: Goofy (The best option and our go-to since the beginning)
Stewardship: Wasabi or Roddy would be nice, but I'm leaning more towards Moseby, since he knows how to manage chaos
Intrigue: Tobe or Mirage, Russ is more of a field agent
Learning: Lizzy or Ludivine, maybe Janus (high stats)
Occult: Gomez/Malf (For reasons listed previously)
 
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