Stats
Martial: 28 ( Hego is a pretty powerful superhero, though his great strength can be brought low by his great bungling.)
Diplomacy: 11 (Hego has natural charisma, but lacks the chops needed to parlay that into reliable persuasive power.)
Stewardship: 18 (Hego is a halfway decent administrator, having run a major and later the only Bueno Nacho franchise location.)
Intrigue: 3 (Hego is as subtle as a brick to the head, and thinks two minute long speeches are the only appropriate way to engage with a villain.)
Learning: 5 (Hego is, unfortunately, a bit dim.)
Traits
Glory Daze: Hego is an idealist with poor situational awareness, which together means he still holds to the bygone days of heroes and villains. Heroic speeches, last minute escapes, bam zip pow action- this is his bread and butter, which means he does poorly when the criminal mastermind just pulls a gun out. Hego has +3 to all rolls against foes that hew to the precepts of the Glory Days or narrative convention, but a -10 against particularly ruthless or pragmatic foes.
Loyalty: -15
EEEEEEEEEEVIIIIIIIIL: -15 (Hego has some concerns.)
Bewildering Naivete: +10 (Hego believes the best of everyone.)
Evil Benefits: +5
Part-Time Zero: -5 (Hego is feeling unsatisfied with rescuing cats from trees and wants to do some true heroics.)
The Old Country: -10 (Drusselstein was horrible. Decays September/October 2017)
Known Preferences
Super Heroic: Hego considers himself a dashing hero, and will do best when he knows he is helping people and making evil pay. While having to do some sort of bureaucratic task may disappoint him, he will be horrified at the thought of committing true evil. If Hego is ever assigned to a less than benevolent task, Doof must pass an intrigue check, else Hego refuses to help and his loyalty will drop. The morally grayer and more blatant the task, the harder the challenge