In this case, I feel like the QMs are actually right, here. I agree that these effects on Hego are kinda rude and absurd

But consider

Modifiers are measurements of competence

And we hammer out 150s on the regular.
 
Hego rolled a -27 on the relevant action to be here. Like obviously it sucks that he has very low odds of success, but frankly the deck was always going to be significantly stacked against him.
The problem is that Hego is basically locked into a death spiral. Bad rolls make the hole deeper and increasingly difficult to climb out of. Lovemuffin had the same problem.

Like, I think I have a good idea of what they're doing narratively - setting up a darkest before dawn kinda thing where the death of a poor innocent kitteh gets Hego revved up and out of his rut, but in that case I think it would have been better to just skip the rolls entirely because all it does is engender more animosity because the dice continue to hate him.
 
I think people are complaining about how Hego is being forced into failure... While ignoring how Hego failed at everything beforehand when he wasn't being forced into anything.

A lot of people are correct that now, here, Hego is facing a bunch of rolls where it is near-impossible for him to succeed (meanwhile, Khan casually knocking those DC 100 rolls out of the park), but that's because in this moment of the story, Hego getting a bare success or a partial failure doesn't advance the plot in any way. What would giving Hego a pity win here even accomplish?

Hego needs a definitive loss to trigger his character growth, and him managing to stall long enough for Khan to get here and clean house, then watch on the sidelines as the villains get shit done, would just leave Hego in the exact same rut he was at the beginning of this Crisis.

And it's not like he didn't have unstacked opportunities before. He just flubbed everything. So yeah, now he's getting his ass handed to him. No pain no gain and whatnot.
 
Last edited:
And to be fair he did have a chance in his personal to be an unstoppable badass who turned the tide in his personals unfortunately he flubbed that one too.
 
There's definitely a set of tracks that the GMs have Hego on at the moment.
The way I see it is after the rut that Hego was in as a character for a long while the QM gave him a make or break roll (the Do Good Deeds last turn) and after he flubbed it now its time for the break part of make or break.

The QM seem to have a particular vision for Hego during/after this crisis and now it would need an improbable result (nat 100 + reasonable explosion) to massively change it.

Remember this was the result from last turn:

--[X] Hego (Do Good Deeds)
13-40=-27

To be concluded in Crisis: Kataclysm
 
Last edited:
Honestly I don't care how much we "win" as questers. I much prefer this as a story than as a game.
 
Last edited:
The way I see it is after the rut that Hego was in as a character for a long while the QM gave him a make or break roll (the Do Good Deeds last turn) and after he flubbed it now its time for the break part of make or break.

The reason I'm seeing it as railroading is that Hego had one roll which modified all the other rolls in this crisis miniturn, and he had a -40 malus on that too. (That usually happens in other quests where you're fighting an extremely difficult/overpowered enemy, to make a comparison.)

If this isn't the GM laying tracks that end in a dumpster fire for the character, what is?

At worst the malus could've been removed for the last stand. But nope.
 
The reason I'm seeing it as railroading is that Hego had one roll which modified all the other rolls in this crisis miniturn, and he had a -40 malus on that too. (That usually happens in other quests where you're fighting an extremely difficult/overpowered enemy, to make a comparison.)

If this isn't the GM laying tracks that end in a dumpster fire for the character, what is?

At worst the malus could've been removed for the last stand. But nope.

In what way was Hegos attempt at foiling Kat his "last stand"? It was just him trying to foil an evildoer and failing.

It get it: It sucks that right now Hego isn´t really in a position to do anything of value with his lot in life...but it´s just bad luck that we got here, since the original roll that got him here was slanted slightly *in our favor* and he just bricked it - or would you guys also say that we were "railroaded" into DoofOS crashing and burning after a short honeymoon phase?
 
In what way was Hegos attempt at foiling Kat his "last stand"? It was just him trying to foil an evildoer and failing.

It get it: It sucks that right now Hego isn´t really in a position to do anything of value with his lot in life...but it´s just bad luck that we got here, since the original roll that got him here was slanted slightly *in our favor* and he just bricked it - or would you guys also say that we were "railroaded" into DoofOS crashing and burning after a short honeymoon phase?
Martial Check: Take advantage of this one last opportunity
DC 100
95+28-10 (Glory Daze)-27(Zero)+5(A Hero's Stand)=91
Bare. Failure.
In bold is why people have the impression this was his last chance.

And the point isn't he failed a roll, it's that he failed a roll and then was forced into multiple rolls that are damn near impossible for him because of that failed roll, piling on how horrible and stupid he is all the while.
 
In bold is why people have the impression this was his last chance.

And the point isn't he failed a roll, it's that he failed a roll and then was forced into multiple rolls that are damn near impossible for him because of that failed roll, piling on how horrible and stupid he is all the while.
Since he failed this roll and still in the game then by definition it was not his last stand. Even if it is called hero stand. As for his (-27) malus he had multiple rolls before and while they where stacked against him I assume that if he succeed against odds then malus would have been reduced. Thematically Hego trying to approach this heroically which means fighting against impossible odds, if he was normal hero unit he would have long ago contacted Doof or some of his colleagues, informed us about Kat and tackled this problem with team instead of trying to solo run major quest.
 
How about this, Guys?

*WE wait for a Statement by the QMs on what exactly they intended with that Last Set of Rolls*

...Although its admittedly a Bit unfortunate that all of Thema habe been silent this while time...
 
So, at the risk of sounding like a nag, I'd give the Hego thing a rest.

I was more invested than most in that character pulling through, I think, and I cannot deny that this chain of failures is sort of annoying, but I think that it is important to remember that this is a quest.

Narrative plays a role in these things, but part of the format is that the narrative is partially shaped by sheer dumb luck. The rolls related to Hego have been consistently bad. It sucks. It happens.

But I think that we shouldn't let annoyance caused by that bad luck make us forget that the work that has already been put into this quest must represent hundreds, perhaps thousands of hours of the author's time. That is a precious thing to receive and excessive criticism is a good way of killing motivation to do something in which the only reward is seeing other people enjoy your work.
 
Last edited:
Eh, well. If this tribulation finally rids Hego of his maluses I'll take it as a win.

He has good stats, it's just his luck and maluses have been pretty... spotty.
 
Decided to look up Hegos statblock:

Stats

Martial: 28 ( Hego is a pretty powerful superhero, though his great strength can be brought low by his great bungling.)

Diplomacy: 11 (Hego has natural charisma, but lacks the chops needed to parlay that into reliable persuasive power.)

Stewardship: 18 (Hego is a halfway decent administrator, having run a major and later the only Bueno Nacho franchise location.)

Intrigue: 3 (Hego is as subtle as a brick to the head, and thinks two minute long speeches are the only appropriate way to engage with a villain.)

Learning: 5 (Hego is, unfortunately, a bit dim.)

Traits

Glory Daze: Hego is an idealist with poor situational awareness, which together means he still holds to the bygone days of heroes and villains. Heroic speeches, last minute escapes, bam zip pow action- this is his bread and butter, which means he does poorly when the criminal mastermind just pulls a gun out. Hego has +3 to all rolls against foes that hew to the precepts of the Glory Days or narrative convention, but a -10 against particularly ruthless or pragmatic foes.

Loyalty: -15
EEEEEEEEEEVIIIIIIIIL: -15 (Hego has some concerns.)
Bewildering Naivete: +10 (Hego believes the best of everyone.)
Evil Benefits: +5
Part-Time Zero: -5 (Hego is feeling unsatisfied with rescuing cats from trees and wants to do some true heroics.)
The Old Country: -10 (Drusselstein was horrible. Decays September/October 2017)


Known Preferences
Super Heroic: Hego considers himself a dashing hero, and will do best when he knows he is helping people and making evil pay. While having to do some sort of bureaucratic task may disappoint him, he will be horrified at the thought of committing true evil. If Hego is ever assigned to a less than benevolent task, Doof must pass an intrigue check, else Hego refuses to help and his loyalty will drop. The morally grayer and more blatant the task, the harder the challenge

So yeah, he really would be a good mid-tier Martial hero and even his Diplo and Steward aren´t too shabby either...it´s just that he´s a naive fool with shit luck.
 
Honestly I think this whole thing would have gone over better if we had a modicum of control. When the OS was going wrong we at least had control of ourselves the entire time and could act or not act as we wished, right now we're entirely at the whims of the dice and whatever the GM wants.
 
Honestly I think this whole thing would have gone over better if we had a modicum of control. When the OS was going wrong we at least had control of ourselves the entire time and could act or not act as we wished, right now we're entirely at the whims of the dice and whatever the GM wants.
It could be argued that we have been in control. Every time we made a plan, every time we assigned Hego to an action, we've been in control. We sowed the wind, and now Hego is reaping the whirlwind.
 
Yes, and *he* likes BN - so us having him work there doesn´t count as "being unnecessarily cruel"
Yeah, but it is a bit cruel if he compares DEI and BN's working practices. Though if he manages to bring the grease trap up out of the fryer that would be something. Also, Shego is totally coming after us for him being in the middle of an invasion.
 
Back
Top