This is a great quest! Just binged it, but one question. Why are about 100 side stories and apocrypha entries missing?
Things are being weird, but we don't know any more than that. It's probably on SVs end. Anyways, welcome to the club, you just missed the vote. Enjoy your panic time before the interlude!This is a great quest! Just binged it, but one question. Why are about 100 side stories and apocrypha entries missing?
Definitely not speaking for everyone, or at least me in that opinion then. The idealist but naive hero trope is one I like and Hego incorporates that naivete well into his character; it makes me want him to succeed and accomplish something on his own because it feels like to just about everyone, he'll always be "Shego's dumb brother" and not Hego.I mean, do we really care about Hego beyond what Shego thinks of us because of him?
I honest can't recall him accomplishing anything of note, and I can't say that I care all that much about him as a character.
No. It is gambling. See DoofQuest- a Disney Villains Victorious CK2-Style Quest CrossoverI forget, are we able to intentionally activate inators again in the future? Like could we use the Rain-Food-Inator intentionally on a turn where we burn a national action to prepare Doofania to take advantage of the bountiful harvest? We may have already solved the problem of most of the country starving, but actual good food might be a valuable source of revenue & public opinion.
DCs are high because we've stacked stats and modifiers and nigh-unlimited reservoirs of omake bonuses until almost any action with a DC of less than about 70-90 has effectively no chance of failure, and it often takes a DC in the triple digits to make failure even begin to be truly likely. Now, if I were in @Made in Heaven 's shoes I'd create some relatively boring low-risk low-reward actions that more or less auto-succeed anyway, just so people don't feel obliged to (for instance) take reckless gambles in Intrigue... but that's me.He can end up dead. What will happen then? And why are all dc so high?
I mean, these are cats we're talking about. They would absolutely unleash Parasyte-tier blood and horror upon the Tri-State Area when given superpowers and a cartel framework. Still, I'm dubious that this is that kind of story.I think Hego is more likely to need a psych ward than the morgue.
...He betrays us and uses his lair to help Kat fuck us over. Because he got hit with the Dick Dastardly-inator in the last update. I'm assuming you missed that part.But how does Roddy's evil lair fit into this? He rolled good, so I doubt Kat could just commandeer it.
Um, what the hell is this from? I'm finding vague references to a HOI mod called "Red Flood", but the description of that mod I've found doesn't say shit about whatever SCP madness your image contains. It seems to be "what if WWI fucked things up even harder", not "what if Detroit but Yharnam"
Whether this says more about the thread itself or how the last few turns have ended up...Whether this says more about the thread itself or how the last few turns have ended up is up to personal interpretation
I get the feeling that Evil Roddy be like:--[x][Stewardship] Start a Greevil Energy Conservation campaign (Phineas and Ferb) (78% w/ XP)
DC 65 (Increased by Big Idea, reduced by XP)
81+24+38+3=146
Critical Success!
While you were busy with other projects, you assigned your interns the task of getting that old Greevil Energy campaign off the ground. You didn't think they had it in them, but Phineas & Ferb did a musical number that had the whole Tri-State Area conserving in the name of Greevil! You predict the city's energy consumption dropped to a fraction of what it used to be!
…Wait, why is the energy consumption going back up?
To be continued in Crisis: Kataclysm
--[X] Hego (Do Good Deeds)
13-40=-27
To be concluded in Crisis: Kataclysm
--[X] Roddy Blair, King of Lairs (Build an evil lair)
84
To be continued in Crisis: Kataclysm
Note that Made in Heaven and the rest of the QMs have been clear on one thing. Anyone can die, and that does include Doof.
Well, yes, but I'm specifically positing something in the vein of "what if the Slaughterhouse Nine were cats". Death is one thing, explicit gory violence and body horror is another, and the latter hasn't really been a thing in this story.Note that Made in Heaven and the rest of the QMs have been clear on one thing. Anyone can die, and that does include Doof.
Well... guess all our failures at finding Kat had to bite us one day. Crap.
This feels incredibly ominous to me. Hopefully it's actually good.
DAMNATION!!! The one roll we absolutely needed to hit and we got a 1 and a 28!!! Unbelievable...1+4+17+12+3=50
Personal Attention reroll! Critical Failure averted!
28+4+17+12+3=64
Failure!
And hegodice strike again...
This seems bad... Although it's quite expected because of how we've been basically ignoring Kat.