I forget, are we able to intentionally activate inators again in the future? Like could we use the Rain-Food-Inator intentionally on a turn where we burn a national action to prepare Doofania to take advantage of the bountiful harvest? We may have already solved the problem of most of the country starving, but actual good food might be a valuable source of revenue & public opinion.
 
I mean, do we really care about Hego beyond what Shego thinks of us because of him?

I honest can't recall him accomplishing anything of note, and I can't say that I care all that much about him as a character.
Definitely not speaking for everyone, or at least me in that opinion then. The idealist but naive hero trope is one I like and Hego incorporates that naivete well into his character; it makes me want him to succeed and accomplish something on his own because it feels like to just about everyone, he'll always be "Shego's dumb brother" and not Hego.
 
I forget, are we able to intentionally activate inators again in the future? Like could we use the Rain-Food-Inator intentionally on a turn where we burn a national action to prepare Doofania to take advantage of the bountiful harvest? We may have already solved the problem of most of the country starving, but actual good food might be a valuable source of revenue & public opinion.
No. It is gambling. See DoofQuest- a Disney Villains Victorious CK2-Style Quest Crossover
 
He can end up dead. What will happen then? And why are all dc so high?
DCs are high because we've stacked stats and modifiers and nigh-unlimited reservoirs of omake bonuses until almost any action with a DC of less than about 70-90 has effectively no chance of failure, and it often takes a DC in the triple digits to make failure even begin to be truly likely. Now, if I were in @Made in Heaven 's shoes I'd create some relatively boring low-risk low-reward actions that more or less auto-succeed anyway, just so people don't feel obliged to (for instance) take reckless gambles in Intrigue... but that's me.

Come to think of it, Made kinda does, and if he did it in everything it might be actively bad, dunno.
 
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I think Hego is more likely to need a psych ward than the morgue.
I mean, these are cats we're talking about. They would absolutely unleash Parasyte-tier blood and horror upon the Tri-State Area when given superpowers and a cartel framework. Still, I'm dubious that this is that kind of story.


But how does Roddy's evil lair fit into this? He rolled good, so I doubt Kat could just commandeer it.
...He betrays us and uses his lair to help Kat fuck us over. Because he got hit with the Dick Dastardly-inator in the last update. I'm assuming you missed that part.


Um, what the hell is this from? I'm finding vague references to a HOI mod called "Red Flood", but the description of that mod I've found doesn't say shit about whatever SCP madness your image contains. It seems to be "what if WWI fucked things up even harder", not "what if Detroit but Yharnam"
 
The thread every time results are posted:


Whether this says more about the thread itself or how the last few turns have ended up is up to personal interpretation
 
--[x][Stewardship] Start a Greevil Energy Conservation campaign (Phineas and Ferb) (78% w/ XP)
DC 65 (Increased by Big Idea, reduced by XP)
81+24+38+3=146
Critical Success!

While you were busy with other projects, you assigned your interns the task of getting that old Greevil Energy campaign off the ground. You didn't think they had it in them, but Phineas & Ferb did a musical number that had the whole Tri-State Area conserving in the name of Greevil! You predict the city's energy consumption dropped to a fraction of what it used to be!

…Wait, why is the energy consumption going back up?

To be continued in Crisis: Kataclysm

--[X] Hego (Do Good Deeds)
13-40=-27

To be concluded in Crisis: Kataclysm


--[X] Roddy Blair, King of Lairs (Build an evil lair)
84

To be continued in Crisis: Kataclysm
I get the feeling that Evil Roddy be like:


Also, this is bad. Really bad.
 
Note that Made in Heaven and the rest of the QMs have been clear on one thing. Anyone can die, and that does include Doof.
Well, yes, but I'm specifically positing something in the vein of "what if the Slaughterhouse Nine were cats". Death is one thing, explicit gory violence and body horror is another, and the latter hasn't really been a thing in this story.
 
So I set up a TVTropes page for this quest! It's still pretty bare-bones, so anyone else should feel free to add more to it, as well as add more detail to some of the tropes. I'll probably edit it a bit more myself when I have time, too.
 
Say can our occult division look to see if there is a curse on Hego? It's like the world doesn't want him to be a hero or something. And he just got backstabbed by all those cats he rescued from trees.
 
I don't know about a grand conspiracy against Hego or anything, but I was rooting for the guy to succeed for the longest time. The dice had other plans for him.
 
To be continued in Crisis: Kataclysm
Well... guess all our failures at finding Kat had to bite us one day. Crap.
Secret Interaction Unlocked! The Wheels of Fate Turn…
This feels incredibly ominous to me. Hopefully it's actually good.
1+4+17+12+3=50

Personal Attention reroll! Critical Failure averted!

28+4+17+12+3=64
Failure!
DAMNATION!!! The one roll we absolutely needed to hit and we got a 1 and a 28!!! Unbelievable...
--[X] Hego (Do Good Deeds)
13-40=-27
And hegodice strike again...

Man... I know we succeeded at a bunch of nice stuff this turn but it still feels like a punch in the gut.
 
Also it seems like we were right about Goob escaping from DOR15, but I must say 'hatless man' has less of a ring to it than 'bowler hat guy'.
 
We also assumed that Kat had given himself up when he stole the superpower treatment thanks to a natural 1 from Jumba and Janus rolled a 100.

What we got from that was Janus finding a friend and no leads in the Kat situation. By now, we shouldn't assume that the kitty is out in the open, tbh.
 
There is one question I have, is there any information in regards to the Society of Explorers and Adventurers? The Tower of Terror was used and it's founder, Harrison Hightower III, was a member of the S.E.A. so I'm not sure if they're part of this or not.
 
Five Stages - Acceptance (5/5)
Well, that happened. Let's bring the dance to an end with as much dignity as we can.

*****

Fourth Stage: Depression

Five Stages - Acceptance (5/5)

What is a hero?

A difficult question, with many answers. Ask three different individuals and odds are that you will get more than three answers.

Back when he had been younger and less experienced, Hego hadn't put much thought into the matter, but that had changed when bad luck had forced him to give up the cape life. In the years since, he had thought long and hard about that question and, in the end, he had decided that he liked best the definition that he had first heard in a Japanese toon film.

A symbol of peace. A light that serves both as a beacon of hope and a warning to those who bring the darkness.

It was a real shame that poor box office performance had resulted in the sequels never making it to the United States, because he would have loved to see more of Mister Yagi's work.

It was trite and naive, too, but sometimes simple was better and in all honesty he liked the idea of being a light of goodness amidst the morass of disappointment that was the real world. That was what he wanted to be. A bulwark against the darkness, a defender of the innocent and a champion of good.

He just wished that reaching that lofty goal was easier.

He couldn't even blame Doofenshmirtz in good conscience, because if he had to be honest (and heroes should always endeavour to be honest!) today's failure was his and his alone. He had overslept, so instead of the heroic victory that could have been, he had been left to pick up the trash as punishment for his sloth.

Literally.

Hego could now say in all honesty that even though he had been having the most rotten luck, his luck was not quite the most rotten thing in the city of Danville. The... raw materials used by the Inquinator had combined to create a bouquet of almost mephitic foulness that he had the opportunity to appreciate in full as he navigated the garbage splattered battlefield, carrying the unconscious form of an odorous villain and the battle damaged robot that had won this fight.

It is funny how you never appreciate the small things in life, until you miss them. Like being unable to pinch your nose, because both your hands happen to be busy. In spite of the temptation, he didn't relax his grip on either in the slightest.

Inquinator was going to be a jailbird by the end of the day and Hego wasn't going to compound his failure by giving the avian criminal the opportunity to slip away.

As for Norm...

Norm was the hero of the hour.

It was a surprisingly bitter pill to swallow, but that didn't make it any less true. He was the creation and enforcer of a mad scientist, but that didn't change the fact that the robot had saved the city. After a feat like that even an evil engine of destruction deserved better than to be left atop a trash heap.

His steps carried him away from the impromptu city dump, stopping only when he was a couple blocks away from the battlefield. Upwind. And only then did he realize that he had been moving away from DEI Headquarters.

Darn it. There was nothing for it, he needed to backtrack.

Halfway to the building, he ran into a squad of Norms that had been sent to apprehend the Inquinator, so he was able to hand over to them the task of ensuring that the Master of Garbage was decontaminated and delivered to the city jail for imprisonment.

"And what about him?"

The other robots silently looked at each other, before one of them finally gave their reply.

"We have been given no instructions concerning the Prime. It would probably be a good idea if somebody from the science division could take a look at him. Soon."

With a sigh, Hego lifted the robot in a bridal carry and kept going towards the Doctor's seat of power. About halfway there, something that sounded like a squaky hamster wheel started sounding within the robot, followed by modem noises and finally a dim glow returned to the robot's eyes.

"Good morning, mister Hego!" greeted the robot with a voice that was unsteady, weak. A pale shadow of Norm's usual.

"Good morning, Norm. How are you feeling?" asked Hego, because between the extensive battle damage and the thick layer of grime, the machine certainly looked like hell. Hell warmed over, even.

"Not great. My energy source seems to be a bit concussed and there is extensive damage in all my systems, except for my voice box. I will need extensive repairs. Moving on my own would be a bad idea, so your assistance is very appreciated. I would offer you a courtesy muffin, but I fear that there is some unpleasant refuse in my chest cavity and it wouldn't be very sanitary.""

"The thought is what counts. Besides, a good deed is its own reward."

"Is it? Father has never agreed with that."

Well, of course, he didn't. But there was no sense in starting a debate about Doofenshmirtz's opinions with a machine that had been programmed to feel filial devotion towards the man and the truth was that Hego had learned to feel a bit of pity about Norm's lot in life. And in return for his unwavering loyalty, he received nothing but scorn.

It was these small displays of petty, pointless evil that proved the Doctor's wickedness, more than any grandiose scheme. But right now, he needed to be the kind of hero that brought hope to the hopeless, rather than the kind of hero who punched evil people in the face.

"The Doctor has lived a very troubled life, but you have done a good thing today. I am sure that he will have you up and running in no time and throw in something nice as a reward."

"I think that I'd like that."

The rest of the journey was made in companionable silence.

Alas, the kind hearted words of a well meaning fool were in the end still the words of a fool.

Norm would spend the next four months benched for repairs, his maker too busy with various other concerns to handle the matter personally.

*****​

Originally meant to cover a longer period, up to the Wasteland field trip and Hego learning that Shego has been trying to keep him out of superheroics, but following those results I don't really have the heart for it. Depending on the specifics of Kataclysm, there may be some kind of coda. Sorry if this comes across as disjointed.
 
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Well, we scored some decent successes here but failed at the Infiltrate New York, Study Weird Object and the Form Coven actions; the last of those is especially annoying since it was pretty much 50/50 but at least the crit fail was negated.

The Crisis combining a Greevil Energy crit success, Hego crit fail and Roddy's build a lair action definitely seems ominous... no way to tell what the fallout will be yet but part of me is worried it might blow up the Greevil power plant or something along those lines.

"Priorities: Delivery" combines Kitsune's 107 on Spread Chaos and TECHNOR's 66 on Psychoanalyse Doof which should be interesting to see since I don't get how they might do that... maybe Kitsune listened in on Doof's therapy and went after an enemy?


We're definitely not having much luck with the inators recently, because both of these kind of suck.

In fact, I got curious so here's a list of our past with inators:
- Jan/Feb 2015 - Whale Translator-inator - mediocre roll
- Mar/Apr 2015 - Yodel-inator - positive roll
- May/Jun 2015 - Everyone-Think-Like Me-Inator - positive roll
- Jul/Aug 2015 - Anti-Procrast-inator - positive roll
- Sept/Oct 2015 - Flash-Trainer-Inator! vs Sleep-inator - positive roll
- Nov/Dec 2015 - no inator action in winning plan
- Jan/Feb 2016 - did not roll for inator(?)
- Mar/Apr 2016 - "A cat knocks over some trash cans in the alley." Kat - negative roll
- May/Jun 2016 - did not roll for inator(?)
- Jul/Aug 2016 - for want of a sandwich-inator - negative roll
- Sept/Oct 2016 - Super-Inator - ??? roll
- Nov/Dec 2016 - Probability-inator vs groundhog day-inator - ??? vs negative roll
- Jan/Feb 2017 - In-vest-inator - negative roll
- Mar/Apr 2017 - Devilled Egg inator vs Garum Farm inator - negative rolls
- May/Jun 2017 - Super-Inator vs Equivalent Exchange-inator - negative rolls

So as a result, between 15 turns:
- 5 positive
- 6 negative
- 1 mediocre
- 1 super-inator which is probably neutral
- and 2 times where the plan included activating an inator but I haven't been able to find the result in the threadmarks

So just looking at positive/neutral/negative we roughly break even

If anyone wants to correct me on the 3 times I couldn't find then I'd appreciate it

edit: BurnBright corrected me on Jan/Feb 2017 roll
 
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