Sure, but they're on our rolodex and Lizzy is on our payroll. Taking one less action to finish the group is valuable in itself.
A job half-assed isn't worth doing. It is not really worth it to have Lizzy in the Black Ops group.

Lizzy is weird. She likes to talk about ants. She speaks in monotone. She might freak out, say, Wasabi, or someone scared of bugs. None of these things make her incapable of working with others. She is fully able to communicate and comprehend the people around her, she was able to teach the PMC how to use laser guns, she can go on quests with people and cause no trouble at all.

She is not violent, insane, or needlessly antagonistic. We do not need her to be the party's diplomat, only the technological murderhobo. Basically, she's the group Charisma 3 Barbarian, a very handy person to have around if not particularly charming.
It severely hurts her ability to coordinate with people. People in general do not like people like Lizzy. The PMC is not evidence of her being able to work as apart of our Black Ops group, especially given that the description of the action was rather negative.

Lizzy typically prefers to work with live weapons, but she made the switch to laser ones easily enough. Though her speaking skills left a lot to be desired, she managed to equip all the many divisions of your PMC with energy weapons and direct them through just enough training that they can use the things effectively. Your PMC has grown in effectiveness slightly, and now grants an extra -1 malus to attacks made on your home turf!
It explained how she was bad at speaking and she managed to direct them through just enough training to manage it. Also, we did have issues with putting her on a quest, she made our Diplomacy issues worse.

Personally, I'm not for it for the black ops unit. I'm for it because it's a low DC action that, if Mirage, Technor, Alan, and Roddy are any guide, would get us really good units from a crit.
We really are not hurting for heroes all that much. It's overkill to dump both of our Diplomacy actions to get four heroes, especially when MiH has commented on the fact that we've put back our Reach out actions for so long. I would eventually like to take Recruit Heroic capes, but we have a fair amount of fellow Kings to deal with and people on our Rolodex that we shouldn't leave straggling.
 
We really are not hurting for heroes all that much. It's overkill to dump both of our Diplomacy actions to get four heroes, especially when MiH has commented on the fact that we've put back our Reach out actions for so long. I would eventually like to take Recruit Heroic capes, but we have a fair amount of fellow Kings to deal with and people on our Rolodex that we shouldn't leave straggling.
How are you simultaneously trying to argue that we don't have enough Heroes to form a Black Ops team and that we don't need to recruit Heroes because we are not hurting for Heroes? There is a ton of actions we are incapable of passing because we haven't made the Black Ops Squad, including the one that gives us a second Martial action.
 
Many of the units in our Rolodex would be more suited towards a Black Ops team than Lizzy. Spydah, Momokase, Mezmerella, Duff Killigan, ect.

That is not how a Black Ops team would operate, if they don't want to fail utterly. The actions that a black ops team would do would require social skills simply because they need to be able to communicate without causing friction and getting everything across. Lizzy does not really fill those conditions. Getting along, which the action specifically says we need to make sure they do, requires social skills. As I have already said, Lizzy is bad at people in general. You can't expect her to work together with a team as much as the Black Ops group would demand, certainly not in this stage in her development.
You don't know how they will operate. If it's infiltration job they will need to keep silence, which means that all instruction will be conveyed before. Maybe they will use own sign language in which Lizzie will be suddenly surprisingly skilled. Maybe there will be one or two individuals with great social skills that can overcome her social barriers and engage in conversation with her.
A job half-assed isn't worth doing. It is not really worth it to have Lizzy in the Black Ops group.
It severely hurts her ability to coordinate with people. People in general do not like people like Lizzy. The PMC is not evidence of her being able to work as apart of our Black Ops group, especially given that the description of the action was rather negative.
Being not sociable is not enough reason to not put villian on black ops team because Spydah, Momokase, Mezmerella, Duff Killigan - all of them have negative traits too. I can start to argue that Momokase is kinda edgy and will run away if things become too hot for her, or that Killigan has zero stealth and hot temper, which I think will cause him to constantly argue with others. I don't know others but I imagine that they are not paragons of teamwork. You are trying to handpick units as if it is good guys team, when they are villains. You need to accept that for them not actively fighting each other is already good enough.
We really are not hurting for heroes all that much. It's overkill to dump both of our Diplomacy actions to get four heroes, especially when MiH has commented on the fact that we've put back our Reach out actions for so long. I would eventually like to take Recruit Heroic capes, but we have a fair amount of fellow Kings to deal with and people on our Rolodex that we shouldn't leave straggling.
Lizzy debate aside, potential heroball is not the main reason for me preferring recruit option. It is also the fact that obtaining normal crit on recruiting will be much harder that on reach out action, and also that I don't expect critting on reach out action would be as good as critting on recruitment.
 
I reckon she'd be an alright hero without Dance Magic. Not standout, but something. Wouldn't call that action a mystery box when we explained the source/inspiration of the action and sufficiently foreshadowed it.

I do wonder what she's been up to this year.
I found where we unlocked Dance Magic and where Juniper comes into it. Also stuff with Gomez and the Divinos.

I wonder if Gomez is the one building the Mayan robots for the drug ring.
"The Divino mirror. You know, the mirror with a trapped Divino and a backdoor portal to the Divino World? I need it for a lesson on binding unnatural abominations that are too chaotic to be coerced, manipulated, reasoned with, or turned against your enemies."

Max paled as he found himself at the last page of the checklist. "Could you describe it to me?"

"It's a giant mirror with a demon and a portal to more demons in it!" Felldrake roared. "Are you telling me you lost it?!"
"Hey look!" a nebbish scientist declared as he ran past Felldrake's treasure hall with two popcorns and an extra large cola. "The new guy is gonna laser the magic mirror!"
This is Gomez's bread and butter. Locate, release, sorta-control Divinos, combine their powers and his tech.
"Unless you know anyone with enough combat dancing skills to appease the totemic spirits of Capoeira, just shut up and aim me at the wannabe Quetzalcoatl when it rises!"
He wasn't ready to take that sort of risk again, but with the specialist they hired to examine the strange mirror from Chicken Itza, he wouldn't have to.

The specialist in question was a pale, reedy man with a wild mop of cyan hair. He wore a dark brown coat with red gloves and matching red goggles. As a guest mad scientist brought in with Rodney's approval and a signature acquired from Doofenshmirtz while he was in a coding trance, the man had full access to their facilities in order to crack open the secrets behind the glass item.

"Have no fears, Señor Rodney!" The man who introduced himself as Gomez said. He dropped down from his large device, a laser tripod with vaguely Mayan trappings, to start up a portable hydrogen generator. "I brought all of my technology needed to free the imprisoned Divino."

Though he rarely gave praises, Rodney was impressed. The same was true of a few other mad scientists in attendance, who had little to no experience about the new field of physics (none of them wanted to admit it was magic) Doof cracked open and had yet to let them tamper with.
"You did it!" Gomez said. "Since I accidentally broke the device I was going to use to control the Divino, I was worried things would get a little out of control!"

"A little?!" Felldrake shook with rage. "Somebody pick me up so I can zap some common sense into him!"

"I am so sorry for the confusion! My previous boss had me find and free Divinos on the regular!"

Max ripped off the remains of his evil cloak and patted some dust off his normal clothes.

"How exactly did you do that? I thought magic and science didn't mix."

Gomez shrugged. "Eh. It is what I do."
"Good. One last question?"

"You know what, minion? Sure. What is it?"

"Why did you need a really good dancer?"
Juniper shook her head at the last one, pushing that thought aside as she remembered her dream last night. It was intense and vivid. She was performing the dance of her life. It wasn't a performance front of an audience of people she could see, but for a crowd of things she could feel. Colors were more colorful on the jungle stage, and the animals were smiling.

Later, when she touched her glowing power orb to check it was still working right after her accidental run-in with the cops during a regular smash-and-grab, Juniper felt different. Like a spark came from her hand to it, rather than the other way around. She held onto that feeling for the rest of her day, even while she was trying to unwind and have a normal karaoke night with TECHNOR, THE MECHANICAL MAN. Juniper asked how he felt about dreams, but as a robot he didn't have many personal experiences with lucid dreaming. She ended up changing the subject.
After that, we got Gomez's hero card and the option to research Dance Magic.
I meant because she has electrical powers, and Technor is power-hungry.
She gets her power from an orb, apparently. She doesn't generate it herself like Miss Megawatt or Megavolt.
 
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...We should make a heroball with Fredzilla, Hego, and Tobe. We've got two of them and may have a lead on Fred here, and they're all hammy idiots.

It's a match... made in heaven. Badumtish.
 
You know, I don't think we've seen what happens when we get a critical on a roll to recruit a specific person. The closest we've come.is when we agreed to take on a government observer, which netted us Russ. Perhaps getting a critical on recruiting a specific person would result in them having better stats and improved traits.
 
How are you simultaneously trying to argue that we don't have enough Heroes to form a Black Ops team and that we don't need to recruit Heroes because we are not hurting for Heroes? There is a ton of actions we are incapable of passing because we haven't made the Black Ops Squad, including the one that gives us a second Martial action.
Because I don't care about the Black Ops team all that much and I see other actions as having much higher priority.

You don't know how they will operate. If it's infiltration job they will need to keep silence, which means that all instruction will be conveyed before. Maybe they will use own sign language in which Lizzie will be suddenly surprisingly skilled. Maybe there will be one or two individuals with great social skills that can overcome her social barriers and engage in conversation with her.

Being not sociable is not enough reason to not put villian on black ops team because Spydah, Momokase, Mezmerella, Duff Killigan - all of them have negative traits too. I can start to argue that Momokase is kinda edgy and will run away if things become too hot for her, or that Killigan has zero stealth and hot temper, which I think will cause him to constantly argue with others. I don't know others but I imagine that they are not paragons of teamwork. You are trying to handpick units as if it is good guys team, when they are villains. You need to accept that for them not actively fighting each other is already good enough.

Lizzy debate aside, potential heroball is not the main reason for me preferring recruit option. It is also the fact that obtaining normal crit on recruiting will be much harder that on reach out action, and also that I don't expect critting on reach out action would be as good as critting on recruitment.
Infiltration jobs will need communication before, during, and after. Beforehand, she will need to be able to explain objectives and act in a way that does not unsettle anyone as to create tension in the team. During the operation she will have to report status updates. How many times do I have to explain that her problem isn't talking. Her issue is dealing with people in general. As Lizzy is currently, she's worse on a team than most of the people I listed, perhaps only better than Killigan. Then again, Killigan does not have the issues of St. Canard. I am not being picky when I refuse to put someone with all of Lizzy's life experience in a team.

Crit'ing on the Zaibatsu is probably why Mirage became a friend of Judy Silverman. Whereas the crit with Xanatos gave us the Magus Bazaar and the auction. For all that heroes are good to have, you severely underestimate how useful it to have our fellow CEOs like us.
 
I like the idea, but given that it requires a certain level of mastery in the ninja arts, we can't really spread it without giving a lot of people superpowers. It'd be more effective just to optimize hormone therapy, as we're better at genetics than magic anyway.
i mean, once we get alchemy cracked, mix genetics and alchemy and you've got magic hormone therapy without any ninja bits.
 
You know, if we wanted to have our cake and eat it too, we could take both Recruit actions next turn, make sure to grab at least two people with high Diplomacy, and then use them to crit Reach Out actions in the following turns.


Let it be known that if this becomes canon, I will forever be sus of what else could become canon.
...I'm not sorry.




Stats

Martial: 10 (While most are harmless, two appear to have some measure of combat ability)

Diplomacy: 16 (While they tend to be quite argumentative and scatterbrained, each knows several rhetorical tricks for steering the conversation or persuading an audience. Also, they're friend-shaped)

Stewardship: 14 (Most are decent with machinery, although two appear quite worthless in that regard)

Intrigue: 19 (They have a genuine talent for investigative work)

Learning: 7 (They tend to rely on repairing existing technology rather than build anything new)

Traits

(Nearly) Good as New: These beans are very skilled at repair, to the point where taking a break from rewiring their ship's electrical systems to fix their ship's nuclear reactor or life support system is no sweat. This unit gains +30 to Stewardship checks made to repair anything.

Cops and Robbers: Many of these beans appear fairly skilled at sniffing out a culprit, and two in particular seem very practiced at the art of subtly breaking things. This unit gains a +20 Intrigue bonus when investigating a crime or committing acts of sabotage.

Scatterbrained: The beans rarely work together, tending to shoot off in various directions and do their own thing. But, if they can be convinced to all work together for once, they are scarily effective at whatever they're assigned to do. If this unit is assigned to a National Action, roll 1d10. On a 10, double this unit's effective bonus to the action.

???: The beans have some more secrets, but you need to earn their loyalty before they'll divulge them.

Known Preferences

Environmentally Sealed: The beans would prefer to stay isolated from Earth's atmosphere, which means they'll be wearing their spacesuits round the clock.
 
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I know there's been some talk on informing Xanatos and Shego of the upcoming shitshow that will be the next turn, but what's the consensus on also giving the government a heads up?
 
pretty sure the consensus on the government is getting out the popcorn and watching the fireworks.
 
Most people here seem to prefer staying as our own "country", so not a lot of wanting to warn the government.

(If anything, people want the government to fall so we can officially be our own country for realsies.)
 
pretty sure the consensus on the government is getting out the popcorn and watching the fireworks.

If Russ wants to warn the government, he can, but it's not like we're some great fans or whatever.

(But oh man the next election being after we fire this thing is going to be fucking hilarious)
 
Upgrading Norm Prime and Upgrade Normbots. Once we get Khan modernized, he should be good to go. Furthermore, those are Diplomacy actions. Diplomacy is a field in which we have a lot more things taking priority thanks to the fact that we have let our fellow Kings go without reaching out for so long.
Unfortunately, both of those actions are too high DC to take normally. It'd be great if we had a Heroball to do it!
 
Upgrading Norm Prime and Upgrade Normbots. Once we get Khan modernized, he should be good to go. Furthermore, those are Diplomacy actions. Diplomacy is a field in which we have a lot more things taking priority thanks to the fact that we have let our fellow Kings go without reaching out for so long.
She's ~50% chances of failing. I think our best bet would be Wendy after letting her study our Normbots to get a bonus.
Khan is going to take ages to finish assimilating and I'm not sure Wendy gets a bonus in that way. Without the hypothetical DC reduction, Wendy is about as bad on Martial+robotics as Ludivine or Khan is.

Still, I'd be very happy to put Wendy's Personal Action on studying Norm, it really couldn't hurt. Or keep putting her on Doppelganger stuff until AI is all figured out.
I know there's been some talk on informing Xanatos and Shego of the upcoming shitshow that will be the next turn, but what's the consensus on also giving the government a heads up?
I'd need a bit of convincing that we should give Shego and Xanatos a head's up. They're working with the Feds. Xanatos did invite us to the auction, which was nice, but what has Shego done for us?
 
I'd need a bit of convincing that we should give Shego and Xanatos a head's up. They're working with the Feds. Xanatos did invite us to the auction, which was nice, but what has Shego done for us?
We're still trying to make an alliance with the semi-sane, and we're on semi-positive to positive relations with these two. Best not to mess that up.

Besides, as long as we're working with Russ, we're working with the Feds too.
 
They're working with the Feds. Xanatos did invite us to the auction, which was nice, but what has Shego done for us?

And Shego/Xanatos working with the Feds is a dealbreaker *how*? Just because we plan on eventually going through with that whole "sovereign ruler" bit doesn´t mean that we can´t help them out despite everything. Different countries help each other out to profit from it themselves all the time. Same thing with business "rivals", honestly.

Heck, just like Shego is one of our rivals, we are one of hers as well. That didn´t stop her at all from selling off Bueno Nacho for some quick cash. Granted, she didn´t seem to know that we were the buyer and she did briefly fly into a rage because she got the impression that we were trying to hold Hegos safety over her head, but she quickly stopped giving a fuck again after she realized that we had no plan of doing that.

So I can´t say it enough, guys: please stop neutering our options so much by taking the whole "the other Kings are our Rivals and the Feds are kinda at odds with us" so damn literal.
 
Okay, and where's the profit?
For one thing, if they're planning on doing anything risky or that might have wide-ranging consequences, they'll know that failure will automatically lead to the results being even worse than they would normally be. Ultimately what they'll do is up to them, but it'll at least give them.some heads up that they should stick too stuff thery are either sure will work, or are important enough that they are willing to risk it anyway.
 
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