We've got quite a few interesting personal actions that we hardly ever get to do because their heroes are busy constantly. Bulking up our hero list might help free Goofy from diplo duties to work on his degree, or Ludivine from martial to tutor people or repair the Martian robot.

One turn of recruitment will probably not fix all of our hero woes, but it'll go a long ways towards getting us started. Even if each recruitment only offers one person who is suitable for a synergistic heroball we could make (someone with electricity powers for Technor, someone oldschool heroic with Hego, whatever), that's still just as fast at making heroballs as recruiting people specifically, plus with the crit it gets us someone else that might be good.
 
In Honor of @AProcrastinator ... Have an Omake!

Sunset's Trip
This just in, a woman going by the name of Gud Post Yellow MLP Lady has just been recruited into the DEI family! She seemed a little awkward and clumsy at first, but after being paired up with Head Witch Janna, she was shooting fireballs from her hands and summong skeletons as back-up dancers within two months. God bless Jannadice.

More news at 11!
 
Hm. Ideal Black Ops Team...

1. The Arrow - Stewardship and intrigue unit
2. Dingo - Martial and Learning unit
3. The Glooms - Occult unit
4. Warren Peace - Extra muscle through high martial.

How does this look?
No good, takes four recruitment actions to get them all. We're really much better off deckbuilding with recruit heroes/villains, and if there's someone perfect, spend one Diplo action on them.
 
Again, based on what evidence do you claim this to be true?

We can put the Heroball on Quests and National Actions, with Technor as their leader. Technor and Lizzie form the backbone of the Black Ops squad. Lizzie did fine in her last group assignment, and Technor is her therapist and will be along. Besides, regular social contact is how we get her to improve her sociability.

No, Hego and Wasabi are for a Heroic Team, not the Black Ops. Wasabi is a cape, Doof might not know it yet, but it doesn't mean he stops being one.
Because MiH is going to want to balance out the benefits? He's not going to give us a set of heroes with one hero that has everything we want. On national actions, Technor is most useful on Diplomacy actions, which Lizzy would not help in at the least. Lizzy's bad social skills will break up cohesion. There is no Heroic Team option. There is only Form Black ops group.

[ ] Form a black ops group
DC 90, four capes required
Sometimes you need to be a little more subtle than a group of armored goons marching down the street, and for that, you need superpowers. Or technology so advanced it comes off like superpowers, you're not one of those power/anti-power bigots. Recruit a couple noteworthy individuals and stick them together on a team, then go ahead and make sure they actually get along!
In this instance, "cape" refers to anyone of a heroic or villainous leaning who isn't afraid of going out and getting some field work done, making judgements on the fly, or possibly getting their hands dirty. Hego would be considered a cape, while Norm would not.
(Reward: Black Ops Team established, Team will function as a Hero Unit with better stats than any single hero; can use team to undertake special actions)
This is not something that Hego would be good at.

I don't agree with you on Lizzie part, since great conversational skill is not actually a black ops unit necessary skillset. Also before we concentrated on Stewardship/Learning units, which is primary reason for not having much heroball material on our roster. My meaning is that suitable heroball candidates actually not that hard to find, we just need to concentrate more on intrigue/martial based villians. And maybe martial/diplo heroes unless we will find even shinier occult units.

And if we can't gather heroball next turn, so what? It will still make us much closer to end goal, while reaching Khan will let us what? Power up Technor one turn earler? He has 33 diplo fully charged, last turn we recruited unit with conditional 44 on Stewardship. It is entirely possible that we will find unit with stronger diplo than charged Technor.
Of course conversational skills is necessary. The action itself states that we need to make sure that the heroes we put in the group get along and Lizzy isn't really all that good at it. She'll break the cohesion of the group. Taking the action this turn means that, at best, we are 3 turns away from forming a Black ops group. Almost certainly more because we have a wide variety of heroes that the thread is going to want more than the hypothetical bonuses of forming the Black Ops group.
 
You know .... that might actually be a path.

Instead of saving Bueno Nacho by actually fixing it up so it's good, we can instead embrace it's terrifying nature and push it even further, rebranding it for Evil.

Bueno=Good ... but "Bad Nacho" is not a good name for a restaurant. So, evil, demonic, devil, hell, etc, etc, these are the adjectives we want.

Working on names here, what do you think

Malvado/Malvada Nacho?

Diablo Nacho?

Infierno Nacho?

Kick up the spiciness some more, get us a cute devil boy/girl/both/neither mascot character, and bam, the heath problems are a feature, not a bug.

Diablo Nacho, food good enough to die for.
Nachos Malos is a fine name, because it's accurate.

Nachos Infiernos is good

Diablo Nacho is the wrong order. Nachos Diablos or Nachos Diabolos is better
 
As long as we don't use Wasabi for anything involving Khan for a bit, it should probably be fine

It's also not like Wasabi ran off with Khan's tech secrets. He turned in his letter of resignation and had a final meeting with the boss, Khan probably just had him sign some NDAs about anything he didn't want spread and sent him on his way. That we hired him afterwards is just business, seeing as how valuable an employee he is.
 
Because MiH is going to want to balance out the benefits? He's not going to give us a set of heroes with one hero that has everything we want.
Remember when they gave us Roddy Blair and Alan Bradley on the gacha, two units that gave us exactly what we were looking for? Don't presume what QM will or will not do based on no evidence.

On national actions, Technor is most useful on Diplomacy actions, which Lizzy would not help in at the least. Lizzy's bad social skills will break up cohesion.
If any other Hero unit we assign to the Heroball boosts its collective Diplomacy score by more than 5, then it already offsets Lizzie's penalty.

There is no Heroic Team option. There is only Form Black ops group.
We already have WoG that we can make a BH6 team. A team of heroic Capes for PR purposes is perfectly allowed, we just don't have the option yet because we can't actually build it yet.
 
Of course conversational skills is necessary. The action itself states that we need to make sure that the heroes we put in the group get along and Lizzy isn't really all that good at it. She'll break the cohesion of the group. Taking the action this turn means that, at best, we are 3 turns away from forming a Black ops group. Almost certainly more because we have a wide variety of heroes that the thread is going to want more than the hypothetical bonuses of forming the Black Ops group.
1)She worked fine on last quest, there wasn't any issues with her teammates.
2)They will have 2 month of team training while we take Form a black ops group action. We put Temujin in charge of action (as trainer not as part of heroball) , we pass DC 90 check with flying colors and they would work together so good they wouldn't need much words.
 
Remember when they gave us Roddy Blair and Alan Bradley on the gacha, two units that gave us exactly what we were looking for? Don't presume what QM will or will not do based on no evidence.

If any other Hero unit we assign to the Heroball boosts its collective Diplomacy score by more than 5, then it already offsets Lizzie's penalty.

We already have WoG that we can make a BH6 team. A team of heroic Capes for PR purposes is perfectly allowed, we just don't have the option yet because we can't actually build it yet.
We also got Wasabi and Professor Rotwood. Both of those also gave us boosts. Our other Recruit Supervillains action did not really provide us synergetic heroes, so we don't really have proof that taking it now will. If is the key word in that statement. Regardless, is it really a good image for us to be sending Lizzy to diplomacy anyone? That WoG made no mention of forming a team of heroic capes. It just said we can form BH6, currently the only option we have similar to that is the Black ops group. Therefore, the only conclusion that can be made would be that we can reform BH6 using the Black ops group. I will admit that personal actions are a possibility as well.

I'm also not sure if we have proof that the Black Ops team can be put on regular national actions. If they can, well, that's a turn they aren't being put on the special Black Ops Team actions.

1)She worked fine on last quest, there wasn't any issues with her teammates.
2)They will have 2 month of team training while we take Form a black ops group action. We put Temujin in charge of action (as trainer not as part of heroball) , we pass DC 90 check with flying colors and they would work together so good they wouldn't need much words.
There is a very large difference between a Black Ops group and investigating the Wastelands. The Black Ops group will require much much much more continuous interaction. Like it or not, Lizzy is not currently in a state where I believe she can do that. Morale is a very important thing and I do not think that Lizzy is all that conductive to high morale.
 
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Soooo fun fact, my mother just got a new pet and then sent me a picture :


I got to meet it today, and well, I think that


CURSE YOU, MYSTERIOUS FORCE !!!
 
There is a very large difference between a Black Ops group and investigating the Wastelands. The Black Ops group will require much much much more continuous interaction. Like it or not, Lizzy is not currently in a state where I believe she can do that. Morale is a very important thing and I do not think that Lizzy is all that conductive to high morale.
We will never gather heroball if we are so picky. Like maybe there exist some super coherent hero combination, but we need to gather heroball now, not later. If we are willing to wait 10+ turns on heroballs we can just as well gather Hero 6 one and forget about Black Ops one. I would prefer to gather heroball sooner and as of now Lizzie one of our best candidates. I am willing to stuck her there and see how it works.
 
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Soooo fun fact, my mother just got a new pet and then sent me a picture :


I got to meet it today, and well, I think that


CURSE YOU, MYSTERIOUS FORCE !!!

Ah Agent D is finally in position goood goood

I mean errrr that's a cute Dog and obviously not highly trained agent.
 
Yeah, okay. The OG version is somehow even hammier, which I did not think possible, and that unidentifiable accent is just delightful, but if we include him, can we at least keep the song? Come on, it was a good song.

It's why I said "theoretically". By RAW, Feldrake will migrate, but we, the players, would never take him away from Janna, because we have somehow collectively decided Janna deserves to get all the things.
Actually there's good in-character logic to it. Feldrake wants someone who will make a good proxy and/or apprentice.

That means he needs as many as possible of the following, in rough descending order of importance:
1) Able to wield the staff and magically gifted in a conventional sense
2) Impressionable
3) Unscrupulous
4) Powerful.

Nobody else at DEI is as qualified in all four areas combined as Janna. Janna has the right kind of flexible spellcasting magic (unlike Tobe, whose magic is specialized). She's new to all this (unlike Kitsune or Tom). She's very much unscrupulous, and has a very powerful enemy she's willing to do almost anything to defeat (unlike Tobe who's all about honorable opposition, or Doof who just isn't ruthless). She's not exceptionally powerful as far as we know, but she's young yet and all the people who are more powerful fail one of the other three areas.

That does not change the fact that it is unlikely to give us synergetic heroes. Criting on Shere Khan will likely make buying fusion easier. The quicker we get fusion, the quicker we can use TECHNOR to lead quests or take on Diplomacy actions. Both of which are more valuable, imo, than maybe getting one or two heroes for our Black Ops team that we might need to spend a Rolodex action to recruit.
Technor has been extremely helpful just doing psychotherapy actions and occasionally contributing to quests. Having fusion power is not a prerequisite for making him useful, and upgrading him is not a great reason to ignore our other needs.

A crit on a hiring action is likely to let us choose hero units, which is very useful in that it lets us pick a degree of synergy. Maybe not optimal synergy (like "go out of your way to hire several BH6 members" or "specifically track down the entire main cast of Star Vs."), but synergy.

The synergetic heroes are unlikely to be shinies. The ones that are more, unique, will be the ones that will catch the majority of voter's attention.
Your argument boils down to "the majority of voters are stupid and easily distracted, so the majority of voters should support a plan that doesn't give them the chance to be stupid and easily distracted by recruiting heroes, and should instead talk to Shere Khan like I wanted."

I don't think that's a very good argument, and I find it insulting.

Hm. Ideal Black Ops Team...

1. The Arrow - Stewardship and intrigue unit
2. Dingo - Martial and Learning unit
3. The Glooms - Occult unit
4. Warren Peace - Extra muscle through high martial.

How does this look?
We should probably not build planned teams around four heroes who don't work for us. That's too many specific recruitment actions. We should be thinking about which of our existing hero units are available for use, so that we can pick heroes who are well suited to work with THOSE heroes.

Because MiH is going to want to balance out the benefits? He's not going to give us a set of heroes with one hero that has everything we want. On national actions, Technor is most useful on Diplomacy actions, which Lizzy would not help in at the least. Lizzy's bad social skills will break up cohesion.
I don't really even know what you're arguing. The whole point of one of these teams is that the resulting team combines the strengths of its component units. That doesn't mean that we have to avoid assigning hero units who have weaknesses for fear that they'll "break up" the team's effectiveness.

Of course conversational skills is necessary. The action itself states that we need to make sure that the heroes we put in the group get along and Lizzy isn't really all that good at it. She'll break the cohesion of the group. Taking the action this turn means that, at best, we are 3 turns away from forming a Black ops group. Almost certainly more because we have a wide variety of heroes that the thread is going to want more than the hypothetical bonuses of forming the Black Ops group.
I think you're doing the thing again where you get weird highly specific ideas about how things are going to work, then assert them as fact, while ignoring all the reasons why things might not (or even probably would not unfold exactly the way you expect.
 
This just in, a woman going by the name of Gud Post Yellow MLP Lady has just been recruited into the DEI family! She seemed a little awkward and clumsy at first, but after being paired up with Head Witch Janna, she was shooting fireballs from her hands and summong skeletons as back-up dancers within two months. God bless Jannadice.

More news at 11!

Hah, this is more a canonical Sunset Shimmer than APRocrastinator. But @AProcrastinator gave me the idea, indirectly, with their avatar.

Let it be known that if this becomes canon, I will forever be sus of what else could become canon.

Hah! It would be fun to be able to recruit Sunset Shimmer, but I definitely don't expect this to become canon. Maybe one of my Audition Omakes?
 
Actually there's good in-character logic to it. Feldrake wants someone who will make a good proxy and/or apprentice.
In-character logic? Sure. That's why we're unlikely to do it. I was just saying that according to RAW, we can.


That means he needs as many as possible of the following, in rough descending order of importance:
1) Able to wield the staff and magically gifted in a conventional sense
2) Impressionable
3) Unscrupulous
4) Powerful.

Nobody else at DEI is as qualified in all four areas combined as Janna. Janna has the right kind of flexible spellcasting magic (unlike Tobe, whose magic is specialized). She's new to all this (unlike Kitsune or Tom). She's very much unscrupulous, and has a very powerful enemy she's willing to do almost anything to defeat (unlike Tobe who's all about honorable opposition, or Doof who just isn't ruthless). She's not exceptionally powerful as far as we know, but she's young yet and all the people who are more powerful fail one of the other three areas.
Sliiight problem with this:
1) Janna is not magically gifted in a conventional sense. She has no innate spellcasting ability, and low magic knowledge to boot. It might be possible that, now that she studied the Evil book, she could cast a spell without Feldrake's aid, but we don't know;
2) Nobody is more impressionable than Tobe and his group of idiots;
3) Tobe is a villain, and not all that moral. Not sure who between him and Janna is less scrupulous, but it's not a huge difference either way;
4) Janna is not, in fact, powerful. Her magical firepower comes mostly from Feldrake. She can grow to become powerful (and I hope she does), but as she is, she's not all that powerful.

I'm not saying give Feldrake to Tobe, since he works well with Janna for narrative reasons, and he'd likely work together terribly with Tobe. But let's not conflate Janna and Feldrake's magical abilities when arguing that Janna is a good fit for Feldrake because of her magical abilities.
 
We will never gather heroball if we are so picky. Like maybe there exist some super coherent hero combination, but we need to gather heroball now, not later. If we are willing to wait 10+ turns on heroballs we can just as well gather Hero 6 one and forget about Black Ops one. I would prefer to gather heroball sooner and as of now Lizzie one of our best candidates. I am willing to stuck her there and see how it works.
Refusing to put Lizzy on a the heroball is not picky in the slightest. The fact of the matter is, Lizzy is not good socially. The action says that we should pick out heroes that will get along, Lizzy won't really get along well with many people at all.

Technor has been extremely helpful just doing psychotherapy actions and occasionally contributing to quests. Having fusion power is not a prerequisite for making him useful, and upgrading him is not a great reason to ignore our other needs.

A crit on a hiring action is likely to let us choose hero units, which is very useful in that it lets us pick a degree of synergy. Maybe not optimal synergy (like "go out of your way to hire several BH6 members" or "specifically track down the entire main cast of Star Vs."), but synergy.

Your argument boils down to "the majority of voters are stupid and easily distracted, so the majority of voters should support a plan that doesn't give them the chance to be stupid and easily distracted by recruiting heroes, and should instead talk to Shere Khan like I wanted."

I don't really even know what you're arguing. The whole point of one of these teams is that the resulting team combines the strengths of its component units. That doesn't mean that we have to avoid assigning hero units who have weaknesses for fear that they'll "break up" the team's effectiveness.

I think you're doing the thing again where you get weird highly specific ideas about how things are going to work, then assert them as fact, while ignoring all the reasons why things might not (or even probably would not unfold exactly the way you expect.
Technor has been extremely useful so far, but he would be much more useful with all of his stats available to him. He is one of our best Quest leaders, ignoring the power malus and we have a large amount of Quests to take in the future.

I am aware that we would get to choose the hero unit that we would hire. It is unlikely that the villains and heroes would synergize that well, so that would mean we would probably would have to add more people to the Rolodex backlog.

No? It's observing the patterns this quest has followed. It's not stupidity to put off the Black Ops team for even longer. I mean, I don't see why you think I would believe that, especially because I don't care about forming the Black Ops team in the slightest. What you seem to think I am saying would be insulting myself, given that I would certainly vote for the shiny over the Black Ops team.

The teams are also going to have the weaknesses of the members. The Black Ops group action mentions that we need to get heroes that will get along with each other and Lizzy is specifically called out, in story, for being absolutely terrible socially.
 
Way I see it, we should only Recruit from Rolodex if we have no other options.

So, f'rinstance, getting the Glooms. Personally, I think we can live without them, but we can't get that Team Rocket vibe anywhere else.

BH6: We're getting Wasabi, which means we're locked into getting yet another collection. I don't think we can assume we'd get GoGo or Fred through normal recruitment efforts.

Gomez: Other Occult or Learning units are easy enough to get with similar strength, but I think that we can not get Gomez's traits anywhere else, and I think they'll be helpful on a strategic level*.

Man-Moth: We're not willing to investigate Oregon**, so we should hire someone who will give us information about it.
Don't forget Juniper!
I knew I was forgetting someone! Juniper is unique in that she can unlock Dance Magic. We've got WoG that other heroes won't work.

People with good stats can be found outside the Rolodex so it just seems really inefficient to keep spending Diplo actions on recruitment of single heroes.

* I think Gomez may allow Doof to apply his large Learning stats to Occult actions in an Occult or Learning slot.

** Based on a misunderstanding. GM said 'don't do something stupid like assaulting the Triangle without preparation', people understood it to mean 'don't stick a single toe into Oregon if you value your lives'.
 
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You do understand that there's a difference between working together professionally and getting along socially, right?
Lizzy isn't good at interacting, period. There are a great many people that are excellent at professional relationships, but terrible socially or vice versa. Lizzy is just bad at people in general.

Edit: Oh sure, I have no doubt she can eventually get better, but that is going to be very difficult for her. St. Canard got piled atop her social issues with the whole ant-obsession and all of the events that caused that.
 
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Don't forget Juniper!

The thing I don't like about Juniper is that she's a complete mystery box. Her stats are terrible and we've, in fact, confirmation that without Dance Magic she'd be a terrible Hero Unit. So the only thing she's going on for her is Dance Magic that is a mystery box.

Moreover, the fact that she needs Dance Magic to be useful means that we should only recruit her in a turn we know we won't have any useful/clearable Occult Action next turn.
 
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Refusing to put Lizzy on a the heroball is not picky in the slightest. The fact of the matter is, Lizzy is not good socially. The action says that we should pick out heroes that will get along, Lizzy won't really get along well with many people at all.
Yes, she has trouble speaking with people. But she will not go out of her way to insult others and she not have any psychotic tendencies. I say that put her in top half of existing hero units, which means that trying to find someone even better is waste of time and efforts. Also how she will become better if not regularly working with team.
 
Lizzy isn't good at interacting, period. There are a great many people that are excellent at professional relationships, but terrible socially or vice versa. Lizzy is just bad at people in general.

Edit: Oh sure, I have no doubt she can eventually get better, but that is going to be very difficult for her. St. Canard got piled atop her social issues with the whole ant-obsession and all of the events that caused that.
She seemed to be getting along fine with her questmates.
"This sucks." Lizzy says bluntly, displaying a skillful laconicism.

"I, TECHNOR, the Mechanical Man, agree! This does suck!"

"Buck up compatriots!" Hego declares. "I know it may seem bad, but, uh…"

"But it could always get worse." Lizzy finishes. You decide you like this girl. She is a realist.
 
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