Yeah, okay. The OG version is somehow even hammier, which I did not think possible, and that unidentifiable accent is just delightful, but if we include him, can we at least keep the song? Come on, it was a good song.
It's why I said "theoretically". By RAW, Feldrake will migrate, but we, the players, would never take him away from Janna, because we have somehow collectively decided Janna deserves to get all the things.
Actually there's good in-character logic to it. Feldrake wants someone who will make a good proxy and/or apprentice.
That means he needs as many as possible of the following, in rough descending order of importance:
1) Able to wield the staff and magically gifted in a conventional sense
2) Impressionable
3) Unscrupulous
4) Powerful.
Nobody else at DEI is as qualified in all four areas
combined as Janna. Janna has the right kind of flexible spellcasting magic (unlike Tobe, whose magic is specialized). She's new to all this (unlike Kitsune or Tom). She's
very much unscrupulous, and has a very powerful enemy she's willing to do almost anything to defeat (unlike Tobe who's all about honorable opposition, or Doof who just isn't ruthless). She's not exceptionally powerful as far as we know, but she's young yet and all the people who are more powerful fail one of the other three areas.
That does not change the fact that it is unlikely to give us synergetic heroes. Criting on Shere Khan will likely make buying fusion easier. The quicker we get fusion, the quicker we can use TECHNOR to lead quests or take on Diplomacy actions. Both of which are more valuable, imo, than maybe getting one or two heroes for our Black Ops team that we might need to spend a Rolodex action to recruit.
Technor has been extremely helpful just doing psychotherapy actions and occasionally contributing to quests. Having fusion power is not a prerequisite for making him useful, and upgrading him is not a great reason to ignore our other needs.
A crit on a hiring action is likely to let us
choose hero units, which is very useful in that it lets us pick a degree of synergy. Maybe not optimal synergy (like "go out of your way to hire several BH6 members" or "specifically track down the entire main cast of
Star Vs."), but synergy.
The synergetic heroes are unlikely to be shinies. The ones that are more, unique, will be the ones that will catch the majority of voter's attention.
Your argument boils down to "the majority of voters are stupid and easily distracted, so the majority of voters should support a plan that doesn't give them the chance to be stupid and easily distracted by recruiting heroes, and should instead talk to Shere Khan like I wanted."
I don't think that's a very good argument, and I find it insulting.
Hm. Ideal Black Ops Team...
1. The Arrow - Stewardship and intrigue unit
2. Dingo - Martial and Learning unit
3. The Glooms - Occult unit
4. Warren Peace - Extra muscle through high martial.
How does this look?
We should probably not build planned teams around four heroes who don't work for us. That's too many
specific recruitment actions. We should be thinking about which of our existing hero units are available for use, so that we can pick heroes who are well suited to work with THOSE heroes.
Because MiH is going to want to balance out the benefits? He's not going to give us a set of heroes with one hero that has everything we want. On national actions, Technor is most useful on Diplomacy actions, which Lizzy would not help in at the least. Lizzy's bad social skills will break up cohesion.
I don't really even know what you're arguing. The whole point of one of these teams is that the resulting team combines the strengths of its component units. That doesn't mean that we have to avoid assigning hero units who have weaknesses for fear that they'll "break up" the team's effectiveness.
Of course conversational skills is necessary. The action itself states that we need to make sure that the heroes we put in the group get along and Lizzy isn't really all that good at it. She'll break the cohesion of the group. Taking the action this turn means that, at best, we are 3 turns away from forming a Black ops group. Almost certainly more because we have a wide variety of heroes that the thread is going to want more than the hypothetical bonuses of forming the Black Ops group.
I think you're doing the thing again where you get weird highly specific ideas about how things are going to work, then assert them as fact, while ignoring all the reasons why things might not (or even
probably would not unfold exactly the way you expect.