Is Doof even aware about his inator reach? Half of the time he activates bad inator, so I imagine that he is not fully aware about his devices functionality. Also we were told not to do inators that screw with dimensions. Does it mean that Toffee and Phobos remain unaffected?

Well, several of Doofs canon Inators have been shown to have an insane reach already, so it would fit Doof to say "better safe than sorry" and warn those he´d rather not hit too hart with them.

He is short-sighted, not callous.

They're still the competition. Just because they might help with the more annoying threats later on doesn't mean they're not competing with us. That said, putting them in our debt is never a bad idea. If we can warn them, at all.

Honestly, since this is still Disney we are talking about, I wouldn´t be surprised if this quest culminated in the "Council of the Semi-Sane" inheriting the USA and become a sort of anti-villainous, corporate-focused Justice League...so I totally expect the more benevolent of our competitors eventually becoming our sorta-friends/allies.

That being said, if they end up being arsey about things afer all, we can still pull off the Kiddy Gloves and slap them silly for a bit.
 
Also, is it possible that Dennis just CAN´T roll high? I´ve never really seen him roll in the double-digits before, now that I think about it.
Didn't he hit in like the 90's getting us that Peru quest which gave us Feldrake and his World Tour, which as repeatedly yielded insane value.

[X] The Probabilitor-Inator

[X] The center of the scrap mountains
 
Alright guys, just to clarify things before you get super invested in planning;

Every success is a critical success. Every failure is a critical failure. Roll 1d20 for the random event roll, and flip a coin. If it's heads, the 1d20 corresponds to 80-100. If it's tails, the 1d20 corresponds to 1-20.

This is for the RANDOM event, not everything. National actions and personal actions are not affected.

Something really good, or really bad will happen next turn. That's all. Nothing to do with the actions of us or other kings.
 
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[X] The Probabilitor-Inator

[X] The center of the scrap mountains

WALL-E meets Wile E.

...yes, that is, in fact, the most insightful thing I have to say about what's going on.
 
Alright guys, just to clarify things before you get super invested in planning;

Every success is a critical success. Every failure is a critical failure. Roll 1d20 for the random event roll, and flip a coin. If it's heads, the 1d20 corresponds to 80-100. If it's tails, the 1d20 corresponds to 1-20.

This is for the RANDOM event, not everything. National actions and personal actions are not affected.

Something really good, or really bad will happen next turn. That's all. Nothing to do with the actions of us or other kings.
...that's right after the part where it says all success and fails are crits
 
What's the Probability of Nemeses?
What's the Probability of Nemeses?

"So, what's this one do?" Janna asked, pointing at an arcane array of bits and bobs, wires, conduits, steel plates, and a pair of fuzzy dice.

"That's the Probabilitor-Inator, it makes things more or less probable," You replied, keeping an eye on Janna, the teenage girl. Truly, Janna was one to keep an eye on. At first, she looked like she might have been a new nemesis, pranking you, and foiling your schemes while generally being friendly, but after that whole bit with Toffee, your relationship had changed. It was... different now. Easier.

She still sassed you, of course, but now there was more mirth behind it, less lashing out at the world. Seeing TECHNOR must have been good for her. Your Ex, Charlene was a Psychiatrist. Maybe you should ask her to help out your employees? She might say no, of course, but your relationship was still cordial enough that it couldn't hurt to ask. TECHNOR was certainly very good at his job, but with him out exploring that midwestern wasteland, it meant that several of your employees were in dire need of help.

Well, not Russ. Russ certainly had some deep seated issues and secrets; why in the world would he feel like he needed to conceal the fact that he liked toons? But Russ had a nemesis now! He could freely explain his tragic backstory to the Phantom Blot! At least, that was probably how it would work? Russ was clearly on the heroic end of the equation and your last heroic nemesis never really explained his backstory to you? But you were fairly sure that that was because he couldn't speak, not because heroic nemeses didn't explain their backstories. Besides, Russ, despite his heroic tendencies, was your minion! he was an employee of Doofenshmirtz Evil incorporated!

Actually, wait; were you even Paying him?

Well, he was still your minion regardless of his treacherous loyalties (practically a bonus in an evil minion!) and heroic inclinations. That meant he was on the Villain side of this meeting with his nemesis! You'd need to remember to teach him the protocol here, it wouldn't do for Russ to botch his first encounter with his new nemesis after all, and you should tell him to firmly establish that he was the villain in this equation too! Not only would it mean that he could get out his backstory and receive the toon-related catharsis that he so clearly needed but it might also put the Phantom Blot on the back foot as well!

"So, it makes things happen, no matter how unlikely?" Janna asked, still staring at your inator.

"What? No!" You replied, shocked that she'd misunderstood you so thoroughly. "This makes things more or less probable! It doesn't make things more or less probable! The emphasis is important! What this machine does is it concentrates the positive and negative probability ions in the air and intensifies their attraction to others of their own kind! things that are probable will be more probable, and things that are improbable will be less probable. So lets say you wanted to eat a sandwich? It's pretty probable that you could find a sandwich here in Doofania. There are plenty of restaurants, and groceries stores and even *shudder* Vending machines..."

"Did you just say the word Shudder?" Janna interrupted with some sort of teen nonsense that you weren't quite sure how to respond to, so you ignored it.

"So this inator would make it extremely likely that you'd get a sandwich! As soon as you left my inator gallery with the intent to get a sandwich, you'd end up finding a food cart, or maybe the son of my loyal head janitor would happen by with a sandwich that he doesn't enjoy in his lunch box and offer to trade it to you for a Doofenshmirtz quality bratwurst? That sort of thing," You explain.

"So you heard about Dennis and 625 eating your magical sandwich then?"

"They what!?" you cry, outraged. "Dennis was supposed to unravel its arcane mysteries, not eat it!!!"

While you were distracted, Janna reached over to press the big red button to activate the Probabilitor-Inator, causing the fuzzy dice to roll and come up sixes. As you turned to your Inator to figure out what just happened, Janna dashed out the room and into the hall shouting "Sorry boss! Gotta go find Marco! Have a Sandwich for me!"

"CURSE YOU JANNA, THE TEENAGE GIRL!" you shouted back.

Maybe your relationship hadn't changed as much as you thought?

Now Has a Negaverse Omake Version from JannaQuest!
 
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An Occult check? Ehh I'm quite confident there's nothing supernatural here anyway aside from the DVV-standard paradoxes.
Wouldn't shock me if unscrupulous wizards/obscure-elementalists took refuge here

"They laughed at me for aligning myself with the plane of rust, but who's laughing now! Muhahahahah-*coughs up blood*"

[X] The library

[X] The Probabilitor-Inator
 
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Every success is a critical success. Every failure is a critical failure. Roll 1d20 for the random event roll, and flip a coin. If it's heads, the 1d20 corresponds to 80-100. If it's tails, the 1d20 corresponds to 1-20.

This is for the RANDOM event, not everything. National actions and personal actions are not affected.

You're parsing it wrong. The random Event roll is a straight up 1d100 with no "success" or "Failure" flags. It's a completely separate clause. It can't be effected by the first clause because, again, no success or failure flags.

So this: "Every success is a critical success. Every failure is a critical failure." Effects national actions (and probably personal actions where they have success/failure chances, not progress bars so much).

And this: "Roll 1d20 for the random event roll, and flip a coin. If it's heads, the 1d20 corresponds to 80-100. If it's tails, the 1d20 corresponds to 1-20." Effects the Random Event roll.
 
"So you heard about Dennis and 625 eating your magical sandwich then?"

"They what!?" you cry, outraged. "Dennis was supposed to unravel its arcane mysteries, not eat it!!!"

While you were distracted, Janna reached over to press the big red button to activate the Probabilitor-Inator, causing the fuzzy dice to roll and come up sixes. As you turned to your Inator to figure out what just happened, Janna dashed out the room and into the hall shouting "Sorry boss! Gotta go find Marco! Have a Sandwich for me!"

"CURSE YOU JANNA, THE TEENAGE GIRL!" you shouted back.

Maybe your relationship hadn't changed as much as you thought?
Jannadice strikes again. The Negaquesters must be laughing their ass off. On a side note, Dennis and 625 are appropriately punished by Doof. 625 is forced to actively help Jumba with his national action. Dennis is forced to only make bread with toppings on it, with no second slice to make an actual sandwich.
 
Jannadice strikes again. The Negaquesters must be laughing their ass off. On a side note, Dennis and 625 are appropriately punished by Doof. 625 is forced to actively help Jumba with his national action. Dennis is forced to only make bread with toppings on it, with no second slice to make an actual sandwich.
So, he's forced to practice making open-faced sandwiches?
 
Wait, so: So the Probabilbitynator affects all our rival's action this turn, and all our own actions next turn, right?

In any case, I support it. It would be !!FUN!! at least, while the Groundhog one will just serve as an all-around debuff.


An Occult check? Ehh I'm quite confident there's nothing supernatural here anyway aside from the DVV-standard paradoxes.

I support going to the Mall. Library probably will be censored to heck and back by BnL so we won't learn much history, Office is too much of a wild card, Scrap Mountain is nothing at best and direct attention from AUTO at worst.



I doubt it. The future of the Wall-E world, with it's hypercapitalistic consumerism, is extremely different from the Greevil vision Doof has so knowing future economic data probably won't help THAT much. And know knows how many lies about the futility of competing businesses and tech BnL had written in to the history books?


I thought that in DVV canon the Axion returned to earth for emergency repairs? With AUTO hiding that from the passengers.

Wall-E is not gonna be running around, this is Disney Villains VICTORIOUS so they fought AUTO and failed. Best case scenario for Wall-E and Eve is that they got reprogrammed by Auto and their prior memories can somehow be rekindled via some technomagicbabble nonsense (like how at the end of the movie Wall-E briefly acts like a mindless robot before he remembers Eve). Though given how out-of-place Wall-E is on the Axiom, I'd be surprised if AUTO didn't have him outright scrapped.

Auto came from a magic free setting into a magical one and brought a litteral dead planet with him.it's been stressed that those kinds of things have power and magic has meaning.

the thematic power of a dead world cause by human greed and sloth taken to ludicrous levels and left for dead has some serious meaning behind it.

Not to mention all of the area that got displaced.the long and short of it is that any magic user whom looks at this place is probably going to immediately turn the hell around and Run like hell in the other direction.

Something forced it to get repairs. No villain in this quest completely won. Doof lost perry, Shego hates her new job Xanatos lost Fox, Bill is still stuck in the falls, Doom couldn't wipe out Toon kind, Toffy whiffed his kill and has a bunch of loose ends flapping around etc etc. my bet in Auto didn't crash land into this hellscape purposefully.

I mean seriously how do you repair shit in this kind of environment? Especially under attack from those magical rust things.
 
You're parsing it wrong. The random Event roll is a straight up 1d100 with no "success" or "Failure" flags. It's a completely separate clause. It can't be effected by the first clause because, again, no success or failure flags.

So this: "Every success is a critical success. Every failure is a critical failure." Effects national actions (and probably personal actions where they have success/failure chances, not progress bars so much).

And this: "Roll 1d20 for the random event roll, and flip a coin. If it's heads, the 1d20 corresponds to 80-100. If it's tails, the 1d20 corresponds to 1-20." Effects the Random Event roll.
I think they interpret crit success and crit failure not as mechanic, but as flavor text leading to description of modified random event roll mechanic. Still we have additional confirmation from QM that inator affect national actions.
 
[X] The library

[X] The Probabilitor-Inator

Knowledge is king here in this literal dumpster fire.

This Inator is the ultimate gamble. We're basically guaranteed a small army of hero units freeing up a lot of personal actions but at the same time the MCP's stats are really high and he's clearly planning something big really soon as well as the ultimate gamble of Toffee, Phobos, or Bill gaining the edge.

Also, I've noticed that as the quest has gone on the Phineas & Ferb characters have rolled really badly or grown more distant from Doof, like they can't keep up with him. Instead of dealing with OWCA on a daily basis, he's in a serious slugging match with Doom while also secretly forming a powerbase for a princess to fight an interdimensional warlord.

And instead of working with LOVEMUFFIN his inner circle now consists of a famous toon as his diplomat, one of history's greatest conquerors as his right hand, a world-class spy as his spymaster, a toon who broke his narrative as an eternal failure as his chief field leader, a rising star of a witch spearheading his occult efforts, and his new cabal of scientists is probably one of the most impressive in the world.

Feels really sad in a way, the way the dice have fallen it feels like Doof is leaving everyone in his own life behind as he grows.
 
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[X] The Groundhog-Day-Inator



To quote a certain Chinese actor...

Bad for us, but probably manageable with the same low DC actions that people are saying for the Probabilinator.

Definitely bad for everyone, without the chance of giving Bill a random crit success.

[X] The office building

I expect the scraphead is Wall-E, that the mall provides more or less immediately useful stuff in the small scale, that the library may give us some background info that we can turn into new Learning actions and that the office may contain engineering stuff in the form of blueprints or the like.
 
but probably manageable with the same low DC actions
The main thing with the ground hog day inator is that it requires 4 successes for any one action, and it prevents us from critting unless we also get four crits.

Plus we quadruple the amount of rolls for every hero action. Even before personals, that's 40 possible rolls we could see nat 1 on.

Edit: plus it only affects us
 
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[X] The BnL Wall-To-Wall Hyper-Mega-Mall

here's the thing if metal is corroded then paper is absolutely fucked. There is no way in hell that a library survived completely or really at all considering that this society obviously didn't care too much about their future. On the other end of the spectrum however their giant temple to consumerism would probably be the single most preserved structure. Worst case scenario there will be so much stuff between them and the storm they should be protected.

[X] The Probabilitor-Inator
Next turn is going to be insane
 
But would they be units that we would want/need?

Seriously. Syndrome is dead, Shego is our ally and has a monopoly on supers, we have a suitably strong Stewardship unit, we have good Diplomacy, and we're going to be pretty good with Martial since we got the Scrolls if we aren't already great at Martial.

Maybe intrigue? Besides the fact that we're trying to get the detective agency, I'm not sure how that'd be a priority above Occult though with Toffee and Bill looming over our heads.
Personally, I think of those recruiting actions like trading card packs. We want a heroball, so we'd look at our four choices through the lens of synergy.

[X] The library
[X] The Probabilitor-Inator
 
[X] The Probabilitor-Inator

[X] The center of the scrap mountains

I just want to see Lizzy and Hal have a deep conversation ;u; !
 
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Regarding the space program idea, which I am ride-or-die on, I'd like to point out that starting our Space Program has a DC of 0. There is no way to not get a Critical Success for it, and the feds only got a Massive Success.
 
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