OK, so we want Russ looking into the supervillian attacks, and, for our other action...It kinda has to be infiltratie, but who to do it? Lizzie, maybe? She has a decent Intrigue score...But she'd be better on the Quest...Monogram could work, but he still needs to reorganize OWCA, and he's within 100 points of doing so...
Tobe can do it(the lack of option for it was a typo)
 
No we really dont mostly because who nows if this quest will be a heros quest or just the same as the other ones. Most of our quest until now have not really been hero quest
I mean we had two infiltration quests with 2 tomb raidings so i dont know how this will go
The QM team has told us to stop babying Hego and just put him on a quest or something. The only reason why we are taking the Wasteland quest this turn is because Hego needs to do something.
 
For Intrigue we got Mirage and the Dickens Detective Agency
OK, so if we have Russ look into supervillains, Mirage infiltrate the scene in LV, and call upon the Commodore to look into the drug ring...God, I love having a third Intrigue action. Sure, it costs money, but, like, what else were we gonna spend it on?
 
Okay, after some discussion of how I was forgetting Tom's Trait and how apparently norm shouldn't be on the quest because he has better Martial than Hego and neither of them should be the leader, I've revamped my plan.

[] Plan: Utilize Heroes
-[] National Actions:

--[][Martial] Build a personal suit of power armor (Ludivine von Drake) (CoS: 57%, 67% w/ XP)
--[][Diplomacy] Recruit from your rolodex: Wasabi (TECHNOR) (CoS: 75%, 85% w/ XP)
--[-][Diplomacy] Reach out to leaders of the Zaibatsu (Mirage) (CoS: 99%, 99% w/ XP)
--[][Stewardship] Move Castle Doofhawk to Doofania (Roddy Blair, King of Lairs) (CoS: 66%, 76% w/ XP)
--[][Stewardship] Improve DoofOS Security (Alan Bradley) (CoS: 53%, 63% w/ XP)
--[-][Intrigue] Investigate Supervillain Attacks (Janus Lee) (CoS: 55%, 65% w/ XP)
--[][Intrigue] Spy on your employees (Agent Russ) (CoS: 61%, 71% w/ XP)
--[][Learning] Research Robo-Doppelganger bodies (Wendy Wower) (CoS: 79%, 89% w/ XP)
--[-][Learning] Research human genetics (Dr. Jumba Jookiba) (CoS: 99%, 99% w/ XP)
--[][Occult] Summon Celena the Shy (Tom Lucitor) (CoS: 47%, 57% w/ XP)
--[][Learning] Decentralize your Normbots (L.O.V.E.M.U.F.F.I.N.) (CoS: 72%, 82% w/ XP)
--[][Intrigue] Investigate the Middleton Drug Cartel (Dickens Detective Agency (Large)) (CoS: 73%, 83% w/ XP)
-[] Personal Actions:
--[] Doof:
---[] Hire the Dickens Detective Agency (Large)
---[] Chat with the Bossman: L.O.V.E.M.U.F.F.I.N.
---[] Start writing a musical
---[] Tinker with your Inators
--[] Goofy (Finish your degree online)
--[] Major Francis Monogram (Reorganize OWCA (150/250))
--[] Genghis Khan (Study science and technology)
--[] Dennis the Duck (Study the Perfect Sandwich)
--[] Max (Job Shadow Russ)
--[] Vanessa (Take the SAT)
--[] Janna Ordonia (Find Marco)
--[] Norm Prime (Become a Real Boy)
--[] Kitsune (Train Janna)
--[] Tobe and the Vagabond Ninja (Study the Jo-Lan Scrolls)
-[] Item Assignments:
--[] Ruby Wings: Hego
--[] XT9000 Jet Car: Wile E. Coyote, Genius
--[] Jī Talisman: Roddy Blair
--[] Amur: Janna
--[] Potion of Fire Breath: Hego
--[] Yáng Talisman: Agent Russ
-[] Quests:
--[] One Man's Trash (Martial: 65, Diplomacy: 28, Stewardship: 47, Intrigue: 40, Learning: 58, Occult: 0)
---[] Quest Leader: Wile E. Coyote, Genius
---[] Queen Lizzie
---[] Hego
-[] Miscellaneous:
--[] Don't Overclock TECHNOR
--[] Activate an Inator
 
Last edited:
WHAT DO YOU MEAN, the ideal sandwich will spoil by March! Ideal sandwiches never spoil! How did it even stay in existance for so long?
There are creatures in Star Vs that naturally produce sandwiches inside them. This is one such sandwich. It's not the eternal template from which all other sandwiches are formed. It's just a very good sandwich.
 
Shouldn't we be trying to do this

[ ] Collaborate with Smarty Mart

DC 70

Martin Smarty, the CEO of major supermarket/wholesaler chain Smarty Mart and one of the richest non-ducks in the world, has offered to collaborate with you on a large scale upgrade to your Doofenshmirtz Evil Megamarts. In addition to splitting the profits with you, he was so enthused by his meeting with Coyote that he's offered to do a bit of consulting for you on other projects.

(Reward: small income increase, Marty Smarty will be available to perform a few stewardship actions for you.)

Because unlocking another "extra action for income" option seems pretty useful.
 
Since none of my write-ins made it in and there's no actual option to follow up on Exposing Hawk last turn, I'm just going to assume the GMs don't want us messing with Doom this turn, a pity. Given this, here's what I propose:

[ ] Build a personal suit of power armor (Ludivine Von Drake)
[ ] Recruit from your rolodex [Wasabi] (Goofy)
[ ] Reach out to leaders of the Zaibatsu (Technor)
[ ] Move Castle Doofhawk to Doofania (Roddy Blair)
[ ] Improve DoofOS security (Alan Bradley)
[ ] Infiltrate a Hotspot: San Fransokyo (Agent Russ)
[ ] Investigate Supervillain Attacks ( Major Monogram)
[ ] Spy on your employees (Dickens Detective Agency - Large)
[ ] Research Human Genetics (Jumba)
[ ] Research Robo-Doppelganger bodies (Wendy Wower)
[ ] Decentralize your Normbots (L.O.V.E.M.U.F.F.I.N.)
[ ] Study the Crystal Key (Tobe)
Quests:
[ ] One Man's Trash (Leader: Wile E. Coyote; Hego, Lizzy)
Personal Actions:
[ ] Tinker with your Inators
[ ] Chat with the Bossman (L.O.V.E.M.U.F.F.I.N.)
[ ] Brew a Potion
[ ] Study science and technology (Khan)
[ ] Try to become a Real Boy (Norm)
[ ] Study the Perfect Sandwich (Dennis)
[ ] Job Shadow Russ (Max)
[ ] Recruit new talent (Mirage)
[ ] Job shadow Mirage (Vanessa)
[ ] Find Marco (Janna)
[ ] Work on Personal Projects (Janus Lee)
[ ] Train Janna (Kitsune)
[ ] Search for Star (Tom Lucitor)

So, here is my plan, the one without subvotes at all! Isn't formatting nice?

The only non-negotiable part of this plan is Hiring the Dickens to Spy on our Employees; now that we've actually been getting sabotaged we can't delay this enough, and I think we should make our best effort. I've also taken the opportunity to specifically set up Janus Lee on his personal projects to see if starts his whole "human replacement" thing; if he does unethical shit I want to know immediately.

Recruiting Wasabi and reaching out to the Zaibatsu seem relatively uncontroversial so far.

Janus isn't on on Dino Entertainment because I'm setting him up, so the next best things are chosen. Again, not super tied to anything.

I actually don't give a single crap about our other Intrigue actions so I just went with things that were whatever. Russ is on San Fran because of concerns about a federal agent snooping around Shego's territory, and it might prove useful to recruiting BH6. But if people don't care about that, I can put him on the Drug Ring.

Learning is also uncontroversial, so I won't waste words.

Tobe is on Crystal Key because I want Tom searching for Star and his ability is enough for a decent chance. Don't care about Celena, we haven't even exhausted her previous warnings yet; she can wait for me.

Real tempted to just put Norm on the Quest instead of another filler action, but he would make Hego redundant; that's annoying.

Finally, Mirage is on recruitment because if we want to make hero-balls we have to step up our recruitment. Besides, Hero units often open up unique opportunities for us outside of their mechanical bonuses, so I don't mind accidentally recruiting Atomic Dog or Duff Killigan or whatever. We wouldn't actually lose things, so it's fine for me.

Because unlocking another "extra action for income" option seems pretty useful.
I think that just means Marty becomes a Hero Unit; we'd still have to provide the actions.
 
Okay, after some discussion of how I was forgetting Tom's Trait and how apparently norm shouldn't be on the quest because he has better Martial than Hego and neither of them should be the leader, I've revamped my plan.
I dont know why some people dont like the idea of Norm going on the quest. As some one sad the quest will have all the heros shin in there own way and no one will be left out or excluded just because there's someone better than them there. I like it more with Norm and belive he will not make Hego obsolete
 
Here's what I'm looking at as a plan.

A few notable things:
Goofy is on a personal action - he's one of the possible targets for the Dream Queen, so I'd really like to work through those.
Kitsune is on pranking Doom with only the Astral Projection amulet. I want to keep pressure up on Doom - he's probably relatively vulnerable this turn.
The telekinesis amulet goes to Roddy, to help move the castle.
Edit: I've moved Janus to working on spycycle.

[-] Plan: Googly
-[-] National Actions:

--[-][Martial] Build a personal suit of power armor (Ludivine von Drake) (CoS: 57%, 67% w/ XP)
--[-][Diplomacy] Recruit from your rolodex: The Glooms (Mirage) (CoS: 76%, 86% w/ XP)
--[-][Diplomacy] Reach out to leaders of the Zaibatsu (TECHNOR) (CoS: 99%, 99% w/ XP)
--[-][Stewardship] Move Castle Doofhawk to Doofania (Roddy Blair, King of Lairs) (CoS: 66%, 76% w/ XP)
--[-][Stewardship] Improve DoofOS Security (Alan Bradley) (CoS: 53%, 63% w/ XP)
--[-][Intrigue] Prank and humiliate Doom (Write-in) (Kitsune) (CoS: ???+49)
--[-][Intrigue] Investigate the Middleton Drug Cartel (Agent Russ) (CoS: 66%, 76% w/ XP)
--[-][Learning] Research Robo-Doppelganger bodies (Wendy Wower) (CoS: 79%, 79% w/ XP)
--[-][Learning] Research human genetics (Dr. Jumba Jookiba) (CoS: 99%, 99% w/ XP)
--[-][Occult] Summon Celena the Shy (Tom Lucitor) (CoS: 45%, 55% w/ XP)
--[-][Learning] Decentralize your Normbots (L.O.V.E.M.U.F.F.I.N.) (CoS: 72%, 82% w/ XP)
--[-][Intrigue] Spy on your employees (Dickens Detective Agency (Large)) (CoS: 68%, 78% w/ XP)
-[-] Personal Actions:
--[-] Doof:
---[-] Tinker with your Inators
---[-] Chat with the Bossman: L.O.V.E.M.U.F.F.I.N.
---[-] Hire the Dickens Detective Agency (Large)
---[-] Start writing a musical
--[-] Goofy (Finish your degree online)
--[-] Major Francis Monogram (Reorganize OWCA (150/250))
--[-] Genghis Khan (Study science and technology)
--[-] Dennis the Duck (Study the Perfect Sandwich)
--[-] Max (Job Shadow Russ)
--[-] Vanessa (Take the SAT)
--[-] Janna Ordonia (Find Marco)
--[-] Tobe and the Vagabond Ninja (Study the Jo-Lan Scrolls)
--[-] Janus Lee (Custom Design: Russ)
-[-] Item Assignments:
--[-] Ruby Wings: Hego
--[-] XT9000 Jet Car: Wile E. Coyote, Genius
--[-] Jī Talisman: Roddy Blair, King of Lairs
--[-] Amur: Janna Ordonia
--[-] Potion of Fire Breath: Hego
--[-] Yáng Talisman: Kitsune
-[-] Quests:
--[-] One Man's Trash (Martial: 73, Diplomacy: 28, Stewardship: 47, Intrigue: 40, Learning: 58, Occult: 0)
---[-] Quest Leader: Wile E. Coyote, Genius
---[-] Hego
---[-] Queen Lizzie
---[-] Norm Prime
-[-] Miscellaneous:
--[-] Don't Overclock TECHNOR
--[-] Activate an Inator
 
Last edited:
Tom searching for Star and his ability is enough for a decent chance

How so? He's been already searching for her without much success. Moreover, it's a personal action so outside of a 90+ roll on a d100 he won't find a lot. On the other hand, we'd have the option to recruit Celena if we summon her again, which seems really good considering she was a Queen of Mewni.

I think that just means Marty becomes a Hero Unit; we'd still have to provide the actions.
That just means we would unlock a hero unit that could do a few stewardship things.

Not that we shouldn't do it but that's not another action slot.

But then wouldn't it say that we recruit him clearly instead of "Marty Smarty will be available to perform a few stewardship actions for you". Because that is a pretty weird phrasing for recruitment. Also, it's mentioned that he'd do Stewardship actions for us, which doesn't make a lot of sense if we end up investing our actions there.
 
-[] National Actions: Doofenshmirtz vs the forces of good
--[][Martial] Build a personal suit of power armor (Ludivine von Drake) (CoS: 57%, 67% w/ XP)
--[][Diplomacy] Recruit from your rolodex: Wasabi (TECHNOR) (CoS: 75%, 85% w/ XP)
--[-][Diplomacy] Reach out to leaders of the Zaibatsu (Janus Lee) (CoS: 99%, 99% w/ XP)
--[][Stewardship] Move Castle Doofhawk to Doofania (Roddy Blair, King of Lairs) (CoS: 66%, 76% w/ XP)
--[][Stewardship] Improve DoofOS Security (Alan Bradley) (CoS: 53%, 63% w/ XP)
--[][Intrigue] Spy on your employees (Agent Russ) (CoS: 61%, 71% w/ XP)
--[][Intrigue]Investigate Supervillain Attacks (Mirage)
--[][Learning] Research Robo-Doppelganger bodies (Wendy Wower) (CoS: 79%, 89% w/ XP)
--[][Learning] Research human genetics (Dr. Jumba Jookiba) (CoS: 99%, 99% w/ XP)
--[][Occult] Study the Crystal Key (Kitsune)
--[][Learning] Decentralize your Normbots (L.O.V.E.M.U.F.F.I.N.) (CoS: 72%, 82% w/ XP)
--[][Intrigue] Investigate the Middleton Drug Cartel (Dickens Detective Agency (Large)) (CoS: 73%, 83% w/ XP)
-[] Personal Actions:
--[] Doof:
---[] Hire the Dickens Detective Agency (Large)
---[] Chat with the Bossman: L.O.V.E.M.U.F.F.I.N.
---[] Start writing a musical
---[] Tinker with your Inators
--[]Tobe(Study the Jo-Lan Scrolls)
--[] Goofy (Finish your degree online)
--[] Major Francis Monogram (Reorganize OWCA (150/250))
--[] Genghis Khan (Study science and technology)
--[] Dennis the Duck (Study the Perfect Sandwich)
--[] Max (Job Shadow Russ)
--[] Vanessa (Take the SAT)
--[] Janna Ordonia (Find Marco)
--[]Tom( Search for Star)
-[] Item Assignments:
--[] Ruby Wings: Hego
--[] XT9000 Jet Car: Wile E. Coyote, Genius
--[] Jī Talisman:
--[] Amur:
--[] Potion of Fire Breath: Hego
--[] Yáng Talisman: Agent Russ
-[] Quests:
--[] One Man's Trash (Martial: 73, Diplomacy: 28, Stewardship: 47, Intrigue: 40, Learning: 58, Occult: 0)
---[] Quest Leader: Wile E. Coyote, Genius
---[] Queen Lizzie
---[] Hego
---[]Norm Prime
-[] Miscellaneous:
--[] Don't Overclock TECHNOR
--[] Activate an Inator
So has it been stated that Tom has been serching for star? I belive Tom will have more luck this time mostly becouse he has a univers from where to start and a lead in it even if that lead old it could still help him a lot more then not having any lead the second thing i think that even if he rolls 50 or 70 we he might find something that will lead him to where she went next i dont think that only a 90 or 100 will do that
 
Last edited:
For Intrigue, I put Tobe on the drug ring (Russ is a federal agent, which Shego might have problems with, plus, like Monogram and the Dickens, he might be a bit against us getting a drug recipe), Russ on infiltrating San Fransokyo, and the Dickens on investigating the supervillains
 
But then wouldn't it say that we recruit him clearly instead of "Marty Smarty will be available to perform a few stewardship actions for you". Because that is a pretty weird phrasing for recruitment. Also, it's mentioned that he'd do Stewardship actions for us, which doesn't make a lot of sense if we end up investing our actions there.
Well straight from the source.
Special extra: Stewardship Action: Collaborate with Smarty Mart unlocked! Includes Martin Smarty as a part-time Stewardship hero!
 
How so? He's been already searching for her without much success. Moreover, it's a personal action so outside of a 90+ roll on a d100 he won't find a lot. On the other hand, we'd have the option to recruit Celena if we summon her again, which seems really good considering she was a Queen of Mewni.
I was talking about Tobe's Occult score being enough for the Crystal Key. Don't care about Celena and even then, putting Tom on Celena has a higher failure chance than Tobe on Key, and Key research directly helps our goal. It's much more important than summoning Celena again, that's for sure.
 
I was talking about Tobe's Occult score being enough for the Crystal Key. Don't care about Celena and even then, putting Tom on Celena has a higher failure chance than Tobe on Key, and Key research directly helps our goal. It's much more important than summoning Celena again, that's for sure.
Celena the Shy is currently our only lead on Star and the only source of info on how the Masquerade might be threatened and our only lead on the Dream Queen.

All of those are much more important than the Key.
 
@Made in Heaven - Will this vote be using approval voting?

[] Plan: TECHNOR and Hego Go On a Road Trip
-[] National Actions:

--[][Martial] Build a personal suit of power armor (Ludivine von Drake) (57%)
--[][Diplomacy] Reach out to Shere Khan (Mirage) (91%)
--[][Diplomacy] Recruit from your rolodex: Wasabi (Goofy) (82%)
--[][Stewardship] Move Castle Doofhawk to Doofania (Roddy Blair, King of Lairs) (66%)
--[][Stewardship] Improve DoofOS Security (Alan Bradley) (53%)
--[][Intrigue] Investigate Supervillain Attacks (Agent Russ) (86%)
--[][Intrigue] Infiltrate a Hotspot: Las Vegas (Queen Lizzie) (61%)
--[][Learning] Research human genetics (Dr. Jumba Jookiba) (99%)
--[][Learning] Research Robo-Doppelganger bodies (Wendy Wower) (79%)
--[][Occult] Summon Celena the Shy (Tom Lucitor) (45%)
--[][Learning] Decentralize your Normbots (L.O.V.E.M.U.F.F.I.N.) (72%)
--[][Intrigue] Investigate the Middleton Drug Cartel (Dickens Detective Agency (Large)) (73%)
-[] Personal Actions:
--[] Doof:
---[] Tinker with your Inators
---[] Start writing a musical
---[] Chat with the Bossman: L.O.V.E.M.U.F.F.I.N.
---[] Hire the Dickens Detective Agency (Large)
--[] Major Francis Monogram (Reorganize OWCA (150/250))
--[] Genghis Khan (Get an apartment)
--[] Norm Prime (Try to become a Real Boy)
--[] Dennis the Duck (Study the Perfect Sandwich)
--[] Max (Job Shadow Russ)
--[] Vanessa (Job shadow Mirage)
--[] Janna Ordonia (Find Marco)
--[] Tobe and the Vagabond Ninja (Study the Jo-Lan Scrolls)
--[] Janus Lee (Custom Design: Agent Russ's Spycicle)
--[] Kitsune (Train Janna)
-[] Item Assignments:
--[] Ruby Wings: Hego
--[] XT9000 Jet Car: Wile E. Coyote, Genius
--[] Jī Talisman: Wile E. Coyote, Genius
--[] Potion of Fire Breath: Hego
--[] Yáng Talisman: Agent Russ
-[] Quests:
--[] One Man's Trash (Martial: 60, Diplomacy: 45, Stewardship: 47, Intrigue: 37, Learning: 48, Occult: 0)
---[] Quest Leader: Wile E. Coyote, Genius
---[] Hego
---[] TECHNOR
-[] Miscellaneous:
--[] Don't Overclock TECHNOR
--[] Activate an Inator

Power armor, Doofhawk, genes/doppel-bodies, Celena, Normbots - I feel these have been justified enough.

Reach out to Shere Khan: I would like to buy one (1) Fusion Power, thank you. Also, a combination of Mirage and XP get us over a 50% chance to crit, which is always nice.

Wasabi vs Gloom: I have no real preference.

DoofOS Security: I'd rather not leave this problem to fester, frankly.

For Intrigue, Supervillains with Russ doesn't strike me as particularly controversial. Given his familiarity with the supernatural, he should be able to put the Yang Talisman to good use for the job as well (and maybe it'll provide protection from Dream Queen prophecies). The Drug Ring with the Commodore should allow us to keep tabs on them, to make sure they don't move to our territory (and so we can share some intel with Shego if we want to). Las Vegas with Lizzie is a companion to those options - if Las Vegas is the center to the crime rings that sprang up after the fall of Kronos, it seems the most likely to help us gather intel on domestic large-scale crime. And while Lizzie won't be chatting people up for information, infiltration via ant swarms seems like a viable alternative.

For personals, a lot of these don't seem controversial. For those that do, I'd like Khan to get more experience living in the modern world if we want to acclimate him to the modern world, and I want to assign Lee something he like and sticking him on Personal Projects while we're researching human genetics seems like it might do something. And I doubt he's ready to turn us into a lizard person quite yet.

And finally, the quest. MiH has said, repeatedly, that we want to bring balanced teams on quests, so I'm loathe to leave Diplo as a dump stat. Taking TECHNOR along gives him fieldwork to do, makes sure we have a robot around for potential robot diplomacy, and, most importantly, engineers a situation where TECHNOR and Hego have to spend an extended period of time in the same car as each other with Wile E. as their chaperone.

--[] One Man's Trash (Martial: 115, Diplomacy: 39, Stewardship: 61, Intrigue: 36, Learning: 64, Occult: 0)
---[] Quest Leader: Wile E. Coyote, Genius
---[] Queen Lizzie
---[] Hego
---[]Norm Prime
That is not correct. Did you just add the stats of all of the participants together? Because that's not how it works.

Generally, the bonus is equal to the quest leader's stat + the best non-leader's stat + (Applicable Traits).
 
Last edited:
Celena the Shy is currently our only lead on Star and the only source of info on how the Masquerade might be threatened and our only lead on the Dream Queen.

All of those are much more important than the Key.
She already gave information on all those things; I don't think a new fortune-telling would give any new results. Not to mention her previous fortune-telling gave us zero actionable intelligence outside of the Tobe speed-date; when it came to finding Star, Marco or even the secret event, we just did what we were going to do anyway. It didn't change anything.

Meanwhile, Key let us finally make that Other-dimensionator so we can actually interact with Mewni; Star's ostensible kingdom. That's where our most important allies against Toffee will be, and where we can start actually learning about his real operations. It's absolutely essential.
 
Back
Top