Oh - I just remembered. The northern trading post is in a precarious position for its first few turns. We should probably Support Subordinate there next turn. The Thunder vassals will become a problem down the road, but they can keep for a turn, which the post maybe can't. Support is cheaper than Influence, too.
Not interested. If you want to support a subordinate, support the Heaven Hawks (who can use the loyalty) or the Ruined Thunder Horse (who can use the resources). Supporting the trading post is silly; they all start at yellow dependency, and will grow out of it on their own. They also have our mercenary company guarding it.
 
*scratches nose*

'Bout what I was thinking. The mountain and thus probably the pyramids gave bonuses for monolithic building.

Yes, we actually speculated it would be the case.
While I am somewhat sad we lost the possibility to build pyramids, we really did not have a chance to build them early, and other mega projects had priority anyway.

Too many fires we had to take care of.
 
Too many fires we had to take care of.
"We must put out the fire.
Fire is the hair-burner.
Fire is the little scream that brings total saltiness.
We will face the fire and kick it in the dick.
And when it has gone past we will look back and say.
"Fucketh you, may you be gone forever!" And we will stand unburnt."
-Litany of Fire, as written by an unnamed clerk in the reign of Hertythyn.
 
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"We must put out the fire.
Fire is the hair-burner.
Fire is the little scream that brings total saltiness.
We will face the fire and kick it in the dick.
And when it has gone past we will look back and say .
"Fucketh you, may you be gone forever!" And we will stand unburnt. "
-Litany of Fire, as written by an unnamed clerk in the reign of Hertythyn.

I just hope we will be able to integrate the two new vassals fast enough for them to not break away.
I would not want to see the salt otherwise.

I still think admin genius is the right choice, but if we have a possibility to get a new hero in a couple of turns, we really should go with a diplo or culture one.
 
I just hope we will be able to integrate the two new vassals fast enough for them to not break away.
I would not want to see the salt otherwise.

I still think admin genius is the right choice, but if we have a possibility to get a new hero in a couple of turns, we really should go with a diplo or culture one.
Same. I'd probably go for diplo unless new information is received.
 
[X] [GA] Gain random genius (-15 Culture)
-[X] [GA] Specify: Admin genius (Additional -3 Culture)
[X] [FC] Just one FC
 
Tally:
Adhoc vote count started by gutza1 on Aug 8, 2017 at 9:51 AM, finished with 99352 posts and 115 votes.
 
Vote Tally : Original - Paths of Civilization | Page 3934 | Sufficient Velocity [Posts: 98347-99351]
##### NetTally 1.9.7
Task: GA
[X][GA] Gain random genius (-15 Culture)
No. of Votes: 84
-[X][GA] Specify: Admin genius (Additional -3 Culture)
No. of Votes: 40
-[X][GA] Specify: Diplo genius (Additional -3 Culture)
No. of Votes: 26
-[X][GA] Specify: Culture genius (Additional -3 Culture)
No. of Votes: 14
[X][GA] Gain random hero (-10 Culture)
No. of Votes: 14
[X][GA] Random materials tech upgrade (-8 Tech)
No. of Votes: 12
[x][GA] Erase Nemesis Fashion (-10 Culture)
No. of Votes: 11
[X][GA] Random culture tech upgrade (-8 Culture)
No. of Votes: 8
[X][GA] Mitigate Nemesis Fashion (-5 Culture)
No. of Votes: 6
-[X][GA] Specify: Diplo hero (Additional -2 Culture)
No. of Votes: 5
-[X][GA] Specify: Admin hero (Additional -2 Culture)
No. of Votes: 3
-[X][GA] Specify: Culture hero (Additional -2 Culture)
No. of Votes: 3
[X][GA] Erase Nemesis FaStallionpen
No. of Votes: 1

——————————————————————————————————————————————Task: FC
[X][FC] Redhills
No. of Votes: 64
[X][FC] Just one FC
No. of Votes: 40
[X][FC] Redshore
No. of Votes: 40
[X][FC] None
No. of Votes: 20
[X][FC] Stallionpen
No. of Votes: 13
[X][FC] Sacred Forest
No. of Votes: 10
[X][FC] Only one
No. of Votes: 2

——————————————————————————————————————————————Task: Diplo
[X][Diplo] Tie everything together internally (Main Build Roads)
No. of Votes: 71
[X][Diplo] Talk with southern neighbours (Sec Trade Mission - Highlanders + Lowland Minors (South-West))
No. of Votes: 21
[x][Diplo] Talk with the Trelli (Main Trade Mission - Trelli)
No. of Votes: 18
[X][Diplo] Stay home, plant trees (Main Expand Forest)
No. of Votes: 6
[X][Diplo] Victory lap (Main Salt Gift)
No. of Votes: 1

——————————————————————————————————————————————Task: React
[X][React] Continue work on the Place to the Stars (5/7-8 actions completed)
No. of Votes: 53
-[X][React] Kick project (ISoO already triggered this turn)
No. of Votes: 37
[X][React] Main Build Glassworks
No. of Votes: 25
[X][React] Main Build Theatre
No. of Votes: 11
[X][React] 2xSec Blackmouth Governor's Palace
No. of Votes: 10
[X][React] Main Expand Forests
No. of Votes: 9
[X][React] Main Build Watchtowers
No. of Votes: 3
[X][React] 2xSec Dragon Graveyard Temple
No. of Votes: 1
Total No. of Voters: 116
 
Well I don't think they had a Heroic Admin suddenly get clubbed over the head by a Genius Mystic's math juju after probably the weirdest series of events in recorded history, so I'm thinking not proto-algebra.

Early geometry maybe. They had the basics of the math Tor-chan was using, which are related. (Or maybe I am mixing up which one would be less likely)

They probably have math as advanced as we now have, but in a different part of the tree.
Hmm, we're probably well ahead on statistics and ratios due to obsessive bureaucracy and the math of gearing, the khemetri ahead on measurements for megaliths(having a lopsided pyramid because someone fucked up the block dimensions would be shameful), which means trigonometry, triangulation and projection should be well developed, as well as the math for density and pressure.

Would be a right bitch to do it without Algebra though
I don't think our Law doubles Infrastructure Policies that we don't set, which means the cities would only get 1 progress / turn.
Ah, good point, that changes the formula, since Trade/Industry policy is better for short sighted immediate returns EXCEPT when a policy is building stuff in their city already or Governor's palace, which is still so beneficial to whoever is in charge that I don't see them skipping it ever.
 
He's become a priest of some renown. Much of her condition remains mysterious, although there is some interest in going over the various formations and tactics she deployed. Most agree that without whatever spiritual insight/sheer tactical brilliance she had repeating them would be impossible, but there might be some simpler versions of use.
Awwwww :(

I was hoping we would get some sort of martial arts with berserker rage elements at least, but too bad.
 
Думаю, какие статы у зарегистрированных правителей были. Сталин - гений админ, хорошая дипломатия, отличное военное. Прелагайте свои примеры.
I think that the famous rulers had stats. Stalin - the genius of the admin, good diplomacy, excellent military.
 
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No, this is good, we just demonstrated that two badly spirit touched individuals can have a normally smart but not broken child.

Kicked that bit of eugenics in the balls
Well no, I meant I was hoping that she could have taught other people how to push beyond their body's limits. Or at the very least that our priests would have eventually discovered how she entered her berserker rage so that we could train warriors to have similar skills.

I would have been so cool to have berserkers.
 
Counterpoint: it takes 9 turns to get a Palace; not particularly useful to the people in charge, their children, or even grandchildren. We start talking about grandchildren's grandchildren before seeing any benefits...
That depends on how cunning they are.
A smart admin or diplomat would realize building 1 progress of it and waiting would trigger the general infra policy preference to complete incomplete structures.
Well no, I meant I was hoping that she could have taught other people how to push beyond their body's limits. Or at the very least that our priests would have eventually discovered how she entered her berserker rage so that we could train warriors to have similar skills.

I would have been so cool to have berserkers.
If she could communicate to more than a very small number of people, sure.

She's not invoking a war trance state here. Its a natural malfunction.
And the berserker retirement plan is horrible
 
Well no, I meant I was hoping that she could have taught other people how to push beyond their body's limits. Or at the very least that our priests would have eventually discovered how she entered her berserker rage so that we could train warriors to have similar skills.

I would have been so cool to have berserkers.

But wouldn't that end up with them having the same fate as Yenyna? Why would we want our people to suffer that?
 
Anecdotes vs statistics.

You can still apply eugenics for any inheritable condition, even if it doesn't happen 100% of the time.
Yes, but we hadn't reached that point yet. And a lot of these syndromes are at very low heritability significance unless you do a lot of inbreeding.

A fair chunk actually happen from pregnancy complications or childhood fevers
 
As far as I'm aware, this is the mechanical difference between Free Cities and True Cities:
+1 Centralization Cap [Currently ???]
+1 econ/turn [Currently -4]
-1 econ expansion/turn [Currently +4]
+1 Culture/turn [Currently +1]
+1 AI Passive policy [Currently 7.5 player policies]
-1 Subordinate slot [Currently 3 open slots]

Am I missing anything?
 
does the Vassal Support policy also slowly influence our vassals/subordinates, or is it simply a slow Support Subordinate?

Vassal support slowly influences subordinates.

I was hoping we could do multiple GA actions, we're at Red Tech (what does that do?)

Now that Tech is red it becomes a possibility for Golden Age innovations. Every turn every red stat has a roll to see what is generated, and at least one will produce a list of options. If there is only one red stat you will have the option to take 'none', but otherwise you must spend your stats.

If we kept our Golden Age on long enough would we get a legacy? :p

Probably.
 
Basically, notice how our agricultural innovationed pretty much tapered off once we managed to master our local biome after all.
we've gained other options for agricultural innovations (vineyards, study->expand forest, hemp, poppies, possibly black soil) but haven't rly used them.

personally I consider water mills to be partially agricultural in nature.
-Temples - Major consumer of incense and spices. Coupled to the Games, spawns another market where they can sell and tax the sale of religious goods to Games contestants. Medium priority.
establishes alternate center of local power
-Governor's Palace - Whoever is in charge will live here and direct the city from here. There is no faction that would not want it. High priority
agree, except that the urban poor and laborers might not want it

now that our free income period is starting to kick in we need to be careful about econ expenditures once more.
 
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And the berserker retirement plan is horrible
But wouldn't that end up with them having the same fate as Yenyna? Why would we want our people to suffer that?
Well Yenyna had to use that ability throughout the entire war to make up for both a lack of years of training and being a young woman going up against highly disciplined warriors. If we had created some order of warriors capable of using that ability I believe our people would have enough common sense to use it in only the most dire of circumstances. They wouldn't need to hurt themselves in every battle, only when desperate.

I just wanted Dragon Warriors capable of pulling of ridiculous physical feats and to create a triumvirate of holy orders , is that to much to ask?
 
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