Try "If a civilization just so happens to accidentally trip and fall on a knife three dozen times, while we were minding our own business nearby, would their legacies be available to any completely innocent passers-by?"
And if I had ever been a part of the war and conquest faction I suppose you might have a point, but seeing as I've always advocated for turtling and development of the interior...
 
As others said, they'd have to become like us.

Assumes we won't continue growing in horizontal size and pop size w/ it.
Assumes we've capped out on health care which, even at our tech level, isn't very true.
Ignores our tendency to devote a lot of actions to infrastructure & dev that others aren't as willing to commit to.
Ignores the fact that we suck up pop. from other places around us whenever they're troubled.

If we need more land, we could always go up north. Though I think making us bigger is probably a mistake.
 
We have too many vassals to just leave it to active actions.

Besides, a passive like that being active for a long time, + our planned influence subordinate-spree? Sounds like a way to upgrade Lords Loyalty.


Fair enough. Plus, Redshore FC would indeed likely run Trade Policy and Redhills Industry one, so...still, @Glassware , Trade from Redshore will likely be seafaring, and I want to diploannex HK because they *need* to go but I do not want offensive war of conquest. So manual trade policy #2 is still what I want.
 
Honestly, aside from maybe settling the southern lowlands (which should help influence Txolla) I'm fine avoiding growing our borders for a bit. I'd much rather build up what we have and start innovating again. After that, we can see if we can Diplomance the Highlands or Trelli or something.

Or, knowing how things go, someone sucker punches us and we eat them.
 
Confirmed/thanks, but next time include the whole quote. Catamaran was mentioned nowhere in that small section.

Note the italic section, too. Longships are still better.

When complaining about people not using a full quote, please do not manipulate the quote you quote. This is the full quote.

With new docks springing up in Tinriver and the hemp farms providing a new supply of high quality cordage, the shipbuilders were able to work out the issues they had been having with the multi-hulled designs that some were experimenting with. Mounting a single mast with a triangular sail that could be adjusted to catch wind at a higher angle allowed the sailors to avoid catching too much wind with square sails while still being able to move. Better yet, it gave tremendous freedom to move where you wanted rather than only where the wind or currents wanted, at least without having to bust out the paddles. Crews could be made smaller, allowing ships to carry more stuff, and with a combination of speed and seaworthiness could easily cut across the sea directly instead of mostly following the shore. Soon enough the single hulled ships were able to perform similar feats as they learned the ways of sailing far from shore on purpose. While not as swift as the multi-hulled boats, they were certainly better for river traffic, as they could be lifted out of the water and carried if necessary, where that was basically impossible for the new designs

From there, we can clearly that the small section did talk about Catamarans.
 
If only I could make threadmarks... I would want to make a post everyone will notice about being careful keeping our Golden Age going and having at least 1 stat in the roof at all times. :(
 
From there, we can clearly that the small section did talk about Catamarans.
you could see that from my quote too, lol

"the shipbuilders were able to work out the issues they had been having with the multi-hulled designs that some were experimenting with."

I didn't mean whole as in full but rather whole as in everything relevant.
 
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@Academia Nut
If we kept our Golden Age on long enough would we get a legacy? :p
*trying to find incentives for people to actively keep it up instead of popping it*
 
The point is that our potential is basically maxed out. Meanwhile, everybody else still has a massive potential - just imagine they get the same farming and foresting techniques we have, for example. Just like IRL, what are barely settled wildlands can reach similar population densities to us. (In fact, everything else would be a kind of... waste)
Our potential for what? Population growth? That isn't remotely true. If you want farming techniques we haven't adapted yet, we don't actually have crop rotation. We only rotate in trees every few decades, which certainly fixes the problem long term, but short term yields are lowered. We haven't really leveraged chinampas much because we don't have any large bodies of freshwater. We don't create splices and cultivars of our various crops and plants. I could probably find a dozen more if I was more inclined.

We also just discovered a whole new ecosystem and all the untapped resources and knowledge therein.

And that doesn't even go into the fact that the vassals we just took over have yet to even leverage our technologies. They will begin growing extremely fast the second they do.

Technology? Well, everybody has iron, but we can still be the first to steel and gunpowder. And then there is this pair of wonderful things called geometry and algebra that we just discovered. Those are nearly equal to iron in their sheer leverage potential. We also just entered a golden age which has a constant innovation roll and will pop out technologies like a rabbit. And, come to think of it, didn't we just finish a megaproject which gives us a per turn roll on sailing innovations? So, now we can easily get carvel design, pitch and tar, sail ribbing, take your bloody pick.
 
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It... doesn't quite work that way.

Look at RL: One reason for the European dominance ~1600-2000 was that Europe had a disproportionally high population compared to the rest of the world. Africa and Asia saw huge population booms in the 19th and 20th centuries; before that the colonial empires rule vast expanses of territories but not actually that many people in them. This, of course, has changed these days, and Europe's percentage of the world population has continously shrunk despite remaining (together with N.America) the richest part of the world.

Think about it: Right now we can allow for frankly insane population density levels due to black soil, healthcare and a vast administration service distributing food. But we're pretty much capped out on that development. So once other realms get those goodies as well, they can very well catch up to us. Just like IRL, areas in which hardly a human lives now will eventually reach similar population densities to us. So I think it's justified to say that we'll probably never again rule such a large percentage of the world population, except maybe for a little while if we maybe do absorb the HK.
Actually, a lot of that isn't nearly so replicable:
-Black Soil - This is the natural quality of floodplains and steppe soils, while also requiring a certain very high level of social investment into waste disposal rarely seen until the modern age. While every city eventually devised some form of garbage disposal, the level of central effort needed to gather and systematically burn your waste isn't naturally arising, and while manure fertilization was widespread, most other forms were erratic in implementation.

-Irrigation - This is wholly replicable, but ironically, due to many civilizations springing up around floodplains first, they never had the impetus or the geography to move beyond basic irrigation systems into canals and dams.

-Terrace farming - Generally developed by hill folk, as with the irrigation thing, civilizations living on floodplains never had to need to learn how to cut hills into farmland unless they somehow had no space to use(which was pretty rare on floodplains)

-Chinampas - It does take somewhat specific terrain utilize, and is significantly counterintuitive to other farming methods. It's basically for people stuck next to floodplains or lakes who somehow still lacked much arable land to figure out.

Our health techs were largely fallout from the Sacred Warding project's infrastructure and the Carrion Eaters that spawned from that. I don't expect them to be replicated on a significant scale for a long time either.

In other words, most of the agritech I don't expect to be caught up to any time soon. However, it makes the statement no less true. Look at the wars over our local floodplains for soil which matches all the work we put in through natural forces alone.

How long before their local polities settle out into a Top Dog that actually developed the sort of culture needed to hold their gains?
The Khemetri did with the Djeb, though we know from RL history that the struggle to dominate and control the Nile was extremely long and bloody.


@Academia Nut I was hoping we could do multiple GA actions, we're at Red Tech (what does that do?)

Tech is just available artisanal workforce
 
The point is that our potential is basically maxed out. Meanwhile, everybody else still has a massive potential - just imagine they get the same farming and foresting techniques we have, for example. Just like IRL, what are barely settled wildlands can reach similar population densities to us. (In fact, everything else would be a kind of... waste)

Here is the thing pop densit has its own very big problems with we can handle and most other nations not nearly as well.
I just want to point to the black death, for why a high pop. density can be really bad.

Also for our farming ?
Honestly if they are willing use the amount of work we use for our farming , that would already be a step up.
The thing is most nations around us us / have used to do their farming as that is pretty hard work.
For them it is just easier to take new land and new slaves from the nations around them then use the amout of work we do to improve the fields.

Also to europe haveing more pop then india / china ?
All the data i can find is that asia had alway much more pop then europe they had through are large part of history aroudn 60% of the world pop. and most of the people lived in India or china from what i can find.
Hell form what i can find in most of chinas history they had as much population then europe if not more.
 
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To add to that, I think we should prioritize influencing the Thunder Speakers over the Thunder Horse.
The Thunder Speakers were less affected by the blast, and also likely have a stronger culture that will be harder to influence due to them being a Theocracy with a reasonably powerful religion while having a Natural Wonder.

The Thunder Horse were far more devastated, and are still focused on repairing themselves. It should take much longer before they decide they want to try their luck at breaking away.

Ideally, we should be influencing both of them at the same time next turn, but in case the Thread doesn't go for it I would advocate for influencing the Thunder Speakers over the Thunder Horse.
The TS also have a natural wonder that leverages their religious authority. They have more reason than the others to get out from under us.
 
Would be interesting to consider the perspective of historians looking at Ymaryn history and deciding that religious prohibitions on slavery spurred early development of mills and trip hammers.
 
The TS also have a natural wonder that leverages their religious authority. They have more reason than the others to get out from under us.
"and also likely have a stronger culture that will be harder to influence due to them being a Theocracy with a reasonably powerful religion while having a Natural Wonder."
 
Our potential for what? Population growth? That isn't remotely true. If you want farming techniques we haven't adapted yet, we don't actually have crop rotation. We only rotate in trees every few decades, which certainly fixes the problem long term, but short term yields are lowered. We haven't really leveraged chinampas much because we don't have any large bodies of freshwater. We don't create splices and cultivars of our various crops and plants. I could probably find a dozen more if I was more inclined.
That all true, and yet so is the fact that eventually outside people will adapt our practices. In general I just find it hard to believe that other countries won't also eventually start to begin high intensity agriculture, whatever that means in terms in technology.

Also to europe haveing more pop then india / china ?
All the data i can find is that asia had alway much more pop then europe they had through are large part of history aroudn 60% of the world pop. and most of the people lived in India or china from what i can find.
Hell form what i can find in most of chinas history they had as much population then europe if not more.
"Most of history", sure. As I've said, I was talking about ~1600-2000, or maybe say ~1600-1900, when Europe had a massive lead not only tech-wise or economy-wise but also population-wise. And the point is, the other parts of the world eventually caught up again.
 
Fair enough. Plus, Redshore FC would indeed likely run Trade Policy and Redhills Industry one, so...still, @Glassware , Trade from Redshore will likely be seafaring, and I want to diploannex HK because they *need* to go but I do not want offensive war of conquest. So manual trade policy #2 is still what I want.
Hrmmm...*tugs beard*

*does some intense thinking*


Huh.

As of <Decision point> our policy spread looked like this.

1 base + 3(cities) + 1 Law Infra + 1(census) with an assignment like this:

3x Infra(+1 the unlisted Law), 1x Forest, 1 Defense. With Stallionpen and Redhill now existing we have two unassigned.

If we assume that Redhill and Redshore both become FC's then they will both take two other policies. Redshore is likely to take Trade, which narratively is mostly sea based but they do have to sell to people near us so I figure the HK will be included some fashion. Likely quite limited but this is a factor I think we should keep in mind. It also may not work this way, we should ask AN when/if it happens.

And I'd see Redhill going for Industry for that sweet sweet Tech drip you, and also I, like. Narratively probably gives a subtle flavor to our innovations towards metal *shrug* that's speculation though.

So all in all we have two to play with. One in general trade to try and keep the Diplo-wagon going and one in vassal support to slow the potential break away and to set the bed for our influence use. Vassal support is quite useful with the sheer number we have as well and actually gives another slot. In particular we also have to think about the NTP now on top of our two new gains and the NTP could use the trickle feed from Vassal Support till it is no longer in yellow dependency.

If only one is converted then we would be sorta restricted in our choices.

It'd be Redhill, so we'd have only a Industry thing going if my speculation is right. But we'd still have two unassigned and one could be trade and another could be vassal. So less focus on trade, but we would actually be actively spending a policy on it. I could see the thread actually going for trade and vassal more here, instead of the one where we get both FC's.

I guess this is all simply stuff to think about, I'm certainly not trying to sell you on anything. Just shaking out the probable picture we'd be seeing as far as I can guess.
 
The TS also have a natural wonder that leverages their religious authority. They have more reason than the others to get out from under us.
Do they, though?

Step back and consider for a moment: they're now part of the most populous empire in the region, with buckets of prestige and a reputation for calling down the stars. If they want converts, there are over 3 million Ymaryn, plus I'm sure they can find ways to leverage the star caller reputation for their own missionary efforts to others. And the king is elected.

Way more potential for them to work from the inside.
 
That all true, and yet so is the fact that eventually outside people will adapt our practices. In general I just find it hard to believe that other countries won't also eventually start to begin high intensity agriculture, whatever that means in terms in technology.
Yes, but unless our other nearby groups can cause and sustain a population growth that exceeds our own, they will need catch up. They might adapt high intensity farming, but it is nearly impossible to adapt the cultural mores that made our brand of it possible or so effective. Even then, they will likely never match our population. Our already higher population will simply continue to accelerate barring natural disaster or other misfortune.
 
Step back and consider for a moment: they're now part of the most populous empire in the region, with buckets of prestige and a reputation for calling down the stars. If they want converts, there are over 3 million Ymaryn, plus I'm sure they can find ways to leverage the star caller reputation for their own missionary efforts to others. And the king is elected.
the reverse is also true; all of these things give us power over them & the elected king is restrained by advisors
 
Do they, though?

Step back and consider for a moment: they're now part of the most populous empire in the region, with buckets of prestige and a reputation for calling down the stars. If they want converts, there are over 3 million Ymaryn, plus I'm sure they can find ways to leverage the star caller reputation for their own missionary efforts to others. And the king is elected.

Way more potential for them to work from the inside.
Their religious base literally just got hit by a giant ball of "fuck you" from space. Then they were saved from devastation by a group of people who are apparently the ones favored by the gods and have historically been the ones to flee to when times are bad. These. people then likely give out things like black soil, iron, and mills, and say here, go feed yourself. This was how the Romans supplanted local faiths with their own. This is how Christianity spread in Africa during the colonial era.

Being conquered or otherwise devastated doesn't look good for the victims religion. At all.

The religious leaders of the TS are shitting themselves.
 
Actually, a lot of that isn't nearly so replicable:
-Black Soil - This is the natural quality of floodplains and steppe soils, while also requiring a certain very high level of social investment into waste disposal rarely seen until the modern age. While every city eventually devised some form of garbage disposal, the level of central effort needed to gather and systematically burn your waste isn't naturally arising, and while manure fertilization was widespread, most other forms were erratic in implementation.

-Irrigation - This is wholly replicable, but ironically, due to many civilizations springing up around floodplains first, they never had the impetus or the geography to move beyond basic irrigation systems into canals and dams.

-Terrace farming - Generally developed by hill folk, as with the irrigation thing, civilizations living on floodplains never had to need to learn how to cut hills into farmland unless they somehow had no space to use(which was pretty rare on floodplains)

-Chinampas - It does take somewhat specific terrain utilize, and is significantly counterintuitive to other farming methods. It's basically for people stuck next to floodplains or lakes who somehow still lacked much arable land to figure out.

Our health techs were largely fallout from the Sacred Warding project's infrastructure and the Carrion Eaters that spawned from that. I don't expect them to be replicated on a significant scale for a long time either.

In other words, most of the agritech I don't expect to be caught up to any time soon. However, it makes the statement no less true. Look at the wars over our local floodplains for soil which matches all the work we put in through natural forces alone.

How long before their local polities settle out into a Top Dog that actually developed the sort of culture needed to hold their gains?
The Khemetri did with the Djeb, though we know from RL history that the struggle to dominate and control the Nile was extremely long and bloody.




Tech is just available artisanal workforce

All of these is basically the Advantage of Backwardness.

For a long time, we could be considered the backwater of the Fertile Crescent, with the dominant power in the region being Thunder Horse/Xohyr. But this is precisely our advantage because we are forced to develop technology that remove the disadvantages of being in hilly terrains with crappy soil.

Similarly, other civilizations will eventually rise to prominence once they figure out how to farm their particular biome.

However, the Ymaryn is building a trading outpost that will let us take on new challenges to develop new agricultural technologies.
 
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