- Location
- The Deep Blue Sea
Shapers of the Land and Sea? Shapers of the World?
Shapers of the Land and Sea? Shapers of the World?
As such we can easily do it next turn, or during the mid-turn, not this one.So yes, we won't have the stats to get a Golden Age. However, we're a single secondary away from getting a second max, a main at most. And we need to be at max stability for a whole turn whereas we only need to touch 2 max stats AFAIK. As such we can spend the mid-turn doing something to increase Diplo, Wealth, or Mysticism and we'd be at max stats as the Stability requirement is met.
14 - 5 = 8 + 3 boats - 2 boats + 2 (hemp) - 3 hemp + 2 (city) = 11, or am I mistaken? Why didn't it pop already, anyways?Boats causes Sacred Forest to pop since it adds LTE, though it might delay the popping for a turn.
Because we have to end the turn on it popping, i.e next update or the update after it is gone if we don't do anything.As such we can easily do it next turn, not this one.
Also, sauce.
14 - 5 = 8 + 3 boats - 2 boats + 2 (hemp) - 3 hemp + 2 (city) = 11, or am I mistaken? Why didn't it pop already, anyways?
It is popping already, it just has a 1 turn delay. And the boats' econ doesn't cost econ expansion, that's why it's so LTE positive.As such we can easily do it next turn, not this one.
Also, sauce.
14 - 6 = 8 + 3 boats - 2 boats + 2 (hemp) - 3 hemp + 2 (city) = 10, or am I mistaken? Why didn't it pop already, anyways?
While we did have 2 max stats at that point in time, the winning vote was (as we did) dropping one of the stats out of max and there was no indication that this would interrupt the Golden Age trigger. We need 2 half-turns at Stab 3 and 1 half-turn of 2x max stats.If you can get to Stab 3 here, if you can make it to the mid-turn at Stab 3 and two max stats, a golden age will trigger.
The obvious next step being climate engineering followed shortly by star-lifting. SHAPERS OF THE EARTH, SEA, SKY, AND HEAVENS!
Plan uplift is a go.The obvious next step being climate engineering followed shortly by star-lifting. SHAPERS OF THE EARTH, SEA, SKY, AND HEAVENS!
Shapers of the Universe!The obvious next step being climate engineering followed shortly by star-lifting. SHAPERS OF THE EARTH, SEA, SKY, AND HEAVENS!
for a mercenary stallion integration combo, it would probably be best to double main raise army and secondary integrate stallions.
The mercenary company made would be martial 10 instead of martial 5, and it would likely begin our progression towards getting professional standing armies.
Huh, I thought that I remembered AN saying that mercenary companies are only martial 5.
- The WHOLE POINT of forming a mercenary company while we integrate the Stallions isn't to gain an extra mercenary company, but to lose enough Martial so that we aren't 5-10 points past our cap.
- Anyway, a normal mercenary company is martial 8, not martial 10; not much difference from that and what we get from a double-main. Except of course the afore-mentioned martial drain we want, 8 points of resources we don't have to spend, and an extra main we don't need.
The bigger bonus to the double main raise army in my opinion is that it would push us on the road to a proper standing army; our merc companies already have elements of that, but doing a double main would almost certainly push us to full on standing army, plus some army tech innovation for that matter
- The WHOLE POINT of forming a mercenary company while we integrate the Stallions isn't to gain an extra mercenary company, but to lose enough Martial so that we aren't 5-10 points past our cap.
- Anyway, a normal mercenary company is martial 8, not martial 10; not much difference from that and what we get from a double-main. Except of course the afore-mentioned martial drain we want, 8 points of resources we don't have to spend, and an extra main we don't need.
you're kidding...
they used to be:Huh, I thought that I remembered AN saying that mercenary companies are only martial 5.
Sorry about messing up the numbers, but there's no need to be so angry man.
Found Mercenary Company - With new coinage, those who fight for less than savoury reasons can be bargained with more effectively. Paid well they can enhance your forces, or can be hired out to other groups, but beware of having them sit around without pay!
*M: -5 Martial, -1 Wealth per turn in your employ, +1 Wealth per turn if hired out to another group, or 0 Wealth per turn and adds directly to Martial score
That's a cool picture.Crow Feeder Anti-Person noble phantasm of servant saber
any cut by this blade leaves a mark that attract Carrion bird to attack the marked
Here is our wall coverage:[X] [Main] The Law (Iron Age)
[X] [Secondary] Plant Hemp
[X] [Secondary] Proclaim Glory
[X] [Free] Change Passive Policy - Infrastructure
[X] [Free] Convert Greenshore to colony
I don't think we need a policy for defense as the nomads are going to leave us alone (not to mention our provinces all have significant walls). I'm a bit iffy on the Greenshore decision...it'll allow the MW to flee to it when they get hit by nomads, but it'll lose us wealth per turn.
The hemp will give us +1 tech so we'll be able to afford a 4-action Law if necessary.
[X] [Main] The Law (Iron Age)
[X] [Secondary] Plant Hemp
[X] [Secondary] Proclaim Glory
[X] [Free] Change Passive Policy - Infrastructure
[X] [Free] Convert Greenshore to colony
I don't think we need a policy for defense as the nomads are going to leave us alone (not to mention our provinces all have significant walls). I'm a bit iffy on the Greenshore decision...it'll allow the MW to flee to it when they get hit by nomads, but it'll lose us wealth per turn.
The hemp will give us +1 tech so we'll be able to afford a 4-action Law if necessary.
Apparently that's one of the uses of the dam mega project. If we build it in the right place we can create a shallow lake in which we can learn how to use aquaculture.Some time in the future I would like to double main expand snails and begin large scale aquaculture. If we could unlock offshore fish farming, and eventually artificial reefs and islands. Shapers of the land could evolve again.