He outright said that the Red Banner is up to the task with current mercenaries, the danger lies in the blockade allowing them to bring in more mercenaries if our ship tech doesn't catch up. Which is what makes it trickier.

It's a pretty straight reading of it. If the Trelli go to war, any measure of their military capacity would necessarily include all current mercenaries.

What part of "hard but probably doable" is hard for you to parse?

Reading comprehension.
He said:
-The Red Banner can take the expected forces.
-That the Trelli are expected to call in all their mercenaries for this
-That the Red Banner would find it difficult if they bring in MORE mercenaries(aka hiring more than they can pay for long term by contracting more tribes)
--That this will be a problem mainly because a blockade will make us unable to bring in more dudes via War Missions or Support Subordinate.
---Unless we make ships that can break their blockade or run their blockade.

That's quite a spin on "Defending is hard but doable; RB are hard enough to probably hold, but it will get dicey once Trelli call in more dudes".
The Red Banner are probably hard enough to take them, but the Trelli are much closer and it would be difficult to support a post that far out. If you got blockaded things could get very dicey, especially if the Trelli brought in extra tribes for support.
Offensively would be screwed, defensively... it would be hard, but probably doable.
I mean...I do not even need to argue with you as much as quote those two posts at you, it seems.

To put it in perspective, we fought off nomadic Khans and made offensive attacks into nomad-held steppes. "Defense would be hard" even for us is kind of insane level of forces, come to think of it. Troyan war where we are the Troy?


Fun thing. I started out as supporter of Western Trade Post, but I assumed people knew what a hell of investment people are signing up to do. I asked people whether they are okay with supporting subordinate, and had my first doubts when some started claiming it probably will not be necessary...and then look at this people just ignore or twist into pretzel AN outright stating that defense will be hard for Ymaryn.

With such flippant and arrogantly dismissive attitudes I do not think we can make the correct decisions.
 
Fun thing. I started out as supporter of Western Trade Post, but I assumed people knew what a hell of investment people are signing up to do. I asked people whether they are okay with supporting subordinate, and had my first doubts when some started claiming it probably will not be necessary...and then look at this people just ignore or twist into pretzel AN outright stating that defense will be hard for Ymaryn.

With such flippant and arrogantly dismissive attitudes I do not think we can make the correct decisions.
What the hell dude? Most people accepted the commitment, with the exception being "if the Trelli don't fight us"(which would be quite obviously redundant)

Where are you even getting that?
Heck, the whole argument was that:
-The Red Banner can stand off the initial assault - Objectively true by WoG barring dice troll.
-That the Trelli's strategy would involve blocking reinforcement - Objectively true by WoG.
-That we will be able to break a blockade with a tech up and send aid <- i.e. provide sufficient support.
--That the entire conflict is based on the Trelli's ability to pay for a blockade and more troops faster than they run out of money or our ability to break the blockade happens.
 
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@veekie I actually think that we would gain Dominant in Gems by building the ETP, which is explicitly stated to improve trade between Hatvalley and Trelli.


@Katsuragi
On the whole NTP catch up: I feel like people are split between ignore (NTP) or confront (WTP) the Trelli.
My personal preference (ETP) would probably be the middle ground. But, I guess people are looking at the tally and are afraid of the other side winning, so I guess we will end up with one of the 'extreme' reactions to the Trelli.
 
[X] [Exp] Do nothing here

[] [Diplo] Need a bigger boat (Main More Boats)
[X] [Diplo] Tie everything further together (Main New Trails)

[X] [Int] Build palace (Extra megaproject action)
 
@veekie I actually think that we would gain Dominant in Gems by building the ETP, which is explicitly stated to improve trade between Hatvalley and Trelli.
How would that work considering I'm pretty sure that they get gems from the Tin Tribes as well, and putting the Trade Post near the Tin Tribe allows us to leverage their gems as well as their Tin
 
@veekie I actually think that we would gain Dominant in Gems by building the ETP, which is explicitly stated to improve trade between Hatvalley and Trelli.
Uh....
GemsLeadingTrelli, Tin Tribes, Khem (in)
Tin Tribes have Gems, Trelli have Gems
Western Trade Post covers Tin Tribes and Trelli
Eastern Trade Post covers Trelli.

So if we want to leverage Gem dominance over them, Western Trade Post is better. Eastern requires not being at war with the Trelli.

That said if the Eastern Trade Post or even the Mercenary company wins its fine. It's not as effective at making the Trelli play ball(what with not having them by their economic balls), but won't hurt our ability to respond to any escalation.

The Northern Trade Post is basically "Oh, this isn't a problem, we'll just invest all our mobile assets on the opposite side of the map"
 
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What?



He has literally said that even defensively it will be hard, but probably doable, and offensively we are just fucked. Literally there.

What the fuck did he say that led you to think we have "good chance" to defend when he explicitly said otherwise?
How do "probably doable" and "good chance" differ in your mind? If anything, AN's wording seems stronger than veekie's.
 
What the hell dude? Most people accepted the commitment, with the exception being "if the Trelli don't fight us"(which would be quite obviously redundant)

Where are you even getting that?

Hmmm....
Seriously, folks who vote for passive-agressive trade post: we will pretty much have to Main Support Subordinate them to give them seed economy for turn 1 walls and warriors, which they will be pretty much locked in.

It gives us 3 econ slots and room to handle Stallion Martial on integration, so it is a great action during baby boom, but we need thread discipline to not chase something else only to get fycked by Trelli rolling Heroic Martial.

They'd have to be psychic then, because they dont have surveillance.
They'd get word of the new trade post when it gets built

They can afford Turn 1 Walls already incidentally(they only cost 1 Econ for basic walls(which are mortared), 2 for major, trade posts start with 2 Econ and build a settlement giving them a third), but I see no problems with sending support, though more boats to trigger further innovations may be more useful.

Actually we do have resupply. Land/Coast route from Greenshore, which has a coastal route from Western Wall. Also this is assuming we auto-lose the sea battles...which isn't a given because we're still in the era of boarding actions and we have quality advantage there. So overall, it requires that the Trelli:
-Immediately declare war while they are stuck in on the other side of the sea against their biggest trade partner.
-Achieve total naval superiority.
-Achieve significant land superiority

--Develop siegecraft

This above looks...well, not as bad as my memory suggested, my apologies for that.
It is still quite flippant attitude which assumes that:
1. We can resupply our new trade post from our old trade post via hostile-ish land (hahaha nnope convoy raiding says hi).
2. That Trelli do not have naval superiority (their ships can literally squish ours, so they do not even need ram to sink us).
3. That they need significant land superiority to deny us farming instead of, you know, raiding outlying farms, makin a siegeing line and starving us.
4. That we have a luxury of not kickstarting subordinate and going for more boats...scratch that, we definitely need both.

We have to at least Single Main Boats + Single Main Subordinate and pray to Crow it means we can send dudes in despite Trelli Rule The Waves. Alternatively, with respect to potential blockade and in doubt Support can even reach them (a sensible fear), Double Main Boats + Secondary Support Subordinate and pray to Crow we can innovate enough to squeeze out a naval parity out with the party who've had centuries of experience in designing battle-oriented ships.

Either way, it ties all of our actions at the very least at the next turn and that is presuming Trelli will not bother us afterwards - because if they do (spoiler: it's their main source of dudes and bling, they will) Lord's Loyalty will mean even more of our actions are tied down.
Again, we can pull it off, but not without at least...4 Secondary action equivalents in the main turns, I think. 4 is the equivalent of us dedicating every single action next turn to it (despite, you know, everything else going on closer to home). And that assumes that Trelli will fuck off after single turn, that our neighbours will not capitalize on Red Banner departing and us diverting attention elsewhere, that provinces will not will annoyed by us investing there and we do not have to placate them, that we do not have to send War Missions to the north against horse-riding nomads...
If nomads, for example, attack next turn, we are going to be forced to choose between not sending War Missions to the north or not sending support to the new Trade Post.

Granted, all of the above indeed rests on premise we are going to fight. Still, it is a massive investment which will tie up a lot more than 1 action in the future even in the good turn of events.

How do "probably doable" and "good chance" differ in your mind? If anything, AN's wording seems stronger than veekie's.

"Hard, but probably doable" looks like at best 50% chance, most likely lower (else there would be not "Hard, but..." part).
"Good chance" is something in the ballpark of 70+%.
 
In any case, even if disagree with the western trade post, the northern trade post is pure foolishness, which would bind our resources there for several turns and that for a meagre result at best.
 
Gotcha. So it's basically turned into a vote of our intentions towards Trelli.

A small majority wants to confront them.
A close minority wants to focus attentions elsewhere, even if they have to pick an option they wouldn't otherwise to avoid the confronting.
The rest are largely throwing their vote away.
 
"Hard, but probably doable" looks like at best 50% chance, most likely lower (else there would be not "Hard, but..." part).
"Good chance" is something in the ballpark of 70+%.

So, "hard, but probably doable" states two independent contrasted constraints. My interpretation is 80%+ chance of eventual success (probably doable) but we will likely take heavy losses (hard).

I don't think a sub 50% chance is reasonably compatible with "probably doable".
 
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So, I've taken a break from PoC and tried out Factorio. It is awesome. Also made me want more infrastructure for crazy logistics, but that's just the endless hours of min-maxing automation talking.
Looking forward to the update regardless of what wins. I suppose I will be pushing for a Main Support Subordinate provided nothing disastrous happens, solidifying our hold on whichever trade post ends up built. Also try to push for a Golden Age, I guess. Is there anything else we have on our back-burner that we should take a look at?
 
[X] [Exp] Do nothing here
[X] [Int] Build palace (Extra megaproject action)
[X] [Diplo] Need a bigger boat (Main More Boats)
 
My personal preference (ETP) would probably be the middle ground.
I like East, but not really as a middle ground, so much as free Wealth. It's a Saltern boost without the immediate dangers of the other locations.

And @veekie, it does not carry the same risks as West, see update wording:

"While less provocative towards the Trelli, it would greatly facilitate trade from Hatriver to the Trelli, enabling the People to more efficiently haul wealth away from that city via the mines from Hatvalley."

I look at this as a way of making the Trelli think we're still their friends, and reinforcing the idea that we're more profitable if left alone (by increasing trade with them). While we actually think that their raiding practices are a blight on the land.

Within no more than ten turns, though, and probably less, I anticipate their mercenary expansion blowing up in their faces. There are several possible failure modes, and they are not exactly being cautious.

But, I guess people are looking at the tally and are afraid of the other side winning, so I guess we will end up with one of the 'extreme' reactions to the Trelli.
That's something approval voting is good for.

I'm almost convinced to add the northern trading post to my vote, but like veekie I think it's a potential disaster. Whether I dislike it as much as West... eh, if it fails, that's really bad for Stability, but we don't then end up at war with anyone. And it has cool stuff, and the Ymaryn would get to steward a new environment. But I'd much rather the east post. Losing at least 2 Stability plus the Red Banner would be awful.
 
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I mean, Eastern Trade Post could have one other advantage: We can't match the Trelli on sea, but we can easily beat them on land. So worse comes to worst, we could march an army to them through Anatolia's tribal lands, and an ETP would then make for a good supply station on the way...
 
Ughh, now it seems to be choosing between two bad choices (WTP vs NTP), I'm still hoping the option of non war even though I voted for WTP, I really think we need the access to notDanube to expand our horizon for trades, techs & news, currently we're pretty isolated...
 
"Hard, but probably doable" looks like at best 50% chance, most likely lower (else there would be not "Hard, but..." part).
"Good chance" is something in the ballpark of 70+%.
IIRC these are from the perspective of our military adviser. From them, this seems more like "It'll be difficult, but the Red Banner can probably handle it" with the corollary that it'd become much harder if we can't resupply. That problem is lessened due to us building boats this turn, and even if we're unable to actually innovate enough this mid-turn, we can once they begin the blockade. We already have WoAN that a blockade will increase our chances of innovation.

So this is a risky move, but we've taken every precaution and the naval and trade power gained through this seem worth the gamble, especially as there is a fair chance they won't actually go for war. One turn to consolidate and we'd be in a much better position to head them off.
 
Also try to push for a Golden Age, I guess. Is there anything else we have on our back-burner that we should take a look at?
Actually, with the baby boom happening, a Golden Age might give us hard-to-manage levels of Econ. Like, +6 per turn (+4 net after cities). It would be a real shame to run out of slots and pop the baby boom with overcrowding.

Anyway, I'd say let's stay on megaproject support to burn up all that Econ on the Dam and Place to the Stars. I'm really hoping for a second mysticism drip. And maybe a huge boost in hydro power.
 
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Ughh, now it seems to be choosing between two bad choices (WTP vs NTP), I'm still hoping the option of non war even though I voted for WTP, I really think we need the access to notDanube to expand our horizon for trades, techs & news, currently we're pretty isolated...
You can still vote for East alongside your other preference. Approval voting is a thing.
 
Actually, with the baby boom happening, a Golden Age might give us hard-to-manage levels of Econ. Like, +6 per turn (+4 net after cities). It would be a real shame to run out of slots and pop the baby boom with overcrowding.

Anyway, I'd say let's stay on megaproject support to burn up all that Econ on the Dam and Place to the Stars. I'm really hoping for a second mysticism drip. And maybe a huge boost in hydro power.
Ah, but are you not curious about the effects a Golden Age might have on a megaproject?
 
Gotcha. So it's basically turned into a vote of our intentions towards Trelli.

A small majority wants to confront them.
A close minority wants to focus attentions elsewhere, even if they have to pick an option they wouldn't otherwise to avoid the confronting.
The rest are largely throwing their vote away.

More or less. I was in the first party but realized that a commitment enough to pull it off is something that would require a lot of determination and not choosing other things we'd want to, and moved to the second.
I would vastly prefer to not expand at all until we've finished Palace+Census+Tax Reform and only stabilize our reign over what we have.

So, "hard, but probably doable" states two independent contrasted constraints. My interpretation is 80%+ chance of eventual success (probably doable) but we will likely take heavy losses (hard).

I don't this a sub 50% chance is reasonably compatible with "probably doable".

Hm.
That's one way to look at it, but I still think that "Hard but probably doable" means that while there is a possiblitywe can pull it off, it is not a big one and is generally a risky move.
"Probably doable" is...hm. I honestly read is as a sub-50% chance, at least with "Hard, but..." modifier attached.

IIRC these are from the perspective of our military adviser. From them, this seems more like "It'll be difficult, but the Red Banner can probably handle it" with the corollary that it'd become much harder if we can't resupply. That problem is lessened due to us building boats this turn, and even if we're unable to actually innovate enough this mid-turn, we can once they begin the blockade. We already have WoAN that a blockade will increase our chances of innovation.

So this is a risky move, but we've taken every precaution and the naval and trade power gained through this seem worth the gamble, especially as there is a fair chance they won't actually go for war. One turn to consolidate and we'd be in a much better position to head them off.

Blockade will increase the chance of innovation via, you know, cutting off our people. And even then it is only a chance.
I mean, if people are willing to dedicate at least the entire next turn's worth of actions into Boats+Support Subordinate and ignore other stuff that pops up, that's fine. With ~4-10 action commitment total we prrobably can pull something good off.
With 4-10 action commitment we can also integrate Lowlands after Palace while forting it up and uniting with our lands, or enter Golden Age (although with Baby Boom this is unadvisable), or do Alchemy+Forests to bring us closer to Paper, or even just Study Metal 4-10 times to get steel. Each of those is going to likely have better ROI than Trelli thing.

Like, seriously, if we invest the same amount of actions we'd need to pull of this shit in the Paper or Steel beeline, we...will most likely have Steel and will be very close to paper, or even have it. Either of those is way bigger gamechanger for us than fucking with Trelli, IMO.
 
IIRC these are from the perspective of our military adviser. From them, this seems more like "It'll be difficult, but the Red Banner can probably handle it" with the corollary that it'd become much harder if we can't resupply.

Actually, looking at the context of the WoAN, I read it as a general answer about our nation's ability to defend against their mercenary hordes, not a specific comment about the Red Banner defending the west trading post. His answer about the post sounded less optimistic.
 
This above looks...well, not as bad as my memory suggested, my apologies for that.
It is still quite flippant attitude which assumes that:
1. We can resupply our new trade post from our old trade post via hostile-ish land (hahaha nnope convoy raiding says hi).
2. That Trelli do not have naval superiority (their ships can literally squish ours, so they do not even need ram to sink us).
3. That they need significant land superiority to deny us farming instead of, you know, raiding outlying farms, makin a siegeing line and starving us.
4. That we have a luxury of not kickstarting subordinate and going for more boats...scratch that, we definitely need both.
1) Already acknowledged and dropped ever since AN jossed that

2) The Trelli do not have absolute naval superiority. They have the advantage of maneuver and boarding experience, which means they get to pick fights, but due to fights being boarding based, they will actually need to work for it, ganging up on smaller convoys to succeed against our better equipped warriors. This is because shipboard fighting is where troop quality matters a great deal, numbers cannot be leveraged as easily.

3) As AN said, they'd go for a blockade. Actually denying us farmland would be too difficult and gives us the opportunity to damage their companies to the point of needing rest and recovery, but denying us resupply and grinding us down by attrition does work. This in turn means that theres no quick victory, if they can fry our farmlands easily it'd be over in a turn.

4) Explicit Word of AN that a Blockade would prevent us from sending Support. Which is the context of "we should build boats over Send Support", because we cannot send support without boat uptechs

Does that make it clearer? Its not the strawman of "meh we can take them", its "the key here is in getting the ability to break their blockades before they grind the Red Banner down"

And @veekie, it does not carry the same risks as West, see update wording:

"While less provocative towards the Trelli, it would greatly facilitate trade from Hatriver to the Trelli, enabling the People to more efficiently haul wealth away from that city via the mines from Hatvalley."

I look at this as a way of making the Trelli think we're still their friends, and reinforcing the idea that we're more profitable if left alone (by increasing trade with them). While we actually think that their raiding practices are a blight on the land.

Within no more than ten turns, though, and probably less, I anticipate their mercenary expansion blowing up in their faces. There are several possible failure modes, and they are not exactly being cautious.
Reasonable enough on the former, but the latter is a more farfetched claim because we've been there ourselves. Key points:
-As long as their mercenaries are doing slave raiding instead of war, they can sustain it on the 20 turn scale fairly easily with the proceeds, and then settle mercenaries as Marches over time. We've been there, and done that.

-If they have 3 Trade Dominances(such as gained by taking the West Trade Post site for themselves), rather than 1, you can extend their failure timespan to 20-30 turns, because of the power of passive income from Center of Trade.

Which again, is why the East/West trade posts. If they attack us they need a short, decisive war, or they'd break themselves. If they grab the West spot, then they are secure even if they are fighting expensive wars.

Final point: The Trelli are aware that their mercenaries can be bought out from under them by richer foes. They only send loyal companies against rich foes. If they send the tribes against us we have a potential case for hiring them away from the Trelli.
 
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Personally, I still think we should in fact commit to cutting Trelli off tin access. So I have voted WTP and will keep voting it. But if we don't do this, I'd very much rather have the ETP than the NTP. There is the saltern thing, and then there is the fact that it would be a foothold in the second not!Anatolian river valley, so it would be perfect for expansion plans. Plus, resupply station should we re-enact the Anabasis in order to smack Trelli on land. But I'd prefer slow escalation over that.

In any case, just... not... the Northern Trade Post.
 
Ah, but are you not curious about the effects a Golden Age might have on a megaproject?
Very much so, but burning up 4 Econ per turn takes some effort. And although we know that the cities can convert overflow back into slots, I don't think we know the exact limits on that, especially with such a large potential overflow.

The baby boom is amazingly valuable for megaprojects, and I don't want to endanger it. If we think we can handle it, OK, let's go for gold.

Actually - I suppose there is one thing to be said for Golden Age. Innovations tend to drain stats, yes? So that might help us bring things under control before the baby boom overflows absolutely everything and Martial goes over cap.
 
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