Well, interesting update.
The Nomads seem quiet so I have hope! Might come next update, which is also a mid turn.
Provinces – [Main] War Mission – Support Lowlanders, [Sec] More Blackbirds, [Sec] More Carrion Eaters, [Sec] Expand Econ
Stallions – [Main] Build Temple – Dragon Graveyard, [Main] Expand Econ
Western – [Main] New Settlement, [Main] Build Wall, [Sec] Expand Forests, [Sec] Expand Econ, [Sec] Survey
Greenshore – [Main] Trade Mission – Trelli, [Main] Aqueduct (4/8)
Hatvalley – [Main] New Settlement, [Main] Survey
Heaven's Hawk – [Main] New Settlement, [Main] Watchtowers
Lowland Minors – [Main] War Mission – Swamp Folk, [Main] New Trails
Stallions built their temple and grabbed some econ. I think they are planning to recruit more in the near future.
Holy shit you have a total of 7 actions West Wall? Dang. You not smol for sure, now you is thiccc.
Hrmmm... I see what you are doing there Greenshore. You are getting jelly of Trelli. But! You are also starting our spread into the Not!Carpathians so I can only approve.
Hatvalley is looking for mines, which we have forest space for if it comes to taking ours instead of theirs. I desperately want it to be a silver mine so we can shake out of our silver supply issues or put them off for longer.
The HH have been taking a liking to our ideas. They'll need more watchtowers.
Thank Crow our Lowlands PTSD-chan has liked trails, I am assuming there is now some basic connections between Redhill and Far East Redhill and the rest of the Vassal. Hrmm... I need a better name for them. I shall call them Vassalina!
Within the libraries of the People, there are several points of wisdom that have been enshrined as things that all leaders should remember for the future. One of those was "Bad things happen, deal with them".
Well, bad things were happening in the lowlands, and only the Red Banner had managed to keep the situation from completely deteriorating. Unfortunately, when the king had sent the heir to look over the situation, it had turned sour with unpleasant quickness. Apparently the Thunder Horse had been willing to mark the Tocholli River as their eastern border for the time being and had even offered to potentially hire the services of the Red Banner for dealing with the Swamp Folk, who they were also fighting with, but the heir had put his foot in his mouth and apparently then tried his damnedest to chew it off. What could have been a potential settlement between the two groups to ease tensions had turned into the Thunder Horse deciding to go at it further just because of how insulted they were.
Ugh... a new heir would need to be elected after that incident, but the last election had already been a political knife fight, which was why they had ended up with a semi-incompetent compromise candidate.
Good advice.
I gotta say if the TH didn't kill this heir,
I would have because fuck man that's pants on head with your ding dong out for the dogs levels of stupidity. I can only assume Crow possessed this schmuck and made him stupid to make our lives interesting.
I'm with Abby here,
fuck the dice on this one.
*sigh*
Frankly, half the reason that they were drawing up the plans for a new palace complex was that the current residence of the king was too small to hold all of the important people, their advisors, the people to keep all of those people fed and clean when they were spending the whole day arguing with each other, and going elsewhere was eating up administrative time with unnecessary walking for all involved. Just having a bigger residence that could house everyone and keep them close together and close to administrative experts would massively ease the headaches of governance. However, the council arguments over the design and location of the palace were already quite intense.
So what this tells me is that a Great Hall + Living Quarters is a massive boost by itself. Good to know since action crunch is a bitch.
We want to help this facet be even better.
For placement, the big argument was where to put the new palace. While Valleyhome was obvious, the other two candidates were Sacred Forest and Redshore. Given the pilgrimages of shamans and commoners to the temple in Sacred Forest, there were many who felt that it was already the heart of the People, and it had the connections to also serve as a significant center of government. Redshore, while not quite as grand or urban as the larger Valleyhome or Sacred Forest, had always been a major center of trade and industry, and given its access to the sea was probably the easiest for the majority of provinces to get delegates to. Also, while its geography meant that getting proper amounts of water to allow it to really expand remained a tricky proposition, once an aqueduct was put in it would have the best and easiest drainage of them all. Of course, everyone had their own opinion on the politics of it all, and the argumentation could get pretty vicious at times.
Hmm, good arguments have been made that Redshore is the logistics hub, and logistics are
stupid important but I really do not like the actions needed to keep the option from exploding in our face in the near term. We... don't really have them to spare. This seems like a case of taking the shit as it comes because we can't wiggle in the actions to dodge.
Sacred Forest would be nice but the transit would be problematic. Issues with the forest itself perhaps? It would be the most central, but probably end up taking the most extra work and over a lengthy period to.
Valleyhome is the standard option, and looking at the map is sorta central to all of our expansion directions. Not as much as Sacred Forest since it favors lowlands expansion but we can reach it from anywhere and it is the closest to a quick balance position we can get without more effort.
Bleh. I want to take Redshore but don't value the headache. Grand Docks after Dam *hugs
@pblur* and cataract canal. Maybe.
While the where was a fairly major question, perhaps even bigger was the question of what. Some of the plans that were being talked about by the architects and builders were quite ambitious, and that had many on the council worried about how they were going to pay for everything if some of the designs were implemented. Also, the bigger the whole thing was the longer it would take to build, and if they were going to be displacing many to have a good chunk of urban territory they would really want to settle design quickly. So far the smallest and most modest designs that seemed to have everything that they needed had a complex of residences for the king, the council, administrators to do all the business of government, guest rooms for visiting dignitaries and provincial chiefs, room for all of the family of the above, and room for all the support staff to keep all of the above from starving and/or dying of disease in their own filth. It was practically a small city just with that! Then there would be a large chamber set aside where the king could meet with everyone in peace and comfort and they could do the work of the kingdom properly. There would of course be the display of artwork and civic relics to remind the People and visitors of the power and importance of the place. Finally there would be an annex where a shrine to the gods would be kept, meaning that the king could get the minor religious duties out of the way without having to leave the palace - although there were a few proposals that omitted the shrine in favour of something else, typically a library.
Okay first bit. We are concerned about paying for this thing if we take too long and since we are doing some displacing of population we should finish it quickly to avoid unrest. What we need as the basics are the Living Quarters, one of the largest sections, the Great Hall which actually does sound like a admin improvement of some kind with "the work of the kingdom" bit, and a shrine for advisement. It is recommended to have a shrine.
Beyond that, the proposals tended to attach further annexes upon the palace, making it bigger and giving further capabilities. Some were just modest extensions of what was already going on, others were...
Well, there was a proposal to turn the palace into a library that had twice as much storage space as the existing libraries put together, pretty clearly put forth by an extremely overworked clerk. There was another proposal by someone paranoid about what Phygrif the Conqueror had done to Xohyr returning to bite them by making the palace into a near mountain of stone walls. Still, the various extensions and the like were easy to categorize.
Lol. Funny responses are, as always, available.
First, the Great Hall could be extended, made larger to accommodate more visitors, and to also appear more impressive to outsiders. Some proposals suggested making it big enough to serve as something of a community focus point, where a significant fraction of the populace could attend during major festivals, although that was probably overkill.
Second was extending out the shrine, making it into a proper temple to the gods, probably with Mathulmyn as the patron of the temple itself and Fythhagyna and Crow included somewhere in a prominent but not central role. Further proposals would extend it out further and increase the amount of religious authority of the palace, and thus the king. It would also increase the king's access to skilled advisors on spiritual matters.
Third, and almost certainly included somewhere, was a library annex. While the smallest proposals just made it a general administrative storage area and reference library for the king and advisors, larger proposals expanded it out to be at least as large as the library already crammed into Valleyhome or as part of the temple in Sacred Forest, with a few proposals where the palace was more library than palace! Given all the writing the government generated, a library was probably a necessity, and the bigger the more important records could be kept on immediate hand for the king to have easy access to.
So Great Hall is a more moderate admin boost. Sounds like a boost to our appeals system too. Big bling bonus.
Having the temple be dedicated to our "please don't let the king be a moron" god is just good sense.
Hmmm... yeah our advisors are hinting that big libraries might be useful for the Census here, beyond the big admin capacity boost.
Fourth was the proposal for garden complexes. These were frequently courtyards, often extensions of the Great Hall, and they were there for the purposes of beauty, health, and spiritual strength. There would probably be a few small gardens in quiet spots no matter the design chosen, but these proposals were significant efforts. Many priests proposed that gardens be included in order to ensure that the palace remained connected to nature, and also to ensure an at-hand supply of important plants that could be grown there.
You know that overworked Ymaryn clerk joke we have? This would help fix it and medicinal plants on hand can be a life saver. Headache meds must be in ridiculous demand from our clerk population. This is probably a next step must have, meaning we can build it after this first round of annexes.
Fifth were storehouses. The king's residence was already close to a number of central storehouses and granaries so it made sense, and there would of course be internal stores for the palace's consumption, but these proposals were for major areas to do nothing but store critical goods and administer their collection and distribution. These would certainly help with administration purposes, and help the city if it were ever cut off from food supplies by disaster or war.
This is a logistics boost I think we should grab in the first wave of annexes. Specifically the part of "administer the collection and distribution". That is a core function of our economy, and is incredibly important in my estimation. It might be able to wait for a second wave of annexes which I will be pushing for after the tax but it is important.
Sixth were proposals to have artisans brought in to live within the palace, producing warrior goods. This would ensure that the king would have the best equipment available and that the best warriors would always come to the palace for their gear, rather than potentially going elsewhere. Many of the association members also suggested that having such an annex would also help tie the king more closely to the artisans by having them live in association with each other.
Having the king with his hand on the pulse of the artisans is a good thing. Keeps them from getting too crazy or something silly. This is also a first step on store houses of equipment which leads into standardized equipment I would imagine because such standard things are easier to store and maintain. Also puts us on the track to proto-manufactories and the basics of the basics of the basics of industrial tech. Several millennia down the line but this is one of several beginning steps. I think this might be useful in the second wave because it is helpful as I said and has synergy with the temple + library.
Finally, there were walls. While there would have to be some degree of separation between the palace and the rest of the city for the purposes of security, some proposals went further, suggesting walls like those of city fortifications, or even walls of greater height and thickness than in any city yet built! While there was certainly a point of diminishing returns, especially if the walls effectively cut the palace off from the city and did not include extensive internal stores or its own arsenal, perhaps some additional defences would help against less spectacular threats than armies.
*incoming ridiculousness*
CASTLES! WE CAN GET CASTLES
EVENTUALLY!!!
AHHHHHHHHHHHHHHHHHH!
I'M COMING QUL-NA-QAR <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3!!!
WAIT FOR ME!
*ridiculousness over*
Ahem. This can wait till the second or third wave of annexes. It is
always good to prepare for the possibility of being attacked, Thoughts like "If we are being attacked in Valleyhome we are dead already" are not ones I can agree with because I am stubborn and my basic grasp of military tactics and strategy means you
prepare.
Oh, and of course, there were the interactions that might emerge from having different annexes with each other. An arsenal, stores, and fortification all together would make the palace an impressive internal hard point. Especially large great halls that lead in part to gardens had the potential to be quite impressive, and what wonders might a large library, temple, and arsenal produce when all in close association with each other and with access to the king? It was a complex question with many proposals that the king and council would have to sort out.
So arsenal + store + fortification means we turn it into a proto-CASTLE, ahem, not quite what we need. Large Great Halls(more than a single expansion?) + gardens are very prestigious and give us a double whammy for diplo actions and might make our justice system some improvements. Library + temple + arsenal sounds like a super admin and especially a research boost. I want a research hall and admin Palace which eventually becomes a castle. Frankenstein's Castle here we come!
[X] [Loc] Valleyhome
[X] Shrine
[X] Library
[X] Library x2
[X] Storehouse
I will make no bones about it, this location option will suck in the long term most likely, but as I understand our situation this is one of the better options for actually getting it all done without something bad happening.
Bleh.
All the admin all the way. I figure Storehouse will pay for itself in admin relief even with the extra action.
My next set I have on my wish list is a Arsenal, Fortifications, and Gardens.