And adapting the adoption laws would have also only applied to the city. But then the Big Cheeses realized that wouldn't work, so they had to do it everywhere. I'm saying that would have happened with the guild and district vote options, too.
No. It's explicitly stated in the voting text that the clan reform would affect the kingdom entirely and the districts would have only applied to the city, go back and read the options mate, it'll help make things clearer
 
And adapting the adoption laws would have also only applied to the city. But then the Big Cheeses realized that wouldn't work, so they had to do it everywhere. I'm saying that would have happened with the guild and district vote options, too.
No, only the guild and district options explicitly said they were just in the city, and AN confirmed that was how it worked after he locked in the result.
 
It would've been in the city only
So would the new adoption rules, see bold here:
Only as they started working out the implementation, someone pointed out that given the large number of people coming from outside Valleyhome from elsewhere, they couldn't apply the new rules just to Valleyhome or it would create a massive snarl.
this implies they were intending to use the new adoption rules ONLY in the city but realized it was a bad idea. As I said before, I believe (not unfoundedly, i hope) tht the same thing would have happened to either of the 2 dissolve votes
 
That's explicitly not true. The two dissolve options explicitly only affected the city. The others affected everything.

Also, super-kudos to AN for modeling our confusion IC. VERY nice. :D
Furthermore, acc. to AN, doing both wall and dissolve would make it clear that the boundaries are dissolved in the bounds of the city, rather than society as a whole.

He brought up a comment about what happens when people move into and out of the city, which can have two different interpretations

It can mean that people's clan affiliations are completely dissolved upon entering the city, resulting in a disconnection that would force a later adaption of clan adoption laws upon leaving the city; or temporarily dissolved - i.e. you have no bounds in the city but when out of it for long periods you're now back in your original clan - which might result in a ghetto/free-zone that would enhance the criminality of the city, countered by the new hierarchy fighting to maintain order.

If the test-bed the city is made into worked out, then the practice would be expanded. If it didn't it wouldn't, and the alteration might be reverted.
 
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[X] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)

I was never really set on anything specifically, just the logic that people used in their arguments for a specific option.

I'm still a bit iffy on it, since the HK will totally lose to the TH if they decide to attack us as well. Having a defensive war means we get all those benefits from our traits however (including stability kickers).
 
[X] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)

Either we discover the False Flag Operation Military Strategy, root out a possible userper(or something), and/or end up at war anyway.
 
So would the new adoption rules, see bold here:

this implies they were intending to use the new adoption rules ONLY in the city but realized it was a bad idea. As I said before, I believe (not unfoundedly, i hope) tht the same thing would have happened to either of the 2 dissolve votes
Again, go back and read the actual voting options, they explicitly say that the districting would have only affected the city whilst the clans would not.
I'm sorry you didn't read it properly, please stop ignoring what has been stated by the QM
 
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And adapting the adoption laws would have also only applied to the city. But then the Big Cheeses realized that wouldn't work, so they had to do it everywhere. I'm saying that would have happened with the guild and district vote options, too.
AN said that choosing the city walls would have allowed us to only dissolve the clans within the city. Without the city walls you'd be correct.
 
[X] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)

I was never really set on anything specifically, just the logic that people used in their arguments for a specific option.

I'm still a bit iffy on it, since the HK will totally lose to the TH if they decide to attack us as well. Having a defensive war means we get all those benefits from our traits however (including stability kickers).
That's the main reason I'm still holding out. I don't want TS to win
 
I do want to know what we do If we go to war anyway if capture wins.
we fight a defensive war, with the benefit of knowing we tried to fix things.

Also, to everybody I've been arguing with, I would like to apologize. I was working with bad information and did not do my due diligence. i'll try to make sure it doesnt happen again.
 
"Sorry we annexed a village, our bad. Have like 5 countries worth of Salt Gift! We cool now?"
That sounds about right.

"Hey, we accidentally killed that village of peasants over there. Heres a fair weregild"
*Dumps gold bars*

You know...I suspect the Highlanders might not put quite the same value on the lives of their minor villages as we do...we'd fight to the death as an entire country to protect a province consisting of two towns. The lowlands, not so much.

It can mean that people's clan affiliations are completely dissolved upon entering the city, resulting in a disconnection that would force a later adaption of clan adoption laws upon leaving the city; or temporarily dissolved - i.e. you have no bounds in the city but when out of it for long periods you're now back in your original clan - which might result in a ghetto/free-zone that would enhance the criminality of the city, countered by the new hierarchy fighting to maintain order.
Uh....I'd be even more alarmed if it worked like that because boy is it a great way to go to the big city to game your clan status...much like was being done with clan adoption here. Enter the city, lose your clan, then go out and get adopted by any clan.
 
Is anyone else slightly pissed that put literally overflowing diplomacy level didn't stop us from getting to a near war situation whatsoever!
It makes me question the point of having a Diplo stat at all, because it constantly leads to nothing, it hardly helps at all with our diplomacy attempts and hasn't really stopped international incidents from escalating or let us flex diplomatic muscle.

Well, if we had less than 5 diplo I'd imagine we wouldn't have the option (or it'll put us into negative diplomacy) to rein in the warriors. Ultimately I guess things are up to the rolls and also the machinations of the other states: nothing to we can do other than to make our decisions and see how it pans out.
 
Uh....I'd be even more alarmed if it worked like that because boy is it a great way to go to the big city to game your clan status...much like was being done with clan adoption here. Enter the city, lose your clan, then go out and get adopted by any clan.
It's how it worked out anyways, as you said. As a result, I have no idea why you'd be even more alarmed.

Edit: Plus, the temporary version seems a bit more likely to me.
 
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That sounds about right.

"Hey, we accidentally killed that village of peasants over there. Heres a fair weregild"
*Dumps gold bars*

You know...I suspect the Highlanders might not put quite the same value on the lives of their minor villages as we do...we'd fight to the death as an entire country to protect a province consisting of two towns. The lowlands, not so much.


Uh....I'd be even more alarmed if it worked like that because boy is it a great way to go to the big city to game your clan status...much like was being done with clan adoption here. Enter the city, lose your clan, then go out and get adopted by any clan.
The chance of war is still likely (so about 50ish percent), so I doubt they'll really be appeased here...especially since we just sent a trade mission that told them not to attack us as we're neutral. They might decide to let it slide in order to focus on the TH, but there's still a large chance of war anyways.
 
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