This narrative you've built yourself has a distinct lack of context for our present situation. Our people hate the nomads, our people want the nomads dead and gone. Our people do not like metal, they dislike the fact that the king has brought famine by digging out the cursed material. Despite that, they care far more about the nomads.Funny, I am actually picking tools because of the fluff.
Think about what the Ymaryn are. We are healers. We are workers. We are builders. And above all, we are farmers.
What we are not is warriors. We can fight as well as any fiend or monster, but it is something we learn to do. Our fields are wet with water and mud, not blood and tears. When we prey on the weakness of others, we do so not through strength of arms, but by holding those arms in a wide embrace.
We are the ones who took the weapon of the demons, disease, and used it to dispel their machinations. And now, we take the weapon of the gods, metal, and use it to make larger farms. Greater homes. Grander monuments. We shall build a civilisation greater than any other, and we shall do by turning the cursed weapons that left festering wounds in the world itself into a greater good!
I don't really understand this push for Tools when still voting for a Offensive. Shouldn't we deal with the current situation first before worrying about boosting the economy?
Or we could just get those warriors to start with.Yes. Of course. One whole econ. I'm sure our angry populace, in offensive setting, will use it very sparingly. Why. It will last us generations, while they churn out everyone into warriors.
We get to +1 Econ with choosing weapons.
We also will get more econ when our warriors return with the people nomads kidnapped and enslaved.
Not all martial score is created equal. We can already defeat the nomads in battle, the hardest part is finding them where they ran to, and having iron weapons doesn't make our warriors move faster or make them better at following trails.This, I wholly agree with.
If we are running them down, we will absolutely need this martial score.
If. The word you are looking for is "if"; it even suggests in the update that the offensive is futile; i'm personally expecting us to fail to catch them no matter what unless we crit and they critfail. I'm voting it for the stability.We get to +1 Econ with choosing weapons.
We also will get more econ when our warriors return with the people nomads kidnapped and enslaved.
far more were baying that the warriors should pursue the nomads and reclaim the people carried off by the nomads, and for many any arguments towards futility or that it would cripple the People if they continued to fight were merely signs of defeatism.
import random
import collections
def roll(c): return random.random()<c
def takeHit(stab, hit): return (stab+1) if (roll(tinyChance)) else (stab-hit)
def orderFn(stab):
x = takeHit(stab, 1)
if (x == -4): return -4
return ( x+max(random.randint(0,3),random.randint(0,3)))
tinyChance = 0.10
smallChance = 0.25
chance = 0.5
significantChance = 0.75
adminFail = 0.5
actionOrderBase = ['Offensive', 'OrderYes', 'KingNo']
#note that this is the order it will be done if admin roll passes
#if admin roll fails, will be performed randomly
Actions = {
'OrderNo' : lambda x: x,
'OrderYes' : lambda x: orderFn(x),
'Defensive' : lambda x: takeHit(x,1),
'Offensive' : lambda x: x+1,
'KingYes' : lambda x: x+1,
'KingNo' : lambda x: takeHit(x,1),
}
startingStability = -2
if 'KingNo' in actionOrderBase: legitimacy = 3
if 'KingYes' in actionOrderBase: legitimacy = 1
stabilityVals = collections.Counter()
n = 200000
print actionOrderBase
deaths = 0
stabilitySum = 0
for i in range(n):
stability = startingStability
actionOrder = list(actionOrderBase)
dead = False
if (roll(adminFail)): random.shuffle(actionOrder)
for fn in actionOrder:
stability = Actions[fn](stability)
stability = min(stability,legitimacy)
if (stability < -3):
dead = True
break
stabilityVals[stability] += 1
if (dead):
deaths += 1
continue
stabilitySum += stability
print str(stabilitySum/float(n-deaths))+" average stability at end (excluding deaths)"
print "stability probabilities"
for k, v in sorted(stabilityVals.iteritems()):
print format(k, '2d')+":"+str(v*100./n)+"%"
Our weapons are good enough. Stone weapons did an 100% extermination on a force sizing 2/3.
Now, we're facing someone at 1/3 size.
Our weapons are good enough. Stone weapons did an 100% extermination on a force sizing 2/3.
Now, we're facing someone at 1/3 size.
So, weapons are not the issue.
The issue is catching them. No amount of iron weapons will help us.
But perhaps iron tools help us with our wheels? Get us faster? That's a small chance of helping.
Not all martial score is created equal. We can already defeat the nomads in battle, the hardest part is finding them where they ran to, and having iron weapons doesn't make our warriors move faster or make them better at following trails.
If. The word you are looking for is "if"; it even suggests in the update that the offensive is futile; i'm personally expecting us to fail to catch them no matter what unless we crit and they critfail. I'm voting it for the stability.
This narrative you've built yourself has a distinct lack of context for our present situation. Our people hate the nomads, our people want the nomads dead and gone. Our people do not like metal, they dislike the fact that the king has brought famine by digging out the cursed material. Despite that, they care far more about the nomads.
The initial pushback for Weapons of the Gods came from the fact that the People had begun to think that while distasteful, it was necessary. Using the metal for tools instead of weapons, weapons which could be turned against the nomads who have caused such harm against the people? This will sour the People's opinions of the king further. Our people feel that the destruction of the nomads is necessary, so to use metal for something that's not necessary, regardless of whether you think it's necessary or not, that will only cause more unrest.
The thing is that destroying the nomads is necessary. If we don't destroy them now, they will come back again next turn after they gather more tribes under their banner to strike again. Ignoring the very real need for defence because we haven't focused on it before is unwise. It is narrow-minded thinking, an unwillingness to adapt to the realities of the world in order to cleave to ideals which don't work when turned towards these new challenges and which we have never held to. The way of the People is never to start fights, but to end them with all quickness and ferocity.
[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)
Changing my vote - I'd like to avoid the chance o shattering our civ by touching -4.
I can't actually find that rule on our Civ sheet though - I don't suppose we evolved out of it and failed to notice?
Also, I suspect the ??? of Tools is going to be a Stability loss for not building the bloody weapons the People got over their fear of starmetal for. If we don't have enough Econ to pay for war missions and warriors, Offensive policy will produce econ, right?
I rather think people care about their stomachs more than revenge.
Food is a need, Revenge is a want.
If we don't fulfill needs, wants doesn't matter.
Also, the risk of iron weapons....
1. We might lose some to the Nomads. One day, they come back with iron weapons they picked off us.
2. Our martial is heavily contributed by Elites+Weapon. Lose 1 guy, lose 3 Martial probably.
5/13 martial is actual guys, 8/13 martial is weapons.
We'd get worse martial losses with Iron weapons without enough boots on the ground.
We should develop our martial organically, with more warriors together with the new equipment.
Note that weapons also have a ???
It might well have a stab loss due to not bothering about getting food (needs) before weapons.
People STILL have a fear of starmetal.
And Offensive Policy only wars or raises troops (spending what econ we don't have)
..........the tools option is +2 martial, which implies some weapons also get made. This is the priority for the first batch of iron.So you are voting to sent the 5 Martial with their old weapons after the nomads with 2 hero units were we don´t get our defense bonus ... really how do you think that is a smart choice at all.
Without the bonus from the weapons the only thing we are doing is sending them to their death. It is ether stay at home and get the tools or go after them and get the weapons.
So you are voting to sent the 5 Martial with their old weapons after the nomads with 2 hero units were we don´t get our defense bonus ... really how do you think that is a smart choice at all.
Without the bonus from the weapons the only thing we are doing is sending them to their death. It is ether stay at home and get the tools or go after them and get the weapons.
Now that's a bit baseless. For the northern parts of our kingdom, keeping the nomads away is at least as important as food. It's kinda hard to eat with a literal hole in your stomach, you see. And we do get some tools (and weapons) regardless of what we pick.Note that weapons also have a ???
It might well have a stab loss due to not bothering about getting food (needs) before weapons.
People STILL have a fear of starmetal.