..........the tools option is +2 martial, which implies some weapons also get made. This is the priority for the first batch of iron.
And 7 martial won't be enough.
I agree @ETA50M here, look at the narrative.
..........the tools option is +2 martial, which implies some weapons also get made. This is the priority for the first batch of iron.
Now that's a bit baseless. For the northern parts of our kingdom, keeping the nomads away is at least as important as food. It's kinda hard to eat with a literal hole in your stomach, you see. And we do get some tools (and weapons) regardless of what we pick.
I just want more tools than that.
..........the tools option is +2 martial, which implies some weapons also get made. This is the priority for the first batch of iron.
I might've missed it in the comment-storm, but I have yet to see a good argument why 7 Martial won't be enough.And 7 martial won't be enough.
I agree @ETA50M here, look at the narrative.
..........the tools option is +2 martial, which implies some weapons also get made. This is the priority for the first batch of iron.
And 7 martial won't be enough.
I agree @ETA50M here, look at the narrative.
Is that 7% to end at -4 Stability, or 7% just to touch it? We lose if we get there at all, not just at turn end."Leave things be" is horribly, horribly wasteful. It ensures that we don't die this turn which is nice, but it puts us in a bad position for next turn.
Assuming we don't get a new King, we end up at -2 stability 90% of the time. That means that the extra legitimacy we get is basically just wasted. In comparison, a 7% chance of death (likely reduced by crit fail reduction due to Humility Honour code) means that we gain an average of 1.4 stability (yay GG) to end up at -1 stability or higher 75% of the time, and 0 or higher 50% of the time.
you are forgetting our march there. They did throw in what 5 or so martial?We had what? 10 martial last turn?
10Y to kill 2/3 Nomads
7Y to kill 1/3 Nomads?
Looks good to me, even accounting for heroes.
I agree it's baseless.
About as baseless as saying Tools will lose more Stab tho.
... we have as the update said a 2vs1 kill ratio at the moment against the nomads and that is without the hero unit being active in said fight, because they were raiding and that was on our own land with defense boni and what 12 martial behind it.
We are going to lose a lot of people when we attack here, the only question is if manage to kill the nomads or if we lose all of the guys we sent. We really need all of the martial we can get here.
.......ok, going with genocide is probably not something we want to do.[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)
Seriously guys, once this war is finally over we need to beef up our military. We're like a Civ player who focuses entirely on economy to advance faster, but ends up getting set back when the barbarians come and pillage our farms. We need advantages that barbarians can't match. A large navy, high-quality iron weapons and armor, impassable fortifications a la Theodosian Walls, and warriors trained from childhood to fight in an organized manner.
Once we have that, it's time to start a campaign of genocide.
I might've missed it in the comment-storm, but I have yet to see a good argument why 7 Martial won't be enough.
We only lost this time due to double crits. And if we have iron tools, double crits will fail anyways (and probably make our people think "maybe we shouldn't carry cursed items into lethal work like battle").
Then why are you voting for Tools instead of Weapons? Going for Iron Weapons satisfies our people and beefs up our military massively.Seriously guys, once this war is finally over we need to beef up our military.
Expect to lose several points of Martial at minimum if we try to go Offensive while not also grabbing Iron Weapons, especially with an average Martial King. Possibly many more.
it beefs up our military massively, yesThen why are you voting for Tools instead of Weapons? Going for Iron Weapons satisfies our people and beefs up our military massively.
Move fast to where exactly? They must be found or your betting on either splitting up the military or wandering around in a blob. Catching them is for the dice to decide. Your betting on outflanking the heros that already outflanked The People. That is a coin toss.13 military which are only 5 military with +8 military due to iron weapons.
And our people know how to move fast as well. We do not have to carry plunder and slaves.
We will catch them.
The problem is that the chronic issue stat is Economy. There is no wonder generating it constantly... so its always in demand. Next turn a simple grand sacrifice can negate the stability issue and the left over economy can beAnd we have been at 1 Econ before.
The next turns will be us building econ back up, and with possibility to build iron tools to get a lot of Econ this will not be a problem.
Narratively that means that an all or nothing strike will make metal lose the curse thoughts or make it worse. In the end its a matter of if Iron Tools gets picked it ends up saving the economy in exchange for risking the nomad heroes getting away. Something will have to go rather FUBAR for Iron Tools to end badly. Anything I can think of involves the tetanus fairy stalking The People... which also applies to weapons and happy fun rust games. If Iron Weapons is chosen to make the bad guys fall down. Results of the curse/unluck depend on the results. Best I can tell the results (minus exciting synergizing rolls) is:This narrative you've built yourself has a distinct lack of context for our present situation. Our people hate the nomads, our people want the nomads dead and gone. Our people do not like metal, they dislike the fact that the king has brought famine by digging out the cursed material. Despite that, they care far more about the nomads.
Seriously what's wrong with beefing up our military right now and fixing our econ later? Why in the world would you pick offensive policy if you don't want war? That's so hypocritical to vote offensive policy and not vote for weapons like wtf kind of logic is that?! Vote defensive policy if your going to vote tools dont be half assed about it. If you go for war then go all in with weapons.[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)
Seriously guys, once this war is finally over we need to beef up our military. We're like a Civ player who focuses entirely on economy to advance faster, but ends up getting set back when the barbarians come and pillage our farms. We need advantages that barbarians can't match. A large navy, high-quality iron weapons and armor, impassable fortifications a la Theodosian Walls, and warriors trained from childhood to fight in an organized manner.
Once we have that, it's time to start a campaign of genocide.
We were on our land.
We had all the defense boni, the nomads did not have their local heroes locally, we had the march army with another roughly 9 martial here...
And we still had losses of two of our people for 1 nomad.
We had around 19 martial around.
Now we would have 7. Or 13. On a terrain we do not know, but the nomads do.
With both of their heroes present.
Somehow I think 7 will not cut it.
I took that to mean that there is some overlap between them and that some tools could functions as weapons and some weapons tools.
An real life example of this would be a scythe.