How many are planning to vote for stability increasing project after this vote?
My stability alarm is going off with possibility of 0.
Also, the voter turnout is impressive.
 
Well you've convinced me. I don't know what your actual vote is, and only half remember my old one, but here you go buddy.
My vote is:
[] Random Admin tech upgrade
[] Magwyna (-1 Stability, other effects, [Poor Martial, Heroic Admin and Diplo])
[] Grand Sacrifice (-3 Econ, +2 Stability)
[] Everyone can come on in! (-4 Stability, chance of further loss, +11-15 Econ, further effects, chance of over crowding, Upper Valleyhome attains True City status)

It drops stability to a low -1 or -2, but Policy:Restoration combined with heroic bonuses (along with AN's confirmation that heroic skills apply to province actions) means that we get out of that really fast. It gives a truly ridiculous amount of economy, and gives us significant advances in several distinct areas, and our restoration options give nice bonus effects due to the heroic skills we have.

Omegahugger's vote is similar but goes for +1 stability instead of the admin tech upgrade. I figure that the tech is better since Policy: Restoration will deal with the stability loss very nicely if Greater Good doesn't kick in, and the tech might help us deal with the city or the March better. This way also guarantees that Restore Order is available if Greater Good doesn't trigger, whereas Omegahugger's will be at 0 stability if we get -4 instead of -5.

That being said, it's not likely to win since the -0.5 stability option got a massive lead while everyone thought that the -4.5 option was able to lead to instant-death due to bad admin rolls. With that clarified, IMO we should've had a vote reset.
 
Okay, this is weird, but it feels like every vote for notgreat seems to have lowered Grand Sacrifice and I'm like

[X] Random Admin tech upgrade
[X] Magwyna (-1 Stability, other effects, [Poor Martial, Heroic Admin and Diplo])
[X] Grand Sacrifice (-3 Econ, +2 Stability)
[X] Everyone can come on in! (-4 Stability, chance of further loss, +11-15 Econ, further effects, chance of over crowding, Upper Valleyhome attains True City status)
:jackiechan:
But he's voting for it???

...I should try and get some sleep.
 
[X] Random Admin tech upgrade
[X] Magwyna (-1 Stability, other effects, [Poor Martial, Heroic Admin and Diplo])
[X] Grand Sacrifice (-3 Econ, +2 Stability)
[X] Everyone can come on in! (-4 Stability, chance of further loss, +11-15 Econ, further effects, chance of over crowding, Upper Valleyhome attains True City status)
 
Hmm going all in on making a city is very tempting but it will lead to even more intigration issues though so I guess if welcome everyone wins we should take

Main New trails
Main Grand sacrifice

Either this or

Main new trails
Sec restore order
Sec Aquaducts-the march
 
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(along with AN's confirmation that heroic skills apply to province actions
I missed that one, and i'd believe it, but do you have a link just for me to be sure?

Also, since we've got at least until the morning...I'll switch for now in the interests of making it a little more possible to be a competition, and decide in the morning which to go with in the end.

[] Random Admin tech upgrade
[] Magwyna (-1 Stability, other effects, [Poor Martial, Heroic Admin and Diplo])
[] Grand Sacrifice (-3 Econ, +2 Stability)
[] Everyone can come on in! (-4 Stability, chance of further loss, +11-15 Econ, further effects, chance of over crowding, Upper Valleyhome attains True City status)

Edit: Rechanged my mind, didn't feel like posting a new vote, so just un-Xing this oneso my earlier vote counts again
 
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[X] Random Admin tech upgrade
[X] Magwyna (-1 Stability, other effects, [Poor Martial, Heroic Admin and Diplo])
[X] Grand Sacrifice (-3 Econ, +2 Stability)
[X] Everyone can come on in! (-4 Stability, chance of further loss, +11-15 Econ, further effects, chance of over crowding, Upper Valleyhome attains True City status)
Yolo status I guess
Hopefully we don't die
 
[X] Random Admin tech upgrade
[X] Magwyna (-1 Stability, other effects, [Poor Martial, Heroic Admin and Diplo])
[X] Grand Sacrifice (-3 Econ, +2 Stability)
[X] Everyone can come on in! (-4 Stability, chance of further loss, +11-15 Econ, further effects, chance of over crowding, Upper Valleyhome attains True City status)
 
if welcome everyone wins we should take
No, we do {S} Policy Change- Restoration.
The provinces then get 2 mains to choose between Restoration of Order, Improved Festival, and Grand Sacrifice. (Possibly also Enforce Law, but that doesn't seem to fit) I highly suspect they will take the former two to take advantage of our hero's stats. We likely will also need to make a new province to deal with the near-overcrowding situation we'll be at (as well as getting the extra action), and have a secondary action free to salt gift or do infrastructure or whatever needs to be done. We could go {M} New Trails if we get lucky and automatically make a new province. If not, we'll do it the turn immediately after as we'll be in an excellent condition then with plenty of econ, stability, and actions to spare. We could also spend that action on a {S} New Trails since that has the same "other effects" listed just without the diplo gain.

I missed that one, and i'd believe it, but do you have a link just for me to be sure?
"Are province actions affected by our king's stats?"
---
Hopefully we don't die
I mean, the whole reason I'm voting for it now is we got confirmation that it won't kill us. Which was really something we weren't expecting.
Specifically:
"if we pick Maggie, does her heroic admin proc for the other mid-turn orderings (I.E. do we use her roll to decide which stability-affecting actions go first)?"
Yes, most definitely.
 
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The Romans probably don't conceive of anything like technological progress. Everything was virtually the same before and after they died.
I'm sorry, what? The Romans were incredibly progressive and forwards thinking. They made multiple advances, from tangibles such as sewers and concrete, to behavioral like military tactics and social structures. Roman roads still exist TODAY because of clever engineering and innovation, I'm not sure why you think they couldn't conceive of technological progress.
 
One thing that I think we all should remember is the fact that the quest isn't all about the maths and number crunch of stability increase and drops and the like but also about the underlying narrative of the options presented. That is all that should be said really.
 
[X] Random Admin tech upgrade
[X] Magwyna (-1 Stability, other effects, [Poor Martial, Heroic Admin and Diplo])
[X] Grand Sacrifice (-3 Econ, +2 Stability)
[X] Everyone can come on in! (-4 Stability, chance of further loss, +11-15 Econ, further effects, chance of over crowding, Upper Valleyhome attains True City status)
 
I'm sorry, what? The Romans were incredibly progressive and forwards thinking. They made multiple advances, from tangibles such as sewers and concrete, to behavioral like military tactics and social structures. Roman roads still exist TODAY because of clever engineering and innovation, I'm not sure why you think they couldn't conceive of technological progress.

They also used other civilizations' ideas whenever they could. They were definitely innovative.
 
One thing that I think we all should remember is the fact that the quest isn't all about the maths and number crunch of stability increase and drops and the like but also about the underlying narrative of the options presented. That is all that should be said really.
Oh sure. Note how only 2 of my arguments involved the math directly.

This also makes a great narrative: The People welcome in a massive refugee wave on the tail end of their golden age, causing uncertainty and chaos. Then, our heroic Queen rapidly restores confidence in the people while making the first True City anyone has ever seen, uniting the people and stamping out corruption simultaneously.

edit: Here's what I'm initially thinking for the next two turns if my plan wins (and GG doesn't trigger):
T1: {M} New Province {S} Policy- Restoration {S} New Trails
T2: {M} Aqueduct {S} Salt Gift {S} ??? (Trade Mission or whatever comes up as needed)
T2.5: free switch to a new policy. (Progress, Expansion, or Infrastructure depending on how things are looking)
 
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As to grand sacrifice, yes, there will be metal objects thrown into a fire/pit/the sea, but the People aren't going to huck all of their new copper tools away. That's straight up stupid and goes counter to what the update said: they acknowledge the utility of metal items, they just don't think that they should be the ones disturbing the resting places of the weapons of the gods.
 
As to grand sacrifice, yes, there will be metal objects thrown into a fire/pit/the sea, but the People aren't going to huck all of their new copper tools away. That's straight up stupid and goes counter to what the update said: they acknowledge the utility of metal items, they just don't think that they should be the ones disturbing the resting places of the weapons of the gods.
Oh so it is them specifically? As in, they did something that banned them from mining?
 
Your lack of Boats disturbs me.
I mean, they are another way to bring them closer to hit them with our culture, so we should fit it in there somehow.
OTOH, Proclaim Glory is Stability...mm. Festivals maybe? They do not fit all that well narratively and are...hm.

@Academia Nut ,
2. Is Enforce Law covered by Administrative or Martial stats?
3. Are Festivals covered by Administrative, Diplomatic or Mystic stat?
4. What other actions, besides Proclaim Glory, can convince people that they can trust their leader? Because the speculated feeling of neglect kind of means they are not convinced, despite Legitimacy being maxed...

2. Is Enforce Law covered by Administrative or Martial stats?
2.) Admin or Admin+Martial, depending on how things have developed.
Hmm, so basically Enforce Law is most effective when high, most dangerous when low.
Depends on whether the naughty chiefs have enough backing to raise an army.

God I miss Restore Harmony
3. Are Festivals covered by Administrative, Diplomatic or Mystic stat?
4. What other actions, besides Proclaim Glory, can convince people that they can trust their leader?
3.) Admin + Diplo
4.) Technically anything that raises Stability, but showing attention to those feeling neglected can have some effect
Others already commented on this, but it seems a Festival on the turn after next under a Diplo/Admin master should help with the provincial drift.

She thinks about it for a bit before she says: "Have a bunch of unremarkable women leaders"
How sensible

Basically yeah. Not every year is a good year, but the People have mostly smoothed things out and everyone else lets the problems fall on their undesirables so there hasn't been major social disruption in a while.
...so basically whenever there was a minor drought nobody noticed because our clerks just rolled the cost into the food penalty for criminals and other half-exiles as a punishment.

The normal Ymaryn notice nothing because their food is at normal levels.
The criminals notice nothing because they're being punished anyway, and assume it's the way of things.

There is some potential for backfire via the "exception that proves the rule" effect, but yes, having a female reign over a golden age would help considerably at putting the idea of "female rulers = good" into people's minds. Whether or not that means all women is a bit murkier.
See Gwygotha as an example. She was female, but was so off base that everyone thought it over and came to the conclusion that she had a male soul somewhere inside the dozens of souls.

Magwyna on the other hand is...very normal aside from her skill.
Born in Valleyhome to a common stonemason, then apprenticed to clerks and helped as a diplomat, then elected Artisan chief by the artisans.
Traveled to Southshore and married a common potter, and gave birth to multiple children, of which she buried two young.
Humble and did not seek power on her own, but ironically her detractors pushed her to do so.

Pretty much as close to an everyman hero for the People as it gets...in Valleyhome.
In the Stallion Tribes, women were not involved in masonry, and there wasn't enough to manage to have substantial numbers of clerks. They certainly wouldn't be sent on diplomatic missions.
-Thus, her achievements were doubted. It sounds fake. Obviously a good and proper woman couldn't do all those things. Look around you, they're all busy raising families!

In the Stallion Tribes, people did not travel to other provinces often, lacking the trails to do so, while boats were too costly for individuals to travel much. People, especially the women tended to be tied to their families, and traveled with their families.
-Thus her travels show her to be footloose and she clearly must have bought her travel by using sex, despite being married.

Urgh, channeling dubious political views to get their perspective feels icky.
The People's worship is... hmmm... probably best to think of it as being closer to Shintoism than the pop culture idea of classical polytheism. There are all sorts of spirits, spirits for everything, but some are obviously more important and powerful than others, and over the years the language has subtly shifted to distinguish between greater and lesser spirits, and I am translating this conception of "greater spirits" to be called "gods".
Ah, so kami and O-kami. Spirits of the land and fields with Great Spirits of nations and conceps.
To an extent, I am just letting you know where the political fault lines are, so that if something bad were to happen then it would not come as a surprise where provinces might go in a hypothetical civil war.
Based on Attrikwyn's arguments and past issues, I think it sounds like they might be on the verge of losing Humility, and most likely already acquired the Nomad Family value, while on the verge of picking up Martial Glory if they hadn't already

Average life expectancy after twenty in comparison to your neighbours tends to be five to ten years longer. More militarized groups will have the life expectancy of their leadership castes be depressed by the expectation of being able to fight causing high losses outside of peak fighting years between 25 and 40, while the Xohyssiri have comparable leadership lifespans to you.
That would be their priest caste?
Since they'd have good healthcare, disproportionate access to nutrition at the expense of lower classes, without suffering the attrition of the warrior caste.

Hmm. Given our propensity to elevate our well-regarded kings of the past into divinity, and our ancestor worship as well as the fact our not!shintoism has a lot of room for spirits/gods to coexist- if we could eventually set up a system where we actively enshrine a good ruler as becoming a god/spirit in death. Or tie specific spiritual significance to the seat of King.

It seems like it would fit with the whole emphasis our religion has in following the teachings of Crow and learning from parables.

Considering we're sitting on buckets full of mysticism and shintoism seems like a fairly resilient and potentially tolerant religion from what I understand at least-trying to run a mega project to codify and make it into an organized religion might be ideal in the near future.
FYI, organized religion tends to become less tolerant over time, because it contains a power structure and thus incentive to retain power and shunt blame more strongly.

On the other hand religious reform towards a core religious text would help maintain a more consistent core belief system over time, mitigating cultural drift in periphery provinces. Albeit at the cost of religious differences becoming fracture points instead of local variation.
Most positive thing I can think of is they have the sick in the same room as some metal and give them various treatments and the sick get better. Then they do treatments of the sick with no metal in the room, and there you go metal is probably unconnected to the cough. Both of these are unlikely to occur, at least I think so
Process requires scientific method alas. Double blind experiments are a very recent idea.
Yes, you would get the chance to switch out if that were the case.
@Academia Nut
Can you clarify if Expansion or Trade Policy would also offer a switch out if they reach their stat cap?
Not really...

Copper is biostatic, and anti-bacterial in a similar fashion.

The real problem of Observance is that it champions "Correlation implies Causation". We pulled up metal, everyone got sick, ergo metal makes people sick.
Trying for silver because it is anti-bacterial and we use it in pipes or something(which sounds kinda silly because of rarity) and sickness goes away might disprove it. Using silver, like colloidal silver drops, to heal is so far out of our intentional bailiwick with the Belief that it would basically never happen because of this thought process for our shamans "Silver is a metal. *reference Weapons of the Gods*. It must be poison!"

What would do it would be pulling up silver, and no one gets sick. That is direct disproof of the Weapons of the Gods.
Also important factor: Silver is poisonous too. It's antibacterial, but that's mostly because it's poisonous and bacteria don't do well by being tiny.

Admittedly you'd have to ingest quite a large amount for it ot be deadly.
Hmm. Maybe we're looking at it the wrong way, we can't vaccinate people, and we can't quarantine the disease totally- but if it's airborne that means it's inhaled right?

Maybe making Carrion Eaters/Midwifes wear honey soaked cloths covering their mouths and noses might potentially help? I mean, that's basically the only idea I have as for how we could treat whooping cough without the enormous leap to vaccination.
Wetted cloth helps with preventing infection in caregivers, but as it can be non-symptomatic carriers in adults, the disease will continue to spread, while maintaining wet cloth at your nose will cause fungal based infections.

There was basically no cure for it in this era as a result.
Only antibiotics help at all, and that's only before you're symptomatic. Pretty much the proven cure then, socially is:
-Be well fed
-Be clean
-And then just wait for the population to develop a resistance over generations once it kills off every child who isn't.
1) It's a demonstration of the value of Ymaryn civilization that is continuous, and not something the northern provinces can do on their own. This both makes it of very obvious value, and also means a breakaway means losing the benefits - we'd be able to cut off the flow of water if things actually went hot, and they'd know that.
Actually, if we built a local aqueduct for them we're unlikely to be able to cut off the water, as both the source and the structure will be in their territory.
2) Making use of aqueducts shows off one of the weaknesses of Stallion culture. Finishing the Gardens talked about how we had to reorganize people's homes to get full use out of it; consider how that will go in a society where people have claim to the land they're currently on. It takes one of the big weaknesses of Stallion culture and shoves their faces in it, and leaves the rest of the Ymaryn utterly and obviously blameless for the resulting problems.
This IS true however. They'd run into a lot of problems, but I doubt it'd be definitive ones, if we do it in Stonepen first, they'd likely try to copy it though.

Good synergy with a later Festival to hammer the point in?
3) It's artisan work. One of the problems with the Stallions is their disrespect of non-military advancement tracks. Having an ever-present reminder of the value of artisans is thus likely to shift their culture in useful ways.
This too, though I'd point out they already have a decent mason caste, due to building towers and walls everywhere.
Do you ever find it funny how we keep thinking of future archaeologists as being the same as current IRL ones?

Assuming our civilization doesn't die, our habits will be known and somewhat normal.
I'd point out that for instance, despite having a largely continuous culture and history(if not government) for 4000 years, China has significant needs for archeology to discover things about that timespan.

Cultural drift happens, even if you're continuous. Crywl's generation would be quite confused at our making Purity, Humility and Charity as cornerstones of our culture. Gwygotha would have been just as confused about the Humility, and our now maniacal devotion to the land.
We'll have to make up for it by having a freakishly comprehensive bureaucratic recordkeeping system.

*On A Tour*

Future!Xohyssiri Ambassador: My, what is that impressive building over there? Your nation's capitol building? A central marketplace?
Tour Guide: Ah, no, that's where we keep records.
Ambassador: Records? Of what, peoples' crimes? Other nations secrets?
TG: Well, that and also 7000 years worth of harvest records and statewide censes; the legally mandatory diaries of all our Kings; every work of literature or science that has entered or been created in our borders; and the drawings of children submitted at the yearly Education Festival, Law Festival, Tax Festival, and Kid-Safe Orgy Festival Alternative Event ever since public art education was instated in 1740 ACA.
Ambassador: W-what...
TG: You haven't heard of harvest records before? They're a good way of keeping track of seasonal shifts and tax evasion.
Mmm, Great Library probably requires developing Paper and Ink though. Writing on clay tablets is too slow, and charcoal on boards doesn't keep.

But it's a worthy goal!
Regarding pertussis, it's a bitch. Immunity is partial to begin with, and fades pretty quick. On top of that, even if the immunity stops somebody from displaying the disease, they have a nasty habit of still acting as a carrier. This is not like smallpox.
I think it's our first experience with a disease carrier type infection. Quarantines won't work even. You have to straight out close borders.

It's like Pestilence looked at us getting cocky and pulled out one of the special surprises.
In most places the local shaman would try to visit within the day, although there are obviously times when they get busy and would end up taking longer because they have some other ritual to do or other people to look over.
That's a pretty good turnaround time for healers. Sacred Warding's effect?
They sacrifice things of value. Why would they try to sacrifice something that is cursed
It's valuable.
And cursed
Do we sacrifice things by burning them?
Mixed. We sacrifice things by burning, but we also specifically sacrifice pottery, which cannot burn.

So a mix.
It's not based on sexism!!

It IS based on sexism!!

Different points.
*facepalm*

The problem is Stallion Tribes cultural divergence.
-Local sexism is a symptom of the cultural divergence in our northern provinces.
-Regionally sexism is not significant enough to matter.

Hence why you see Valleyhome, Redshore and Southshore not seeing why her being female is a problem, while Stallion Tribes, Northshore and Stonepen consider it as a horrible thing.

The actual problem is cultural differences. The sexism thing is merely a symptom.

Missed the point: the vote/issue is: "do we do Study Health or not." Health, not Metal.
Which, as explicitly stated before, is pretty much tapped out. Study Health will not return results, because the only way to prove metal is not evil with Study Health requires methodology that do not exist. Even if you identify a cause for it, they'd say one thing can be caused by more than one thing.

Correlation = Causation means that "Hmm, widespread use of copper tools coincides with widespread increase in disease".
Really, if you want to break it, do a bunch more Surveys and find more mine sites.

And hopefully don't find an arsenic or lead mine because that'd just convince more people that it's evil.
Not effective on airbourne pathogens unless using silk. Current fibers do not have a thread density sufficient to obstruct bacteria.

or that they can go to someone's house and take it
or that they weren't poor before becoming bandits, ie they were influential and politics change
or that they were fishers and fishers have boats cus they fish
Or you know, they already have copper tools, so building boats is way cheaper for them.
You're missing the point. I don't expect all of our copper tools to be destroyed, I expect the belief to become further entrenched.
That's the factor yeah.
My argument was not that it wouldn't work because it wouldn't burn.

My argument was that it wouldn't burn, it would melt. In which process it might release toxic fumes as we aren't necessarily working with pure copper. Those toxic fumes would cause them to realize that trying to sacrifice tools might not be the best idea.
Toxic fumes are even more likely to convince people that it's cursed however. But there are other means of sacrifice.

We already sacrifice pottery.
 
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