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I'm far more cross with Noburi more than anything. He had a strong chance of just straight up dying for literally no gain. Needlessly antagonizing people sucks IRL and that's not taking into account that said person is incredibly murder-happy, powerful, AND about to operate on us. It just served no purpose. Noburi can do absolutely nothing to deter Orochimaru and I'm highkey pissed he risked both of our lives like that.

In fact, I honestly think that the only thing he did was increase the likelihood of Orochimaru screwing us. Like I legit don't know if I could ever trust Noburi in something high stakes ever again. It was dive headfirst off a cliff levels of suicidal sabotage.
 
Was asked to crosspost this from Discord, EJ asked a question and I wrote out a response of considerable size:
eaglejarl on Discord said:
Folks, I need to wrap it up for the night, but I have one question (? thought to share? thing, whatever). There's been a lot of variations on "team uplift are being ridiculous" in the thread lately, some of them seeming fairly heated, and I've been advised that the #Bitching thread is going hard around now based on the NPCs attitudes. Speaking for myself only here, I feel like the QMs have been doing our best to model everyone accurately, we've done our best to communicate, but there still appears to be a lot of discontent / misunderstanding.

If that's still the case then it would be great if someone(s) could give us a summary so that we have something to respond to.
The bigger picture of the attitude towards the rest of Team Uplift probably spans back to around the start of this mission, when we truly went missing with everyone. We've mentioned, and you've mentioned, that everyone involved here has doubled and tripled down, etc., on the stakes of this ever-important mission. We're all in this together, united by a burning passion to reject the course of the world, to deny Akatsuki their prize and to bring back our lost loved ones. There's a ton of deeply-felt emotions built into this arc and why we're here.

The way things feel like they've played out, from a reader's-experience perspective, is that it doesn't really feel like the rest of Team Uplift are on that same page as us. They're here, most certainly, they're committed to the mission, but the burning passion and other deeply-felt emotions that we know are there don't seem readily apparent. Instead they tend to come across as... the mental image that keeps finding its way into my head is a bunch of video game NPCs sitting around a campfire, who have unique dialogue for your quest but only if you up and talk to them first. That is to say, they feel passive, reactive, almost uninvested, even though we know that can't be true.

(Of course, there's that undercurrent where Mari says at the start that she doesn't expect to ever return to Leaf, only regaining a little hope when she sees our rift runes in action. To some extent this feeling is real, a manifestation of their despair, and that works out fine. But her despair, if I'm reading things right, is not supposed to be the norm among the group.)

As players making plans, the rest of Uplift has felt sometimes oddly obstructionist during this arc. Like, as if they waited for us to come up with an idea before having any of their own. A notable example is Kagome mentioning the other rift sites he knows to us, only after we started making plans to open a rift ourselves because we didn't think we had such an option. A common player sentiment towards that specific interaction is "Well, wish you'd spoken up about that sooner" and it's just a little puzzling to figure out because, like, it's no secret that rift stuff is relevant here. Wouldn't Kagome have come to the conclusion of his own accord that this would be useful for us to know?

That's just one case, so zooming back out, it often feels like we start charting a course based on the information we have, only for the rest of TU to hold up a hand and tell us to wait and reconsider. Oftentimes, they have good ideas and arguments, and we change our mind or at least adjust our plans. But again, isn't it a little odd that they wait for Hazou to make a decision before grinding it to a halt? It feels that way to us, at least. Hence the campfire mental image: the vibe that comes across is that they aren't really doing much of anything until we initiate something.

Now of course, a lot of this mission is downtime with nothing more complicated than "hide in a good spot and don't die", with our plans just revolving on efficient use of chakra and time. But there's still... I mentioned the burning passion earlier, right? It struck me, earlier today, a mental image of some other member of Team Uplift, maybe Kei, maybe Mari, whispering to themselves something like "We're coming, Jiraiya". I, personally, can't recall a scene like that in this arc, but it feels like the sort of thing that would've really tied things together. Even if they're not boldly expressing it, even if since it's long stretches of downtime there's no specific place to boldly proclaim it, well, we all know that they're here with the same ambitions as us, the same passion, the same emotions. The same hurt at his absence, the same longing to get him back, the same fear at the mad demigods in our way, the same determination to not let them have their way. And yet, throughout this mission it's been hard to see that, hard to see them care like we do. We're stuck taking charge, making plans and pushing forwards, and they only seem to act when it's to stop us and ask us to reconsider something. As a reader experience, they started feeling like obstacles more than companions.

And now, the specific recent buzz of the last couple chapters, this feeling tipped over into something more. They're doing that thing again, standing in our way after we've made a choice, trying to change our mind post-facto. They're again trying to convince us to change our mind, to do something different than what, from all appearances, we need to do for the mission to succeed. This is where the tonal miscommunication really hit hard, because... I'll outline it first through how it was supposed to be, and then how it came across as.

The truth is that Team Uplift are desperate, they know we only make choices like this with strong reason behind them and that it takes an equally strong argument to overturn it. And yet try they must, because surely there must be a better way than this. They highlight the costs, the risks, and do their best to come up with alternatives. But instead of a knockdown argument, they grasp at straws instead, feeble alternatives that wouldn't actually win us the mission, and they seem to know it. Resigned to the idea that we'll simply not be persuaded by them, they start closing off and giving up the effort. We proceed undaunted.

The experience is that, after standing in our way for this quite necessary choice, Team Uplift tells us a lot of things we already know. The risks of the operation, the things Orochimaru could do to us, facts about his character. We know all this, knew it when we chose this course, and frankly they don't seem to have a very sophisticated model of Orochimaru to begin with, so overwhelmed by fear that everything rounds off to terror. This would be annoying on its own, spending a plan repeating old arguments, but this is where the tone miscommunication became a real problem. Instead of "they're desperate, they can't see a way forward but refuse to accept that this is the only way", it read as "they think Hazou's being an idiot again, and want him to shut up and listen while they tell him how stupid his plan is". A key distinction being that the way they came across to us implied they were confident in their position, that they firmly believed their alternatives were better.

Instead, as we ask for these alternatives, we get non-viable options, from them grasping at straws. The contradiction emerges: why were they standing in our way like that, ready to call Hazou an idiot yet again, if this is all they had? Why would they think these options sufficient? Do they not take this mission seriously? It really felt like that, when they offered up the notion of not using any of our runes.

And this compounded in two ways. The first being, as mentioned, the apparent trend across this arc of Team Uplift being reactive and obstructionist, seemingly uninterested in the mission unless it's to tell Hazou to stop and reconsider something. The second being how the "it's pointless to argue with Hazou" bit came out. There's a certain absurdity, I saw it pointed out, in the idea that they would say that Hazou's arguments are always too good and convincing, and that as a result they can't afford to listen to him or they'll end up convinced. This is most specifically what Kagome said a little bit ago, and yeah he's eccentric, but seeing it repeat here with most of the rest of Team Uplift going "guys it's pointless, he won't listen" added a sense of "despite knowing our arguments are logically sound, they don't want to hear it". Surprising, for intelligent characters such as them.

That's all very in-the-weeds stuff, a full breakdown of everything I can think of that's significantly contributed to this feeling. Taken as a whole, the overall story here is that frustrations started building up since the beginning of this arc, creating an unintended narrative that majorly clashes with their characterization, which came to a head with these last updates and the tonal miscommunication in them seeming to ratify and bolster this narrative. "Do they really care?" we asked. "Have they not realized the stakes? Are they even thinking?" A campfire of NPCs, only showing their quest dialogue when interacted with, content to otherwise sit around the fire in their idle animation.

This is, of course, not the truth, nor what you were trying to depict. It's just... it leaves it all feeling muddy. Like muck is clinging to our legs as we try to move forwards. This arc, from a high-level description, has so much room to feel epic in various ways. Bold gambits, wondrous moments, dire risks, and an ascending heroism as we turn to face our objective. Stuff like that. It just seems that most of the time what we end up experiencing is the pushback, the arguments amongst the team as they try to convince us to do something else. The team as the muck around our ankles, holding the tone of the story back from what it could've been. Is this the famed Clan of Guts? A stubborn mule to be dragged along as we head towards our destiny? Why does it so often feel like Us and Them, with the rest of Team Uplift rallying to try and convince us that we're stupid for the umpteenth time? Is this what such a bold arc should've been?

At the end of the day, it's a complicated issue. Quite a lot of the above is unavoidable from the confines of the quest medium. Others are unfortunate miscommunications or coincidences, and so on. But the general opinion on Team Uplift as a whole has soured, because it's started to feel like they get in our way more than anything else, breaking our stride to offer wisdom of dubious quality. Rather than working with them, pooling ideas and talents, it feels like we work against them, fighting our way through their challenges, only able to do anything after facing down a sizeable helping of disdain from people who constantly call us stupid. With friends like these, even Orochimaru is a breath of fresh air.

That's the overall vibe, as best as I can depict it. I hope it all came across clear, and I hope there's a route in there to improving how this all feels for everyone. I have no doubt, after all, that you enjoy feelings of excitement and boldness just as much as we do.
 
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I know there is frustrations about the tone Noburi took with Oro, but can we PLEASE not threaten our brother with death, even jokingly, over him being extremely concerned for our well being? I will cede that a discussion needs to be had over that behavior, but I fully expect that even just going 'Hey so what was up with that Noburi?' to result already in our brother getting quite upset in some direction, either upset with us for not parsing why he would be so upset, or just breaking down due to him perceiving us as suicidal, or mad at us for talking big but leaving everyone behind, etc. etc. etc.

Adding in putting him into a killbox into an already emotionally fraught scenario? I dont think that really does anything positive, besides perhaps communicate some of our frustrations that IV expressed above. And I think that is best handled either above the board of the quest, or if we do decide to have Hazou communicate some of these feelings, I dont think NOW is the time for it. Not when again, the family is already quite upset at our perceived suicidal nature, and perceived ignoring of what was basically an attempt at an intervention for that.

To be clear, I can agree that some sort of debrief is needed now, and that perhaps a more stern dressing down or more clear discussion of our frustrations with this and in general is warranted at a later date. But lets not threaten our brother with death at this very moment, even were it meant in a 'ribbing manner' or as a callback to something that happened to us earlier in life. I dont think we have the emotional trust right now for that to be taken in a good light.
 
Rather than working with them, pooling ideas and talents, it feels like we work against them, fighting our way through their challenges, only able to do anything after facing down a sizeable helping of disdain from people who constantly call us stupid.

I think TU (and mostly Kei's) role in constantly calling Hazou stupid is unfortunately necessary due to the constraints of this quest:

1) Operative freedom to propose plans both sane and insane
2) Lack of access to the vast inferential data that would differentiate the former from the latter

Hazou is the player's mouthpiece and the team, by their feedback, provides the grounding and environmental information needed to advance plans like "skywalkers" while avoiding outcomes like "killboxes." Unfortunately much screentime is expended on these interactions because the precise viability of Hazou's plans is core to the gameplay loop of the quest.

Since these characters aren't omniscient, they do at times provide inaccurate or too-conservative feedback, but a GM who is modeling their limitations accurately (and who doesn't want them to become information pumps that can be mined for arbitrary amounts of lore) has no choice to do otherwise.

There probably are many moments of passionate idealism, inter-team affection and such that can be assumed to occur in the background but which aren't salient or dramatically relevant enough to occupy screentime, especially when each update has to get through the execution of a many-hundreds-of-words long plan.

As for solutions to this disconnect between vibes and unavoidable practicality? Since meetings and sanity checks cannot be excluded without risk of killbox-tier misalignment between player and GM models of the world, instead offscreen and summarize such meetings as much as possible (which may not be very much, if the minutiae behind 'why a given idea is impractical' are highly relevant).

---

That said, I genuinely don't think Team Uplift has Hazou's level of commitment to the mission. They are seriously committed to the degree that, say, a loyal ANBU would be to the Hokage, but the whole "nihil supernum heroic responsibility" mantle that Hazou possesses is missing from them, and that is not really their fault. Hazou is simply built different, which is why they follow him as their effective cult leader. He has nigh-limitless reserves of willpower, thoroughness and agency compared to the average ninja because the average ninja does not have a life micromanaged for maximum productivity and temporal impact - and could not execute on such plans even if they thought of them, being limited to human levels of motivation and capacity for mental effort.
 
Also I would note that the oath extracted from Oro seems like it may not accomplish what we'd like, given it made no mention of future dealings. Neither that Oro would in fact provide the monthly maintenance, nor that he would not impair us during said maintenance. Not sure what can be done about this now, and given the plan did want to specify that Oro would not harm us with these bioseals in the future, it seems like a bit of an oversight, but it is something that was nagging me a bit
 
Also I would note that the oath extracted from Oro seems like it may not accomplish what we'd like, given it made no mention of future dealings. Neither that Oro would in fact provide the monthly maintenance, nor that he would not impair us during said maintenance. Not sure what can be done about this now, and given the plan did want to specify that Oro would not harm us with these bioseals in the future, it seems like a bit of an oversight, but it is something that was nagging me a bit

I think most readings would cause that to fall under "acting against the spirit of the deal we have made" - which is an extremely broad and impermissive oath to have taken, and he did not qualify it with an expiration date.
 
Yeah, I'm against any "berate Noburi" plans. Ultimately his bad cop stuff worked out, and making him apologize to Orochimaru is just gigabrained.

Next time we get a Noburi/Orochimaru interaction we can tell him not to do it again.
 
Serious idea. Everyone in Team Uplift seems to be under extreme stress and duress to the point where it's massively impairing their ability to function.

I think we should all take a dose of the Sunny Day genjutsu.

@Noumero @faflec, thoughts?
 
tbh I don't really get what people want the team to have done differently here, other than just hold different opinions. They didn't get in the way, they didn't impede Hazō's ability to overrule them, they just expressed an obvious take in a frankly rather reserved way. And sure Noburi annoyed Orochimaru, but it's fucking Orochimaru, he gets annoyed if the dust on the ground doesn't part ways to keep his feet clean, fuck Orochimaru.
 
I politely disagree with the assertion that our team's NPCs have been portrayed incorrectly; I find them believable in that while they are not acting purely (coldly) rationally they are acting in an understandably emotional manner. I believe the hivemind, or more accurately a large portion of the player base, has gotten too sure of itself and so we, everyone who participates in this quest, find ourselves in another situation reminiscent of the green clothing purchase debacle.

I'm not intending to call anyone out and I am only using IV's post since it seems to capture the zeitgeist of many players' reactions. The QMs deserve as many points of view as possible so this is a good opportunity to elucidate my own reading comprehension of the current story arc.

The bigger picture of the attitude towards the rest of Team Uplift probably spans back to around the start of this mission, when we truly went missing with everyone. We've mentioned, and you've mentioned, that everyone involved here has doubled and tripled down, etc., on the stakes of this ever-important mission. We're all in this together, united by a burning passion to reject the course of the world, to deny Akatsuki their prize and to bring back our lost loved ones. There's a ton of deeply-felt emotions built into this arc and why we're here.

I don't believe TU is unanimous regarding our necromancy project. For example I believe Mari in particular would be fine with us simply closing the Rift to end the threat of Pain returning if it meant our currently living team members had a much higher chance of surviving tangling with Akatsuki.

The way things feel like they've played out, from a reader's-experience perspective, is that it doesn't really feel like the rest of Team Uplift are on that same page as us. They're here, most certainly, they're committed to the mission, but the burning passion and other deeply-felt emotions that we know are there don't seem readily apparent. Instead they tend to come across as... the mental image that keeps finding its way into my head is a bunch of video game NPCs sitting around a campfire, who have unique dialogue for your quest but only if you up and talk to them first. That is to say, they feel passive, reactive, almost uninvested, even though we know that can't be true.

The absence of burning emotions in our team members is not a fault on their part: even with Hazou's track record of pulling off miracles normal people have a hard time comprehending that death really can be overcome.

They have been waiting around the campfire for us because our whole strategy, both the hivemind's and Naruto's, in order to win the Rift war is for us to create a rune (or runes) capable of turning the tide of the fight. If the QMs used the NPCs to tell us which direction we should point our research efforts towards and we went along with it with the understanding that those runes would win the fight handily the playerbase would riot if the fight was not a total curbstomp resulting in our team losing members permanently.

(Of course, there's that undercurrent where Mari says at the start that she doesn't expect to ever return to Leaf, only regaining a little hope when she sees our rift runes in action. To some extent this feeling is real, a manifestation of their despair, and that works out fine. But her despair, if I'm reading things right, is not supposed to be the norm among the group.)

I read it more as Mari being resigned to the fact that there is only so much she can do as we camp out in the wilderness once again. She can't meaningfully contribute to rune research and her social skills are worthless against the chakra beasts we've been primarily defending against.

I could see myself feeling the same way if some kid years younger than me was responsible for saving the world whereas my primary contributions would be keeping him safe and occasionally dissuading nosy people from bothering our team were that second eventuality to ever happen. Feeling mostly obsolete sucks and the feelings would get more complicated as you cannot exactly vent to the potential world saver as that would feel ungrateful.

It's not entirely rational since removing interpersonal problems would be ideal, but it is understandably emotional. That counts as rational writing IMO.

As players making plans, the rest of Uplift has felt sometimes oddly obstructionist during this arc. Like, as if they waited for us to come up with an idea before having any of their own. A notable example is Kagome mentioning the other rift sites he knows to us, only after we started making plans to open a rift ourselves because we didn't think we had such an option. A common player sentiment towards that specific interaction is "Well, wish you'd spoken up about that sooner" and it's just a little puzzling to figure out because, like, it's no secret that rift stuff is relevant here. Wouldn't Kagome have come to the conclusion of his own accord that this would be useful for us to know?

I'm glad Kagome brought it up at all: that shows, not tells, character growth. His major glaring character flaw is that he is not good with people and I find it reasonable that Kagome, even knowing about other rift sites and having insights into novel seal research would still find it hard to speak up in front of the group given TU's treatment of him in the past. Kagome would subconsciously hold back for fear of alienating one of his found family members since he would have the debacle with adopting Ami in the back of his mind.

That's just one case, so zooming back out, it often feels like we start charting a course based on the information we have, only for the rest of TU to hold up a hand and tell us to wait and reconsider. Oftentimes, they have good ideas and arguments, and we change our mind or at least adjust our plans. But again, isn't it a little odd that they wait for Hazou to make a decision before grinding it to a halt? It feels that way to us, at least. Hence the campfire mental image: the vibe that comes across is that they aren't really doing much of anything until we initiate something.

How would you have them to initiate in such a way that would not be misconstrued as QM railroading? The majority of the voting players seem dead set on using RERs to unleash an artillery barrage on the Rift site. Even if other ideas were considered in the discord or in the thread amongst the players our team has had hardly any input in our long term planning since they are obviously excluded from those discussions.

I agree wholeheartedly with @Rihaku in that talking with our team repeatedly is a necessary chore for such a free form quest. If we had gone to the trouble of having a conversation with them where we go through all of our options, systematically eliminate them as each proves to have its own issues, and then come up with bioseals as the only solution we would have avoided a lot of interpersonal issues that are surely going to come up in the next few updates. Our team is going to feel betrayed and hurt since in their eyes we effectively made a choice to slowly commit suicide or engage in heaps of unethical experimentation since that is what is needed in order to learn biosealing.

Now of course, a lot of this mission is downtime with nothing more complicated than "hide in a good spot and don't die", with our plans just revolving on efficient use of chakra and time. But there's still... I mentioned the burning passion earlier, right? It struck me, earlier today, a mental image of some other member of Team Uplift, maybe Kei, maybe Mari, whispering to themselves something like "We're coming, Jiraiya". I, personally, can't recall a scene like that in this arc, but it feels like the sort of thing that would've really tied things together. Even if they're not boldly expressing it, even if since it's long stretches of downtime there's no specific place to boldly proclaim it, well, we all know that they're here with the same ambitions as us, the same passion, the same emotions. The same hurt at his absence, the same longing to get him back, the same fear at the mad demigods in our way, the same determination to not let them have their way. And yet, throughout this mission it's been hard to see that, hard to see them care like we do. We're stuck taking charge, making plans and pushing forwards, and they only seem to act when it's to stop us and ask us to reconsider something. As a reader experience, they started feeling like obstacles more than companions.

Even if they do not feel the same way we want Hazou to feel that does not invalidate them as our companions. We need differing viewpoints to stay alive as we, the players, do not have the lived-in experience to make 100% correct choices when it comes to the consequences of our PC's novel actions.

It certainly is not the author's fault for rational NPCs to not mirror any reader's emotions: they should each be their own people with differing expectations and desires and they are united by a hope that their leader might just be able to pull off yet another miracle.

With such high stakes and knowing Hazou's history when he makes plans it is logical for them to pump the metaphorical brakes frequently. While the players may get lost in the sauce I can't fault the NPCs for wanting to find a path to victory where everyone on our team lives without committing or utilizing horrible crimes against humanity. It is entirely reasonable for them to believe so as our circumstances would be very different if Hazou did not have a knack for finding unexpected, unfinished solutions that our team collectively can turn into fairytale-like miracles.

And now, the specific recent buzz of the last couple chapters, this feeling tipped over into something more. They're doing that thing again, standing in our way after we've made a choice, trying to change our mind post-facto. They're again trying to convince us to change our mind, to do something different than what, from all appearances, we need to do for the mission to succeed. This is where the tonal miscommunication really hit hard, because... I'll outline it first through how it was supposed to be, and then how it came across as.

TU is acting exactly as they should. How else should they express their vehement opposition when they sanity check Hazou proclaiming wanting to engage in unethical human experimentation? At what point were they allowed to give feedback on what they would consider an acceptable outcome with enough time to explore new options? Sure we offered them the opportunity to give us suggestions in the most recent update but without any prompts to start brainstorming what did we expect them to do?

I 100% disagree about how "it was supposed to be". How the voted-in plan was intended is a departure from the previously established ways our team expects Hazou to act. His actions changed from the norm so their reactions of shock and sadness should be expected.

The truth is that Team Uplift are desperate, they know we only make choices like this with strong reason behind them and that it takes an equally strong argument to overturn it. And yet try they must, because surely there must be a better way than this. They highlight the costs, the risks, and do their best to come up with alternatives. But instead of a knockdown argument, they grasp at straws instead, feeble alternatives that wouldn't actually win us the mission, and they seem to know it. Resigned to the idea that we'll simply not be persuaded by them, they start closing off and giving up the effort. We proceed undaunted.

I cannot recall a time when we shut out our team more from our out-of-story brainstorming sessions than we have in this situation. Hazou presented bioseals as the only possible solution without discussing anything else and then ambushed the team with his reasoning after he effectively made his decision (in game) months ago.

Previously we followed the pattern of encountering a problem, coming up with multiple solutions, taking those options to our team, having most of those options eviscerated by our team, and then we find a satisfactory compromise.

Hazou is the one acting weird here. Our team is understandably distraught that we have veered so far from our established norms for what seems to be them a whim or worse that Hazou has run out of creative problem solving skills. It is normal to be upset that a trusted family member has unilaterally decided to die (or worse) for the world's sake.

The experience is that, after standing in our way for this quite necessary choice, Team Uplift tells us a lot of things we already know. The risks of the operation, the things Orochimaru could do to us, facts about his character. We know all this, knew it when we chose this course, and frankly they don't seem to have a very sophisticated model of Orochimaru to begin with, so overwhelmed by fear that everything rounds off to terror. This would be annoying on its own, spending a plan repeating old arguments, but this is where the tone miscommunication became a real problem. Instead of "they're desperate, they can't see a way forward but refuse to accept that this is the only way", it read as "they think Hazou's being an idiot again, and want him to shut up and listen while they tell him how stupid his plan is". A key distinction being that the way they came across to us implied they were confident in their position, that they firmly believed their alternatives were better.

TU tries to tell us that they believe a victory won through Hazou giving himself over to biosealing in any manner is not worth his sacrifice. To them it would be a Phyrric victory at best and I can't blame them since our team knows the world without Hazou is likely doomed to a downward spiral of civilization extinction.

Should the world matter more than Hazou? To them that is debatable especially when we have not had any brainstorming sessions with them.

Did we have that debate with them to convince them this was the only way? No.

Instead, as we ask for these alternatives, we get non-viable options, from them grasping at straws. The contradiction emerges: why were they standing in our way like that, ready to call Hazou an idiot yet again, if this is all they had? Why would they think these options sufficient? Do they not take this mission seriously? It really felt like that, when they offered up the notion of not using any of our runes.

They were blindsided in the most recent update. We could and should have asked them if our plan to use RERs was worthwhile in game months ago and if not then we should have consulted with them about what our objectives out here actually are.

We could have focused on finding a way to bait out only Hidan in order to incapacitate him.

We could have focused only making a rune that would only sneakily kill Sasori to buy us more time without directly incuring Akatsuki reprisals.

We could have focused on dissolving or disrupting AMITY long before Sasori got close enough to completing his research so that Akatsuki would be forced to put down rebellions rather than respond to defending the Rift.

The majority of the playerbase chose bioseals before exploring any of those other options with the team. That decision was made (in game) months ago and now we spring the fact that we need biosealing to complete our plan on our team only once there is no other easily discernable path to victory.

TU's feelings of a lack of trust and even abandoment are entirely believable to me as frankly I've felt similarly seeing all of this unfold.

And this compounded in two ways. The first being, as mentioned, the apparent trend across this arc of Team Uplift being reactive and obstructionist, seemingly uninterested in the mission unless it's to tell Hazou to stop and reconsider something. The second being how the "it's pointless to argue with Hazou" bit came out. There's a certain absurdity, I saw it pointed out, in the idea that they would say that Hazou's arguments are always too good and convincing, and that as a result they can't afford to listen to him or they'll end up convinced. This is most specifically what Kagome said a little bit ago, and yeah he's eccentric, but seeing it repeat here with most of the rest of Team Uplift going "guys it's pointless, he won't listen" added a sense of "despite knowing our arguments are logically sound, they don't want to hear it". Surprising, for intelligent characters such as them.

It's the realization that Hazou has been planning this for months now that really stings. The time to argue expired ages ago and now they know they have to live with Hazou's unilateral choice.

That's all very in-the-weeds stuff, a full breakdown of everything I can think of that's significantly contributed to this feeling. Taken as a whole, the overall story here is that frustrations started building up since the beginning of this arc, creating an unintended narrative that majorly clashes with their characterization, which came to a head with these last updates and the tonal miscommunication in them seeming to ratify and bolster this narrative. "Do they really care?" we asked. "Have they not realized the stakes? Are they even thinking?" A campfire of NPCs, only showing their quest dialogue when interacted with, content to otherwise sit around the fire in their idle animation.

They waited and waited to hear what Hazou had planned, put their faith in him as he remained quiet while he worked on his runes for ages, and then felt despair as Hazou has seemed to reach the end of his creativity: Hazou cannot envision a path to victory that does not require his own sacrifice of his very self so they already mourn him as he was.

It's the same feeling of going for a walk with a friend who you thought was perfectly health yet they reveal to you they are about to undergo life-prolonging chemo for inoperable terminal cancer. Sure there may be more months of bed-ridden living ahead but that friend will never return to repeat such an outing again. This, you now suddenly, agonizingly know, is the final walk before they struggle to exist and eventually expire.

This is, of course, not the truth, nor what you were trying to depict. It's just... it leaves it all feeling muddy. Like muck is clinging to our legs as we try to move forwards. This arc, from a high-level description, has so much room to feel epic in various ways. Bold gambits, wondrous moments, dire risks, and an ascending heroism as we turn to face our objective. Stuff like that. It just seems that most of the time what we end up experiencing is the pushback, the arguments amongst the team as they try to convince us to do something else. The team as the muck around our ankles, holding the tone of the story back from what it could've been. Is this the famed Clan of Guts? A stubborn mule to be dragged along as we head towards our destiny? Why does it so often feel like Us and Them, with the rest of Team Uplift rallying to try and convince us that we're stupid for the umpteenth time? Is this what such a bold arc should've been?

This is mourning in all its desperation, frustration, pleading, weeping, anguish, and ultimately grim acceptance.

At the end of the day, it's a complicated issue. Quite a lot of the above is unavoidable from the confines of the quest medium. Others are unfortunate miscommunications or coincidences, and so on. But the general opinion on Team Uplift as a whole has soured, because it's started to feel like they get in our way more than anything else, breaking our stride to offer wisdom of dubious quality. Rather than working with them, pooling ideas and talents, it feels like we work against them, fighting our way through their challenges, only able to do anything after facing down a sizeable helping of disdain from people who constantly call us stupid. With friends like these, even Orochimaru is a breath of fresh air.

It's a tragedy caused by a desire for expedience (less voting periods spent on meetings), hubris, and mischaracterization that I and others were insufficiently persuasive enough in the time we had to avoid.

That's the overall vibe, as best as I can depict it. I hope it all came across clear, and I hope there's a route in there to improving how this all feels for everyone. I have no doubt, after all, that you enjoy feelings of excitement and boldness just as much as we do.

And I hope that this post serves to show to the QMs that the feelings of sudden unexpected mourning and all of the responses it can cause were conveyed adequately to other readers.
 
They waited and waited to hear what Hazou had planned, put their faith in him as he remained quiet while he worked on his runes for ages, and then felt despair as Hazou has seemed to reach the end of his creativity: Hazou cannot envision a path to victory that does not require his own sacrifice of his very self so they already mourn him as he was.
I don't think this is a factually accurate summary of the events, IC or OOC.

First, we've kept our teammates mostly up-to-date on our plans, see e. g. this chapter in which we indeed run our RER plan by them. We've also tried to involve them in brainstorming anti-Akatsuki tools, IIRC at least two times (that didn't yield anything useful, and as you yourself point out, QMs wouldn't have had them give us research directions anyway).

Second, we most certainly didn't "chose bioseals before exploring any of those other options with the team [...] months ago". Before Orochimaru's message six chapters ago, we've had most of our probability mass between options such as:
  • Sasori is far from done with the rift seals and no Akatsuki members are at the rift site, especially not Hidan.
  • We can invent runes that out-range Hidan.
  • We can invent runes that camouflage us in the chakra spectrum/antimemetically/etc.
  • We can solve the rune transportation problem and rapidly move our runic attack fortress to O'Uzu, instead of having to camp out there for hours shaping runes.
  • We can invent a Clever Plan for baiting the Akatsuki members to a location of our choice.
  • Etc.
There has never been a point at which we all went "oh I guess we will rely on our dear reliable friend Oro to solve the Hidan problem, easy". Mostly, we've not been thinking about Hidan at all. We'd hoped that we'd find some more general-purpose tool that'd solve that problem as a side-effect. (Or, well, at least that was my disposition.)

We've arguably fucked up which projects to prioritize researching, yes. In particular, we've sunk an enormous amount of time into duplicating Orochimaru's rift runes, a decision which made sense at the time, but has now landed us in a world in which ~30% of our research time was wasted. Perhaps if we researched chakra cloaking or space compression, we wouldn't be having this conversation.

But that is by no means because the hubristic unilateralist players failed to ask Team Uplift for ideas and then conspired to YOLO into Oro's arms. (Indeed, the aforementioned terrible research decision was made on the expectation that we'll cut Oro out of the loop entirely.)
 
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Also worth noting that Orochimaru having outright, personal control over the Rift is probably also a lose condition for the quest overall. The win condition for the Rift battle isn't just taking control of the site, we need to take control of the site and also have enough combat power counterbalancing Orochimaru that he can't just immediately take control over it. We need Naruto at the battle.

I think from this perspective, being concerned about the bioseals actually made some amount of sense for TU. Orochimaru is extremely close to just being the single most dangerous combatant in the entire setting - and that is actually a very bad and not good thing! I'm not particularly convinced that Akatsuki with Pain are worse overlords than Orochimaru.
 
I think it only causes short-term effects, not long-term mood improvement. I mean, I guess a short-term nudge at the right time can push you on better or worse long-term trajectories, but... Eh, I don't think it'd matter much.
It does, yeah. Plus, it's really not something you want to be using frequently.

I was more thinking about doing it once, right before The Conversation with the rest of Team Uplift. IFF we decide to go that route.
 
Hazo and the Killbox's love has a new competitor! Can Noburi claim the Killbox's love, or will Hazo's dogged determination allow him to stay in his lover's heart?
 
Also worth noting that Orochimaru having outright, personal control over the Rift is probably also a lose condition for the quest overall. The win condition for the Rift battle isn't just taking control of the site, we need to take control of the site and also have enough combat power counterbalancing Orochimaru that he can't just immediately take control over it. We need Naruto at the battle.

 
In the spirit of tossing out some feedback, I'm just going to keep it short, simple, and to the point. I am intimately aware that this is a tall order on your average sunday afternoon. That said:

1) I think some serious signposting could be helpful here to convince the audience that the characters feel like they are caught between a rock and a hard place with respect to the actual position we are in in the story. Some real, genuine signals of panic, fear, and frantic urgency crescendoing throughout this conversation would go a long way here.

2) Toss the standard meeting template out the window and sell me hard on the fact that these people think that their adopted son/nephew/brother/best friend, etc., is going to die next week if he moves forward with this decision.

This story by now has several hundred chapters of an emotional journey with a bunch of very complex characters, and a lot of story events have been building up to this overall conflict. Most of the characters present have lost their shit entirely for much, much less impactful issues than "One of the 8 most important people on the planet to me is literally signing himself up to die from my perspective".

That's a lot of wiggle room. That is like a blank check's worth of wiggle room, actually. Cashing some of that in here would go a long way.

Break out the bright pink shurikens.
 
@eaglejarl @Paperclipped @Velorien , if Noburi is willing to answer questions from us at the moment, does he know how ninja chakra systems change as their reserves increase? Example responses:
  • Ninja with higher CR have longer chakra coils, with the amount of chakra stored in a given length of coil staying relatively constant.
  • Ninja with higher CR have thicker chakra coils, but the total length does not change, so that a given length of coil stores more chakra than it would in a lower-CR ninja.
  • Ninja with higher CR have no obvious difference in their coils to ninja of lower CR, with the change in storage capacity being the result of some quality not obvious to visual inspection.
  • Some combination of the above.
Non-urgent question, but it'd be interesting to know!

Also, I'm assuming here that chakra coils are roughly helical in shape. Is that the case?

Edit: Additional question, actually; where are chakra coils physically located in the body? Are they concentrated somewhere, or distributed throughout the body? For that matter, do ninja have multiple separate 'coils' or only a single one?
 
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If needed, probably? Orochimaru's style is noted to be more focused on defense and survivability. I don't think Tsunade can kill him, but I think she can win in a head-on clash absent other factors or more likely drive Orochimaru away from someplace if need be.
 
If needed, probably? Orochimaru's style is noted to be more focused on defense and survivability. I don't think Tsunade can kill him, but I think she can win in a head-on clash absent other factors or more likely drive Orochimaru away from someplace if need be.
"I'm not sure," Naruto said. "I'm treating him like a missing-nin operative. He'll cooperate when it's convenient to him and worth his time, but I don't think he has any true belief in the Will of Fire, nor any real loyalty to the village. As soon as we impose costs upon him that are greater than the benefits we provide, he'll gallivant off to do his own thing again. Jiraiya said that Orochimaru wasn't the strongest offensively, but that his defenses were off the charts. Me and Tsunade could probably beat him in a fight, but I don't think we could actually force him to do what we wanted."
I really hope that "and" means "either of us working alone" and not "both of us working together".
 
Cross-posted from Discord after reading and being surprised by sentiment towards TU in one of the threads. I was debating if there was any value in actually sharing my thoughts, but decided not to overthink it. General disclaimer: none of this is a complaint. MfD gives me free, solidly high-quality entertainment and I love that. My general sentiment towards MfD was and remains quite high because of how unique it is and how I feel about the cast on most days. This instead contains my general observations and interaction (or lack thereof) with the story.

Day 1 lurker here. I was there, Gandalf, 3000 years ago.

I mostly only read the story and a tiny fraction of the thread/discord. I joined discord later than most here, and was building a bit of momentum to participating more and learning to vote, but decided to stop. I disconnected because I felt some characters were starting to act oddly. This was hundreds of chapters ago - around the time the Jashinist Yuno drama happened. The odd behaviour during that arc bothered me more than it would for other stories, because this story is supposed to be set up to feel like a realistic simulation of another world, especially with how people act. I felt like that was slipping, but I also recognize that it's a very draining standard to meet all of the time. I decided to minimize my involvement since I wouldn't want to emotionally invest in something only to get stymied by allied PC behaviour I didn't agree with. I skipped a bunch of content, binge read select areas that seemed cool and as a result I'm never really fully up-to-date. I want to acknowledge that by not spending my emotional energy, I'm being relatively selfish. I also want to qualify this post with massive respect for the QMs and players who invest emotional energy at least every week to craft this world.

Anyway, because of my disconnect, I don't pick up on player sentiment. I'm surprised that the sentiment towards Team Uplift is negativity. I don't feel that way from reading the story, so I can get why QMs might be surprised at it. I think I get it from reading other posts, though.

I think there is some influence of a venting thread becoming an echo chamber. Others have already acknowledged this. I love the recognition!

I saw several comments about vibes being off, and I agree with that.

My main issue is that the quest and TU feel a bit boring right now. After leaving Leaf, things felt like they might get interesting, but... it sort of didn't. Like a rocket ship trying to take off, gathering some momentum, failing, and trying again. If I look at any individual scene or interaction, there's usually no problem. Rather, there are pockets of interesting things happening that don't connect right. It's like an episode of the Simpsons where everyone's personalities and actions just reset to status quo. It feels weird. The cast feels odd.

I think despair or inaction from TU is reasonable to expect, but it's not fun. I don't even think that's what's happening, though.

Look, I don't think and analyze as much as the rest of y'all. All I can honestly say of any value is how I feel about things. I like the characters most of the time, I like the worldbuilding, I love the effort everyone puts in, but ultimately I don't feel continuity in any emotions of excitement, fun or intrigue I get while reading, and I suspect it comes down to TU behavior. Cool shit happens, don't get me wrong. I thought Yuno chasing those monsters and spending a year in that mental trap was metal as fuck. That got me really interested and engaged again for a bit.

But it's weird to me that I've never really felt like that Yuno vs. Monsters thing had any effects, for example. I'm not looking for consequences or relationship changes. Definitely not any drama, I hate that shit and nothing disengages me harder. Just, like... I feel like Yuno could kind of stare out sometimes, and give vibes of: "Thank fuck I'm out. Nah, no worries Hazou, I'm getting by. Focus on doing what only you can do, and I'll keep persevering on my end and doing what I can do." I want to acknowledge previous events without draining emotional energy on drama, and give energy to the story instead! But this didn't happen, and I feel like Yuno just hasn't existed recently for some reason, which sucks because I like her. It's a wasted opportunity. Even while actively in despair or faced with adversity, you can still simultaneously be content, happy or resolved in the right circumstances with the right people. That's a good motif that feels real and it's as human as it gets. But like NPCs, I feel little emotion from the non-Hazou cast. Even from Mari, who is usually one of my favs. As a result, I feel less invested in TU, and therefore the story.

Again, I still think the story is lit. I feel it's a little silly to focus on negatives when there is so much positive here. In fact, I should put my money where my mouth is and do just that. I won't go into as much detail to explain the why - for anything resembling constructive feedback I'm obligated to explain myself, whereas for the good stuff you can figure it out more easily.

So, some things I really like!

1) General and diverse character behaviour: I made reference to the TU cast feeling a bit more NPC-like recently. The thing is, this is in comparison to how they usually feel for a lot of the story. Most of the time, they feel really human. I'm sure that everyone has discussed TU characters to death already for the good and the bad, so I won't focus on that. Instead, I want to focus on character diversity and uniqueness.

Almost every character that gets screen-time feels very human or realistic in some way in this universe. I know they're off-screen right now, but lets look at the characters in Konoha. They're meant to be supporting cast for the story, but despite this they're given so much life. Sometimes they do things that surprise you or that you don't agree with, but so do people IRL. In fact, people IRL are way less rational. Sometimes you have strongly opinionated characters like Ritsuo, who I actually like as a character because he reminds me of people who I know IRL. Sure, I disagree with their views completely, but just having a diverse set of characters and personalities makes the world feel much more vibrant.

Or take Haru. He's someone that's supposed to be part of the Goketsu clan, and he just really dislikes Hazou. There wasn't the right time, vibe or setup to get him onboard with the rest of TU, and that shit just happens sometimes IRL. Those emotions carried over because there wasn't enough interaction with him to change his mind. Compare that to Naruto, who also hated Hazou's guts after some poorly chosen words. Regular interaction with him improved his relationship slowly and naturally and fixed that gap. I can compare these two situations and see how they differ and the way those relationships changed, or didn't change. It just feels so legit, y'know?

Sometimes MfD characters do things that I fucking love and that make me smile. The younger Ino-Shika-Cho group, for example. I liked them all, even Shika who I know there was some salt over. He seemed like a smart guy and, much like Naruto, I think things would get better the more we interacted with him. Sometimes you don't always get those chances, but there's an opportunity to fix misunderstandings and all you need is time. So long as it doesn't feel hopeless, that's a good feeling! Ino... my lord, I don't even know where to begin with her. I remember making a character enjoyment tier list ages ago and she was only B-tier at the time, but if I had to re-write it today she'd be up at A or probably S. She's actually my Nega-Orochimaru in the story.

I find Orochimaru interesting because he inspires a lot of emotion like dread or concern even if he has limited screen-time. Sometimes because of the limited screen time, actually. Ino also had limited screen-time, but I felt like she's the best for Hazou emotionally. She's supportive whenever she's on-screen, and emotional but rational. Normally, I'd call her a Mary Sue. But she carries her own concerns, griefs, personalities and life. More than that, we know she's a social spec. If she seems like she's perfect to interact with, that's because it's what she focusses her energy on. That's her jam. It's an amazing blend of gameplay (her stats) and story. More than that, Ino uses negative space really well. You can learn just as much about her based on what she doesn't do or even hint at. She's a social spec so she's probably more than capable of seduction or infiltration like Mari is. We see absolutely no hints of that in her personality. Again, likely by choice. To keep it brief, Ino feels like she has a lot of emotional intelligence. Sure, you'd never really want to bring her to a fight, but I love that diversity and specialization in the cast. People live and die by the energy they receive from their peers, colleagues, friends and lovers and it feels like Ino understood the assignment more than most.

To round out Ino-Shika-Cho, Chouji uses negative space really well, too. Because we get the feeling he's a steady fellow, but he doesn't reach out too much on his own. But he feels like someone who is always reliably there and willing to help if needed. He doesn't need to be on-screen for him to feel real.

Mari used negative space really well in Konoha. I always felt like she was doing shit somewhere in the background and keeping stuff from imploding, even when she wasn't on-screen. She's lost her stride a bit with less people to interact with now, but even floundering is realistic for a while until you get your grip on what you should do next. Although I'm supposed to be talking about non-TU characters, whoops.

Oh boy do I have thoughts on Asuma and leadership. It's wild that I could look at most of his dialogues and think "Yeah, this is 100% applicable to IRL leadership" or "Nah, I disagree with his approach here but I get it." That level of realism is something you just don't get in other stories.

The entire supporting cast takes a bunch of archetypes and breaths a lot more life into them. I think it's in bad taste to elevate one work by putting down others, but as a general observation, most stories just straight up don't have this diversity in characters, outlooks and personalities. I think this is one of the strengths of having multiple writers.

2) Worldbuilding: Rationality. One of the core mechanics of the quest. "If X was possible, then why wouldn't everyone do Y? Solution: Think about world mechanics as early as possible, and write the world so that everyone does do Y." Sure, it doesn't always work out perfectly, but the general philosophy is one that a lot of other media sorely lack and often don't even attempt. Because MfD exists, there's a little pocket of the world that carries this ideal for worldbuilding, and that's a very good thing. I hope this influence spreads.

Sometimes you have to throw up your hands and say "fuck it, sorry but this doesn't make sense". You even have a mechanic for that via Grue to keep worldbuilding consistent. Sometimes you need a collaborative approach with Players to figure out worldbuilding, and it's awesome to see that happen.

I love how one of the first aspects that was nailed down was the sizes of the countries, the number of ninja around, and power levels. The concept that too many Jounin with access to such powerful abilities would mean the world would already have torn itself apart is crazy but fucking awesome. Nerfing ninja numbers makes everyone who is present feel so much more special. I remember re-watching an episode of canon Naruto where the Sound 4 casually kill some no-name Jounin and my MfD brain was like, wait what? Or Orochimaru remarking that Kabuto is "only as strong as Kakashi", when Kakashi ends up being a super impactful end-game unit who straight up fights God alongside Team Seven. That inconsistency is in most games and anime. You rarely if ever get even a fraction of that kind of inconsistency in MfD. The standards are just really high here for the world.

I also love how strong Chakra Beasts seem to be. Ninjas being a flickering flame in a dangerous death-world has an amazing vibe to it. The Itachi interlude with the beast and Yuno's interaction with the Illusion monsters were great examples of this. I don't think I need to elaborate. If it feels good, it feels good.

3) Author Strengths: Every single QM has written something that has had me sit up straight in my seat and loudly say "YOOOOOOO HOLY SHITTTTTTT!!" Every QM is mad talented and has amazing strengths.

Paper, I ain't gonna talk about spreadsheets or tracking numbers even if I've heard you're apparently a God at them. Rather, I care about the fact that sometimes you just completely go OFF on an interlude for no fucking reason. A single chapter can feel like an entire complete story that lands the same or more emotional impact than a 200,000 word story. The story with the nuking of Isan gave me chills. The story of that couple... I wanted to cry man, and momma didn't raise no crybaby. The Yuno monster section that I've referenced several times is another example where I was like "whoa whoa whoa HOLD THE PHONE, what the fuck just happened to that poor girl?!" And her reaction afterwards, still holding it together, melancholy and hopeful and just - gah, my heart! I think you have an IRL Super-Crit skill that makes your Critical Hits do 3x more damage than a Critical Hit normally should. You hit some incredibly high highs.

Vel, I find you bring up the think-y introspective stuff the most often. I'll be real with you, I loathe drama and negative energy and my honest feedback is that there were times where it was too high. That said, I also feel like it can be necessary to explore negativity to get to some unique positive vibes that you just can't get otherwise. I think some of the sweetest lines and heartwarming moments come from the self-professed Evil!QM. More than that, I notice the greatest tendencies to have individual lines that make me pause come from you. For example, I remember Snowflake talking about how real she was, and bringing up the concepts of our dream selves being real even if we didn't have tangible proof they existed. And then I stopped and analyzed and thought and it changed the way I viewed the world a bit. Like deadass, sometimes I still treat my dream selves as alternate versions of myself that still existed because of a few well-placed lines of dialogue you wrote. Out of all of the QMs, I feel like you have by far the most number of moments where I read something and need to stop and reflect. I basically never get this from almost any other story, other than HPMOR back in the day. If you had an IRL skill I feel it'd be something Lovecraftian / Bloodborne-ish, where I gain Insight from exposure to anything related to you. Grant us eyes.

I feel that you have a naturally strong sense of Japanese culture, media and tropes that adds a bit of authentic flavor to the world. Also, I feel like you indulge in shipping and character relationships the most, and while I know that's not for everyone I find that fun! Humans thrive on relationships, and when there are good vibes for shipping it just feels good to read.

EJ, I feel like you're incredibly, incredibly consistent. In every chapter, I always feel like I understand exactly where every character is coming from. I love how you capture the essence of a character in their actions - I can always feel their history and personality in the background, rich and nuanced. I love your interpretation of characters like Mari, Ino, and Orochimaru, all of whom are amongst my favourites because of how you portray them. Mari, who despairs and fears but also has her Social Spec background and a family to bring things under control, and who also just loves having fun and being hedonistic at times. Ino, who I've already mentioned above. Orochimaru, who feels simultaneously utterly evil but also perfectly understandable after his Sealing Notes History chapter. Kagome, who is Kagome (lol). Cannai, who has the weight, wisdom and perspective of someone ancient, but also the affability of man's best friend. Ma and Pa, cantankerous but helpful and fun. When you write everyone so in-character so consistently without once letting them break face, something magical happens. They stop becoming characters and become real to me. When you write I always feel the presence of a mind that understands so many different perspectives without bias, and gives honest voice and life to them. Also, I sorta love how you write horror.

4) Community: Probably the thing I love the most about MfD is how the community interacts with as a whole. I rarely interact and mostly only observe, but what I see makes me smile. Even when there's bitching or disagreement, there's a lot of respect and a willingness to back down and re-evaluate positions. There's a fuck-ton of reason and rationality even when emotions run high.

There is a lot of negative emotion and unrest in the world right now. People don't act rationally IRL. I love that when I look at the MfD community, I get a sense that this is how people are supposed to be.

While there is certainly some miscommunication or drama that needs to be ironed out regarding TU personality / actions, I know that this Community and QM combination is one best equipped to solve it.

If you got this far, thanks for reading! Love y'all!
 
Thank you all for the frank discussion and the generally prosocial way it has been handled.

I am sick today and don't have the juice to wade through all of what is a fairly intense discussion, so I'm not caught up and likely won't be today. The QMs will discuss all of this and how to address it; one option is that we do an interlude so that we have time for me to not be such a mucus-filled tiredsack that I can actually have a useful contribution. Alternatively, maybe it'll be out Thursday as usual and @Velorien will do his usual brilliant job of characterization and resolve everything. We'll keep you updated.
 
My two ryō, from a completely personal perspective:

I've always hated timeskips. In general, and certainly in this story. Characters evolve with time. The world changes with time. Timeskips make that impossible to portray the way it needs to be portrayed, because suddenly you're in a new status quo, and that needs writing with the same level of quality and detail, and likewise modelling what is now the past takes a lot of spoons which need to be used on the present. This feeling has always extended to research timeskips, even as I've acknowledged that the players' chosen way of playing the quest doesn't work without them.

This arc has taken those feelings, and those experiences, up to eleven. Partly, I agree that I haven't been modelling the characters and their changes under the circumstances as well as I could have, and that's a failure as a writer. But partly, duh. My spoons have been drained by constant seal research and related rulings. My engagement with the quest has gone down because I just don't care about seal mechanics or fine points of build planning or (at least past a point) anti-Akatsuki combat strategy, and often I've come to the thread or the Discord after a few days away and seen nothing else. There's a reason my ratio of interludes to plan content has shot up this year. Thank God for @Paperclipped, who I feel has picked up a lot of slack (and so has @eaglejarl, and really, both of them deserve better). And amidst all this, I'm expected to model characters not in anything like real time, where I can devote my attention to how they develop and react to the events around them, but with constant timeskips, mostly connected by practical plans with few character development opportunities that we do not make from scratch. How has Tenten been adapting to her new place in the team and her extreme new circumstances? Who knows. There's no room to fit Tenten POVs or character-developing interactions in monthly or two-monthly snapshots unless each author (and not just the one who's spent time modelling her and enjoys writing her) clumsily shoehorns them into every other update.

Finally, as @RandomX2 points out, I am the drama QM more than the others. I fully acknowledge that the characters should be seriously depressed right now, having lost everything they loved, powerless to influence their fates while Hazō has all the agency, and kept going only by his promises that somehow it'll all work out in the end because Leaf will be so impressed by Hazō's runes. In a vacuum, that is what I'd write. But I feel like if I do write them that way, nobody will be happy. Nobody wants to read update after update of everyone being miserable, much less when the players, like Hazō, are seemingly convinced that all this is only temporary and therefore everyone should suck it up until the inevitable triumphant return to Leaf. With my spoons already where they are, and just in general, I don't want the salt. I don't want the backlash. It's great to talk about how the team aren't showing the emotions they should, but we've just seen the player base's reaction when Team Uplift as a group act irrationally and emotionally rather than calmly and helpfully. I am extremely familiar with how the players feel about Kei's more high-drama updates--why would I ever want to make every character high-drama, even temporarily, and put myself through the natural reaction to that?

This has been your Velorien rant. Sorry. I hope somebody got something useful out of it.
 
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