Voted best in category in the Users' Choice awards.
A friendly reminder to new questers to read the Informational threadmarks and FAQ specifically before asking a question. Links below:

Frequently Asked Questions
Here is the Detailed Rune List
Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
Last edited:
On top of that, Barak Azamar and the anvil together dug deep and got a Fragment of the deep magic to move in to BA and manifested the glittering realm the first time while forging an item completely unrelated to deep magic, the glittering realm, or Thungni. This time we're making a gronti using likely 4 Ancient Greedy Troll hearts, at the anvil that's been changed to draw on the deep magic more strongly, with a BA with a stronger deep magic connection, with KKR, with 3 runes all aspected towards the deep magic. I don't think it's possible to make it more likely to manifest the glittering realm or pull a larger Fragment than at the anvil stormforging this dragon.

This thing is going to have golden runes from the sheer amount of deep magic stuffed into it from the anvil.
4 greedy troll hearts? wait should we aim for another accidental ritual with SEVEN troll hearts?
 
Honestly, I think this is probably the lowest limit of what can count as monumental.
I can't tell whether you're agreeing or not and my reading comprehension is shot since I'm at work, so I'll just say for everybody unaware that Maraz is 25 Meters (Taller than nearly all city walls on earth, by which I mean there is a single taller one as far as I remember) just to give some sense of scale, with an appropriately sized mallet, set of armor and cloak-banner, so that's at least one other project I at least am both backing and willing to be annoying over once we have the main Dragronti body done.
 
I like that plan. I will vote for it.

[] Plan: Going All Out(waystone edition)
-[ ] [Location:] Around a Waystone. +2 actions. Can tap a Waystone when crafting. Skaudardrengi will be built near a Waystone. Being near such a massive source of power will surely improve Skaudadrengi's potency
-[ ] [Scope:] Dedicated General Facility. +2 actions. Every 3 request actions building Monumental Items add 1 extra progress. A workshop space dedicated to the construction of anything the size of Skaudardrengi.
-[ ] [Runes:] Do Both. +3 actions. Double reagent cost for Skaudargrengi's Runes (not including equipment). Gain an improved variant of The Master Runes of Waking for monument-scale Gronti that would cost at minimum double the reagents. Oh sure Klausson, go whole hog, you idiot.
 
I'm heavily inclined to Do Both, and not just because this is an overwhelming superweapon of bullshit nonsense.

Rather, I do believe it should help with research, as well, by iterating on and modifying the MR of Waking to understand how it operates far better.

This is quite a big change to it, after all.
 
I'm not 100% certain, but I'd imagine an arcane fulcrum is not difficult to detect for mages
Its only active during a storm of magic. Which aint a great environment for mages to be detecting anything.
I can't tell whether you're agreeing or not and my reading comprehension is shot since I'm at work, so I'll just say for everybody unaware that Maraz is 25 Meters (Taller than nearly all city walls on earth, by which I mean there is a single taller one as far as I remember) just to give some sense of scale, with an appropriately sized mallet, set of armor and cloak-banner, so that's at least one other project I at least am both backing and willing to be annoying over once we have the main Dragronti body done.
I'm agreeing, but the dragons 45m so nearly twice the size.
So far the scale goes from an entire hill to the dragon, so Maraz would push the lower bound of what we know can do it pretty significantly.
 
Minimum completion date 3

Does this mean that the dragon Will be completed at best in turn 61?
Thus making the point about using the storm in 60 completly moot anyway?
 
Minimum completion date 3

Does this mean that the dragon Will be completed at best in turn 61?
Thus making the point about using the storm in 60 completly moot anyway?
We can incorporate the Storm on any turn throughout it's creation as I understand it, I believe Soul said something about that a few pages back.

EDIT: Ah, mb, it's that if we begin creation during a storm, it doesn't matter if it isn't completed that turn. From this post.
 
Last edited:
Its only active during a storm of magic. Which aint a great environment for mages to be detecting anything.

I'm agreeing, but the dragons 45m so nearly twice the size.
So far the scale goes from an entire hill to the dragon, so Maraz would push the lower bound of what we know can do it pretty significantly.
...this entire time, I thought the dragon was 15 meters.

Sweet Jesus in the morning.
 
Guys we can always just make another facility inside khasagar later, it's not like it's in any way special like the other 2 options. Think of it as our personal facility vs common use one.
 
Guys we can always just make another facility inside khasagar later, it's not like it's in any way special like the other 2 options. Think of it as our personal facility vs common use one.
Nobody gives a flying one if we can. We can do many things.

Will we build it later? Is there going to be enough interest in it to add a General-Purpose Large Bay to Khazagar later to make it into a vote?

Or is it going to just get shot down with several and sundry arguments such as "We already have one, why waste resources building another?" or "There's no interest in building another big thing" or "Khazagar doesn't grant big enough boosts to satisfy the MOAR DAKKA crowd"? Because this latter outcome seems more likely.
 
giant jaeger sized underground gronti bay with a lift leading to the surface hidden under two retractable gronti doors

creates a completely anatomically correct giant snorri gronti from the ground up, complete with skeletons, false organs, and metal muscle fibers and skin to make it as perfect a gronti as possible. giant scaffoldings and cranes to move and attach all the pieces together like some kind of jaeger construction bay.
 
[] Plan: Glorious Vision, Help Ornsmotek and Support Grimgal
-[] Snorri & Karstah
--[] [Difficult] Flamedrinking Pt. 2 [1 Heir]
--[] Write-In: Aetherbinder Pt. 1 [1 Heir]
---[] The Aetherbinder "Zhuffbarazen (lit. Torrent Binding)", Talisman: This device is a series of plates and metal loops linked together by adamant chains that fits over a dwarven arm, either armored and unarmored. Link to design post.
---[] Choose: Master Rune of Purification (T4 Voidstone) + Rune of Worldly Warding (T4 Ancient Stone Troll Blood) + Ancestor Rune of Thungni (T4 Adamant). The theme idea is "I will Endure the Flow, I will Resist it, I will Shape it and what I cannot use I will Burn Away."
--[] [Simple] Once more with Smelting [1 Heir] {Note: This Smelter is being built near a Waystone near the Anvil}
--[] Examine Karaz-Kazak-Rhun [1 AP]
--[] [Difficult] Monolith Mastery Pt. 1 [2 AP]
--[] [Difficult] Starlight Pt. 1 [1 Heir]
---[] Brightcaller: This is the greathammer of Clan Skarridum, a weapon also known as Brynlidha and Brighttongue. In structure it is entirely Adamant (you learned your lesson with Zharrgal), with the metal haft wrapped in Wutroth native to Dorden's territory, sourced from the Plumbeards' groves and decorated with gems retrieved from Dorden's depths. Link to design post.
---[] Choose: Master Rune of Conduction (T4 Radiant Pegasus Blood + T2 Dragon Essence) + Lightspite (T4 Radiant Pegasus Blood) + Rune of Echoblow (T2 Dragon Gas Sac). If this Combos please call it "Constellations".
--[] Extrasensory Perception Pt. 1 [3 AP]
-[] Retainers & Orders
--[] Expedition, Grungaldrin [2 Retainer + Industry of the North]
--[] Expedition, The Throng is Mustered [1 Retainer] Support Grimgal
--[] Order: T4 Elder Storm Wyrm's Brain
--[] Royal Authority Order: T4 Cockatrice's Eye [-15 Kraka Grom Favor]
--[] Royal Authority Order: T4 Lightning Oriented upgrade to Stonehorn Horns [-15 Karak Ungor Favor]
--[] Royal Authority Order: Slave Wyrm Corpse 1 [-15 Kraka Grom Favor]
--[] Royal Authority Order: Slave Wyrm Corpse 2 [-15 Kraka Grom Favor]
--[] Royal Authority Order: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
---[] Royal Expedite: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]

[] Plan: A Crack In The Consternation (Turn 58)
-[] Snorri & Karstah
--[] [Difficult] Flamedrinking Pt. 2 [1 Heir]
--[] Write-In: Aetherbinder Pt. 1 [1 Heir]
---[] Choose: Master Rune of Purification (T4 Voidstone) + Rune of Worldly Warding (T4 Ancient Stone Troll Blood) + Ancestor Rune of Thungni (T4 Adamant)
--[] [Simple] Once more with Smelting [1 Heir] {Note: This Smelter is being built near a Waystone near the Anvil}
--[] [Difficult] Starlight Pt. 1 [1 Heir]
---[] Choose: Master Rune of Conduction (Radiant Pegasus Blood + Dragon Essence), Rune of Lightspite (Radiant Pegasus Blood), Rune of Echoblow (Elder Wyrm's Gas Sac)
--[] Extrasensory Perception Pt. 2 [3 Snorri AP]
--[] Aetherbinder Pt.2 [3 Snorri AP]
-[] Retainers & Orders
--[] Expedition, Grungaldrin [2 Retainer + Industry of the North]
--[] Expedition, The Throng is Mustered [1 Retainer]
--[] Order: T4 Elder Storm Wyrm's Brain
--[] Royal Authority Order: T4 Cockatrice's Eye [-15 Kraka Grom Favor]
--[] Royal Authority Order: Slave Wyrm Corpse #1 [-15 Kraka Grom Favor]
---[] Royal Expedite #1 [-15 Karak Ungor Favor]
--[] Royal Authority Order: Slave Wyrm Corpse #2 [-15 Kraka Grom Favor]
---[] Royal Expedite #2 [-15 Karak Ungor Favor]
--[] Royal Authority Order: T4 Elder Wyrm's Blood x2 [-30 Kraka Grom Favor]
---[] Royal Expedite [-30 Karak Ungor Favor]
---[] Royal Expedite x2 [-30 Karak Ungor Favor]
--[] Royal Authority Order: T4 Lightning Oriented upgrade to Stonehorn Horns [-15 Kraka Krum Favor]

[] Plan: Go all Out
-[] [Simple] Gronti-Bay: [Cost: any 2 actions] Peerless Production will proc.
--[] Hirelings: [Cost 5 Favour with Kraka Drakk] x7. -35 Kraka Drakk Favor
--[] [Location:] Overtop the Anvil of the Earth: +3 actions to Gronti-Bay.
--[] [Scope:] Dedicated General Facility. +2 actions to Gronti-Bay.
--[] [Runes:] Do Both. +3 actions to Skaudardrengi.

This is what I'll be going for. Tbh after much thought and internal debate with myself I think that Xeph's plan is pretty dang good, so I'm voting for A Crack in the Consternation as well (Copied it in cause Xeph is sleeping when the vote opens). Either way, if war comes and Yorri does not show up (the worst case), both plans leave us in in the same place in terms of flexibility.

I want Monoliths and the Hammer done first, but the arguments for Xeph's plan are dang compelling. From my perspective Aetherbinder, Monoliths, Hammer all will and need to and must get done, its just a matter of in what order.


As for the Dragon Facilities, we have cause and justification to build a Dedicated Gronti Facility. There are already designs floating around for Gronti not made of Adamant, but Pure Gromril and Stone that could benefit from the facility, before we were presented with the idea of such a facility. And I want to give the thread tools and facilities to make those happen, and I want those facilities available when we get around to my project idea for a mole Gronti troop transport for the Hearth Guard.

A dedicated General facility doesn't have a specific design waiting for it. But it does have use with our future megaprojects, or anything Nain and Dolgi may wish to do on this scale.

In terms of stuff We might do, for example, a thing to transport pieces of a Waystone or the raw mass of materials for their construction - a logistical airship would be Monumental. Its reaching past what we need right now, but that's another way of saying it prepares for future projects ahead of time so we don't have to crunch ourselves to build another facility.

And its literally a miniscule extra cost in terms of favor.

As for Anvil vs Waystone vs Khazagar location. I have felt for a while we need to defend the Anvil location, this is a good seed for it. I want to build a High Energy Runesmithing Lab and the attendant defenses. I also want to Stormforge the Dragon to shoot for immense energy reserves and significantly greater intelligence and independence. Entire reason Aetherbinder is getting built is to let Snorri use as much energy of the Storm as he can without crippling himself again.

A Khazagar site would be using its full potential with any project. But that potential is lower than the Waystone or Anvil facilities, and I'd rather shoot for highest potential. And frankly I think it'll be easier to add Waystones around the Anvil than adding Waystones and Anvil-like functions around Khazagar. And adding Anvil-like effects to a Waystones sounds like a Headache.

And Four uses across 150ish years is good enough for Monumental scale works in my opinion. In terms of using infrastructure I am of the opinion that if we need to wait to use it to its fullest potential, that is fine. And we won't necessarily wait, since not every project will need its full capacity to achieve their design goals.
 
Last edited:
[] Plan: A Crack In The Consternation (Turn 58)
-[] Snorri & Karstah
--[] [Difficult] Flamedrinking Pt. 2 [1 Heir]
--[] Write-In: Aetherbinder Pt. 1 [1 Heir]
---[] Choose: Master Rune of Purification (T4 Voidstone) + Rune of Worldly Warding (T4 Ancient Stone Troll Blood) + Ancestor Rune of Thungni (T4 Adamant)
--[] [Simple] Once more with Smelting [1 Heir] {Note: This Smelter is being built near a Waystone near the Anvil}
--[] [Difficult] Starlight Pt. 1 [1 Heir]
---[] Choose: Master Rune of Conduction (Radiant Pegasus Blood + Dragon Essence), Rune of Lightspite (Radiant Pegasus Blood), Rune of Echoblow (Elder Wyrm's Gas Sac)
--[] Extrasensory Perception Pt. 2 [3 Snorri AP]
--[] Aetherbinder Pt.2 [3 Snorri AP]
-[] Retainers & Orders
--[] Expedition, Grungaldrin [2 Retainer + Industry of the North]
--[] Expedition, The Throng is Mustered [1 Retainer]
--[] Order: T4 Elder Storm Wyrm's Brain
--[] Royal Authority Order: T4 Cockatrice's Eye [-15 Kraka Grom Favor]
--[] Royal Authority Order: Slave Wyrm Corpse #1 [-15 Kraka Grom Favor]
---[] Royal Expedite #1 [-15 Karak Ungor Favor]
--[] Royal Authority Order: Slave Wyrm Corpse #2 [-15 Kraka Grom Favor]
---[] Royal Expedite #2 [-15 Karak Ungor Favor]
--[] Royal Authority Order: T4 Elder Wyrm's Blood x2 [-30 Kraka Grom Favor]
---[] Royal Expedite [-30 Karak Ungor Favor]
---[] Royal Expedite x2 [-30 Karak Ungor Favor]
--[] Royal Authority Order: T4 Lightning Oriented upgrade to Stonehorn Horns [-15 Kraka Krum Favor]


Since the vote will open when I'm asleep, a quick reminder of my proposed plan:

[X] Plan: A Crack In The Consternation (Turn 58)
-[X] Snorri & Karstah
--[X] [Difficult] Flamedrinking Pt. 2 [1 Heir]
---[X] Choose: Combo, Flamedrinking: [Rune of Thungni's Presence, Rune of Thungni, Rune of Forgeflame]
--[X] Write-In: Aetherbinder Pt. 1 [1 Heir]
---[X] Choose: Master Rune of Purification (T4 Voidstone) + Rune of Worldly Warding (T4 Ancient Stone Troll Blood) + Ancestor Rune of Thungni (T4 Adamant)
--[X] [Simple] Once more with Smelting [1 Heir] {Note: This Smelter is being built near a Waystone near the Anvil}
--[X] [Difficult] Starlight Pt. 1 [1 Heir]
---[X] Choose: Master Rune of Conduction (Radiant Pegasus Blood + Dragon Essence), Rune of Lightspite (Radiant Pegasus Blood), Rune of Echoblow (Elder Wyrm's Gas Sac)
--[X] Extrasensory Perception Pt. 2 [3 Snorri AP, Before Forging]
--[X] Aetherbinder Pt.2 [3 Snorri AP]
-[X] Retainers & Orders
--[X] Expedition, Grungaldrin [2 Retainer + Industry of the North]
--[X] Expedition, The Throng is Mustered [1 Retainer]
--[X] Order: T4 Elder Storm Wyrm's Brain
--[X] Royal Authority Order: T4 Cockatrice's Eye [-15 Kraka Grom Favor]
--[X] Royal Authority Order: Slave Wyrm Corpse #1 [-15 Kraka Grom Favor]
--[X] Royal Authority Order: Slave Wyrm Corpse #2 [-15 Kraka Grom Favor]
--[X] Royal Authority Order: T4 Elder Wyrm's Blood x2 [-30 Kraka Grom Favor]
---[X] Royal Expedite [-30 Karak Ungor Favor]
---[X] Royal Expedite x2 [-30 Karak Ungor Favor]
--[X] Royal Authority Order: T4 Lightning Oriented upgrade to Stonehorn Horns [-15 Kraka Krum Favor]
--[X] Royal Authority Order: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
---[X] Royal Expedite: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
--[X] Princely Hunting: T4 Elder Greedy Troll [-15 Kraka Drakk Favor]

The key points here are to finish Windsight, and then do our first major forging action with it and Thungni's Hammer, to see what insights we can glean towards breaking Durin's Consternation while doing so - and sharply focusing the narrative towards this to give it its time to shine.

The key benefits of doing it this way, in my view, are that we get our high-energy forging safety gear complete before we start messing around with Waystones and the upcoming storm of magic, while leaving enough flexibility on T59 to adapt to a potential Yorri visit (likely due to completing Windsight, and would complete Waystones with prods) or War action, if desired (or forced upon us).

As far as the other vote sections go, I have no real preference other than a slight leaning towards building infrastructure around the anvil - in due course we'll be able to build waystones and bring them and a leyline to both the anvil and Khazagar. We won't, however, be able to move the anvil to the waystones.
 
Last edited:
Back
Top