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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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I want to remind the thread that Snorri did not craft the singular most magnificent gift for a karak. In seeking to emulate the senseless pursuits of the ancestors, he looses himself.

A dedicated facility is only as good as the products it can produce. I support a dedicated facility because it can be used by others for the good of all dawi.

Expanding it just as our workshop wouldn't be very communal.
 
we gonna want to fortify the forge anyway since it is a giant magic nexus of power, don't want evil magic users in the future getting to it, it will be discovered eventually, might as well defense in depth it.
 
-[ ] [Scope:] Dedicated Facility. +1 action. Every 3 request actions building Monumental Gronti add 1 extra progress. A workshop space dedicated to the construction of Gronti the size of Skaudardrengi.
I'd prefer making this a general bay - +1 action to build is literally just -5 favor, and we can either use it to experiment (which is kind of important given the way Snorri's going) or we can rent it out to other Runesmiths and Engineers and whatnot for more money and more cross-discipline promotion (which is kind of why we built Khazagar the way we did)
 
ignoring actual cost of making the facility.

if we are making it on the anvil, a permanent facility doesn't make sense. the anvil isn't an endless font of power that we can use. it's something we can occasionally use when its charged up or a storm comes through iirc.

if you want a permanent facility, go kazagar or waystone, those are both actual fonts of power. and so future builds are much less constrained by when exactly things can be built.

also, building a big fuck off facility over a waystone is probably one of the better ways of hiding an important waystone from everyone while actively building defenses around it. it's what the Ancestors did for most of karaz ankor's ones iirc.

if we're going anvil, just make a one off facility.
 
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[ ] [Simple] Gronti-Bay: [Cost: any 2 actions] Peerless Production will proc. Something to house and build Skaudardrengi
-[] Hirelings: [Cost 5 Favour with Kraka Drakk] Gain 1 progress. Can be taken without action input. x7 35 total favor
[] [Location:] Overtop the Anvil of the Earth: +3 actions to Gronti-Bay. Can use the Anvil of the Earth when crafting.
[] [Scope:] Dedicated General Facility. +2 actions to Gronti-Bay. Every 3 request actions building Monumental Items add 1 extra progress. A workshop space dedicated to the construction of anything the size of Skaudardrengi.

[] [Runes:] Do Both. +3 actions to Skaudardrengi. Double reagent cost for Skaudargrengi's Runes (not including equipment). Gain an improved variant of The Master Runes of Waking for monument-scale Gronti that would cost at minimum double the reagents. Oh sure Klausson, go whole hog, you idiot.

Building the facility with favor means there's no reason not to build the monumental facility at the anvil. It only being usable during storms is a temporary problem. Remember the goal of the movement tree is to replicate the Dron Array and the goal of Waystones is to build our own. This problem will be solved at some point.
 
for the future making shit with the facility, anything that's structural cannot be built there unless it is staying there. you have to make that stuff on site.

so if any conception for a monument isn't mobile runewise, it doesn't work as something you could make in the facility.

@soulcake , how far is the Wardstone's positions relative to Khazagar? Can it eventually just glomp the built up facilities there given enough time and dwarfs settling in?

On one hand, I'm thinking the integration of the facilities as part of the greater Kraka Drakk expansion. On the other, it's just Snorri creating more Karaks as his Rhunki-Needs demand of him with even greater works!
 
@soulcake , how far is the Wardstone's positions relative to Khazagar? Can it eventually just glomp the built up facilities there given enough time and dwarfs settling in?

On one hand, I'm thinking the integration of the facilities as part of the greater Kraka Drakk expansion. On the other, it's just Snorri creating more Karaks as his Rhunki-Needs demand of him with even greater works!
Its outside of the Valley Khazagar and Kraka Drakk are situated in so not really.
 
Also Dibna? Have we seen that term before?

Funnily enough, yes. Just really far back in the quest.

Dibna: A Dwarf who engages in dibnin
Dibnin: The act of tinkering with something that already works perfectly, out of the belief that it can still be improved

As far as Skaudardrengi goes, I would recommend a one use facility if using the Anvil. If using a waystone, then a general facility would probably be better.
 
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Expanding it just as our workshop wouldn't be very communal.
the entirety of kazagar is technically our workshop.

and it's not all that technical actually. the difference between our private workshop and kazagar at large is pretty much only that we don't let runesmiths inside our personal area outside the greeting area.

building the full facility inside our workshop doesn't stop us letting others use it.
 
we gonna want to fortify the forge anyway since it is a giant magic nexus of power, don't want evil magic users in the future getting to it, it will be discovered eventually, might as well defense in depth it.
Odds aren't good for a evil magic to just stumble across a secret location only a handful of dwarves know exist.
Security by obscurity is not strong, but its a hell of a lot stronger when people don't even know to look.
 
[] Plan: Going All Out
I mean, this capstone was already going whole hog, so we better go whole hog!
Is my initial reaction, but reading the thread I'm more conflicted. If the anvil actively prevents us from using the facility normally then we shouldn't use it for this imo. If it doesn't then it doesn't matter.
@soulcake Can we still use the anvil facility without the storm, but without the extra benefit?
 
Hmm.

Tbh I've wanted to defend the Anvil of the Earth for a while, and this is a good seed to do that with.


[] Plan: Going All Out
I mean, this capstone was already going whole hog, so we better go whole hog!
Is my initial reaction, but reading the thread I'm more conflicted. If the anvil actively prevents us from using the facility normally then we shouldn't use it for this imo. If it doesn't then it doesn't matter.
@soulcake Can we still use the anvil facility without the storm, but without the extra benefit?
One nice thing is that the Anvil gets a certain number of Major Charges after a Storm passes, power enough to hatch Shard Dragons and give significant benefits to Runecraft.

Furthermore the facility itself I think could be used (as soul just confirmed), we just wouldn't benefit from the Anvils traits and powers unless it is active. Which is a problem we will eventually be able to fix.
 
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[] Plan: Going All Out
I mean, this capstone was already going whole hog, so we better go whole hog!
Is my initial reaction, but reading the thread I'm more conflicted. If the anvil actively prevents us from using the facility normally then we shouldn't use it for this imo. If it doesn't then it doesn't matter.
soulcake Can we still use the anvil facility without the storm, but without the extra benefit?
it doesn't actively prevent us using it, runes arn't so finicky, it just has no actual benefit most of the time.

and gives a limited timeframe that we can't actually predict all that well, within which to get some use out of its special effect. and for the rest of the time is just an interesting trinket the size of a building.
 
it doesn't actively prevent us using it, runes arn't so finicky, it just has no actual benefit most of the time.

and gives a limited timeframe that we can't actually predict all that well, within which to get some use out of its special effect. and for the rest of the time is just an interesting trinket the size of a building.
Based on the message from Norgrim this turn, the Waystones will alert us at least two turns ahead of time. That's a warning that'll go forward into the future without any particular efforts on our part.

Additionally, in the past we looked at the time between the Incursion and the Storm we forged Skarren in and forecast when the next might arrive. That forecast had it expected sometime around turn 62.

So my point is we do have the equipment and prior information to make forecasts.


E: I'd been checking myself, looking to see if we'd had any ideas as a thread that would benefit from this facility sitting somewhere, rather than making it and then coming up with designs to use it. Voik's plans would benefit. I also have in mind a tunneling mole Gronti for transporting the entire Hearth Guard or evacuees around. So at the very least we have plans that could benefit from a Dedicated Gronti facility.
 
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Based on the message from Norgrim this turn, the Waystones will alert us at least two turns ahead of time. That's a warning that'll go forward into the future without any particular efforts on our part.

Additionally, in the past we looked at the time between the Incursion and the Storm we forged Skarren in and forecast when the next might arrive. That forecast had it expected sometime around turn 62.

So my point is we do have the equipment and prior information to make forecasts.
okay, it gives a limited timeframe with which we can actually make use of its biggest special effect. and a limit to how many times we can use its lesser effect. that we can reasonably accurately predict when it will be useable again. but remains a trinket outside that time frame.

once we have an actual way of recharging without being at the whim of the winds and chaos, (not an idea that might fix it, an actual solution), i'll consider it not to be a waste.



also, do we know how to make shit that can survive the storm forging not made of adamant or pure gromril? that shit's destructive.
this is less the general facility thing and more just a curiosity.
 
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hmmm, future upgrade to forge workshop, dwarven made 'waystones' that can siphon and charge from ambient magical energy, given enough time might equal the energy given by a Storm and can do a storm level crafting session without a actual storm.
 
I mean...if we get in Khazagar Gronti facilities...and open it for Runesmiths to use, especially given our big as fuck dragon would very much inspire other runesmiths and snorrist to create Gronti
 
It also improves Khazagar.

Would probably upgrade our workshop to epic.
If that were the sole issue at play, this would be convincing alone.

BUT.

The Anvil of the Earth has a connection to the Glittering Realm courtesy of the Deep Magic silliness that Snorri's gotten up to there. There's an additional connection to the Glittering Realm, courtesy of Karaz-Kazak-Rhun and the fact its Thungni's Crafting Hammer.

Combine that with a more mature mastery of Deep Magic through Snorri's own physiological changes, and Mhorni...That stacks.

The argument becomes "Drawing from the result of an irreplicable mystic ritual vs Crafting a new purpose built one through pre-existing rails for a shot at connecting directly to the source of Deep Magic"
 
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If that were the sole issue at play, this would be convincing alone.

BUT.

The Anvil of the Earth has a connection to the Glittering Realm courtesy of the Deep Magic silliness that Snorri's gotten up to there. There's an additional connection to the Glittering Realm, courtesy of Karaz-Kazak-Rhun and the fact its Thungni's Crafting Hammer.

Combine that with a more mature mastery of Deep Magic through Snorri's own physiological changes, and Mhorni...That stacks.

The argument becomes "Drawing from the result of an irreplicable mystic ritual vs Crafting a new purpose built one through pre-existing rails for a shot at connecting directly to the source of Deep Magic"
On top of that, Barak Azamar and the anvil together dug deep and got a Fragment of the deep magic to move in to BA and manifested the glittering realm the first time while forging an item completely unrelated to deep magic, the glittering realm, or Thungni. This time we're making a gronti using likely 4 Ancient Greedy Troll hearts, at the anvil that's been changed to draw on the deep magic more strongly, with a BA with a stronger deep magic connection, with KKR, with 3 runes all aspected towards the deep magic. I don't think it's possible to make it more likely to manifest the glittering realm or pull a larger Fragment than at the anvil stormforging this dragon.

This thing is going to have golden runes from the sheer amount of deep magic stuffed into it from the anvil.
 
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