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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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[X] Plan: The Dragon Kaiju Begins and Checking in on Draco Grandkids

This thing is going to be the largest concentration of Adamant in the world for centuries. Does anyone know how many decades it's going to take for that number to fall below 50% total?
A "Winter Guard" which is Snorri's elites in all Adamant armor is something like +240 bars (or 1200 bars for all the gear) which is going to be an even bigger investment. But so worth it to bolster a force to fight hero units, and to keep those really old Dorfs alive through the worst combat possible.
 
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I. Will. Reach. You.

I am so very STOKED from this! FINALLY Snorri has a motivation that comes from (and for) himself! Instead of seeing a duty to other dwarfs/clan/hold etc, this one is a personal motivation. He set himself a goal and his very SOUL swore an oath!

And what an oath it is..... I am soooo glad this option revealed that. Whooo!
 
[X] Plan: The Dragon Kaiju Begins and Checking in on Draco Grandkids


A "Winter Guard" which is Snorri's elites in all Adamant armor is something like +240 bars (or 1200 bars for all the gear) which is going to be an even bigger investment. But so worth it to bolster a force to fight hero units, and to keep those really old Dorfs alive through the worst combat possible.
Is there a plan floating about for what order to do armour/equipment in? Or is it more of a theoretical at the moment.
 
[Canon] Experimentation, +15 to a Roll
Experimentation

Thaldra ties the silvery wood together with chords of Troll Sinew, seated, kneeling, on a blanket in the apartment she's borrowing from some of her kin in Kraka Drak, still by and large bereft of her personality: an acceptable bed there, a state of Thungni in the corner, the usual for rented space in her clan.

A mere journeywoman she might be, but she does have some pride and so the chunks of silvery Azrilwut she's managed to acquire for her newest commission, such that it is, come together so seamlessly that if it weren't for the sinew (dried out and then soaked in salt water to harden it and yet leave it supple enough) you would scarcely notice there were gaps at all. The slats themselves are long and thin and painted with images of noble Grimnir heading north to His Doom. His mohawk is painted particularly vibrant, thickened with crushed stone earned from her last job, and the edge of His ax marked in negative space with yellow paint the shade of the sun on the silver wood, the backdrop of the hell of the Great Catastrophe indicated by black paint that implied the shape of any number of His foes as reported by Morgrim. Stylized, but still blatantly, obviously, His March.

And right that it should be so.

With the main chest piece done, she puts it aside and starts to tie together the rest of the armor next, starting with the arm slats, tied together at the elbow and vertically. The decoration is simpler, but the quality is by no means lacking, intricate Aldrhun running up and down the slats in reddest of red paint, exhorting mighty Grimnir for victory. The padding underneath, made of sixteen layers of troll skin, is dyed dark red and bright white, trimmed where it will poke out from underneath the slats proper with yet more Aldrhun, this time emanating from under Grimnir's snarling face.

She considers what Mahal had requested in the commission itself, trying not to "sigh like some half-baked maiden out of the kind of trash you youths have the audacity to call sagas" as her master would say:

"I want to fight, and I want to win. And I want to move fast while I do it." He hands the chest over, his unadorned set of armor jingling at it does. He might be embarassed that his beard still hasn't gone white at all, but she much prefers it the golden shade of blond it is now even if it does make him look young. "And there's no one I trust more to do it right."

(And I want to see what you come up with when you experiment had been unsaid but not altogether unimplied, particularly when even as a clanless foundling with all the bounties he'd brought in on on Gori he could still have commissioned a more established Runesmith, even if it did have to be a journeyman.)

With all that done she sets to work, places the carving knife against Grimnir's ax on the chest piece, and begins to work, carving and chanting.

When the world was young, we glimmered old.

The Rune of Grimnir, the Rune of battle, the rune of valiance. She's hardly some new Snerra, some new Fjolla, some new Dolgi, but she puts every ounce of care into it, intricately, carefully marking the symbol of her--friend's patron onto the wood, thick and deep and proper like, exactly as her master had taught her. As it starts to spark and steam from the magic she takes the bottle of Grimnirzan and begins to pour it in, sizzling and fizzling and popping. Grimnirzan, inside the Rune of Grimnir, is so blatantly, deeply, obvious that even that wazzock Snerra (Not that one!) could near-certainly put it together. She keeps pouring until about half the bottle is left, again exactly how Master Modi had taught her.

Now the world is bleak, and the fires all cold.

Next to it, on the Ancestor's bare chest, she places the Rune of Courage, letting the gromril of her knife slide through the wood. It starts to hum too, bright lights and bright power, and as it does she starts to pour the bowl full of Griffon Brain into the Rune, the slimy material disappearing with a burst of amber fire as it touches the marks and she continues to chant. All the unyielding pride and skill and sheer resolute nature of the beasts should make him quite a force to be reckoned with, even if making acquaintance with the Brana has made handling their internal organs considerably more awkward than it used to be.

But still we glimmer, yet more bold.

Finally, Valaya's Rune at the bottom, at the center, emanating light and guiding Grimnir. The most expensive reagent, and yet she doesn't so much as wince as she pours in the broken, ground up Hearthstone to the marks her knife makes. It's not quite as obvious as Grimnirzan, but as a heat, a warmth, a fire starts to flicker and burn along the Rune she feels correct in spending so much of what were limited funds on it: it will protect him, as he marches against the fimir, their Balefiends, and their Mearghs, the magic struggling against the Runes.

There is a sound like a cool breeze and the Runes finish even as she finishes chanting. She examines the armor, the breastplate in particular, and feels quiet satisfaction and growing ambition alike in her chest.

It's far from her apex. That, hopefully, lies many years hence, when she is old and gray as the Gift-Giver, made more usually, from hard Adamant with such Runes of destruction and potency that the enemy simply explodes when they see her coming. But for the perennial middle child, scarcely noticed compared to kinfolk, daughter or no daughter and Gift or no Gift; and for a clanless, up-jumped warrior, it's not a bad start, not a bad start at all.

She can already imagine master Modi rolling his eyes, but she sighs anyway.
 
Is there a plan floating about for what order to do armour/equipment in? Or is it more of a theoretical at the moment.
It's a theoretical since best case it's a t65ish project. Probably start with giving them all weapons or a talisman. A few turns ago it would have been weapons but we have the dawi combo now which is too perfect not to spam the entire hearthguard with.
 
one of the things i was looking forward to when we got back from HammerQuest was learning who among our students would agree to let us loan them the bits of the smelter and their reaction to the offer. Well it's really nice to know that all of them will be getting one but I'm still hankering for the interaction. Going to see Fjolla showing off her new smelter seems a shoo-in but what bout the others?
 
Is there a plan floating about for what order to do armour/equipment in? Or is it more of a theoretical at the moment.
I currently favor talismans.

This is in difference from how I previously favored armor, due to the existence of Defiant Stone, which may as well have "HELLO, SNORRI, MAKE THIS RUNE TO KEEP ELDERS ALIVE" written on the front in hundred foot tall Adamant letters runed by Thungni himself.

After that, probably weapons, then armor.

Weapons because it's cheaper and faster to get out, honestly, but talismans are "holy shit that rune god damn".

Definitely disagrees with previous posts from me, mind, where I wanted armor first, but I think Defiant Stone on the Very Old Dawi that are the Hearth Guard is strong enough to keep them safe in the face of most things and weapons will keep them safe via, well.

An enemy who's got no head is not killing Dawi.

EDIT: Mixed up which Rune was ELDERS GOOD and which one was get bonked get tougher.
 
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A "Winter Guard" which is Snorri's elites in all Adamant armor is something like +240 bars (or 1200 bars for all the gear) which is going to be an even bigger investment. But so worth it to bolster a force to fight hero units, and to keep those really old Dorfs alive through the worst combat possible.
It would be such a power-move to equip our entire Hearthguard in the ultra-rare, indestructible, rune-amplifying supermetal. Better yet, it's actually quite feasible to have it done within the next two venture given the folks over on Discord are planning on making another few smelters in the next turns.

Has there been any word on what exactly this equipment upgrade would do to their stats?
 
It would be such a power-move to equip our entire Hearthguard in the ultra-rare, indestructible, rune-amplifying supermetal. Better yet, it's actually quite feasible to have it done within the next two venture given the folks over on Discord are planning on making another few smelters in the next turns.

Has there been any word on what exactly this equipment upgrade would do to their stats?
Its also necessary to equip them in Adamant as soon as feasible. The Hearthguard represent a not insignificant portion of Elders in the North. Each one that dies in combat is a keenly felt loss not just for the Hearthguard but for the entire North Dawi.
 
It would be such a power-move to equip our entire Hearthguard in the ultra-rare, indestructible, rune-amplifying supermetal. Better yet, it's actually quite feasible to have it done within the next two venture given the folks over on Discord are planning on making another few smelters in the next turns.

Has there been any word on what exactly this equipment upgrade would do to their stats?
Boost their Defense, Endurance, and Attack stats. Possibly to Supreme for all of those stats.

Should do a lot more honestly in terms of new special rules for them, and strongly alter how their casualty rolls work after missions.
 
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Is there a plan floating about for what order to do armour/equipment in? Or is it more of a theoretical at the moment.
Has there been any word on what exactly this equipment upgrade would do to their stats?
More theoretical talking about it on Discord. It was banded about as "Snow Guard" earlier in-thread. On Discord, @soulcake commented that "Winter Guard" was more thematically appropriate name.

It is assumed it will be a massive survival upgrade for the Hearthguard elements who are upgraded.

It would be such a power-move to equip our entire Hearthguard in the ultra-rare, indestructible, rune-amplifying supermetal.
Adamant isn't just rare, it is functionally non-existent as the only people who have samples are a secret society who collective doesn't have enough of the stuff for anything useful, at least until Snorri unlocked the ability to make more than a bar or two every century.
 
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make more than a bar or two every century.
It was more like several dozen bars (60-70) every century or so IIRC, given their Block of Gromril method. These days they've converted over to Snorri's method. However the Brotherhood is not a large organization - about seventy members (and then apprentices) last time we asked if I recall, and they're not very obvious about their Adamant usage.
 
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It was more like several dozen bars (60-70) every century or so IIRC, given their Block of Gromril method. These days they've converted over to Snorri's method. However the Brotherhood is not a large organization - about seventy members last time we asked if I recall, and they're not very obvious about their Adamant usage.
At one point at least one member had enough Adamant to make a building out of it. Which is how we know the Lonely Rune clause has been broken.
E:
He isn't sure. While Adamant is definitely a strong material, Runes on it are more powerful too so that bonus may just cancel out when you apply a Lonely Rune to it. Worth a shot though you suppose, but you aren't hopeful. Your fellow Brotherhood of Dron Members inform you that, a fully adamant structure has very promisingly led to the addition of one Rune in addition to a Lonely Rune, but no more than that. To be clear, by FULLY adamant, I do mean fully. No exceptions for straps, bowstrings, accoutrement, etc etc. #mechanics #Theory #Runes
Wait, nvm I think I misunderstood structure as a building where soulcake meant the frame of an object or something.
 
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[X] Plan: The Dragon Kaiju Begins and Checking in on Draco Grandkids
[X] [Social:] Fjolla showing her new smelter.
[X] [Letters:] Knowledge about reactions to you running off with Karaz-Kazak-Rhun [Extensive, Evolving]
 
It is assumed it will be a massive survival upgrade for the Hearthguard elements who are upgraded.
Boost their Defense, Endurance, and Attack stats. Possibly to Supreme for all of those stats.

Looking at their current statline, they're already at "Supreme Endurance, High+ Attack, [and] Incredible Defence!"

It definitely is going to improve their Defense beyond incredible, but I'm not sure how much it would really improve their Attack unless we upgrade their weaponry to Adamant too.

That said, there's nothing stopping us from equipping some of our stronger members with Legendary weapons. That would probably raise the attack stat of the group, even if it's only a half dozen champions that are equipment with notable gear.

Heck, maybe we should empower one of our strongest with a full set of MR equipment. It's a tad embarrassing that Karstah has a Legendary retainer and we don't!

Talent:
Steadfast Guardian:
Provides morale bonus to nearby units. The Hearth Guard gain +Defence and Endurance when defending other Dawi.
Utility Skills: Medical Expertise, Infrastructure Repair, Fieldworks, Artillery Capable, Funerary Rites, Search and Rescue++, Spelunking ++, Informal but sound Legal and Moral Advice, Monster Tracking
Stats:
[Supreme+ Morale, Supreme Endurance, High+ Attack, Incredible Defence, Below Average Movement]
Equipment:
- Rune Inscribed Pure Gromril Plate, Elder Frostwyrm Hide and Gromril Chainmail for armour. Horned helms and Ruby red cloaks trimmed with white fur.
- Rune Inscribed Pure Gromril and Azrilwut for weapons, tools and equipment
- Trollgut Bombs
- Valayan Brews and Medicines

Also, oof. We have "Below Average Movement." That makes sense for a group of dawi but we really ought to make them a Banner that helps with that. Either that or dedicate one of the runes on their new armor to something that buffs movement.

That, or we hand out movement-boosting talismans on mass. Do we have any regular runes or combos made entirely from regular runes that would help with that?

EDIT: Actually, we can't hand out talisman to the group. To certain members, yes. Not to the group though.

Gear:
The final mechanic is gearing out the company itself. In this case, I'll now offer options to alter, improve or even give gear to the company. Now, instead of just giving you however many gear slots per dwarf in the group I'll instead treat your retainers as a single entity both for the sake of my sanity and stopping game-breaking shenanigans. For gameplay's sake you'll be able to individually craft the following for your dwarfs:
  • 2 Hand slots as with individuals.
  • 1 Armour slot.
  • UP TO 3 banner slots.

    The armour, weapons and one banner will be worn by the leader/champion of the company while the other potential banners are held aloft by standard-bearers. Set Bonuses in this case would only involve the dwarf with the armour and weapon and Banner, OR between the three banners but not all together. Ergo you could have two set bonuses active, one for the champion and one for the banners and greater company, but not one mega bonus amongst all the items. Equipping the company wholesale will be done through simple actions (write-ins for this is still pending, I'm still considering) and impact the Retinue's stats which goes as follows, not including special traits like Unbreakable, Tireless, etc:
    • Shoddy/A literal Beardling*
    • Below Average
    • Average **
    • High
    • Incredible
    • Supreme
 
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Also, oof. We have "Below Average Movement." That makes sense for a group of dawi but we really ought to make them a Banner that helps with that. Either that or dedicate one of the runes on their new armor to something that buffs movement.
Average here is based on dwarf average:
Ranking of these goes as follows, not including special traits like Unbreakable, Tireless, etc:
Supreme
Incredible
High
Average **
Below Average
Shoddy/A literal Beardling***

**This is based on Dwarf Standards, so like if you ranked an elf their mobility would be well above average and a human above average.
*** Not something you'll see but it's good to have the bottom rungs known.
Whats dragging mobility down is probably something like the group not being able to be more mobile than the slowest engineer in the group.
 
Vote closed
Adhoc vote count started by IronFist on Sep 20, 2024 at 2:06 PM, finished with 381 posts and 86 votes.

  • [X] [Letters:] Knowledge about reactions to you running off with Karaz-Kazak-Rhun [Extensive, Evolving]
    [X] [Social:] Brynna covertly attends a competition in Khazagar.
    [X] Plan: The Dragon Kaiju Begins and Checking in on Draco Grandkids
    -[X] Snorri & Karstah
    --[X] The Enduring War Rune 1 Snorri + 1 Karstah + 1 Retainer. Already covered, this is for action tracking purposes.
    --[X] [Difficult] Extra-sensory Pt. 1 2 Snorri
    --[X] [Simple] Slave Wyrm Autopsy 1 Simple
    --[X] [Simple] The Secrets of Light Pt. 2 Simple
    --[X] Drakk Rearing 1 Snorri + 1 Karstah
    --[X] [Difficult] Convert Siphoning to Engineering 1 Snorri
    --[X] [Difficult] Design Skaudardrengi, The Singing Slayer, Emperor Dragon Gronti: An exemplary 45 meter Storm Wyrm forged from pure Adamant, with eyes of glowing Dronril shielded by metallic lids. Rest linked in this post.
    ---[X] Choose: Master Rune of Awakening (T4 Greedy Troll Heart) + Empowerment (T4 Dragon Ogre Shaggoth Heart) + Engineering Siphoning (T4 Greedy Troll Heart). 1 Karstah
    --[X] [Difficult] Build Azrilzhufgotten, The Silver River Banner: Design link 1 Karstah
    --[X] [Difficult] Starlight: Due end of Turn 59.
    ---[X] Accept
    -[X] Retainers & Orders
    --[X] Expedition, Aiding Krum 1 Retainer + 1 Industry of the North
    --[X] Expedition, Aiding Kraka Drakk 1 Retainer
    --[X] Princely Hunting: T4 Radiant Pegasus
    --[X] Royal Authority, Additional Order: T4 Barazgal 15 Kraka Grom Favor
    --[X] Royal Authority, Additional Order: T4 Voidstone 15 Kraka Krum Favor
    [X] [Social:] Fjolla showing her new smelter.
    [X] Plan: Fires of Inspiration, Hammer and Drakks
    -[X] Snorri & Karstah
    --[X] Accept Starlight
    --[X] Drakk Rearing [1 Heir]
    --[X] [Difficult] Design Skaudardrengi, The Singing Slayer, Emperor Dragon Gronti [1 Heir]
    ---[X] An exemplary Storm Wyrm forged from pure Adamant, with eyes of glowing Dronril shielded by metallic lids. It is as large as the largest and oldest Wyrms at forty five meters from nose to tail and its scales shine with power. The story of Kraka Drakk and it's inhabitants is inscribed onto its wings in panoramic mural and gemstones. This artwork and its immense might are meant to be a tribute to the Hold that Snorri has lived in for almost half a millennia, to mark Khazagar as a legacy for Kraka Drakk. Thus its power is meant to defeat the greatest members of the Dumi. It is cleverly designed such that it weighs far less than expected for its size and offsets some of its significant ground pressure. Furthermore, its Horns, Wings, front left Claw, and three special chest scales for Armor runes, are all designed to have runes of their own in the future. A mechanism in its mouth will hold the item that creates its Breath Weapon. Finally, a cleverly concealed Adamant screw-plug longer than two dwarfs are tall is in its chest, held in place by a perfect fit and massive internal locking bars and mechanisms which are unlocked by secret commands given to the Gronti - and behind this plug in the core of its body lies its Heart Chamber. The animating Runes of the Gronti are inscribed into the walls of this Heart Chamber, while a slot for the future Heart itself lies empty. [Uses 192 Bars of Adamant. The theme of this: "A metal behemoth of the Storm Above and the Deep Below. Cladding itself in the Storm within, its thunder and might fueled by the endless vigor of the Deep."]
    ---[X] Choose: Master Rune of Awakening [T4 Greedy Troll Heart], Rune of Empowerment [T4 Dragon Ogre Shaggoth Heart], Rune of Siphoning (Engineering) [T4 Greedy Troll Heart].
    --[X] [Simple] Flamedrinking Talismans Pt. 2 [1 Heir]
    ---[X] Combo, Flamedrinking: Rune of Thungni's Presence, Rune of Thungni, Rune of Forgeflame
    --[X] Examine Karaz-Kazak-Rhun [1 AP]
    --[X] [Simple] Merwyrm Autopsy [3 Research]
    --[X] [Difficult] Extrasensory Perception Pt. 1 [2 AP]
    --[X] [Difficult] Convert a Regular Rune: Siphoning to Engineering [1 AP]
    -[X] Retainers & Orders
    --[X] Expedition, Aiding Krum [1 Retainer + Industry of the North]
    --[X] Expedition, Aiding Kraka Drakk [1 Retainer]
    --[X] Order: Elder Stonehorn's Horns
    --[X] Queenly Authority Order: Barazgal [-15 Kraka Grom Favor]
    [X] [Social:] Dreng on the mend
    [X] [Social:] Dwalin, shopping for reagents in the Grozurbaz with his son.
    [X] Plan: Refining Our Eyes and the Dragon Kaiju Begins
    -[X] Snorri & Karstah
    --[X] The Enduring War Rune 1 Snorri + 1 Karstah + 1 Retainer. Already covered, this is for action tracking purposes.
    --[X] [Difficult] Extra-sensory Pt. 1 2 Snorri
    --[X] [Simple] Slave Wyrm Autopsy 1 Simple
    --[X] [Simple] The Secrets of Light Pt. 2 Simple
    --[X] Examine Karaz-Kazak-Rhun 1 Snorri
    --[X] [Difficult] Convert Siphoning to Engineering 1 Snorri
    --[X] [Difficult] Design Skaudardrengi, The Singing Slayer, Emperor Dragon Gronti: An exemplary 45 meter Storm Wyrm forged from pure Adamant, with eyes of glowing Dronril shielded by metallic lids. Rest linked in this post.
    ---[X] Choose: Master Rune of Awakening (T4 Greedy Troll Heart) + Empowerment (T4 Dragon Ogre Shaggoth Heart) + Engineering Siphoning (T4 Greedy Troll Heart). 1 Karstah
    --[X] [Difficult] Build Azrilzhufgotten, The Silver River Banner: Design link 2 Karstah
    --[X] [Difficult] Starlight: Due end of Turn 59.
    ---[X] Accept
    -[X] Retainers & Orders
    --[X] Expedition, Aiding Krum 1 Retainer + 1 Industry of the North
    --[X] Expedition, Aiding Kraka Drakk 1 Retainer
    --[X] Princely Hunting: T4 Radiant Pegasus
    --[X] Royal Authority, Additional Order: T4 Barazgal 15 Kraka Grom Favor
    --[X] Royal Authority, Additional Order: T4 Voidstone 15 Kraka Krum Favor
    [X] Plan: Fires of Inspiration, War and Drakks
    -[X] Snorri & Karstah
    --[X] Accept Starlight
    --[X] Drakk Rearing [1 Heir]
    --[X] [Difficult] Design Skaudardrengi, The Singing Slayer, Emperor Dragon Gronti [1 Heir]
    ---[X] An exemplary Storm Wyrm forged from pure Adamant, with eyes of glowing Dronril shielded by metallic lids. It is as large as the largest and oldest Wyrms at forty five meters from nose to tail and its scales shine with power. The story of Kraka Drakk and it's inhabitants is inscribed onto its wings in panoramic mural and gemstones. This artwork and its immense might are meant to be a tribute to the Hold that Snorri has lived in for almost half a millennia, to mark Khazagar as a legacy for Kraka Drakk. Thus its power is meant to defeat the greatest members of the Dumi. It is cleverly designed such that it weighs far less than expected for its size and offsets some of its significant ground pressure. Furthermore, its Horns, Wings, front left Claw, and three special chest scales for Armor runes, are all designed to have runes of their own in the future. A mechanism in its mouth will hold the item that creates its Breath Weapon. Finally, a cleverly concealed Adamant screw-plug longer than two dwarfs are tall is in its chest, held in place by a perfect fit and massive internal locking bars and mechanisms which are unlocked by secret commands given to the Gronti - and behind this plug in the core of its body lies its Heart Chamber. The animating Runes of the Gronti are inscribed into the walls of this Heart Chamber, while a slot for the future Heart itself lies empty. [Uses 192 Bars of Adamant. The theme of this: "A metal behemoth of the Storm Above and the Deep Below. Cladding itself in the Storm within, its thunder and might fueled by the endless vigor of the Deep."]
    ---[X] Choose: Master Rune of Awakening [T4 Greedy Troll Heart], Rune of Empowerment [T4 Dragon Ogre Shaggoth Heart], Rune of Siphoning (Engineering) [T4 Greedy Troll Heart].
    --[X] [Simple] Flamedrinking Talismans Pt. 2 [1 Heir]
    ---[X] Combo, Flamedrinking: Rune of Thungni's Presence, Rune of Thungni, Rune of Forgeflame
    --[X] March [1 AP]
    --[X] [Difficult] Extrasensory Perception Pt. 1 [2 AP]
    --[X] [Simple] The Secrets of Light Pt. 2 [2 Research]
    --[X] [Difficult] Convert a Regular Rune: Siphoning to Engineering [1 AP]
    -[X] Retainers & Orders
    --[X] Expedition, Aiding Krum [1 Retainer + Industry of the North]
    --[X] Expedition, Aiding Kraka Drakk [1 Retainer]
    --[X] Order: Elder Stonehorn's Horns
    --[X] Queenly Authority Order: Barazgal [-15 Kraka Grom Favor]
    --[X] Royal Authority, Additional Order: T4 Voidstone [-15 Kraka Krum Favor]
    [X] Plan: Refining Our Eyes, the Dragon Kaiju Begins, and Fieldwork Examination
    -[X] Snorri & Karstah
    --[X] The Enduring War Rune 1 Snorri + 1 Karstah + 1 Retainer. Already covered, this is for action tracking purposes.
    --[X] [Difficult] Extra-sensory Pt. 1 2 Snorri
    --[X] [Simple] Slave Wyrm Autopsy 1 Simple
    --[X] [Simple] The Secrets of Light Pt. 2 Simple
    --[X] March 1 Snorri
    --[X] [Difficult] Convert Siphoning to Engineering 1 Snorri
    --[X] [Difficult] Design Skaudardrengi, The Singing Slayer, Emperor Dragon Gronti: An exemplary 45 meter Storm Wyrm forged from pure Adamant, with eyes of glowing Dronril shielded by metallic lids. Rest linked in this post.
    ---[X] Choose: Master Rune of Awakening (T4 Greedy Troll Heart) + Empowerment (T4 Dragon Ogre Shaggoth Heart) + Engineering Siphoning (T4 Greedy Troll Heart). 1 Karstah
    --[X] [Difficult] Build Azrilzhufgotten, The Silver River Banner: 2 Karstah
    --[X] [Difficult] Starlight: Due end of Turn 59.
    ---[X] Accept
    -[X] Retainers & Orders
    --[X] Expedition, Aiding Krum 1 Retainer + 1 Industry of the North
    --[X] Expedition, Aiding Kraka Drakk 1 Retainer
    --[X] Princely Hunting: T4 Radiant Pegasus
    --[X] Queenly Authority, Additional Order: T4 Barazgal 15 Kraka Grom Favor
    --[X] Royal Authority, Additional Order: T4 Voidstone 15 Kraka Krum Favor
    [X] Plan: Fires of Inspiration, Waystones and Banner
    -[X] Snorri & Karstah
    --[X] Accept Starlight
    --[X] [Simple] Azrilzhufgotten Pt. 2 [2 Heir]
    ---[X] Combo, Goruz-Kazak Rikkaz: Master Rune of Traversal [T4 Radiant Pegasus' Heart], Rune of Impact [T3 Stonehorn Leg Muscles], Rune of Amber [T4 Barazgal].
    --[X] [Simple] Flamedrinking Talismans Pt. 2 [1 Heir]
    ---[X] Combo, Flamedrinking: Rune of Thungni's Presence, Rune of Thungni, Rune of Forgeflame
    --[X] [Simple] Merwyrm Autopsy [3 Research]
    --[X] [Difficult] Monolith Mastery Pt. 1 [2 AP]
    --[X] [Difficult] Extrasensory Perception Pt. 1 [2 AP]
    -[X] Retainers & Orders
    --[X] Expedition, Aiding Krum [1 Retainer + Industry of the North]
    --[X] Expedition, Aiding Kraka Drakk [1 Retainer]
    --[X] Order: Elder Stonehorn's Horns
    --[X] Queenly Authority Order: Barazgal [-15 Kraka Grom Favor]
    [X] Plan: Fires of Inspiration, Hammer and Drakks (Together Version)
    [X] Plan: The Dragon Kaiju Begins (Together) and Checking in on Draco Grandkids
    [X] Plan Snorri you daff Dorf you got grandchildren to spoil
    [X] Write In: Schedule the first viewing of Karaz-Kazak-Rhun to take place at The Citadel of Creation. Advertise it as a "charity event" for the "less fortunate."
    [X] March [1 Snorri AP] Might as well see what that hammer can do. What better way to test it than against the ones trying to corrupt the world? Plus, seeing that hammer will embolden the Dawi fighting on the front.
    [X] The Road to Anoqeyån Pt. 2: [3 Snorri AP] Let's finish this up, we've been putting this off for too long and I'm sure it will help in figuring out how to improve our eye.
    [X] Training Regime Pt. 2: [2 Retainer AP] The war is going to happen no matter what and I would feel better when our Hearthguard has better-trained warriors for what's coming
    [X] [Simple] Re-warding Work: [2 Karstah AP] Be better to have some defenses around the stones just in case.
    [X] [Simple] Write In Pt. 2: [Cost: 1 action] Azrilzhufgotten, or The Silver River Marches. Better equipped as well. We are running them ragged.
    [X] March [Cost: 1 action] Gain possible loot, bonus to roll against Fimir. No actual interlude but combat rolls will still be made. The idiots decide they want to tear open a hole in reality do they? You razed three cities already, and you're not one to leave a job half finished
    [X] Examine Karaz-Kazak-Rhun: [Cost: minimum 1 action] Gain semi random research and trait progress. By the hammer of Thungni, you now hold the hammer of Thungni! It is folly to believe you can ever truly understand it at your current level of skill. But there is still inspiration to be found, and maybe you also just want to admire something so beautiful as this hammer. Who's to stop you? You're its owner.
    [X] [Social:] Fjolla showing her new
    [X] Plan: The Dragon Kaiju Ends
    [X] Plan: The Dragon Kaiju Begins and Checking in
 
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Adhoc vote count started by IronFist on Sep 20, 2024 at 2:06 PM, finished with 381 posts and 86 votes.

  • [X] [Letters:] Knowledge about reactions to you running off with Karaz-Kazak-Rhun [Extensive, Evolving]
    [X] [Social:] Brynna covertly attends a competition in Khazagar.
    [X] Plan: The Dragon Kaiju Begins and Checking in on Draco Grandkids
    -[X] Snorri & Karstah
    --[X] The Enduring War Rune 1 Snorri + 1 Karstah + 1 Retainer. Already covered, this is for action tracking purposes.
    --[X] [Difficult] Extra-sensory Pt. 1 2 Snorri
    --[X] [Simple] Slave Wyrm Autopsy 1 Simple
    --[X] [Simple] The Secrets of Light Pt. 2 Simple
    --[X] Drakk Rearing 1 Snorri + 1 Karstah
    --[X] [Difficult] Convert Siphoning to Engineering 1 Snorri
    --[X] [Difficult] Design Skaudardrengi, The Singing Slayer, Emperor Dragon Gronti: An exemplary 45 meter Storm Wyrm forged from pure Adamant, with eyes of glowing Dronril shielded by metallic lids. Rest linked in this post.
    ---[X] Choose: Master Rune of Awakening (T4 Greedy Troll Heart) + Empowerment (T4 Dragon Ogre Shaggoth Heart) + Engineering Siphoning (T4 Greedy Troll Heart). 1 Karstah
    --[X] [Difficult] Build Azrilzhufgotten, The Silver River Banner: Design link 1 Karstah
    --[X] [Difficult] Starlight: Due end of Turn 59.
    ---[X] Accept
    -[X] Retainers & Orders
    --[X] Expedition, Aiding Krum 1 Retainer + 1 Industry of the North
    --[X] Expedition, Aiding Kraka Drakk 1 Retainer
    --[X] Princely Hunting: T4 Radiant Pegasus
    --[X] Royal Authority, Additional Order: T4 Barazgal 15 Kraka Grom Favor
    --[X] Royal Authority, Additional Order: T4 Voidstone 15 Kraka Krum Favor
    [X] [Social:] Fjolla showing her new smelter.
    [X] Plan: Fires of Inspiration, Hammer and Drakks
    -[X] Snorri & Karstah
    --[X] Accept Starlight
    --[X] Drakk Rearing [1 Heir]
    --[X] [Difficult] Design Skaudardrengi, The Singing Slayer, Emperor Dragon Gronti [1 Heir]
    ---[X] An exemplary Storm Wyrm forged from pure Adamant, with eyes of glowing Dronril shielded by metallic lids. It is as large as the largest and oldest Wyrms at forty five meters from nose to tail and its scales shine with power. The story of Kraka Drakk and it's inhabitants is inscribed onto its wings in panoramic mural and gemstones. This artwork and its immense might are meant to be a tribute to the Hold that Snorri has lived in for almost half a millennia, to mark Khazagar as a legacy for Kraka Drakk. Thus its power is meant to defeat the greatest members of the Dumi. It is cleverly designed such that it weighs far less than expected for its size and offsets some of its significant ground pressure. Furthermore, its Horns, Wings, front left Claw, and three special chest scales for Armor runes, are all designed to have runes of their own in the future. A mechanism in its mouth will hold the item that creates its Breath Weapon. Finally, a cleverly concealed Adamant screw-plug longer than two dwarfs are tall is in its chest, held in place by a perfect fit and massive internal locking bars and mechanisms which are unlocked by secret commands given to the Gronti - and behind this plug in the core of its body lies its Heart Chamber. The animating Runes of the Gronti are inscribed into the walls of this Heart Chamber, while a slot for the future Heart itself lies empty. [Uses 192 Bars of Adamant. The theme of this: "A metal behemoth of the Storm Above and the Deep Below. Cladding itself in the Storm within, its thunder and might fueled by the endless vigor of the Deep."]
    ---[X] Choose: Master Rune of Awakening [T4 Greedy Troll Heart], Rune of Empowerment [T4 Dragon Ogre Shaggoth Heart], Rune of Siphoning (Engineering) [T4 Greedy Troll Heart].
    --[X] [Simple] Flamedrinking Talismans Pt. 2 [1 Heir]
    ---[X] Combo, Flamedrinking: Rune of Thungni's Presence, Rune of Thungni, Rune of Forgeflame
    --[X] Examine Karaz-Kazak-Rhun [1 AP]
    --[X] [Simple] Merwyrm Autopsy [3 Research]
    --[X] [Difficult] Extrasensory Perception Pt. 1 [2 AP]
    --[X] [Difficult] Convert a Regular Rune: Siphoning to Engineering [1 AP]
    -[X] Retainers & Orders
    --[X] Expedition, Aiding Krum [1 Retainer + Industry of the North]
    --[X] Expedition, Aiding Kraka Drakk [1 Retainer]
    --[X] Order: Elder Stonehorn's Horns
    --[X] Queenly Authority Order: Barazgal [-15 Kraka Grom Favor]
    [X] [Social:] Dreng on the mend
    [X] [Social:] Dwalin, shopping for reagents in the Grozurbaz with his son.
    [X] Plan: Refining Our Eyes and the Dragon Kaiju Begins
    -[X] Snorri & Karstah
    --[X] The Enduring War Rune 1 Snorri + 1 Karstah + 1 Retainer. Already covered, this is for action tracking purposes.
    --[X] [Difficult] Extra-sensory Pt. 1 2 Snorri
    --[X] [Simple] Slave Wyrm Autopsy 1 Simple
    --[X] [Simple] The Secrets of Light Pt. 2 Simple
    --[X] Examine Karaz-Kazak-Rhun 1 Snorri
    --[X] [Difficult] Convert Siphoning to Engineering 1 Snorri
    --[X] [Difficult] Design Skaudardrengi, The Singing Slayer, Emperor Dragon Gronti: An exemplary 45 meter Storm Wyrm forged from pure Adamant, with eyes of glowing Dronril shielded by metallic lids. Rest linked in this post.
    ---[X] Choose: Master Rune of Awakening (T4 Greedy Troll Heart) + Empowerment (T4 Dragon Ogre Shaggoth Heart) + Engineering Siphoning (T4 Greedy Troll Heart). 1 Karstah
    --[X] [Difficult] Build Azrilzhufgotten, The Silver River Banner: Design link 2 Karstah
    --[X] [Difficult] Starlight: Due end of Turn 59.
    ---[X] Accept
    -[X] Retainers & Orders
    --[X] Expedition, Aiding Krum 1 Retainer + 1 Industry of the North
    --[X] Expedition, Aiding Kraka Drakk 1 Retainer
    --[X] Princely Hunting: T4 Radiant Pegasus
    --[X] Royal Authority, Additional Order: T4 Barazgal 15 Kraka Grom Favor
    --[X] Royal Authority, Additional Order: T4 Voidstone 15 Kraka Krum Favor
    [X] Plan: Fires of Inspiration, War and Drakks
    -[X] Snorri & Karstah
    --[X] Accept Starlight
    --[X] Drakk Rearing [1 Heir]
    --[X] [Difficult] Design Skaudardrengi, The Singing Slayer, Emperor Dragon Gronti [1 Heir]
    ---[X] An exemplary Storm Wyrm forged from pure Adamant, with eyes of glowing Dronril shielded by metallic lids. It is as large as the largest and oldest Wyrms at forty five meters from nose to tail and its scales shine with power. The story of Kraka Drakk and it's inhabitants is inscribed onto its wings in panoramic mural and gemstones. This artwork and its immense might are meant to be a tribute to the Hold that Snorri has lived in for almost half a millennia, to mark Khazagar as a legacy for Kraka Drakk. Thus its power is meant to defeat the greatest members of the Dumi. It is cleverly designed such that it weighs far less than expected for its size and offsets some of its significant ground pressure. Furthermore, its Horns, Wings, front left Claw, and three special chest scales for Armor runes, are all designed to have runes of their own in the future. A mechanism in its mouth will hold the item that creates its Breath Weapon. Finally, a cleverly concealed Adamant screw-plug longer than two dwarfs are tall is in its chest, held in place by a perfect fit and massive internal locking bars and mechanisms which are unlocked by secret commands given to the Gronti - and behind this plug in the core of its body lies its Heart Chamber. The animating Runes of the Gronti are inscribed into the walls of this Heart Chamber, while a slot for the future Heart itself lies empty. [Uses 192 Bars of Adamant. The theme of this: "A metal behemoth of the Storm Above and the Deep Below. Cladding itself in the Storm within, its thunder and might fueled by the endless vigor of the Deep."]
    ---[X] Choose: Master Rune of Awakening [T4 Greedy Troll Heart], Rune of Empowerment [T4 Dragon Ogre Shaggoth Heart], Rune of Siphoning (Engineering) [T4 Greedy Troll Heart].
    --[X] [Simple] Flamedrinking Talismans Pt. 2 [1 Heir]
    ---[X] Combo, Flamedrinking: Rune of Thungni's Presence, Rune of Thungni, Rune of Forgeflame
    --[X] March [1 AP]
    --[X] [Difficult] Extrasensory Perception Pt. 1 [2 AP]
    --[X] [Simple] The Secrets of Light Pt. 2 [2 Research]
    --[X] [Difficult] Convert a Regular Rune: Siphoning to Engineering [1 AP]
    -[X] Retainers & Orders
    --[X] Expedition, Aiding Krum [1 Retainer + Industry of the North]
    --[X] Expedition, Aiding Kraka Drakk [1 Retainer]
    --[X] Order: Elder Stonehorn's Horns
    --[X] Queenly Authority Order: Barazgal [-15 Kraka Grom Favor]
    --[X] Royal Authority, Additional Order: T4 Voidstone [-15 Kraka Krum Favor]
    [X] Plan: Refining Our Eyes, the Dragon Kaiju Begins, and Fieldwork Examination
    -[X] Snorri & Karstah
    --[X] The Enduring War Rune 1 Snorri + 1 Karstah + 1 Retainer. Already covered, this is for action tracking purposes.
    --[X] [Difficult] Extra-sensory Pt. 1 2 Snorri
    --[X] [Simple] Slave Wyrm Autopsy 1 Simple
    --[X] [Simple] The Secrets of Light Pt. 2 Simple
    --[X] March 1 Snorri
    --[X] [Difficult] Convert Siphoning to Engineering 1 Snorri
    --[X] [Difficult] Design Skaudardrengi, The Singing Slayer, Emperor Dragon Gronti: An exemplary 45 meter Storm Wyrm forged from pure Adamant, with eyes of glowing Dronril shielded by metallic lids. Rest linked in this post.
    ---[X] Choose: Master Rune of Awakening (T4 Greedy Troll Heart) + Empowerment (T4 Dragon Ogre Shaggoth Heart) + Engineering Siphoning (T4 Greedy Troll Heart). 1 Karstah
    --[X] [Difficult] Build Azrilzhufgotten, The Silver River Banner: 2 Karstah
    --[X] [Difficult] Starlight: Due end of Turn 59.
    ---[X] Accept
    -[X] Retainers & Orders
    --[X] Expedition, Aiding Krum 1 Retainer + 1 Industry of the North
    --[X] Expedition, Aiding Kraka Drakk 1 Retainer
    --[X] Princely Hunting: T4 Radiant Pegasus
    --[X] Queenly Authority, Additional Order: T4 Barazgal 15 Kraka Grom Favor
    --[X] Royal Authority, Additional Order: T4 Voidstone 15 Kraka Krum Favor
    [X] Plan: Fires of Inspiration, Waystones and Banner
    -[X] Snorri & Karstah
    --[X] Accept Starlight
    --[X] [Simple] Azrilzhufgotten Pt. 2 [2 Heir]
    ---[X] Combo, Goruz-Kazak Rikkaz: Master Rune of Traversal [T4 Radiant Pegasus' Heart], Rune of Impact [T3 Stonehorn Leg Muscles], Rune of Amber [T4 Barazgal].
    --[X] [Simple] Flamedrinking Talismans Pt. 2 [1 Heir]
    ---[X] Combo, Flamedrinking: Rune of Thungni's Presence, Rune of Thungni, Rune of Forgeflame
    --[X] [Simple] Merwyrm Autopsy [3 Research]
    --[X] [Difficult] Monolith Mastery Pt. 1 [2 AP]
    --[X] [Difficult] Extrasensory Perception Pt. 1 [2 AP]
    -[X] Retainers & Orders
    --[X] Expedition, Aiding Krum [1 Retainer + Industry of the North]
    --[X] Expedition, Aiding Kraka Drakk [1 Retainer]
    --[X] Order: Elder Stonehorn's Horns
    --[X] Queenly Authority Order: Barazgal [-15 Kraka Grom Favor]
    [X] Plan: Fires of Inspiration, Hammer and Drakks (Together Version)
    [X] Plan: The Dragon Kaiju Begins (Together) and Checking in on Draco Grandkids
    [X] Plan Snorri you daff Dorf you got grandchildren to spoil
    [X] Write In: Schedule the first viewing of Karaz-Kazak-Rhun to take place at The Citadel of Creation. Advertise it as a "charity event" for the "less fortunate."
    [X] March [1 Snorri AP] Might as well see what that hammer can do. What better way to test it than against the ones trying to corrupt the world? Plus, seeing that hammer will embolden the Dawi fighting on the front.
    [X] The Road to Anoqeyån Pt. 2: [3 Snorri AP] Let's finish this up, we've been putting this off for too long and I'm sure it will help in figuring out how to improve our eye.
    [X] Training Regime Pt. 2: [2 Retainer AP] The war is going to happen no matter what and I would feel better when our Hearthguard has better-trained warriors for what's coming
    [X] [Simple] Re-warding Work: [2 Karstah AP] Be better to have some defenses around the stones just in case.
    [X] [Simple] Write In Pt. 2: [Cost: 1 action] Azrilzhufgotten, or The Silver River Marches. Better equipped as well. We are running them ragged.
    [X] March [Cost: 1 action] Gain possible loot, bonus to roll against Fimir. No actual interlude but combat rolls will still be made. The idiots decide they want to tear open a hole in reality do they? You razed three cities already, and you're not one to leave a job half finished
    [X] Examine Karaz-Kazak-Rhun: [Cost: minimum 1 action] Gain semi random research and trait progress. By the hammer of Thungni, you now hold the hammer of Thungni! It is folly to believe you can ever truly understand it at your current level of skill. But there is still inspiration to be found, and maybe you also just want to admire something so beautiful as this hammer. Who's to stop you? You're its owner.
    [X] [Social:] Fjolla showing her new
    [X] Plan: The Dragon Kaiju Ends
    [X] Plan: The Dragon Kaiju Begins and Checking in


Actual result
 
It just occurred to me:

What kind of message are we sending to our grandnoodles that the massive drak gronti we're about to design is not a shard wyrm like them but instead a storm wyrm.

...This seems like an unforced error.
 
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