OK.
Do you also think that personal poweups like Force Blades and Army Of One are more valuable than runic weapons research? An 11 day pause on those is very expensive.

Also, if you aren't interested in Runic Air Dome, why the heck did you sink several cycles into researching it last plan? What's going on here?
I'm so confused.
Neither TR 130 or Runic Air Domes are runic weapons. So it's, at most, a 5 day pause in comparison.

I was mostly concerned with finishing up TR 125 and starting on TR 150 (if possible) last plan. Runic Air Domes were just there to pad out the schedule, we'll do them eventually.
 
It's also worth considering that, after a certain point, the time that we invest in researching Time Runes isn't going to be recouped by the time dilation they provide.
 
And even time-neutral, it nets us clone-hours and veterancy.
The veterancy is useful but the additional clone hours doesnt matter unless the time dilation rate is quick enough to meaningfully impact our clone integration/sickness reset timer, since we have a fixed amount of shadow clone hours per day. (NB: Its not clear to me we are actually getting to the cap there, but given the amount of SC we are running we should be getting as much juice out of that orange as we can already?)

My perspective here is that we should not sunk cost fallacy and pursue the 1.3x rune further but we should check if 1.5x is doable without the weird restrictions we accidentally put in. If Hazou thinks he can do it, then its worth it, otherwise we need that time on Akatsuki-killers
 
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The veterancy is useful but the additional clone hours doesnt matter unless the time dilation rate is quick enough to meaningfully impact our clone integration/sickness reset timer, since we have a fixed amount of shadow clone hours per day.

My perspective here is that we should not sunk cost fallacy and pursue the 1.3x rune further but we should check if 1.5x is doable without the weird restrictions we accidentally put in. If Hazou thinks he can do it, then its worth it, otherwise we need that time on Akatsuki-killers

I have a headache, but [gestures to this post with approval]
 
I'm unhappy with the idea that there are no runic weapons worth working on right now. Doing 11 days of paper research is not going to change that status quo, neither is TH. Minatosealing is great but I haven't seen anybody claim that it will kill Akatsuki. We should be talking about a minimum viable product for killing effect and delivery. We should be grinding veterancy towards both of those. Runic weapons are allowed to break the setting.

Possible veterancy paths for payload delivery:

Rune that causes an explosion [or any effect] with epicenter 1 zone away (or more zones away).

Rune that causes an explosion [or any other effect] on predictable & reliable timer

Rune with two components where one component causes an explosion [or any other effect] and the other component is a detonator [with no delay at all]
 
We already know that runic explosives have a TN of, like, 100, right? We could try infusing Out Stuff into the boom to give it the esoteric boost necessary to hurt Essies.

Edit: this is balefire... still worth exploring.
 
2nd SSA track, Army of One, full prep
Can we replace this with a rune or rune prep track? I think the Mirror Dragon Rune idea was pretty solid. Ditto for "Balefire Bombs/Paint Eraser" runes. Would you like some suggestions on what to do here?

We should consider some sort of "Philosophers Stone" rune that can either transmute substance A into substance B (moonshot), or really just turn our imperfect substrate into perfected substrate so we can avoid BoC 30 down the line. I know we're not pressed for substrate right this instant, but we havent stumbled upon a design that is going to take an unusual amount by default, nor have we tried to "Okay, make Rune very large and see if that works" to make anything we've proposed so far viable.
 
Yup. Clear out our stagnancy, then level PS to 20-mumble, and use lootboxes to raise TH to 30, so we're not hit with stagnancy penalties while reading the lootboxes.

And while that's going on, we can work on runes/seals in the background... like the Balefire Rune.
 
I think we want to wrap up the TH stuff first. One more level and the baby TH project, then we're all done.
This is fair, though I might suggest that we at least start discussing a suitable area for us to go punching. Truth be told, I'm not sure what our plan is; I don't exactly want to go to the mainland and hunting down chakra monsters of sufficient power is going to be a crapshoot.
 
This is fair, though I might suggest that we at least start discussing a suitable area for us to go punching. Truth be told, I'm not sure what our plan is; I don't exactly want to go to the mainland and hunting down chakra monsters of sufficient power is going to be a crapshoot.

I'd like to visit that chakra oasis in Sand. Kill the chakra crabs, do some SCIENCE, and maybe find a Sand Puppeteer to kidnap/kill for Chakra Thread Lore.
 
Yup. Clear out our stagnancy, then level PS to 20-mumble, and use lootboxes to raise TH to 30, so we're not hit with stagnancy penalties while reading the lootboxes.

And while that's going on, we can work on runes/seals in the background... like the Balefire Rune.
What's the exchange rate between Lootbox time blocks and Research or FOOM time blocks?

I am starting to worry about hivemind adhd getting off-course from the mission brief of "make a weapon that Naruto can use to kill like seven specific guys"
 
This is fair, though I might suggest that we at least start discussing a suitable area for us to go punching. Truth be told, I'm not sure what our plan is; I don't exactly want to go to the mainland and hunting down chakra monsters of sufficient power is going to be a crapshoot.
We could return to the Swamp of Death. I think it's the closest high-chakra location, so it won't be too long of a trip.
 
We should consider some sort of "Philosophers Stone" rune that can either transmute substance A into substance B (moonshot), or really just turn our imperfect substrate into perfected substrate so we can avoid BoC 30 down the line. I know we're not pressed for substrate right this instant, but we havent stumbled upon a design that is going to take an unusual amount by default, nor have we tried to "Okay, make Rune very large and see if that works" to make anything we've proposed so far viable.
Can we replace this with a rune or rune prep track? I think the Mirror Dragon Rune idea was pretty solid. Ditto for "Balefire Bombs/Paint Eraser" runes. Would you like some suggestions on what to do here?
Sorry, I don't think anything is particularly promising or within Hazou's capabilities. I'd rather keep the paper sealing research this cycle. That way we'll have a good idea of how many prep days to drop for both Army of Once and Force Claws when we come back to them.

I think Mirror Dragon Runes are almost certainly going to come back as too hard to pursue at the moment. I would rather just do this round of prep days and see what comes back rather than trying to figure out how to word a conditional research plan when WC is this tight. What is the idea for Balefire Bombs/Paint Eraser? We might open up a 5th track for prep days. Transmutation Rune and Balefire Bombs both sound like possibilities.

They don't all shatter.
RIP, are some of them at our location still active? How long are they active for?

Stompy, how could you betray me like this?

I promise it was an accident! Regardless, it looks like we can't depend on fully disposing of our runes before leaving. We've been at this location for too long already, and we've got no idea how long these failures are going to last.
 
I'd like to visit that chakra oasis in Sand. Kill the chakra crabs, do some SCIENCE, and maybe find a Sand Puppeteer to kidnap/kill for Chakra Thread Lore.
I'd prefer no murder, but otherwise I very much agree. If nothing else, having more effective Chakra in combat as we unstagnate will help us for the Next time we need to unstagnate, even if we don't invest in combat stats until then. (Since we're currently on the resource train, rip cool thunder pumping)
(But rocket boosts and storm strength together jump Hazou up to early jonin, which is cool.)
 
What is the idea for Balefire Bombs/Paint Eraser?

Balefire Bomb (AKA "The Paint Eraser") Rune:

Hazou is no stranger to solving problems with a sufficient amount of explosives. With most of the explosives he is familiar with the kaboom is a regular 'ol blast of force and fire. Sometimes it's a blast of hypercompressed air thats strong enough to rip apart a building, or something more esoteric like the EM Nuke. This rune aims to be more esoteric.

Through some means that only an Out-Touched Sealing Genius could conceive of, this rune smites the surrounding region of The Paint with a blast of eldritch fire (if it could even be called such), scouring it down to the metaphorical canvas.

(Bonus points for future versions having the effect propagating through time as well as space, likely in a limited fashion.)

Specifics up to Hazoupilot (go crazy kid) but the rune otherwise being a standard explosive rune works just fine.
 
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