I think we should give Kagome the choice as to whether we read him in on stuff. Tell him there's a chance that it could leak to [disastrous/dangerous/whatever] end, depending on things that happen and we can't tell him more without giving him too much information, but that he should at least have the chance to decide for himself.
I agree and am willing to put this in my plan, do any of my current voters object?
 
Mari is 300 miles away. How do you want to do that exactly?
We could ask Noburi to ask her.

But I'd also observe that Kei is the designated sanity-checker for the mission and it makes a lot of sense for us to ask her about it. In truth, I'd feel really bad about things if we brought her along on this potentially life-or-horrible-death mission only to go ask our other sanity-checker a bazillion miles away. Consider how Kei would feel about that.
 
Okay guys a little math for y'all

We received an effective XP rate of 9.4/day last update. It is the end of june 17. There are 43 days remaining before the end of July.

Accounting for our SC XP (assuming my calculations are correct) we have 134 + 43 = 177 XP to spend right now.

That means at a conservative estimate of 7XP/day we can expect to generate 301 XP between now and then. That's a total of 478 XP.

It costs 360 XP for the TH stunt and 10 levels of TH.

That means we can afford another 3 levels of PS (I hope). But that's it. We need to save the rest.

If we have to buy too many FP this breaks down. Also if the QMs are meanies and slash our base rate by too much. We can retaliate by decreasing our number of sealing tracks if we need to. So I think it should be fine.

[X] Training Plan Hazou: Runemaster
Primordial Sealing 15 -> 18

Spend 102 XP
 
Last edited:
Anti-Substitution Seals
Paper Seal
Movable


Once activated, prevents Substitution from activating in Melee Range of this seal. The seal does this by spoofing the pathing of the Substitution jutsu to make it think that there are no valid paths. Could do this with chakra pulses or whatever Hazou thinks is most likely to work after finishing the Substitution seal

STARS
Paper Seal
Movable


Substitution Triggered Activation Relay Seal, the crowning jewel of the ARS chain, this seal is an ARS that is calibrated to trigger if it detects the wearer casting the Substitution jutsu.

Air Conditioning Seal
Paper Seal
Stationary


A cross between a Cooling Seal and an Implosion Seal, instead of storing the air like its cousin the Implosion Seal, this seal cools it down moderately. There are volume/mass limits (trivially 100ish kg of air -- which is a hemisphere about 8.4 m in diameter), could go with 1 Zone for QM convenience.

Demolition Rune
Rune

Upon activation, burns out one rune in contact with this rune without causing a major sealing failure.

Hazou's Amazing Directional Lantern Seal
Paper Seal
Movable


Based on Jiraiya's Awesome Daybright Lantern this version focuses the output to a beam ~1 cm in diameter at the seal without losing any output power, blinding if flashed in the eyes at Melee range. May be used as a high powered flashlight at night

Demolition Seal
Paper Seal
Movable


Upon activation, burns out one seal in contact with this seal without causing a major sealing failure

Ninja-Radar Rune
Rune

Similar to a MS5 or MS8 with much longer range and a differently calibrated receiver. This rune sends out a huge pulse of environmental chakra and detects the interaction of ninja-sized Chakra Reserves with said pulse, hopefully giving the rough position of any detected ninja.

Note, the reserves need to be at least genin-sized or this this rune won't detect them -- anyone without sufficient CP won't show up.

Range measured in kilometers (aspirationally).

Superchiller Rune
Rune

AKA the EM Nuke Rune AKA Isan's Bane this rune is similar to the Air Conditioning Seal and the EM jutsu, it directly lowers the temperature of the air by ~225 C in the surrounding Zone, enough to cause the EM nuke effect. Sage help us.

Desired effect duration: 10 minutes

Reverse Chakra Filtering Rune
Rune

A rune that filters out human chakra from environmental chakra. Prevents human chakra from entering the AOE. Ideally, this would hamper passive chakra regeneration, or maybe even force the human body to accept non-human chakra from the environment (similar to how if you hold your breath for long enough, your body will force you to inhale).

If Hazou can't figure out how to do this with human chakra, default to doing it with environmental chakra instead. That is, a rune that prevents environmental charka from entering the AoE.
 
Last edited:
I think we should give Kagome the choice as to whether we read him in on stuff. Tell him there's a chance that it could leak to [disastrous/dangerous/whatever] end, depending on things that happen and we can't tell him more without giving him too much information, but that he should at least have the chance to decide for himself.
I agree and am willing to put this in my plan, do any of my current voters object?
If we're talking about revealing our minatosealing aspirations to Kagome, please no.

He knows important secrets about lithosealing and that we're getting ready to kill Akatsuki, but those were gonna be hard to conceal for long after the research mission is over

Minatosealing is a secret that we barely understand ourselves yet, and looks indistinguishable from regular sealing. We can keep this secret indefinitely if we want to. Minato did.
Telling Kagome is very premature.

If we want to assure him that we're still working on necromancy even if it doesn't look like it, tell him that we're focusing on setting up a secure time-chamber first(thus the priority on FFWD Runes and the terrain clone array.)
 
Upon activation, safely burns out one seal in contact with this seal
I think the word 'safely' is going to be a problem here. Does it mean 'does not trigger a sealing failure'? 'Does not trigger a major sealing failure'?

If it was applied to a storage seal, would it vomit out the contents or would it cause them to be lost forever? Both are safe, technically.

If the runic version was applied to the Great Seal, what outcomes would you consider 'safe'?
 
I think the word 'safely' is going to be a problem here. Does it mean 'does not trigger a sealing failure'? 'Does not trigger a major sealing failure'?

If it was applied to a storage seal, would it vomit out the contents or would it cause them to be lost forever? Both are safe, technically.

If the runic version was applied to the Great Seal, what outcomes would you consider 'safe'?
It's intended to be "does not trigger a major sealing failure". Jiriaya has a version of this seal that activates if someone other than the infuser touches the seal. So I figure Hazou can get his inspiration from there if he needs it.

As to your GS question, any outcome that didn't produce a major sealing failure would be "safe" by me so it sounds like I need to do some rewriting.
 
So I figure Hazou can get his inspiration from there if he needs it.
Could also get inspiration from how the afterlife drained the skywalker seals. Not sure if that's broadly applicable, but 'no chakra = no weird business' reads as pretty safe, in most situations. Safer than physically destroying the seal anyways, which would be the current alternative to any seals we want to deactivate.
 
Could also get inspiration from how the afterlife drained the skywalker seals. Not sure if that's broadly applicable, but 'no chakra = no weird business' reads as pretty safe, in most situations. Safer than physically destroying the seal anyways, which would be the current alternative to any seals we want to deactivate.
Oh sure, by inspiration I more meant "cheating off his notes" than like real inspiration. Since we never managed to take any decent readings of the afterlife, I don't think Hazou has any real idea of how the chakra drain was happening.
 
I think that reading Kagome in on the mission objective, or not reading him in, must be decided by Hazo / Hivemind. Asking him to decide whether we tell him seems hurtful and irrelevant, by the norms of the EN. In the military dictatorship, "need to know" carries dramatically more weight than it does on Earth. If Kagome needs to know, Hazo will tell him.
 
I think that reading Kagome in on the mission objective, or not reading him in, must be decided by Hazo / Hivemind. Asking him to decide whether we tell him seems hurtful and irrelevant, by the norms of the EN. In the military dictatorship, "need to know" carries dramatically more weight than it does on Earth. If Kagome needs to know, Hazo will tell him.
Okay, straw poll time, once again. Like if you want to keep things "need to know" with Kagome, and Hug if you want to tell Kagome about the mission and Naruto's orders for us and Oro
 
Okay, straw poll time, once again. Like if you want to keep things "need to know" with Kagome, and Hug if you want to tell Kagome about the mission and Naruto's orders for us and Oro
Voting for your plan so that my vote in the strawpoll carries more weight.

[X] Action Plan: Full Speed Ahead

[X] Training Plan Hazou: Runemaster
 
I guess? But Jounin and Essies will still dodge trivially, and we already have explosives for lethal traps.

In general goo bombs don't improve our existing capabilities, the are a fixed-power alternative to attacking.
Great way for a top sealmaster to support some genin/chunin, but they don't actually improve our key skills, and won't help our long-term combat build.

For boosting uplift's personal combat, we want more buffs, debuffs, multiplyers, ect. CATEARS, Force Weapons, Homing kunai, Army of One, improved strobelights, and RRB are much better candidates and they all stack with each other.
@Sir Stompy @_The_Bomb can either of you explain to me why you think goo bomb variants are a reasonable research front for us?
 
[X] Action Plan: Full Speed Ahead
[X] Training Plan Hazou: Runemaster

Based on Hot Pocket Runes, I got inspired to write a rune research chain of my own. It's fairly lofty and I have no clue about viability, but just putting it out there for the future.

Arena Rune/Seal research chain concept
The goal is to build further on the general idea of rune/seal interactions. An Arena rune has seals designed to work with it in tandem to achieve specialized effects within the rune's active area, or Arena. Overlapping Arenas do not normally interfere or combine. Ideally the space of convenient effects is wider than it is for a rune alone or a rune modifying general seals, to compensate for having to research both runes and seals together.

Relay Arena Rune/Seal
This rune is designed to identify and route activation signals between its specialty seals.

2 Relay Arena Seals are paired by simultaneously touching an active Relay Arena Rune. Pairs can be reassigned, and any orphans will not do anything special. Activation of one seal in a pair will activate the other as long as both are in the same Relay Arena (not necessarily the Relay Arena of the original rune they were paired at). Relay Arenas may overlap but they do not join together in doing so.

Compared to Activation Relay Seals, the Relay Arena enjoys a vastly increased range and shorter and more consistent activation delays.

Substitution Arena Rune/Seal
The substitution seals here follow most of the normal rules, with the following exceptions:
  • They are paired by simultaneously touching an active Substitution Arena Rune.
  • Paired seals always have a valid substitution path if they are in the same Substitution Arena and there is enough open space for their entities to swap.
    • The rune creates the necessary pathway through higher-dimensional manipulations within the Arena.
  • A ninja bearing one seal may substitute with an object (chakra containing objects acceptable, but not another ninja as the rune cannot mediate permissions to allow the swap) bearing a paired seal.
  • Seals do not expire with time, but they have cooldowns for swaps.
Teleportation Arena Rune/Seal (a.k.a. Flying Thunder Dome for Foolish Mortals)
A single seal, nicknamed "god seal", is linked to a set number of other destination seals at the rune. Thereafter, activating the god seal will attempt to teleport the seal and an attached object (ninja allowed) to a space normal to another destination seal chosen by the activator at time of activation. If activator is an object and cannot choose, a random destination seal is chosen.

For the teleportation to be successful, the god seal and destination seal must be in the same Teleportation Arena and there must be open space by the destination. There is some wiggle room for offset teleportation in case of minor obstruction. Velocity of god seal and attached object relative to destination seal and wider world is preserved. If teleportation fails due to major obstruction, then the activation is wasted and does nothing. God seal has an extremely short cooldown on teleportations.
 
Last edited:
Back
Top