[X] Action Plan: Full Speed Ahead
[X] Training Plan Hazou: Runemaster
Based on Hot Pocket Runes, I got inspired to write a rune research chain of my own. It's fairly lofty and I have no clue about viability, but just putting it out there for the future.
Arena Rune/Seal research chain concept
The goal is to build further on the general idea of rune/seal interactions. An Arena rune has seals designed to work with it in tandem to achieve specialized effects within the rune's active area, or Arena. Overlapping Arenas do not normally interfere or combine. Ideally the space of convenient effects is wider than it is for a rune alone or a rune modifying general seals, to compensate for having to research both runes and seals together.
Relay Arena Rune/Seal
This rune is designed to identify and route activation signals between its specialty seals.
2 Relay Arena Seals are paired by simultaneously touching an active Relay Arena Rune. Pairs can be reassigned, and any orphans will not do anything special. Activation of one seal in a pair will activate the other as long as both are in the same Relay Arena (not necessarily the Relay Arena of the original rune they were paired at). Relay Arenas may overlap but they do not join together in doing so.
Compared to Activation Relay Seals, the Relay Arena enjoys a vastly increased range and shorter and more consistent activation delays.
Substitution Arena Rune/Seal
The substitution seals here follow most of the normal rules, with the following exceptions:
- They are paired by simultaneously touching an active Substitution Arena Rune.
- Paired seals always have a valid substitution path if they are in the same Substitution Arena and there is enough open space for their entities to swap.
- The rune creates the necessary pathway through higher-dimensional manipulations within the Arena.
- A ninja bearing one seal may substitute with an object (chakra containing objects acceptable, but not another ninja as the rune cannot mediate permissions to allow the swap) bearing a paired seal.
- Seals do not expire with time, but they have cooldowns for swaps.
Teleportation Arena Rune/Seal (a.k.a. Flying Thunder Dome for Foolish Mortals)
A single seal, nicknamed "god seal", is linked to a set number of other destination seals at the rune. Thereafter, activating the god seal will attempt to teleport the seal and an attached object (ninja allowed) to a space normal to another destination seal chosen by the activator at time of activation. If activator is an object and cannot choose, a random destination seal is chosen.
For the teleportation to be successful, the god seal and destination seal must be in the same Teleportation Arena and there must be open space by the destination. There is some wiggle room for offset teleportation in case of minor obstruction. Velocity of god seal and attached object relative to destination seal and wider world is preserved. If teleportation fails due to major obstruction, then the activation is wasted and does nothing. God seal has an extremely short cooldown on teleportations.