Each check you make you have to roll dice, add it together, subtract TN, divide by three, add one and round down to get shifts, then you subtract Shifts from the Consequence appropriately and then you redo this several times a day if there are multiple checks that need to be made, and then updates often cover multiple days, so it adds up to a large amount of work for a single skill, which of course can be done via a spreadsheet formula or such but ideally a ruleset for a single skill would be simple enough not require such a spreadsheet to calculate outcomes, or glancing back at the rules to make sure eveything's nice and proper.
just feels like too much. Maybe its not, but it could be simpler without any loss of mechanical depth is what I was trying to say, I guess, and it feels quite rigid too. I have a bunch of feedback as to the actual mechanical balancing of the ruleset, too, but that will have to wait till I get some sleep because its nearly 5am rn where I live haha.
Compare this with the suggestion:
- Take a Medium from Taijutsu 41 at Physique 20.
- 240 x 41 / 20 = 492 hours
- Rest in bed at the clinic with minimal activity.
- A chuunin doctor checks his MedKnow 41 for a Treatment Plan vs TN 10 (Average) on the Medium as basic taijutsu wounds are as common as it gets and treating them is pretty much the first thing a medic's getting taught. He is not rushing nor meticulous, so he wont move up nor down the time ladder in the task. He rolls 41 + 0 (Dice) = 31 over TN = 11 Shifts = +55% Healing Rate.
- The MedNin 40 healer at the clinic is very busy and can only spare so much time. Healing is normally a TL 8 task (An Hour) but he rushes it as much as he can (3 steps down), so now its TL 5. He rolls 40 - 15 (3 AB) = 25, which on +0 dice is still +5 vs Physique 20, and that is 2 Shifts, or +20%.
- Healing Rate = 1.75 (1+0.55+0.2) x 2 (Rest) = 3.5x for that day, meaning 3.5 x 24 = 84h off the wound.