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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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[X] [Campaign] Continue the offensive. Campaign goes high level and my rolls will solely be for how things generally play out + Snorri fighting any heroes/big bads. After a city falls/you suffer a defeat, a similar vote will happen until you return home or all targetable cities are destroyed.
- [X] Against the Nurglish City

[X] [Various Bits] Keep it. Onto the pile it goes. Gain Research.
-[X] The Needle: While the needle never seems to run out of thread, that's only the case if the sewer in question isn't speeding through things, in which case they can indeed find themselves out of material.
- [X] The Drinking Horn: A constantly refilling horn of liquid? Useful. Novel. Blasphemous! Clearly, it uses magic, but who in their right mind would make sweet alcohol with merely magic?
- [X] The Cauldron Fragments: They appear to be pieces of several Cauldrons in varying states of deconstruction, some of which seem to constantly drip a particularly tasty broth without end. The imagery and aesthetics on the outside is markedly different, but from what the Brana have sniffed off it, these were likely the precursor to those wretched things the Fimir used to revive the dead and dying into monstrosities.

[X] [Hammer] Give it to Karstah: To give her such an opportunity is a sign of immense trust in her capabilities. Comparable to the Dragon corpse you gave her, likely even moreso. Reagents are used up and organs rot, but knowledge, after all, can be kept forever. Karstah will use her free time to research this. You will also get the results of her research while she gains expertise and experience. If Karstah already has a lot to research then getting research rewards will be delayed.
[X] [Helmet] Give it to Karstah: your heir may have this helmet to do with as she wishes. Gain, bonus to research time if Hammer is also given to Karstah.
 
[x] [Campaign] Continue the offensive. Campaign goes high level and my rolls will solely be for how things generally play out + Snorri fighting any heroes/big bads. After a city falls/you suffer a defeat, a similar vote will happen until you return home or all targetable cities are destroyed.
- [x] Against the Nurglish City
[x] [Hammer] Give it to Karstah: To give her such an opportunity is a sign of immense trust in her capabilities. Comparable to the Dragon corpse you gave her, likely even moreso. Reagents are used up and organs rot, but knowledge, after all, can be kept forever. Karstah will use her free time to research this. You will also get the results of her research while she gains expertise and experience. If Karstah already has a lot to research then getting research rewards will be delayed.
[x] [Helmet] Give it to Karstah: your heir may have this helmet to do with as she wishes. Gain, bonus to research time if Hammer is also given to Karstah.
[x] [Various Bits] Give some to Karstah.
- [x] The Needle: While the needle never seems to run out of thread, that's only the case if the sewer in question isn't speeding through things, in which case they can indeed find themselves out of material.
[x] [Various Bits] Keep it. Onto the pile it goes. Gain Research.
- [x] The Drinking Horn: A constantly refilling horn of liquid? Useful. Novel. Blasphemous! Clearly, it uses magic, but who in their right mind would make sweet alcohol with merely magic?
- [x] The Cauldron Fragments: They appear to be pieces of several Cauldrons in varying states of deconstruction, some of which seem to constantly drip a particularly tasty broth without end. The imagery and aesthetics on the outside is markedly different, but from what the Brana have sniffed off it, these were likely the precursor to those wretched things the Fimir used to revive the dead and dying into monstrosities.
 
Master Rune of torturous death
rune of blood x rune of wracking pain x rune of flaying
A single Stike of this rune causes the victims skin to tear itself free in an explosion flesh and blood while a mind crushing pain assaults the mind

Master Rune of ruinous gold
rune of Gilded fool x rune of Strength leeching x rune of dismay
The weapon shines a brilliant gold and when brought against an enemy flashes of gold heralds the destruction of their defenses the theft of their strength and the sapping of their will leaving them nothing but a ruined husk

#Rune-Ideas
 
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Struck by a thought since we got Everfrost, something that's finally crystallized properly: I think its a good idea for the Dragon, however we make it and whatever size it is, to have modular equipment pieces. Things that can be hidden within its metal body, but removed when out of combat if we need to for whatever reason.

What I mean is that I think its a good idea for the Breath Weapon to be something that can be removed, and changed for something else. Or its Armor Runes (just change out the Adamant plate the Runes are on), or the Claws weapons, or even potentially the Heart talisman or the Wings Banner. It's not hard to design things to allow for this, putting the Runes on organ structures like the Heart or plates or spheres that are hidden in its flesh is possible. Same principle as taking off or putting on an amulet, but made to be more secure.

With all that in mind I've come up with an idea for its Breath Weapon.

[Difficult] Write in, Wyrnorazi, the Frozen and Barren Earth. Gronti Weapon. Pt. 1: [Cost: 1 action] If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. This artifact is a perfectly hexagonal pillar of Pure Gromril that is twice the height of a dwarf. On three of its faces, the Runelord has created scrollwork art pieces that depict the chill tundra and rocky coasts around Kraka Drakk in frozen beauty. On the other three faces, they bare only the three Runes of Power, inscribed into inserts of Adamant set into the Pure Gromril pillar. The teal light of the runes glints and shimmers in the cold air that surrounds this immense weapon.

Material: Pure Gromril and 3 Bars of Adamant. T4 Elder Frost Wyrm Blood for Everfrost, T3 Frost Wyrm Blood for Cold, nothing for Force as we don't possess any upgrade mats for it.

Runes: Master Rune of Everfrost (Freezes that which it strikes, creates cold aura around the user) + Cold (Intensifies cold of Everfrost) + Force (Creates a wave of pushing force that shapes the blasts of cold). Intended function: creating a conic wave or blast of cold that can act as a breath weapon.

We know from the examples of the Master Rune of Grungni and Skarrenbakraz that kinetic forces generated by the runes can be imbued with or colored by elemental power. The Master Rune of Conduction comes from Fire + Force + Transference, acting as further proof of this imbuement concept.

If this doesn't work as a icy dragon breath, we can give it to the Maiden Gronti who guards the Gates of Kraka Drakk, its basically sized as a great staff for a Gronti. If it does work for the Dragon, then we can take this and insert it into a slot in the back of the throat of the dragon, allowing it to shoot Ice Breath.

I will have to ask soulcake after Everfrost is researched what sort of things a Dragon's Gas Sac are used for beyond the Master Rune of Immolation, and whether a Frost Wyrm's Gas Sac would be better for Everfrost and this design's intent.
 
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What's the plan for at long last expanding the Hearthguard numbers? We could outright double the actions we get from them without any eyebrows raised in political controversy. I'm not very active in the thread, but I'm tired of hamstringing ourselves when we could do so much more. Especially with new issues like the Fimir and Waystones popping up.
 
What's the plan for at long last expanding the Hearthguard numbers? We could outright double the actions we get from them without any eyebrows raised in political controversy. I'm not very active in the thread, but I'm tired of hamstringing ourselves when we could do so much more. Especially with new issues like the Fimir and Waystones popping up.
I agree you with but overall people have not been interested in it/opposed in fact to expanding it sadly
 
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What's the plan for at long last expanding the Hearthguard numbers? We could outright double the actions we get from them without any eyebrows raised in political controversy. I'm not very active in the thread, but I'm tired of hamstringing ourselves when we could do so much more. Especially with new issues like the Fimir and Waystones popping up.
at the very least we could go up to 300 without raising eyebrows in dawi society but there's been a LOT of heel digging about it for some reason.
 
There are four reasons I have at least for why I don't want to expand the Hearthguard, and think it is a poor idea:

The first is that the more we expand them the longer and harder any 'build talismans and equipment to give them Storm Immunity' is going to be. Until we sort out their Storm Immunity by either solving it with an item or many talismans, or some combination of the two, that's a consideration we'll have to keep in mind.

Second reason is that I have an interest in giving them Adamant equipment, and 120 bars of Adamant is already A Lot. Armoring them in Adamant is impossible at this point, so that's a means of upgrading closed off to us unless god decides to give us a 360 bars of Adamant all at once. Weapons or personal talismans are pretty bad, though there's hope in sight for Adamant Weapons or Talismans. Giving all of them one weapon or one talisman of Admant would just take 60 turns at our current rate of production. Three smelters and 3 bars a turn would take us to 40 turns of wait time, 4 bars a turn would be 30, 5 bars would take 24 turns. All of that also strains our Voidstone stocks. Adding another 60 dudes pushes that up to 8 Smelters to get to 24 turns of waiting and empties out all of our Voidstone.

Third reason extends from the first and second: Any upgrade path except to the Champion faces this kind of thing. By building them too big, we essentially lock ourselves out of ever giving them Adamant anything in large numbers. And making an elite group within our retainers who get the Adamant feels bad when they're all genuinely equally experienced Elders and are meant to be relatively non-hierarchal. That's the point after all. In summary, I think they're as big as we can really practically make them, if we want to upgrade them to really follow us into the greatest heights of combat.

Fourth reason is that the larger they get, the more impersonal and faceless they become, which then creates an implication that their deaths don't matter. I don't particularly like that implication nor the fact of them becoming faceless. It would get more boring, especially if I wanted to write about them in an omake or do something with their perspectives as an omake writer.
 
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Rune of twinning
allows the creation of set weapons that must be twins this allows the twined weapons to share their runic power.
Both weapons must be used by the same person if separated from each other both lose their runic powers
a cheap way to get four runes with some heavy limitations
but good for the runes that can stack even unlock 4th tier staking if that's even a thing

runed like this
[twin] [blaze] [burden added]
[twin] [blaze] [burden added]

#Rune-Ideas
 
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Second reason is that I have an interest in giving them Adamant equipment, and 120 bars of Adamant is already A Lot. Armoring them in Adamant is impossible at this point, so that's a means of upgrading closed off to us unless god decides to give us a 360 bars of Adamant all at once. Weapons or personal talismans are pretty bad, though there's hope in sight for Adamant Weapons or Talismans. Giving all of them one weapon or one talisman of Admant would just take 60 turns at our current rate of production. Three smelters and 3 bars a turn would take us to 40 turns of wait time, 4 bars a turn would be 30, 5 bars would take 24 turns. All of that also strains our Voidstone stocks. Adding another 60 dudes pushes that up to 8 Smelters to get to 24 turns of waiting and empties out all of our Voidstone.
You know, we've already looted one dragon from this war. If we ever run into an entire elder magma wyrm, we could theoretically just do the brotherhood's method to get a bunch of bars at once.

Or akazit could come in clutch and get us a way to upgrade the prismatic blood into something that can run the batch craft once enough barrels pile up.
 
Akazit is definitely the Wild card in all of this, once windswept and the chain for Akazit is fully mapped out, then I'm all for trying to cap ourselves at 300 (wink*). As that might be able to help work around the cost of voidstone, or alternatively, find a more reliable source to use for M.Purification to make our smelters. That, and master rule of Pride, but we could just ask Karstah to help us try making them in that scenario.

For trying to make them the best, we can't really try and do much in the same idea as arming them to that level, least not now anyway. What with the techniques required, and the cost with materials to make them the best company equipped. Now I'm willing to bet, this problem, much like chainforger, will have us solve this cost problem. Especially if some of the ideas of what Akazit can manage, come true.

For the reasons besides adamant, I do not agree that by expanding their numbers, we are trying to make them faceless. We need people that can work well on missions we can't even be bothered to do. Them being as large as they are already, have already resulted in over more then a dozen left, and the thread has not cared at all about them whatsoever. If we were talking in-universe, then that is already taken care of. Especially as Snorri has already enshrined their names and history for dying for him, and arguably the others are probably also getting that same treatment as a result for the future.

The Storm immunity I think we could try and solve, by making a banner with the right combo of runes, to help the guys from dying thanks to our ash storm.

I'm not trying to start an argument on something that we aren't going to see a solution too for a couple hundred years. I'm just laying out an idea, that we could have, in order to try and expand our hearthguard, while still trying to protect them, and keep them up to a good level from any dangerous Foes we fight against. Which, in the most pessimistic case, never exist at all. And for a hold we live in, effectively being filled with nameless characters that we don't know about. But in part, thanks to writers like soul, are far from ever going to be nameless characters that we will just throw away and not feel their loss.
But hey, I'm just a skinny nerd with a terrible vocabulary, what do I know :V


(* = In a certain reference to the greatest and yet, worst bodyguards in history of course. )
 
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Looking at how you framed this, the fact you feel the need to emphasize its nothing against me personally just feels condescending and/or wasting my time. You clearly have a disagreement about how I do things or interact with the thread, which you have expressed here, we can stick with that instead of beating around the bush.

I'm sorry my answer to Eva discouraged your involvement, that was not my intent. Frankly I wouldn't want to do that, nor do I have the spare spoons to attempt it intentionally. Yes, I am part of a group on the discord that has spent significant time thinking about planning and what do do ahead of time - intentionally moving away from a flexible come as it may mindset or other forms of planning, I think because we all enjoy planning ahead of time.

I don't personally really enjoy planning reactively, and during moments of boredom spend time planning ahead in significant detail. And then I use that as a resource in argumentation.

Personally, I don't spend as much time in SV threads for chatting purposes because it lacks a rapidity of response that Discord has which I prefer.


This has been discussed in the past, in bits and pieces I can remember.

And Discord for my part is fine, it is a pain to navigate after the fact if you are not in the discussion right then and there as it is occuring, but I see why people like it, and I do use Discord for non-SV stuff.

My problem is that this plan is treated as some kind of set-in-stone thing. When was the vote that this shall be what we do for the next 5 turns? Where was it decided? I missed that vote, because to my knowledge it never happened.
Having proposals and alternatives is a good thing "If you like A here's a possible Plan A, if you like B here's a possible plan B". Behaving as if only one central plan is good and shutting down discussion based on reasoning of "it doesn't follow the plan" is not.

I make it no secret for example, that I'd like to see more Rune Metal that has been hanging about since turn 17. Guess any discussion regarding it is moot, because the Plan for the next 5 turns doesn't allow for it. So maybe it's a topic we'll come back to in 4-6 months. Except at that point there will be a new rolling 5 turn plan, I'd guess, that would similarly be treated as the optimal agreed upon plan.
And this applies to every alternative that is not included in The Plan.

That is my issue.
But as a Discord user myself, what Discord gains in reactivity, it looses in long-term coherence and if you are not then and there participating in the discussion because of timezones or other commitments, trying to piece after the fact the chains of thought and argumentation can be a nightmare.
Having Discord as a supplementary is personally a completely fine thing.
But this quest does not operate on a schedules of hours or days. We have typically weeks in between something happening. And so should reactivity, particularly in light of new information, be fine too. Because nothing is set in stone, until our GM says Voting is Closed.
Everything before that is just possibilities and suggestions.

And controlling or shutting down or marginalizing discussion in the thread, even accidentally, based on it not being in line with those possibilities and suggestions aka The Plan is not conductive to a good experience to anyone who is not 100% committed to that particular plan.

That is my perspective.
 
And controlling or shutting down or marginalizing discussion in the thread, even accidentally, based on it not being in line with those possibilities and suggestions aka The Plan is not conductive to a good experience to anyone who is not 100% committed to that particular plan.

That is my perspective.

That's democracy, unfortunately. The people backing the plan have already made their discussions and decisions based on conversations on discord. You cant really expect them to abandon those plans when you tell them it's not what others want. Even if soulcake manages to perfect information control and everyone gets the same info at the same time, it's still gonna happen. Hell, people will speculate and predict future decisions based on current events. Or using specific goals they have in their minds. Details will change, but broad strokes, not so much.

As for why theyd back a plan despite knowing nothing is set in stone, especially with dice gods involved, i guess it's optics? Someone with a plan turns in advance or a goal with the steps mapped out seems like a far safer bet than a plan made for the one specific turn alone.

Also, the discordburo (politburo, gdt it? :V )thing kinda unites people in a way. Like, ive talked to this person for far longer and far more extensively than the guy i replied to in a post that one voting turn, kind of thing.

Im not part of the one for rhunrikki, but Ive done it in another quest. It feels like im baring my own thoughts and opinions with another quester, made disagreements, found common ground, and felt unified with what we agreed with. That's what you're going up against when you pit your plan against someone who's already hashed it out with others on discord, even if you both received the same info and vote choices at the same time and started making your plans also at the same time.

Im sorry it's a lot less fun for you, but not joining the discordburo thing is more or less people disadvantaging themselves when it comes to attracting votes. And you cant fault people for taking advantage of discord if it means advancing their own plans.

Edit: Actually, now that I think about it, probably the main problem is that people who already saw plans in discord, made their arguments and settled on a plan to support tend to post their votes and then leave SV until the update finally gets posted. I am, regretably, one of such people (sorry). They We dont bother or fail to check out the SV Forum-only plans. So I figure the best solution in this case is to make sure or at least encourage people to make sure they give the other plans (and their justifications and rationale) a proper read. Other than, it's still democracy, it's still voting and it's still people banding together to support the plan they want.
 
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It works fine enough I think?
The basic way Snorri's traits work strongly encourage pre-planning or else you wind up spending easily 2-3 times more actions getting the same things done. This means if you're doing anything more complicated than a single action you have to plan. Which means hashing out what these 'big' actions are ahead of time so they can be divided up, which was done in thread rather than discord, and its been debated to the point where we have a general consensus on the Big Things we want.

Theres no getting around it, either Snorri has work accelerators that only work under particular circumstances, or freeform plans make any sense.

Also as a general FYI I'm not on the discord, I do not have the time to commit to the task, and I can follow along well enough on the plans using stuff posted in the thread.
 
I make it no secret for example, that I'd like to see more Rune Metal that has been hanging about since turn 17. Guess any discussion regarding it is moot, because the Plan for the next 5 turns doesn't allow for it. So maybe it's a topic we'll come back to in 4-6 months. Except at that point there will be a new rolling 5 turn plan, I'd guess, that would similarly be treated as the optimal agreed upon plan.
And this applies to every alternative that is not included in The Plan.

I'd be more sympathetic to you if you'd actually read anything that had been already posted.

Turn 50 Plan Chains Third Step
-Movement of Things 3 (8/11 Progress)
-Rune Metal 2 + 10 Valayan Favor (5/5 Progress, possibly 1 overflow)

-Bonus Research More Mat Sci
-Karstah More Mat Sci
-Retainer Colony Support 1
-Retainer Khazagar 1 (12/24)
-Retainer Something else
-Khazagar 45 Favor (15/24)

It's right there. As in, we can complete both outstanding Runemetal steps, Part 5 and Part 3b, alongside Akazit, in the next three turns. Which the thread has been clamouring for for ages! The reason why you do Akazit first is because it's very likely to give bonuses to Runemetal, which gives space to adjust if needed.

So yeah, this really comes across as performative complaining for the sake of it. All the actions outlined can be flexed if need be - the only thing that can't is Khazagar, which has a fixed timeline imposed by the QM.
 
[X] [Hammer] Give it to Karstah: To give her such an opportunity is a sign of immense trust in her capabilities. Comparable to the Dragon corpse you gave her, likely even moreso. Reagents are used up and organs rot, but knowledge, after all, can be kept forever. Karstah will use her free time to research this. You will also get the results of her research while she gains expertise and experience. If Karstah already has a lot to research then getting research rewards will be delayed.
[X] [Helmet] Give it to Karstah: your heir may have this helmet to do with as she wishes. Gain, bonus to research time if Hammer is also given to Karstah.
 
Struck by a thought since we got Everfrost, something that's finally crystallized properly: I think its a good idea for the Dragon, however we make it and whatever size it is, to have modular equipment pieces. Things that can be hidden within its metal body, but removed when out of combat if we need to for whatever reason.

What I mean is that I think its a good idea for the Breath Weapon to be something that can be removed, and changed for something else. Or its Armor Runes (just change out the Adamant plate the Runes are on), or the Claws weapons, or even potentially the Heart talisman or the Wings Banner. It's not hard to design things to allow for this, putting the Runes on organ structures like the Heart or plates or spheres that are hidden in its flesh is possible. Same principle as taking off or putting on an amulet, but made to be more secure.
Slightly opposed to this, however with caveats. Any extra modular equipment will be less useful and valuable than a new non modular item, simply because its only going to be used a fraction of the time. Why make extra banners for the dragons wings when the hearthguard are asking for a banner please and they'll use it full time. It feels like its against Snorri's approach of maximum usefulness.
I'm already concerned that this Gronti's panoply is a vainglorious waste of resources. I don't care about the material reagent costs but Snorri isn't fully equipped but we're already planning to. As long as any modular equipment is part of a multi piece request so that we aren't doubling or trippling Snorri's action investment, then I won't vote against it as I seem to have already lost that argument. However it feels like a silly thing to do when Snorri isn't capped on equipment slots. The Hearthguard doesn't have any equipment. Literally the only thing that would have run out of space is the dragon so creating modular equipment feels like we're attempting to fix a problem that doesn't exist.
 
I don't believe we've even voted to make a dragon gronti at all yet, so the cart is well and truly in front of the horse here.
 
Slightly opposed to this, however with caveats. Any extra modular equipment will be less useful and valuable than a new non modular item, simply because its only going to be used a fraction of the time. Why make extra banners for the dragons wings when the hearthguard are asking for a banner please and they'll use it full time. It feels like its against Snorri's approach of maximum usefulness.
I'm already concerned that this Gronti's panoply is a vainglorious waste of resources. I don't care about the material reagent costs but Snorri isn't fully equipped but we're already planning to. As long as any modular equipment is part of a multi piece request so that we aren't doubling or trippling Snorri's action investment, then I won't vote against it as I seem to have already lost that argument. However it feels like a silly thing to do when Snorri isn't capped on equipment slots. The Hearthguard doesn't have any equipment. Literally the only thing that would have run out of space is the dragon so creating modular equipment feels like we're attempting to fix a problem that doesn't exist.

I'd like to point out that the gronti is made to last. That fraction of a time is a fraction of essentially millennia if that gronti is used properly. And when it is used, it will likely be against a threat to the hold and the Halls themselves. A gronti with a varied arsenal that can change its loadout depending on the enemy may be worth its weight in gromril if it can take on a huge threat with the right tools.

As for Snorri's persobality, he believes in being prepared for anything. A dragon with a swiss knife for multiple contingencies is just that. That, i believe, outweighs having to use something as much as possible.

Ofc, that's not to say a set loadout is inferior. If anything, it'd be able to a certain thing or two, or three, much better than modular equipment.

I don't believe we've even voted to make a dragon gronti at all yet, so the cart is well and truly in front of the horse here.

Not really. The gronti iirc is already set. The point isnt the form, but whether its equipment is modular or not.

There's no way Snorri would just turn this thing into a show piece. It will have function along with its form.
 
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Not really. The gronti iirc is already set. The point isnt the form, but whether its equipment is modular or not.

There's no way Snorri would just turn this thing into a show piece. It will have function along with its form.

That function could be to act as an inspiration to those studying in the institution. It doesn't need to be an expeditionary super-combatant.

Ideally it would never enter combat, as Kraka Drakk will never be besieged again. Investing vast amounts of resources in something that shouldn't be used for centuries or millennia is not efficient.

Much better to use those resources on items that can be deployed in the field permanently, which wouldn't be the case for something that spends all its time acting as the capstone for our institution.
 
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That function could be to act as an inspiration to those studying in the institution. It doesn't need to be an expeditionary super-combatant.
While it doesn't necessarily have to be a super gronti , it very much has to be a defensive work. Nope, scratch that we actually already voted it'd be a Gronti, I forgot about that. The option comes from the top level defensive option after all.
- [ ] Marvellous: +5 actions, +12 Size, Requires Extravagant Lodgings at minimum, Unlocks Capstone Project write-in vote, +1 Conservative and Radical Runesmith Standing. Insane? Maybe to some. Secure? Beyond question. Almost enough to make you think more can't be done, almost. As before, but even Grander. Great Artillery pieces capable of shooting wyverns from the sky, of launching boulders that can paste entire bands of enemy warriors. Runic defenses second only to the Karak itself. You'll create something so impressive that by virtue of its strength Gloin will most likely make it the lynchpin of the Karak's outer defenses. If staffing the lesser option was difficult this would be near impossible with just your Hearth Guard, you will most certainly need extra bodies to man this structure to full readiness, around say a middling-sized Clan's worth of warriors. Then to top it all off, you plan to create a defensive work so mighty, so grand, that only a southern hold could hope to match it! You would not beggar yourself, but you would feel the cost of such an undertaking.

Ideally it would never enter combat, as Kraka Drakk will never be besieged again. Investing vast amounts of resources in something that shouldn't be used for centuries or millennia is not efficient.

Much better to use those resources on items that can be deployed in the field permanently, which wouldn't be the case for something that spends all its time acting as the capstone for our institution.
It's not supposed to be effecient, it's Snorri going completely over the top in defence
 
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That function could be to act as an inspiration to those studying in the institution. It doesn't need to be an expeditionary super-combatant.

Ideally it would never enter combat, as Kraka Drakk will never be besieged again. Investing vast amounts of resources in something that shouldn't be used for centuries or millennia is not efficient.

Much better to use those resources on items that can be deployed in the field permanently, which wouldn't be the case for something that spends all its time acting as the capstone for our institution.

It's a gronti. If it's destroyed, it can inspire with the mounds of demons, beastmen and fimir it kills over its existence.

If it's destroyed...

Let future runesmiths be inspired by the challenge of making something worthy of replacing it. Of surpassing it.
 
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While it doesn't necessarily have to be a super gronti, it very much has to be a defensive work. The option comes from the top level defensive option after all.



It's not supposed to be effecient, it's Snorri going completely over the top in defence

The key word you're missing here is the word expeditionary. A flying dragon with a modular mission load out is obviously not a primarily defensive asset, it's something designed to fly out and attack enemies.

If it doesn't do that, it's a wasted investment.

It's a gronti. If it's destroyed, it can inspire with the mounds of demons, beastmen and fimir it kills over its existence.

If it's destroyed...

Let future runesmiths be inspired by the challenge of making something worthy of replacing it. Of surpassing it.

There's a fair chance that a gronti that stays at Kraka Drakk on the defensive will never get meter combat.

This gronti will be the symbol of our new institution, and tells a story of what we're trying to accomplish here. Is this a place where runesmiths work in safety to push back the frontiers of knowledge; or is is a place where they are marshalled to go out and smite the enemies of the dwarves on the battlefield. A dragon gronti is a lot more aligned with the latter, and I don't think it should be. The runesmiths of the north are already more than keen enough on going to the battlefield rather than equipping professional warriors who do so. They don't need any more encouragement.
 
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